JSL's Runelords - Discussion


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Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Sure thing!

It's here.

Enjoy!


Thanks!

Dark Archive

As per our recent posts, I have recently purchased the Firefly series and am enjoying seeing them a second gorram time.

Also, PsiFox, I made a rather obtuse (at least to many Americans) movie reference in my last in-game post. I thought you might pick up on it.

EDIT: "We're going to Bonnie Dune! We're going to Bonnie Dune!"

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

If no one has any objections, now that combat is over, I will retire my running of Ehlissa, and wait for the party to find Naelah - whatever situation she may be in.


Male Impoverished Student 2/Amateur Chef 3
santinj@ wrote:

As per our recent posts, I have recently purchased the Firefly series and am enjoying seeing them a second gorram time.

Also, PsiFox, I made a rather obtuse (at least to many Americans) movie reference in my last in-game post. I thought you might pick up on it.

EDIT: "We're going to Bonnie Dune! We're going to Bonnie Dune!"

Glad to hear that you're enjoying it. Always nice to have another convert.


PsionicFox wrote:
If no one has any objections, now that combat is over, I will retire my running of Ehlissa, and wait for the party to find Naelah - whatever situation she may be in.

PsiFox:

Spoiler:
As soon as the party can get this door open, she's tied up on the other side


I'm still trying to figure out how much is OK to assume about a situation. I know things go slower if folks are continually making Spot/Search checks before acting, and sometimes you can assume someone else's nonverbal response to an action, but I'm not one to put 2 and 2 together and get 6. No, actuallly, I do, just not out loud -- in case I'm wrong!

I don't know if it's paranoia or general twistedness, but I can think of at least two people that it could be who are not Naelah... ;)

BTW, what is that girl's CHA score? People are certainly drawn to her.

Dark Archive

Dreamer wrote:


BTW, what is that girl's CHA score? People are certainly drawn to her.

It's the hair. Also, Rags and I seem to like to play off the tension it creates.

Vesh is young, so I'm trying to play him with the very Romeo-like tendency to be "all in" when it comes to matters of the heart. If another girl came along that captured his attention, he'd most likely be "all in" with her too.

I imagine Ehlissa being every bit as physically attractive as Naelah, but not quite as exotic, and thus not as intriguing to Vesh. Also, Ehlissa comes across as alternately very young and almost bratty (for lack of a better word) and very powerful. Vesh probably doesn't know what to make of the sword-weilding noblewoman other than to be a little intimidated by her. He appreciates her beauty, but he also appreciates the pointiness of her sword.

Then there's the whole Shoanti thing. Naelah being Shoanti actually plays into his background (which I have yet to make explicit) and ups the ante when it comes to why he would be attracted to her. Suffice to say, he is repeating his past.

He has no clue what to make of Salome. He'll probably be attracted to her exotic background and accent, much the same way as he is with Naelah. But her fierceness will suppress that attraction--again with the pointy sword thing!

While he is young and impetuous, I'm also trying not to play him as a dork. Thus, he hasn't been enamored with Shayliss. He's been down the "trouble with daddy" road before and knows Ven would eviscerate him if he allowed Shayliss to play her game.

I would like to conclude this essay on Vesh's libido by saying...girls rule!

EDIT: I just scrolled back through the game post, and I'm going to risk drawing attention to the obvious, but if Malcolm flubs his REF save, he could be down to 2 hp. If Naelah can be brought back to positive hp, great. But our fighters need healing as well if we're to find Ameiko (and/or confront Tsuto). How much healing mojo does Salome have?


Female Human (Shoanti) Druid 3, Sorcerer 1 6,000 XP

Surprisingly, Naelah only has a CHA score of 13. However, the three of us (ie. Rags, Sant, and I), seem to have built this nice bit of three-way tension, with Naelah existing as a good influence on the pair of them. To Vesh, Naelah give him cause to be more than he is (better, smarter, more mature), and to Slidell, she is a calming influence, she can bring the tornado that is his mind to a halt.

It remains to be seen what effect these two men will have on her...

I also love the fact that the wind analogies (she's from the wind-clan) are so very powerful. I love playing this character!

EDIT: If someone could be so kind as to bring me back to waking, I would be happy. ;)

@JSL:

Spoiler:
I can't post until awakened, and thanks for bringing me back in.


santinj@ wrote:
I just scrolled back through the game post, and I'm going to risk drawing attention to the obvious, but if Malcolm flubs his REF save, he could be down to 2 hp. If Naelah can be brought back to positive hp, great. But our fighters need healing as well if we're to find Ameiko (and/or confront Tsuto). How much healing mojo does Salome have?

