Old WoD PbP! (Cosmo, quick! Now's your chance!)


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Dark Archive RPG Superstar 2013 Top 32

Okay, folks, I'm opening up the gates for a Paizo messageboards first here:

World of Darkness Play-by-Post!

It'll be using the old World of Darkness setting and system, so keep that in mind before applying. The game will be modern (i.e. present day) and all characters must be members of the Camarilla.

Permissible clans are as follows:

Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue.

I have not decided which city I want to set it in yet, but it will probably be either Chicago or San Francisco. Characters will be created with the standard character generation rules given in the Vampire: The Masquerade Revised Edition core book. If there is sufficient interest, I will start up a discussion thread and we can work out concepts.

I'm accepting up to 5 players for this game. If Cosmo wants to join, I will let him join as a 6th player (because I'm sure he'll be interested).

Let me know!


I know that some pbps dont require u to have the campaign setting. What is the 'world of darkess'? Is it 'ravenloft'? i have that book! how would this character work: a vengeful kobold rogue, who is chaotic good, and seeks the murderers of his parents? Its the character that im posting on, u can click on my profile for more info!


I'd love to play. Count me in.


Me too!

Dark Archive RPG Superstar 2013 Top 32

Drint wrote:
I know that some pbps dont require u to have the campaign setting. What is the 'world of darkess'? Is it 'ravenloft'? i have that book! how would this character work: a vengeful kobold rogue, who is chaotic good, and seeks the murderers of his parents? Its the character that im posting on, u can click on my profile for more info!

Um, no. The World of Darkness is a completely different game. It's not even D&D at all. No d20s, no saving throws, no kobolds, no dragons, it's all completely different. I'm really looking for people who are familiar with the game to cut down on "training time" for this one.


This is my Storyteller avatar for this game, FYI.

Just a reminder to applicants of how I run my games - all the dice rolls will be handled by me. This way there's no way to know if you've failed to spot something lurking in the shadows, or whether you are successfully sneaking around. I prefer to keep mechanical talk to a minimum in the game threads (though sometimes I'll let you know if you've succeeded fantastically on certain tasks).


Fatespinner wrote:
Drint wrote:
I know that some pbps dont require u to have the campaign setting. What is the 'world of darkess'? Is it 'ravenloft'? i have that book! how would this character work: a vengeful kobold rogue, who is chaotic good, and seeks the murderers of his parents? Its the character that im posting on, u can click on my profile for more info!
Um, no. The World of Darkness is a completely different game. It's not even D&D at all. No d20s, no saving throws, no kobolds, no dragons, it's all completely different. I'm really looking for people who are familiar with the game to cut down on "training time" for this one.

Dang. No offense, but thats dumb.

Paizo Employee Director of Sales

Oooooohhhhh!

I wanna! I wanna!

A couple of impediments, however:

1) I've never been in a PbP campaign before, nor have I ever even read a PbP thread (sorry guys... I'm pretty firmly of the opinion that RP is not a spectator sport). I, therefore, would bring some inexperience in that fashion.

2) I'm not sure if I still even have the 3rd Ed Vamp book. I'll try to remember to check tonight when I get home, and repost here. (Now, if it were Werewolf...)

3) I won't be posting during Paizo business hours. I think this would be bad form (My lunchhour on the other hand...).

Mmm... Nosferatu...

Paizo Employee Director of Sales

Drint wrote:
Dang. No offense, but thats dumb.

I think the word you were looking for (if you truly meant no offense to be taken) is disappointing.

As in, "Dang, That's disappointing."

Just sayin'.

Dark Archive RPG Superstar 2013 Top 32

Cosmo wrote:

A couple of impediments, however:

1) I've never been in a PbP campaign before, nor have I ever even read a PbP thread (sorry guys... I'm pretty firmly of the opinion that RP is not a spectator sport). I, therefore, would bring some inexperience in that fashion.

