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Dark Archive RPG Superstar 2013 Top 32

Mike McArtor wrote:
Kassil wrote:
Rats to kill and salvage. The higher-end complexes also, I understand, have blueprints to take from the dead rats.

Well why didn't you say so? I love blowing up belt rats! :D

Let's go guys!

*looks at clock*

Er... in 6-8 hours anyway... ;)

I'm not sure there's any asteroids in the place he's talking about. If there is, then hell yeah!


Sorry I have not been on EVE. Too many RL troubles right now. Hell, I have not even finished the tutorial. ~sighs~ And I have been in the mood for something "mindless", so I have been playing CoH / CoV. (After 2 years, I know it well enough to consiter it mindless.)

Dark Archive RPG Superstar 2013 Top 32

Sharoth wrote:
Sorry I have not been on EVE. Too many RL troubles right now. Hell, I have not even finished the tutorial. ~sighs~ And I have been in the mood for something "mindless", so I have been playing CoH / CoV. (After 2 years, I know it well enough to consiter it mindless.)

If you stay in high-security space and mine asteroids, EVE can be pretty mindless too. Hell, if you're mining in 1.0 space with a few drones, you can leave your computer for 20 minutes and have a 99% chance of still being alive when you get back.

As for me? I like a little danger. 0.5 - 0.7 space is where I dwell. When my ship has a bigger cargo hold and my faithful guard dogs have bigger guns, I'll probably give 0.3 - 0.4 a shot.

Liberty's Edge

Turin the Mad wrote:
Mike McArtor wrote:
Kassil wrote:
Rats to kill and salvage. The higher-end complexes also, I understand, have blueprints to take from the dead rats.

Well why didn't you say so? I love blowing up belt rats! :D

Let's go guys!

*looks at clock*

Er... in 6-8 hours anyway... ;)

LOL - awesome guys, I love your spirit!

They've certainly taken to the game with a great degree of enthusiasm, that's for sure...

Liberty's Edge

Fatespinner wrote:
Sharoth wrote:
Sorry I have not been on EVE. Too many RL troubles right now. Hell, I have not even finished the tutorial. ~sighs~ And I have been in the mood for something "mindless", so I have been playing CoH / CoV. (After 2 years, I know it well enough to consiter it mindless.)

If you stay in high-security space and mine asteroids, EVE can be pretty mindless too. Hell, if you're mining in 1.0 space with a few drones, you can leave your computer for 20 minutes and have a 99% chance of still being alive when you get back.

As for me? I like a little danger. 0.5 - 0.7 space is where I dwell. When my ship has a bigger cargo hold and my faithful guard dogs have bigger guns, I'll probably give 0.3 - 0.4 a shot.

If you're mining in 1.0 space, it'd take a concerted effort to get killed at all. 1.0 is the safest spot in the game - CONCORD patrols it viciously, and opening fire upon another player unprovoked will get you torn to ribbons. Rats don't tend to show up in 1.0 outside the training complexes, either.


ok; so peeps are playing EVE it seems? well, will have to check it out; is there a server i should get on or a particular race or anything; I dont know anything about it; am gonna go query for the site; I read page one and two, but dont have the patience to read this entire thread; heeh anyone care to give a guy without much time atm a quick rundown?


there is only one massive server. I'll let the guys who have actually played describe it to you...

Dark Archive RPG Superstar 2013 Top 32

Valegrim wrote:
ok; so peeps are playing EVE it seems? well, will have to check it out; is there a server i should get on or a particular race or anything; I dont know anything about it; am gonna go query for the site; I read page one and two, but dont have the patience to read this entire thread; heeh anyone care to give a guy without much time atm a quick rundown?

There's only one server. The character you create is entirely up to you. You can be a diplomat, an engineer, a scientist, a miner, a soldier, a scout, a bounty hunter, whatever you want. There are four races to choose from, each with it's own advantages. If you want to be a warrior-type, the MinMatar and Calderi are good choices. For diplomacy, the Gallente are pretty much the best. Mining can be done by pretty much anyone, but the Calderi seem to get a useful boost to their Electronics skill (which is why I made one) that allows them to use a few upgrades early on. Other races may have similar advantages. I haven't really tried them all out myself and I know next to nothing about the Amarrans.

EDIT: Is it just me, or does 'MinMatar' seem a lot like "Min/Maxer" to anyone? Not surprising considering the fact that they get obscene combat bonuses but (generally) have crappy Intelligence and Charisma scores.


thanks; FS; off to do some queries and find out some stuff.


wow; just watched the trailer; very cool; but there is a little blurb; most severe pvp death penalty of any game; I hate death penalty; what is this games death penalty and how easy is it to die?

Liberty's Edge

Fatespinner wrote:
Valegrim wrote:
ok; so peeps are playing EVE it seems? well, will have to check it out; is there a server i should get on or a particular race or anything; I dont know anything about it; am gonna go query for the site; I read page one and two, but dont have the patience to read this entire thread; heeh anyone care to give a guy without much time atm a quick rundown?