Glad you asked! Actually, not really; I'm getting low.

Three zero-level spells ---> Cure Minor Wounds (that's 1 HP - yea!).
One 1st-level ---> CLW
Two CLW potions

Did anyone else bring CLW potions?


Answer to IMMEDIATE problem, I have only 1 CLW potion.

Answer to "What is it with these guys and the shoanti girl?!?" A little more involved.

1) Gotta be the hair, ;)
2) I DO enjoy playing Slidell's bumbliness when he gets around her. And it seems to make for fun 'tension' when the three of us get to posting right after the other. Slidell is both more and less worldly than Vesh, for reasons that I haven't made public yet. (Vesh and Sli, mysterious guys,...) Slidell is more educated in the ways of the 'world at large' than Vesh, less likely to get taken by an investment scam let's say, but Vesh is quite the womanizer compared to Sli,

Mostly because he was just kept too busy with his studies to ever get out and meet girls, much less develop any friendships with them. But there might be other, more sinister reasons that I have mentioned to our equally evil-minded DM, and we are trying to work them into the story in a few levels, assuming we make it that far.

(Looking VERY iffy right now I'd say!)

And last but not least!

3) She's the only one who'll let Slidell get out everything he wants to say without interrupting him!

As far as He's concerned, she's the perfect woman! ;P


Female Human (Shoanti) Druid 3, Sorcerer 1 6,000 XP

She's Ba-ack!

Dark Archive

Naelah wrote:
She's Ba-ack!

Reminds me of The Office: "I'll be back...and I am back!"

Dark Archive

We gotta get through the door, but I think Mal and Corran are gonna need some healing. What about Ehlissa? Is she hurt at all? I'd be apt to burn through the potions before using more spells.

Same line up as before? Vesh and/or Mal on the door, Corran and Ehlissa up front? Then Salome and Naelah? Slidell covers with the crossbow?

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Ehlissa is totally unharmed (she powered through those gobbos, man), Naelah is 2HP off her max, and I can afford to use some curative magic. I've got a goodberry spell prepped, so I can always sacrifice that.

@JSL: What gear do I have on me? My clothes and armor? Do I have my component pouch still? And I figure I'm weaponless. I guess it sucks that I don't have that amulet, huh? Think we'd be allowed to pick it up (Salome could probably get more use out of it)?


I think the opposite way, I tend to use the spells first cuz they're easier to replace. I tend to save the items for emergencies.

Normal order is ok with me, I have a couple of spells with reach if it gets too ugly too quick.

Might want to check the math, If i remember right you might get more healing out of using the goodberry spell rather than sacrificing it for a CLW. (Unless what you meant by 'sacrifice' was to USE it! Then NM the crazy caster!)

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Goodberry gets you 2d4 berries that heal 1HP each. CLW is better in this instance. Especially as I don't have any berries. Additionally, we're not in combat, so I can max out my healing.

Dark Archive

PsionicFox wrote:
Goodberry gets you 2d4 berries that heal 1HP each. CLW is better in this instance. Especially as I don't have any berries. Additionally, we're not in combat, so I can max out my healing.

What about ... Elderberries!?!!

Sli: I was just thinking in terms of getting through this encounter (I'm assuming Tsuto is still around) and preserving Salome's prepared spells. Now that she's out of first level spells, the point is moot I guess. Otherwise, I agree with your logic. It's so...logical.


PsionicFox wrote:


@JSL: What gear do I have on me? My clothes and armor? Do I have my component pouch still? And I figure I'm weaponless. I guess it sucks that I don't have that amulet, huh? Think we'd be allowed to pick it up (Salome could probably get more use out of it)?

You definitely have clothes/armor plus anything that would be securely strapped down. Anything you would have to carry (such as a staff, bag, or pack) are gone. Any obvious weapons are gone. You still have any necklaces, tribal fetishes or the like as they wouldn't have recognized that as valuable or important.

The amulet was a bit of a stretch. At the time, I was trying to find some way to work more healing into the party in a metagaming sense while not just plopping down a wand of CLW. I would like to reward Naelah with something more personally valuable now that she doesn't need to "take one for the team" with respect to healing magic. I have some ideas in that regard.

Also, Salome's wealth level is pretty much spot on for the group at the time. To give her that amulet as well might tip the wealth balance a bit and I would have to withold from her in subsequent loot - which isn't fun, either. I hope that once the present little story arc is resolved everyone will have a chance to make some equipment upgrades. Also, you can decide at that time if you are going to pool resources for "community wealth" like healing potions/items.