I don't think that'll be much of a problem. As long as you can type coherently and follow the story, PbP is just like collaborative writing. Since I'm handling all the dice rolls, you guys won't even see the numbers that make the world go 'round. Obviously, if you want to make a check of some sort, you just need to put in OOC text something like "Does my Investigation skill tell me anything about the scene?" or "Does my Occult skill tell me what the hell that thing might have been?" I would advise taking a look at some of my other PbPs for a glimpse of how I run things.

Cosmo wrote:
2) I'm not sure if I still even have the 3rd Ed Vamp book. I'll try to remember to check tonight when I get home, and repost here. (Now, if it were Werewolf...)

Honestly, the only thing you'd really need the books for is the Disciplines, so if you have an older edition of the Vampire book, I can certainly let you know what has changed. I know that a few of the skills got changed around, but that's pretty much it.

Cosmo wrote:
3) I won't be posting during Paizo business hours. I think this would be bad form (My lunchhour on the other hand...).

No problems there. I totally understand. If you feel compelled to make a brief post on the clock, however, you can just cite Phil Lacefield Jr. as your precedent.* (He was in one of my earlier Forgotten Realms PbPs.) :D

Spoiler:
*This is probably not a wise course of action. I am not responsible for any subsequent beatings, torture, or terminations.

Dark Archive RPG Superstar 2013 Top 32

Okay, 3 of 6 slots filled. I will accept a minimum of 4 players, but no more than 6 total. That means I need at least one more person on board before I can consider this campaign underway.

Liberty's Edge

Fatespinner wrote:
Okay, 3 of 6 slots filled. I will accept a minimum of 4 players, but no more than 6 total. That means I need at least one more person on board before I can consider this campaign underway.

Ow ow, my arm, ow

okay, I'm in

Need to dust off the book (in the attic) for char gen... shouldn't be too hard

Trade you, you give me a campaign style/notes blurb and I'll regurjitate a character concept


Okay, just to recap, we'll be using basic character creation guidelines. That means the following:

Attributes: 7/5/3 (the first dot of each Attribute is free)

Skills: 13/9/5

Disciplines: 3 (in-clan Disciplines only, unless Caitiff, then "basic" Disciplines only)

Backgrounds: 5

Virtues: 7 (the first dot of each Virtue is free)

Humanity: Equal to Conscience + Self-Control (no alternate paths of Enlightenment will be allowed)

Willpower: Equal to Courage

Freebie Points: 15

Freebie Costs:
Attributes - 5 per dot
Skills - 2 per dot
Disciplines - 7 per dot
Backgrounds - 1 per dot
Virtues - 2 per dot
Humanity - 2 per dot
Willpower - 1 per dot

Buying up your Virtues with Freebie points will NOT increase your Humanity or Willpower. They are based on your INITIAL ratings. If you want to raise Humanity or Willpower after your Virtues are determined, you will need to spend Freebies on them.

The lowest Generation I will allow is 10th. That means the Generation background is restricted to a maximum of 3 points. Everyone will start with a full Blood Pool as well, regardless of Generation.

I'd like to keep Merits and Flaws to a minimum to save complications. If there is a Merit and/or Flaw that you simply must have for your character concept, let me know which one(s) you want and I'll consider it. No Merit or Flaw valued at more than 3 points will be considered.

As far as the style of my WoD games, I tend to run a fairly deep plotline with plenty of fight scenes to keep people involved. That doesn't mean you'll be trading blows in every scene, but many important plot resolutions will likely require SOME combat. That said, there tends to be a lot of mystery and investigation in my games as well, so building a single-minded combat monster won't get you very far unless someone wants to play a complete bookworm (which is fine) to do all the heavy mental lifting.

Also, I've decided to go with San Francisco for the setting.

Liberty's Edge

I am thinnking of either a nosferatu or a a tremere. Probably with a failed medical background.

Alternatively i may do a toreador architecht...

grr need to filter through ideas a bit

Dark Archive RPG Superstar 2013 Top 32

Dragonmann wrote:
I am thinnking of either a nosferatu or a a tremere. Probably with a failed medical background.

I played a Tremere surgeon once. 'Twas awesome (and inevitably spiraled into depravity).

