SKILLS:
Appraise: +6
Acrobatics: +5
Bluff: +5
Climb: +1
Craft (Trapmaking): +2
Craft (Weapon smithing): +2
Craft (???): +2
Linguistics: +10
Disable Device: +3 (no thieves' tools)
Disguise: +2
Escape Artist: +5
Gather Information: +4
Heal: +0
Intimidate: +5
Knowledge (local): +4
Stealth: +14
Perform (dance): +4
Profession (miner): +2
Ride: +5
Sense Motive: +5
Sleight of Hand: +5 (+7 when using dagger)
Perception: +5
Survival: +0
Swim: +1
Tumble: +10
Use Magic Device: +4
GEAR:
Pack: 1/2lb.
Bedroll: 2lb.
Bell: --
5 candles: --
5 pieces of papers: --
5 pieces of parchment: --
3 oz. of ink: --
Inkpen: --
1 day's rations: 1/4lb.
Flint & steel: --
Waterskin: 4lb.
Smokestick: --
Signet ring: --
Scholar's outfit: 2lb.
Total weight: 21lb; light.
WEAPONS:
1 dagger: This plain dagger Drint holds always, remembering what was done with it.
Dagger: +4 melee, +7 ranged, 1d3+1 damage
1 Spear: A typical wooden spear.
Spear: +4 melee, +7 ranged, 1d6+1 damage.
MONEY:
Platinum: 0
Gold: 154
Silver: 2
Copper: 5
SAVES:
Reflex: +7
Fortitude: +2
Will: +1
FEATS:
Skill Focus (Forgery)
Lone Wolf
Martial Weapon Proficiency (sap)
INITIATIVE: +4
SPEED: 30ft.
GRAPPLE: -1
HIT POINTS: 23
ARMOR CLASS: 16, touch 15, flat-footed 12