EDIT: I also get the impression that she would rather have something that expands her role beyond combat medic.

I am trying to show preference for a lower wealth/lower magic campaign despite the 3E "it's all about the toys" mindset. Frankly, I'd love it if PCs took item creation feats, then I wouldn't have to worry about doling out treasure that just happens to be useful or have you buy magic (which still strikes my 1E roots as just plain wrong). One minor problem with RotRL is that the PCs wealth will quickly outstrip the Town of Sandpoint's entire GNP. So its hard to keep the PCs involved in the town.

Even in PF #5, the mayor offers 12th level PCs all of 5k to clean out a very big problem. That's like chump change at that level, according to the RAW wealth guidelines.

For now I feel like things are going okay on the wealth front, but any suggestions would be appreciated. My only goals wrt to the issue are that 1) players have fun; 2) you get to develop your character concepts; 3) no one PC overshadows the others (at least not all of the time); 4) signicant NPCs remain relevant even as the PCs power level increases.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

Okay, so I won't have any weapons on me, but I still have armor and spell component pouch. Huzzah for not being squishy!

On the 'appropriate item' front, that sounds good. Naelah (at level 4) will be able to start complementing her divine utility with arcane blastiness. Arcane Hierophant is awesome like that. Just you wait until we pass level 6!


Male Impoverished Student 2/Amateur Chef 3

I could use some healing. going through this with 6hp is not going to be pretty.


Male Impoverished Student 2/Amateur Chef 3
JSL wrote:


I am trying to show preference for a lower wealth/lower magic campaign despite the 3E "it's all about the toys" mindset. Frankly, I'd love it if PCs took item creation feats, then I wouldn't have to worry about doling out treasure that just happens to be useful or have you buy magic (which still strikes my 1E roots as just plain wrong).

Cool. I like magic items as much as the next guy but when your character becomes less about it's race and class and more about what swag you've got I get a little irrate. I could do with less stat/AC/save boosting items and more unigue items that a)are actually special and magical and b) have a cool factor.

JSL wrote:
One minor problem with RotRL is that the PCs wealth will quickly outstrip the Town of Sandpoint's entire GNP. So its hard to keep the PCs...

Not if one of the players marries Shayliss its not. Our RL party's elf has been an excellant plot hook.


I'm OK with the direction you're taking Mr. DM. Allow me to say this though,
1) I originally LOVED the fact that 3.0 had magic item creation rules! This meant that you didn't have to a) fake your own rules, or b) go find a 'magic shop'. And I would be interested in taking some magic item creation feats and making stuff. Designing your own items that are cool and DON'T cost a bajillion$$ is half of the fun!

2) The only problem I have with the creation feats is that they make you pay XP to make your items. I understand that this is to prevent mages from making themselves 20 or 30 spare fireball wands, and other such nonsense, but it sucks that you have to lag behind your friends if you want to make ANY items.

Help me come up with a way to work past that, and I'll pick up a creation feat or two in the future, (not as many as I will metamagic feats, but some!)

and now, back to the show!,....


Ragadolf wrote:

I'm OK with the direction you're taking Mr. DM. Allow me to say this though,

1) I originally LOVED the fact that 3.0 had magic item creation rules! This meant that you didn't have to a) fake your own rules, or b) go find a 'magic shop'. And I would be interested in taking some magic item creation feats and making stuff. Designing your own items that are cool and DON'T cost a bajillion$$ is half of the fun!

2) The only problem I have with the creation feats is that they make you pay XP to make your items. I understand that this is to prevent mages from making themselves 20 or 30 spare fireball wands, and other such nonsense, but it sucks that you have to lag behind your friends if you want to make ANY items.

Help me come up with a way to work past that, and I'll pick up a creation feat or two in the future, (not as many as I will metamagic feats, but some!)

and now, back to the show!,....

I'm in the same boat. At first I was really happy they came up with solid requirements, cost structure, etc. Then I started looking at it more closely and it's all pretty crappy. I've pretty much just thrown magic item prices above 200-300 gp out the door as I think they are practically meaningless. For simplicity, I think it makes sense to keep as much of the SRD in this game as possible if only because it makes the PbP medium better if we are all know enough about the system to make routine things happen quickly.