Liberty's Edge

Character numbers - non-numbers to follow later

Spoiler:

Character Concept:
Concept: Intellectual, Failed Professional
Clan: Tremere
Nature: Student
Demeanor: Caregiver

Attributes:
Physical: 3
Strength: 0----
Dexterity: 00---
Stamina: 000--
Social: 5
Charisma: 000--
Manipulation: 000--
Appearance: 00---
Mental: 7
Perception: 00---
Intelligence: 00000 (specialty: Book Knowledge)
Wits: 000--
Abilities:
Talents: 5
Alertness: 0----
Athletics: 0----
Brawl: -----
Dodge: -----
Empathy: 00---
Expression: -----
Leadership: -----
Streetwise: -----
Subterfuge: 0----
Skills: 9
Animal Ken: -----
Crafts: -----
Drive: 00---
Etiquette: 00---
Firearms: 0----
Melee: -----
Performance: 0----
Security: 0----
Stealth: 0----
Survival: 0----
Knowledges: 13 + 2 (freebie)
Academics: 0----
Computer: 0----
Finance: -----
Investigation: 0----
Law: 0----
Linguistics: 0o---
Medicine: 000--
Occult: 00o--
Politics: 0----
Science: 00---
Advantages:
Disciplines: 3
Auspex: 0----
Dominate: 0----
Thaumatugy: 0o--- (Path: Blood, Known rituals – Wake with the Evenings Freshness, Principal Focus of Vitae Infusion)
Backgrounds: 5
Allies: 0----
Contacts: 0----
Herd: 0----
Mentor: 0----
Resources: 0----
Virtues: 7
Conscience: 000--
Self-Control: 000--
Courage: 0000-

Humanity: 00000,0----
Willpower: 0000o,ooo--
Bloodpool:

Freebie Points: 15
7 – Thaumaturgy
4 - Willpower
4 – Two knowledges

Dark Archive RPG Superstar 2013 Top 32

Dragonmann wrote:

Character numbers - non-numbers to follow later

** spoiler omitted **

Sweetness. Looks good so far. I like the formatting too. When you actually make the alias profile for the character, could you make the various headings (Attributes, Talents, Skills, Virtues, etc.) in bold? It'll save me time when referencing the sheets. Thanks!

Liberty's Edge

Fatespinner wrote:
Dragonmann wrote:

Character numbers - non-numbers to follow later

** spoiler omitted **
Sweetness. Looks good so far. I like the formatting too. When you actually make the alias profile for the character, could you make the various headings (Attributes, Talents, Skills, Virtues, etc.) in bold? It'll save me time when referencing the sheets. Thanks!

I can do that... this was a straight C&P from Word.

for reference, the little 'o's is where the freebie points went

And no problem with the student archetype? I think it is from mage, but it is basically obsessed with learning, recover will for learning things

Grand Lodge

Hmmm... This is tempting- so rare. I'm going to toss around a few ideas and get back to you. One thing- I don't have /any/ of the books anymore though I had an obsessive collection at one point. I imagine I can still throw together a sheet by memory but I might need clarification on some things.

I also had nearly every Trinity sourcebook which I noticed Fates saying he enjoyed on another thread. Sadly multiple moves made me reconsider everything on a case by case basis and out-of-print games that I knew of no one playing didn't make the cut.


I am Sergei Rustav, soon to be followed by background.

Check out profile for a good format of char sheet

Dark Archive RPG Superstar 2013 Top 32

Dragonmann wrote:
And no problem with the student archetype? I think it is from mage, but it is basically obsessed with learning, recover will for learning things

No problem with the student archetype. However, you won't regain willpower for just "learning things." You'll need to learn something academic or otherwise applicable to multiple situations. Simply learning the Prince's real name wouldn't warrant a return, but learning that Setites are especially vulnerable to sunlight might. Everything will pretty much be on a case-by-case basis. Don't be afraid to bring it up if your character learns something that you think might earn you a point back. Just a friendly "Hey, would this warrant willpower" would suffice.