There's only one server. The character you create is entirely up to you. You can be a diplomat, an engineer, a scientist, a miner, a soldier, a scout, a bounty hunter, whatever you want. There are four races to choose from, each with it's own advantages. If you want to be a warrior-type, the MinMatar and Calderi are good choices. For diplomacy, the Gallente are pretty much the best. Mining can be done by pretty much anyone, but the Calderi seem to get a useful boost to their Electronics skill (which is why I made one) that allows them to use a few upgrades early on. Other races may have similar advantages. I haven't really tried them all out myself.

EDIT: Is it just me, or does 'MinMatar' seem a lot like "Min/Maxer" to anyone? Not surprising considering the fact that they get obscene combat bonuses but (generally) have crappy Intelligence and Charisma scores.

Basically, you can describe each empire by the 'weapons' assigned them at the start.

Minmatar get projectile weapons. Fast and furious.
Gallente do the drone thing. Synthesis sort of deal.
Caldari get missiles. Never miss, but sometimes the bang goes to waste on little targets.
Amarr get lasers. Focused but can be confounded with a little effort.

Minmatar ships are held together with duct tape, bubblegum, and baling wire.
Gallente ships are smooth and curvy.
Caldari ships are spiky and blink a lot.
Amarr ships... Tend to resemble things that aren't discussed in polite conversation, according to a lot of people. I've failed to see the resemblance.

Dark Archive RPG Superstar 2013 Top 32

Valegrim wrote:
wow; just watched the trailer; very cool; but there is a little blurb; most severe pvp death penalty of any game; I hate death penalty; what is this games death penalty and how easy is it to die?

Well, it can be pretty easy to die if you get caught in unprotected space and aren't up to the task of defending yourself. The game features free-for-all PvP. Anyone can attack anyone else at any time for any reason. In secure areas, however, there are police patrols that will stomp the crap out of any PvPers who dare to pick a fight on their turf.

As for the death penalty, the way you 'respawn' in this game when you die is that you have a clone. Your clone has a maximum number of skillpoints it can hold. You can upgade this clone by spending ISK (EVE money) on a better one that holds more skillpoints. As long as your current clone has a higher maximum than your current total, if you die, you lose nothing but your ship and some dignity. Clone upgrades are not terribly expensive from what I've seen, so this is almost a non-issue as long as you pay attention to your skill totals.

You can buy insurance for your ships. You pay a certain amount of ISK to protect your ship for 12 weeks. If your ship is destroyed, the insurance pays out to replace it. Insurance, like clone upgrades, is fairly cheap and purchasing it is pretty much a no-brainer. Unfortunately, this does not include the value of any items you were carrying on or inside your ship (like weapons). With some of the high-end weapons costing a few million ISK, losing a ship can be a rather mighty hit to the wallet.

Dark Archive Contributor

Fatespinner wrote:
Unfortunately, this does not include the value of any items you were carrying on or inside your ship (like weapons).

Oh geez, I so learned this the hard way. I was carrying about 1 mil ISK worth of stuff in my cargo hold, transporting it from one base of operations to another, when my ship got blown up. Lost all my stuff. I feel so stupid for doing that, too. :(

Liberty's Edge

Mike McArtor wrote:
Fatespinner wrote:
Unfortunately, this does not include the value of any items you were carrying on or inside your ship (like weapons).
Oh geez, I so learned this the hard way. I was carrying about 1 mil ISK worth of stuff in my cargo hold, transporting it from one base of operations to another, when my ship got blown up. Lost all my stuff. I feel so stupid for doing that, too. :(

Yeah, that can be a very nasty thing. I lost a Covetor during my last trip to 0.4 security space, along with a couple T2 cargo expanders - the expanders, together, probably were worth more than the ship. I wish I could've taken out an insurance policy on *them*...

Dark Archive Contributor

Sharoth wrote:
Sorry I have not been on EVE. Too many RL troubles right now. Hell, I have not even finished the tutorial.

Sorry to hear that, man. :(


Mike McArtor wrote:
Sharoth wrote:
Sorry I have not been on EVE. Too many RL troubles right now. Hell, I have not even finished the tutorial.
Sorry to hear that, man. :(

~shrugs~ Oh well. Thanks for caring. I should be around some this weekend, but it will probably be about 2 weeks or so before I will be in the mood to try something new. Too much going on in RL that has me frustrated, so I will not be in the mood to possibly add to my frustration level.

Dark Archive Contributor

Sharoth wrote:
~shrugs~ Oh well. Thanks for caring.

No problem. Of course, if I were really boffo I'd log on to CoH so we could chit-chat. :\

Sharoth wrote:
I should be around some this weekend, but it will probably be about 2 weeks or so before I will be in the mood to try something new.

Fair enough. I'll look for you on Saturday, when I'll be on. :) And we'll save a spot at the table for you for when you arrive in 2 weeks. :D

Liberty's Edge

So there I was last night, bored looking through my video game and movie collection for something to play and watch. Didn't really come up with anything good, or at least nothing I was in the mood for. What was I in the mood for? A free ranging game where I could do what I want, and a movie with lots of space combat. >.<

... So its only another 2 hours till work is over. Guess I know what I'll be doing tonight! Any suggestions on what you guys need a hand in? I was thinking scout (I'm in a exploring kind of mood... though I know nothing about the game except what I read here).