As to the XP issue, I know it is something you brought up before. Conceptually I'm okay with substituting "special ingredients". My problem is that in PbP land a side quest to harvest chimera's breath or something could well last 3-6 months, and that's if we're spritely about it. Skipping the sidequest reduces you to buying the ingredient at which point it is probably less hassle to just buy the item. It's at about this point that my desire to maintain "realism" by saying you can buy chimera's breath, but you have to sweet talk the herbalist or wait for the next ship from Korvosa or something has to take a backseat to the mutual desire of the group (myself included) to get on with the adventure. I am still open to the issue and I think we can work it out. Maybe for starters, you can just collect interesting stuff as we come across it, so you will at least have it on hand and not need a sidequest.

I think for now I'm going to keep low level stuff pretty much on the open market. But there will be limits to how much is available. That way everyone can be reasonably equipped without turning the party into a travelling apothecary. For bigger ticket items, there is a "regional" market in Sandpoint about once a week. It is reasonable to expect all manner of exotic goods to be available at this market, but it will probably be more of an exchange than a flat out purchase. This will make interesting treasure more valuable than cash for procuring magic items. And as Arctaris said above, I'm more interested in stuff with some cool factor instead of just another Gloves of Dexterity +2 sort of thing, so it would really help me if everyone came up with ideas for things they would like and then attempted to either buy them or hire someone to make them. Again, this falls under the "players should get to develop their character" tenant of fun gaming.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

I can't post tonight folks, but I will when I get to work in the morning!


Male Human - dash of elf Miniature painter/ Heroic

Ehlissa is teh hawtness (of course) and is a strong personality, but she has a kind of aura about her that might be offputting to guys like Vesh and Slidell (prot. from shy guys 15' radius)


FabesMinis wrote:
Ehlissa is teh hawtness (of course) and is a strong personality, but she has a kind of aura about her that might be offputting to guys like Vesh and Slidell (prot. from shy guys 15' radius)

Actually she has two auras up,

1) Prot vs. shy guys, (proof vs, Vesh)

2) Prot vs. Geeks, 25' radius (Proof vs. Slidell,) Unfortunately this aura is experimental, if the GEEK makes his save vs. Will he gets to ignore it for the day! ;P

Dark Archive

Slidell Stormraven wrote:
Vesh wrote:
"Looks like we're going down."
"And we aren't the only ones,..." Slidell retorts with a dark grin, loudly releasing the safety from his crossbow,...

This is what I love about you, Rags. I serve, you spike.


Male Impoverished Student 2/Amateur Chef 3

On the matter of XP cost for item creation, I think that there are some special rules for replacing XP costs with something else in Unearthed Arcana. I'll take a look at them and post them if you want (and once I have time).

Dark Archive

At some point back up there, JSL awarded us 150xp for the goblins we just mowed. That plus the 100xp for the week of 1/24 is 250 total. JSL asked for an XP update, but I can't remember what his count was, and I'm not bothering to scroll back through previous posts right now. I have Vesh's total at 1820 xp. Is that what others have?

Dark Archive

Continuing my thoughts from the game thread:

I won't go into too much metagame analysis 'cause that's fun for no one. However, I will say that if this is what I think it is, Vesh will need to roll at least a 27, 28, or 29--and that assumes the caster is only of the minimum level required to cast the spell! I point this out, because as Vesh is breaking a sweat, so am I!!!

I love this game!


santinj@ wrote:
At some point back up there, JSL awarded us 150xp for the goblins we just mowed. That plus the 100xp for the week of 1/24 is 250 total. JSL asked for an XP update, but I can't remember what his count was, and I'm not bothering to scroll back through previous posts right now. I have Vesh's total at 1820 xp. Is that what others have?

I think 1820 is correct as of 1/28. Let's go with that. So Vesh, Mal, Ehlissa, and Sli are at 1820. Naelah: I will leave it up to PsiFox to figure out where he is at. Salome: I think we have this correct at home 1700 or something (4 weeks x 100 + 300 from two encounters).


santinj@ wrote:

Continuing my thoughts from the game thread:

I won't go into too much metagame analysis 'cause that's fun for no one. However, I will say that if this is what I think it is, Vesh will need to roll at least a 27, 28, or 29--and that assumes the caster is only of the minimum level required to cast the spell! I point this out, because as Vesh is breaking a sweat, so am I!!!

I love this game!

Yeah, I think you are about right. Of course there are other options...

Dark Archive

JSL wrote:


Yeah, I think you are about right. Of course there are other options...

I know! That's what scares me. Crafty you!