Dark Archive RPG Superstar 2013 Top 32

ithuriel wrote:

Hmmm... This is tempting- so rare. I'm going to toss around a few ideas and get back to you. One thing- I don't have /any/ of the books anymore though I had an obsessive collection at one point. I imagine I can still throw together a sheet by memory but I might need clarification on some things.

I also had nearly every Trinity sourcebook which I noticed Fates saying he enjoyed on another thread. Sadly multiple moves made me reconsider everything on a case by case basis and out-of-print games that I knew of no one playing didn't make the cut.

I'd love to have you, ithuriel. Not having the books isn't a huge impairment if you remember the material well enough. I would imagine there is probably some website that you could find a list of the oWoD Disciplines and how they function. Everything else is pretty basic.

Dark Archive RPG Superstar 2013 Top 32

Sergei Rustav wrote:
Check out profile for a good format of char sheet

Yes, if everyone would follow Dragonmann's example and lay out their sheets like he did in the character profile, that would be fantastic! Thanks.

Grand Lodge

I got a copy of the book. Torrents are amazing like that and for an out of print game that I have owned in the past I have no moral qualms about taking advantage.

Liberty's Edge

Fatespinner wrote:
Dragonmann wrote:
And no problem with the student archetype? I think it is from mage, but it is basically obsessed with learning, recover will for learning things
No problem with the student archetype. However, you won't regain willpower for just "learning things." You'll need to learn something academic or otherwise applicable to multiple situations. Simply learning the Prince's real name wouldn't warrant a return, but learning that Setites are especially vulnerable to sunlight might. Everything will pretty much be on a case-by-case basis. Don't be afraid to bring it up if your character learns something that you think might earn you a point back. Just a friendly "Hey, would this warrant willpower" would suffice.

I believe the distinction was drawn between learning something, and finding something out I believe.

Anyway...

Sergei's Grandfather, Sergei the Elder, was a extraordinarily gifted memeber of the special research group in the Soviet Union. Circumstance left him in a German concentration camp at the end of the war, and he took the opportunity to defect.

Upon reaching America, he was given a new identity, and various other assurances that his former paymasters would not find him, and then put to work on American special research projects.

Eventually, he met a woman, fell in love, and had a single child, Ivan. Ivan fell as far from the tree as possible, with little or no regard for education, tradition, or hard work. Eventually Ivan had his own children.

Sergei the Younger (this character) was fortunate that an accident claimed the life of his parents, and he defaulted to the care of his grandfather. Idolizing the now very old man, Sergei became obsessed with learning, and tinkered with everything. His own natural intelligence shone through everything he did.

His personal downfall began when he was 16, and making initial applications to college, as he was on track to finish high school a year early. The elder Sergei was diagnosed with cancer.

In addition to his original focus on research science and engineering, Sergei began pursuing a pre med degree. Eventually he became obsessed with curing his grandfather, dropping out of minors, and studying further and further into fringe medecine. For three months, he toured holistic medecine practitioners in Asia and Europe.

It was this dip in the fringe that first brought him to the edge of the occult precipice. Perhaps unfortunately for him, he never realized that he had already met practioners of magick, and in his blind stumbling drew the attention of the Tremere.

Promised power and training, Sergei abandoned his official medical studies in his final year of medical school. Instead he learned Latin, arcane gesture, and magical reagent. His final reward, just before his mind blossomed into awakening was to be consumed and reborn as a vampire.

Another year went by, as his eyes were open to the reality around him. He saw things more clearly than ever before.

His final curse was his decision to embrace his own grandfather, preserving the old man eternally. But Sergei was to late, his grandfather had died in his absence, and now he fears growing to close to any other 'subject' of his studies.

Out of character, Sergei the elder was working for the Soviet side of the Technocracy, but was unawakened. had he not defected he would have been. Given that the american technocrats freely communicate with their counterparts, his lack of loyalty stymied his career as an awakened individual, though he was never aware of the loss.

Personally, Sergei's travels brought him into contact with Akashic and Verbena practiotioners, as well as a few hedge mages, though his paradigm wqas too concrete for him to recognize the magick.

His final year of study was a mockery of Hermetic training, classic to the Tremere, and an initiation into the dark blood magicks.

Dark Archive RPG Superstar 2013 Top 32

Nice backstory, Drag. Now, what is Sergei doing in San Fran? Was he simply assigned here? Did he grow up here and is still hanging around? Was he sent here on an assignment? Punishment? Also, how long ago was he Embraced? I think that typical Tremere training takes 7 years, but we can tweak that if your idea for the character demands it. Maybe he's still in training?

Liberty's Edge

Fatespinner wrote:
Nice backstory, Drag. Now, what is Sergei doing in San Fran? Was he simply assigned here? Did he grow up here and is still hanging around? Was he sent here on an assignment? Punishment? Also, how long ago was he Embraced? I think that typical Tremere training takes 7 years, but we can tweak that if your idea for the character demands it. Maybe he's still in training?

I was figuring that San Fran is where gampa ended up living. My character would be literally picking up a few days after he found out gramps was dead. I would have made my obligatory presentation to the local chapterhouse, and otherwise been wandering the streets somewhat aimlessly.

Oh and enrolling in night school.

Economically, i probably put out my skills as a "body fixer", i was almost a doctor, and would work as a seedy unlicensed "no questions asked" doctor would pay decent. Add on the fact that the occasional victim wouldn't survive, or that repeat customers might end up ghouled, and it gives me a nice dark edge.


I should have my character and backstory up by this evening. I'm still tossing around the idea of a Buddhist Brujah, going for a warrior archetype, but might go with an anarchist Gangrel instead.

Dark Archive RPG Superstar 2013 Top 32

YeuxAndI wrote:
I should have my character and backstory up by this evening. I'm still tossing around the idea of a Buddhist Brujah, going for a warrior archetype, but might go with an anarchist Gangrel instead.

Cool. Either one should work out fine and both are certainly well-geared towards a combat-savvy vampire. Feral Claws are sick!

Grand Lodge

Think I'm going with an eccentric journalist turned columnist and novelist. Malkavian for clan.

Dark Archive RPG Superstar 2013 Top 32

ithuriel wrote:
Think I'm going with an eccentric journalist turned columnist and novelist. Malkavian for clan.

A Malkavian writer. That'll be fun!


Here she is! Can you check her over to make sure she's done right? I'm a little rusty with old character creation.

And I promise to have her backstory up by tomorrow at the latest.


Jonquil wrote:

Here she is! Can you check her over to make sure she's done right? I'm a little rusty with old character creation.

And I promise to have her backstory up by tomorrow at the latest.

Well... you're close... but abilities actually cost 2 freebies apiece, so you're significantly over your limit. Looking over things, you've actually spent 27 freebies. Tone back some of the abilities (6 dots worth) and you should be good to go.

Grand Lodge

No name yet so no alias, but here is a sheet:

Spoiler:

Character Concept: Cynical columnist & novelist
Concept: Entertainer
Clan: Malkavian
Nature: Rebel (vs police, fbi etc)
Demeanor: Curmudgeon

Attributes:
Physical: 3
• Strength: 00
• Dexterity: 00
• Stamina: 00

Social: 5
• Charisma: 0000 (Compelling)
• Manipulation: 00
• Appearance: 00

Mental: 7
• Perception: 0000 (Attentive)
• Intelligence: 000
• Wits: 000

----ABILITIES:

Talents: 13
• Alertness: 000--
• Athletics: -----
• Brawl: 0----
• Dodge: 0----
• Empathy: 00---
• Expression: 000o—(prose)
• Leadership: -----
• Streetwise: 00----
• Subterfuge: 0----

Skills: 9
• Animal Ken: -----
• Crafts: -----
• Drive: 00---
• Etiquette: -----
• Firearms: 0o---
• Melee: -----
• Performance: -----
• Security: 000--
• Stealth: 000--
• Survival: ----

Knowledges: 5
• Academics: 0----
• Computer: 0----
• Finance: -----
• Investigation: 00---
• Law: ----
• Linguistics: ---
• Medicine: --
• Occult: -----
• Politics: 0----
• Science: -----