Male Impoverished Student 2/Amateur Chef 3

Cool description of the trap! I'm glad I didn't go with my first impulse and open the trapdoor.
My count is 1820XP too.
I looked up the Craft Point system in Unearthed Arcana and it allows you to expend craft points (which you gain every level and by taking item creation feats) to reduce the amount of time required to make a magical item.
I think that the Eberron Core Sourcebook has the best solution. In it are presented three feats that Sli might find useful for crafting items.
Exceptional Artisan

Spoiler:

Prerequisite Any item creation feat
Benefit When determining the time you need to craft any item, reduce the base time by 25%.

Extraordinary Artisan

Spoiler:

Prerequisite Any item creation feat
Benefit When determining the gold piece cost in raw materials you need to craft any item, reduce the base price by 25%

Legendary Artisan

Spoiler:

Prerequisite Any item creation feat
Benefits When determining your XP cost for creating any magic item, reduce the base cost by 25%

Also in the ECS, the new class (Artificer) presents something called a Craft Reserve. Every level the Artificer gets a certain amount of reserve points, which can be used in place of XP when crafting an item. If you want (and if JSL will allow it) I can work up a feat that gives craft reserve points.


I'm glad that you guys are keeping track of the XP, cuz I'm obviously missing those updates!

"Hm, Trap too tough? Use our handy-Dandy Patent Pending 'GOblin Trap Remover', simply throw one of these lil buggers onto any suspected trap, and watch him clear it out for you!
POOF! We call it 'Trap B Gone'!"


Male Impoverished Student 2/Amateur Chef 3
Ragadolf wrote:

I'm glad that you guys are keeping track of the XP, cuz I'm obviously missing those updates!

"Hm, Trap too tough? Use our handy-Dandy Patent Pending 'GOblin Trap Remover', simply throw one of these lil buggers onto any suspected trap, and watch him clear it out for you!
POOF! We call it 'Trap B Gone'!"

Its a good thing that none of us are paladins. That would definitely count as an evil act.


Arctaris wrote:

Its a good thing that none of us are paladins. That would definitely count as an evil act.

Where's Fabes when you need him? I'm sure Ehlissa would slap Sli if he said that in game.

Spoiler:

bonus craft points if you do. ;)

Regarding craft points, I'll check it out tonight. If possible, I will work it in without requiring an extra feat. Maybe I can ad hoc something that would replace item creation feats altogether. No promises, though.

#1 rule of game balance: balance within the party is more important that balance between the party and the bad guys. The latter can always be adjusted on the fly, the former is much harder to fix when broken.

#2 rule of game balance: what constitutes a balanced game for one party may not constitute a balanced game for another party. That is, out of all the various resources, the only classes/abilities/etc that need to be balanced are the ones that the PCs are using. Example: we don't have a bard, so who cares if the bard is balanced.

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband
JSL wrote:
Naelah: I will leave it up to PsiFox to figure out where he is at.

I didn't participate in the encounter, so I'd say I'm 150XP behind Vesh Et al. so I'd be on 1670XP. That sound alright?


PsionicFox wrote:


I didn't participate in the encounter, so I'd say I'm 150XP behind Vesh Et al. so I'd be on 1670XP. That sound alright?

That's fine with me.


@JSL~ wrote:

Where's Fabes when you need him? I'm sure Ehlissa would slap Sli if he said that in game.

Spoiler:

bonus craft points if you do. ;)

Alright! your on! :)

Shadow Lodge

Male Human (Sometimes) Gamer/Writer/Husband

This isn't set in stone, but I should be posting within the next few hours, within the next twelve, or sooner, if I can swing it.


ACK! I've lost my avatar image! And I can't figure out how to go and reselect it!

(HELP! I've lost my picture and I can't get up!) ;P


Male Human - dash of elf Miniature painter/ Heroic

Has Sli vanished?


Nope, it was just my photos of half my avatars.
But they back now! Me happy! :D

(Weird stuff going on in these here 'puters. Mark my words, no good can come of 'em! they'll take over if ya ain't carful!)

;P


Here is what I came up with for item creation

The idea is to make everyone somewhat responsible for equipping their charcter so that the bad guys can do evil bad guy things instead of having to haul around a bunch of crap for you to take from their cold dead corpses. Also, it will neatly answer the question "why does Sandpoint need us when they could just hire that magic item shop guy to kill all the goblins?"

Craft Points: Each character gets a number of Craft Points at each level equal to two times their level. Craft points can accumulate (i.e., carry over) from one level to the next.