---ADVANTAGES:

Disciplines: 3
• Auspex: 0----
• Dementation: 0----
• Obfuscate: 0o---

Backgrounds: 5
• Contacts o (various drugs – users and sellers)
• Fame: 0----
• Retainer: o---- (Live in blood bound girl friend)
• Generation: 0---- (12th)
• Mentor oo (Sire – Meriel)
• Resources: 00--- (a recently published 1st novel)
• Status 0---- (Presented)

Virtues: 7
• Conscience: 000--
• Self-Control: 000--
• Courage: 0000-

Humanity: 00000,0----
Willpower: 0000------
Bloodpool: 11/11
Derangement:Delusion of reference: He falsely believes that insignificant remarks, events, or objects in his environment have personal meaning or significance. For instance, he might believe that he is receiving special messages from the news anchorperson on television. Usually the meaning assigned to these events is negative, but the "messages" can also have grandiose or other qualities.

I thought you might enjoy the derangement. It isn't blatant though. Other than slight depression he'll seem normal most of the time, but I may build on that 1st derangement as the game continues by adding in paranoia which will first stem from and be fed by the messages.

Freebie Points: 15
Obfuscate 7
Expression 2
Firearms 2
Retainers 1
Contacts 1
Mentor 2


I like it, ithy. I can definitely see this character getting all kinds of extra mileage out of Dementation level 3 (Eyes of Chaos) when he gets there.

The derangement is interesting but, as with all derangements, it needs to have some kind of mechanical penalty associated with it. How does this sound: You have a -2 die penalty on any rolls to perceive deception or manipulation because you honestly believe that whatever the person is saying is something of rather grave importance. Does that work for you? As with all derangements, this can be supressed for a scene by spending a Willpower point (when you REALLY need to keep your wits about you in a social situation, for example).

Grand Lodge

Ahh- I forgot there was a section with derangements and their mechanical effects in 3rd ed. I'll take paranoia with the delusion I described as a part of it.

Spoiler:
On a side note- I used to work with a cheery upbeat girl who is sort of my source for the delusions of reference. One night at work she chirpily told me all about how she wasn't a telepath- she was an unwilling receiver. People were trying to put thoughts in her head and send her messages through the television and especially radio. Also they were trying to use her baby to get to her. All of it was designed to get information on her father who works for the NSA. She was normally very quiet except when she would start quietly laughing and couldn't stop. By the end of that night I was like holy f-! Anyway I looked it up later so thats how I knew the name.


And here's my guy.


An avid student of politics and women's roles in society, Jonquil was a burgeoning suffragette and communist, all at the tender age of 16. Through her searching, she fell in with a young group of male college students at the local university. She was never very 'book smart', though she was pretty and engaging. Many of the men found her fiery temper charming, but did not take her seriously, which greatly agitated her. She met Thomas Messenger, the charming ne’er do well son of a privileged family, when out debating with the boys. He was taken by this audacious fiery woman who talked with men and held her own when backed into a corner. Using his wealth and charm, he quickly courted Jonquil. Within a month they were married and on their way to a new life in Chicago.

All was not well in the Messenger's new home, however. Thomas’s apparent passion for politics actually hid an unstable mind and growing addiction to opium. The disagreements grew into vocal fights at all hours until he finally broke and attacked her one afternoon, nearly beating her to death. In a fit of desperation, Jonquil fought back and managed to knock Thomas unconscious with a candlestick. She knew that no one would believe that he attacked her, and nothing would be done to punish him, Jonquil gathered her jewelry and ran. Terrified, lost, and heartbroken she stumbled up the steps of a boarding house ready to barter her engagement ring away for a place to sleep. The woman who ran the house, one Elizabeth Weatherly, took pity upon the beaten girl and gave her a place to stay and get back on her feet.

Jonquil soon realized that all of the other boarders were women who had run away from their husbands. Ms. Weatherly was planning to attend a speech by a radical woman anarchist named Volaitrine de Cleyre that spoke for women’s rights. Leaving Thomas meant leaving her old life behind completely, and feeling bitter for being the obvious plaything of an unstable man, Jonquil joined them. Voltairine gave words to the way Jonquil had been feeling through out her marriage and the anger she felt towards the patriarchal society that abused her. Jonquil approached Voltairine after the speech and asked how she could help the movement. She was sent all over Chicago to talk to other radicals until she finally fell in with a group heading out to create a Luddite society outside of San Francisco.

The group founded the commune of Paradise alongside Lake June, east of san Francisco. Jonquil lived there for many years until one evening in the winter of 1902 a man named Adam Finnan wandered into town. A pale, statuesque Irish man with odd iridescent spots on his hands and fiery red hair, he charmed Jonquil. As the young human showed the Irishman around town, Adam attacked and Embraced her. After the Embrace, Adam explained that he had been watching Jonquil and he thought the young woman’s passion for change and ferocity would be a great asset to Kindred Society. Her famous temper flared up, and drunk on her new power, she attacked her sire. Adam easily beat her down, holding her in the snow until the younger quieted. Very calmly, Adam explained that if Jonquil did that again, he would kill the newly Embraced Gangrel. Over the next decade, Jonquil grew to trust her sire as they wandered through the Americas and Ireland, planting seeds of rebellion and chaos.

In 1962, Jonquil began to chafe under Adam’s rule. She felt like she did when she was shortly married, drawn tight and with a hair trigger temper. One night, after a fabulous argument that turned into a fist fit, Jonquil left for San Francisco. She was looking to join with the hippies and radicals of Haight-Ashbury. Jonquil has been living in San Francisco ever since, always on the lookout for Adam and planting the seeds of rebellion in Kindred and Mortal society.

Paizo Employee Director of Sales

I'd like to introduce you to Lens (pronounced "Yawn")...

Spoiler:
Name: Lens Samaniuk
Clan: Nosferatu
Nature: Conniver
Demeanor: Loner
Generation: 10
Concept: Hyper-paranoid, conspiracy theorist and night-time janitor at City Hall

Attributes:
Physical: 3
Strength: 00---
Dexterity: 00---
Stamina: 00---
Social: 5
Charisma: 000--
Manipulation: 0000- (specialty: Fraud)
Appearance: -----
Mental: 7
Perception: 000--
Intelligence: 0000- (specialty: Analytical)
Wits: 000--

Abilities:

Talents: 13
Alertness: 00---
Athletics: 0----
Brawl: 0----
Dodge: 0----
Empathy: 000--
Expression: -----
Leadership: -----
Streetwise: 00---
Subterfuge: 000--

Skills: 9
Animal Ken: 00---
Crafts: -----
Drive: -----
Etiquette: 0----
Firearms: 0----
Melee: -----
Performance: 00---
Security: 0----
Stealth: 00---
Survival: -----

Knowledges: 5
Academics: -----
Computer: -----
Finance: -----
Investigation: 00---
Law: 00---
Linguistics: -----
Medicine: -----
Occult: -----
Politics: 0----
Science: ----

Advantages:
Disciplines: 3 (+1)
Animalism: 0----
Obfuscate:00o--
Potence:----

Backgrounds: 5
Generaton: 000--
Contacts: 0----
Influence: 0----

Virtues: 7 (+ 6)
Conscience: 00---
Self-Control: 00000
Courage: 000--
Humanity: 00000,00---
Willpower: 000oo,oooo-

Bloodpool: 13
Freebie Points: 15

Backstory to come tomorrow night.


Yeux: I love the backstory. There's plenty of good stuff in there for me to use against... er... I mean... use to enrich the play experience for everyone. :) It looks like you did trim down your freebie expenditures to acceptable levels but... I think you did a little too much trimming. Going over your sheet again, it looks like you've only spent 12 of 15 freebies. You can spend those however you'd like according to the guidelines I listed above. Based on your background, if you would like to take the 'Short Fuse' flaw, I would allow it (it gives you a +2 difficulty on rolls to resist frenzy). Taking that flaw would award you 2 points, bringing your total to 5, which you could use to raise an Attribute by one point if you wished. Before committing to this, however, remember that the Gangrel clan flaw is that they gain an animalistic feature every time they frenzy. Some of them will be difficult to hide and they will cause social penalties if they accumulate.