Creating Items w/o feats - You can spend your craft points to make items as follows:
1) You can not create an item of a level higher than your character.
2) You must know and be able to cast any prerequisite spells (applies to items that duplicate spell effects).
3) Creating permanent (always on) magical items other than arms and armor requires the permanency spell.
4) You can create magic arms or armor only if your BAB is at least 2x the item's bonus.
5) All items you create must be at the lowest possible caster level.
6) You pay one-half of the item's market value for materials and a number of Craft Points equal to the item's level.
7) Once you use all of your craft points, you cannot create additional items until you gain more.
8) Items can be improved. Determine the cost (in gold) of the improved item and subtract the cost of the existing item. Use the difference to determine the Item Level of the improvement. For example, improving a +1 weapon to +2 costs 6,000 gp or is Item Level 10.

Creating Items w/ feats:
If you have the relevant item creation feat, items costs (in materials and Craft Points) are reduced by 50%.
You can continue to create items after you exhaust your Craft Points, but you must either use materials equal to the item's market value or use a combination of materials and XP as given in the Core Rules.

Sample Item Levels (this is basically from the magic item compendium)
1st-level scroll: item level 1/2
2nd-level scroll: item level 2
1st-level potion: item level 1
2nd-level potion: item level 2
0-level wand: item level 2
1st-level wand: item level 3
+1 armor: item level 4
+1 weapon: item level 6

Some minor changes for the fighter types:
Masterwork weapons cost 10x the price of mundane weapons
Masterwork armor and shields cost 5x the price of mundane armor and shields
Weapons and armor do not have to be +1 to receive additional enchantment. (i.e., you could have a mwk. bane weapon)

I would like to have an option for Craft Points to be spent on ability score/saving throw increases or bonus feats as well. Ability score bonuses are easy to do - they cost the same as weapon bonuses and save bonuses cost the same as armor bonuses.

Feats are harder since there are so many options and weird interactions. Since the fighter types really don't have any use for craft points until they are 4th level, I'd like to give them something to do that costs fewer craft points. However, I don't want to make it so a 20th level fighter can suddenly buy 8 new feats, so a fixed cost solution seems inadequate. One idea is that you can get a (maximum of one) bonus feat when you gain a level if you immediately spend a number of Craft points equal to your new level. In this way, you would be spending about half of your Craft Points. You have to meet all other prerequisites for the feat chosen and pay a price in gold based on your character level for training costs (basically this cost would be the same as the material cost to create an item of the appropriate level; e.g., from 50gp at 1st level up to 45K at 20th).

Dark Archive

That was a lot of words that I didn't understand. Reason number 167 santinj@ doesn't DM: Item Creation.


santinj@ wrote:
That was a lot of words that I didn't understand. Reason number 167 santinj@ doesn't DM: Item Creation.

It think it is easier than you are imagining. Just think of it as money. You have 6 credits: 2x1 + 2x2. You can "buy" something costing up to 2 credits. Right now, Vesh cannot make spell-based items and you cannot yet afford armor (4 credits minimum) or weapons (6 credits minimum). However, if we ratify the rules, you could "buy" a feat at third level for 3 credits.

The one problem I have not yet resolved with this system is the idea of community property. Alot of groups put money into a pot to buy healing and buff items for general use (even though the cleric often is the one to carry them). Under this system there is really no easy way to pool wealth to make a wand of clw, for example. However, you could still work something out where Salome makes the wand and someone else makes something for her (like a potion or weapon).


Interesting, I think it might just work, at least for us.
Even if we do end up tweaking it a bit more, you have definitely come up with an awesome option to the core rules for item creation!

I like it for several reasons, not the least of which is that it lets ALL characters have a hand in creating a 'magic' item, even if you do not actually classify it as 'magic'. Very cool.

NOW- consider adding this clause;

Characters can work together to make an item. To do so they must work on the item together, (basically as per core rules), and they can share the 'point cost' of the item. (And this is how the bad guys get those cool toys, they trick others into working with them, and then drain them of 'points'! And usually their life in the bargain!)

This allows those cool higher level items to be made that have multiple abilities without the maker having to be both a cleric and a mage, for example.

I would like to discuss the single-use scrolls and potions having a lower 'point cost' per level of spell than other items like a wand, which has multiple charges, or arms & armor, which are permanent.

But I think this is workable! Great job @JSL~, this is the kind of stuff I create, but can never 'stat out' rules wise, Thank you!

EDIT- We may also (eventually) have to come up with a cost for 'magic abilities' of an item that are '# uses/day' rather than 'permanent' or 'Charges' (wand) Just a thought!

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