Cosmo: He looks like a slippery, conniving bastard already. I like it. It looks like your point expenditure is a tad short. I'm only seeing 13 of 15 freebies spent. You've got 2 more left, enough to raise an Ability or Virtue by one dot. I look forward to the backstory!


The ST Guy wrote:
Yeux: I love the backstory. There's plenty of good stuff in there for me to use against... er... I mean... use to enrich the play experience for everyone. :) It looks like you did trim down your freebie expenditures to acceptable levels but... I think you did a little too much trimming. Going over your sheet again, it looks like you've only spent 12 of 15 freebies. You can spend those however you'd like according to the guidelines I listed above. Based on your background, if you would like to take the 'Short Fuse' flaw, I would allow it (it gives you a +2 difficulty on rolls to resist frenzy). Taking that flaw would award you 2 points, bringing your total to 5, which you could use to raise an Attribute by one point if you wished. Before committing to this, however, remember that the Gangrel clan flaw is that they gain an animalistic feature every time they frenzy. Some of them will be difficult to hide and they will cause social penalties if they accumulate.

Ohh! I like it. I would like to have that flaw, becuase I think it really fits with the anarcho-primitivist angle. Going back to nature and what not, with animalistic features!

I'll add that to my sheet and probably raise an Attribute.

Technological Overlord

The ST Guy wrote:
Cosmo: He looks like a slippery, conniving bastard already. I like it. It looks like your point expenditure is a tad short. I'm only seeing 13 of 15 freebies spent. You've got 2 more left, enough to raise an Ability or Virtue by one dot. I look forward to the backstory!

With the addition of two more dots in Backgrounds, I believe that my character sheet is complete.


Lens Samaniuk wrote:
The ST Guy wrote:
Cosmo: He looks like a slippery, conniving bastard already. I like it. It looks like your point expenditure is a tad short. I'm only seeing 13 of 15 freebies spent. You've got 2 more left, enough to raise an Ability or Virtue by one dot. I look forward to the backstory!
With the addition of two more dots in Backgrounds, I believe that my character sheet is complete.

Awesome. And an excellent choice of avatar for a Nosferatu!

Technological Overlord

The ST Guy wrote:
Awesome. And an excellent choice of avatar for a Nosferatu!

::bows::

Although, I'm toying with the idea of switching avatars from time to time to fit the use of Mask of 1000 Faces.

However, switching avatars will change the avatars of every post, so we'll have to see whether this works in practice or not.

Dark Archive RPG Superstar 2013 Top 32

Lens Samaniuk wrote:
The ST Guy wrote:
Awesome. And an excellent choice of avatar for a Nosferatu!

::bows::

Although, I'm toying with the idea of switching avatars from time to time to fit the use of Mask of 1000 Faces.

However, switching avatars will change the avatars of every post, so we'll have to see whether this works in practice or not.

You could just create an alias and call it "Lens Samaniuk (Masked)" if you wanted. Just give that one a separate avatar.

Masked

Fatespinner wrote:
You could just create an alias and call it "Lens Samaniuk (Masked)" if you wanted. Just give that one a separate avatar.

This is a very good idea.


Lens Samaniuk... wrote:
Fatespinner wrote:
You could just create an alias and call it "Lens Samaniuk (Masked)" if you wanted. Just give that one a separate avatar.
This is a very good idea.

Ah, excellent. I see you're abusing the powers afforded to you by your station. Yesssss....

Masked

The ST Guy wrote:
Lens Samaniuk... wrote:
Fatespinner wrote:
You could just create an alias and call it "Lens Samaniuk (Masked)" if you wanted. Just give that one a separate avatar.
This is a very good idea.
Ah, excellent. I see you're abusing the powers afforded to you by your station. Yesssss....

Yeah. Totally.

:)

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