Suggestions are MOST welcome.

Liberty's Edge

Found this, which is neat:

http://www.kylania.com/eve/skills.php?p=core


Rhavin wrote:

What, in your opinion, is the best MMORPG out there and why? I have been running on a 28.8 kbps modem for a decade and am only now getting dsl. Due to my internet connection, the only MMO I've been able to play is Runescape so I now want to "graduate" on to another game.

I am looking for a game based on how fun it is, endless grinding or endless combat bore me.

I play Final Fantasy XI. There is griding if you want to level up and play the endgame content but that is not your only choice for game play. I spent 6 months growing plants in my house and leveling my crafting skill, no fighting at all.

There is a very deep crafting component to FFXI. On top of that they are constantly running events that give the community something to do.

The down side? Depending on who you talk with after the next expansion Wings of the Goddess, Sony may no longer be supporting the game, aside from pathces and what not.

If you are looking for a game to solo in do not buy this game. FFXI is not meant to run around and solo. You can do it. I've leveled my White/Black mage to 18/17 by soloing. However it is not easy.

Another down point is the fact that if you die you loose xp. I like this feature as it creates a sense of danger in my combats. When I get down to 1/4 health I start to get nervous. Some people would find this annoying.

Anyway check out their site FFXI

Liam

Dark Archive RPG Superstar 2013 Top 32

Hardcorhobbs wrote:
... So its only another 2 hours till work is over. Guess I know what I'll be doing tonight! Any suggestions on what you guys need a hand in? I was thinking scout (I'm in a exploring kind of mood... though I know nothing about the game except what I read here).

There's really not a big 'exploration' aspect to the game, unfortunately. I mean, sure, you can jump around to various star systems and browse the asteroid belts, moons, and various other locales within the system but you don't really stand to gain anything from it... unless you're hunting pirates while you do so.

So, with that said, I would recommend a Military character. You can choose to be either a Soldier or Special Forces. Soldiers are specifically geared towards direct combat while Special Forces characters tend to be slightly weaker in a toe-to-toe fight but also possess a decent array of electronic and engineering skills that gives them more combat options (sensor jamming, increased targetting ranges, etc.). Whichever one you choose, you can train other skills in order to better suit your specific goal for the character. There's nothing that prevents a Solider from learning to use cloaking devices, for example, but the Special Forces character will likely be able to learn the skill sooner and faster.

Liberty's Edge

Is there a scientist kind of job? Like a "Hey why don't we mine over here? Much better minerals here." Or is that summed up in miner or engineering?

Liberty's Edge

Hardcorhobbs wrote:
Is there a scientist kind of job? Like a "Hey why don't we mine over here? Much better minerals here." Or is that summed up in miner or engineering?

miners get materials, engineers build stuff. I made an engineer hoping for a good invention system. Not much of one at all. If you are excited by crafting, engineer is the way to go.

Liberty's Edge

Ok. Well I see we have a full complement of warriors, a few miners, and no engineers. What other jobs are there?


Actually, my EVE Online toon is an engineer. Now if I could just make the time to start playing. ~sighs~ Darn Real Life stuff.

Dark Archive RPG Superstar 2013 Top 32

Dragonmann wrote:
Hardcorhobbs wrote:
Is there a scientist kind of job? Like a "Hey why don't we mine over here? Much better minerals here." Or is that summed up in miner or engineering?
miners get materials, engineers build stuff. I made an engineer hoping for a good invention system. Not much of one at all. If you are excited by crafting, engineer is the way to go.

Yeah, FYI: Engineering (especially invention) is expensive. Not only do you need numerous applicable skills to make it worthwhile, but almost all research requires datacores, which usually cost several million ISK. If you really want to make an "engineer," my advice is to be a miner first (which gives you many engineering and industry-related skills) and build up to becoming a great inventor by using your mining skills to make yourself some money. That's pretty much what I'm doing. Fatwatai's stats are heavily geared towards mining and engineering with a little bit of electronics thrown in.

As for finding minerals to mine, anyone can do that. When you hover your mouse over an asteroid, it will tell you what kind of ore it contains. With basic scanning skills, you can equip a survey scanner that goes to the next step and tells you exactly how much ore a given asteroid contains. Miners start with the ability to use these scanners, so there's no real need to have an 'ore-hunter' character to locate hotspots for miners. They can do it on their own just fine.

Dark Archive RPG Superstar 2013 Top 32

Hardcorhobbs wrote:
Ok. Well I see we have a full complement of warriors, a few miners, and no engineers. What other jobs are there?

Businessmen. Businessmen are people geared towards trade and leadership. Their skills allow them to buy goods from neighboring systems without physically travelling there, they can put items up for sale on the market and make them available to people several systems out (I think), and they are able to maintain numerous contracts and buy/sell orders on the market at the same time.

This is probably the most boring job ever. Unless you're really excited about playing a virtual stockbroker, I wouldn't recommend this to anyone. It is, however, phenomenally useful - especially in a corporation. If someone were vastly intrigued by the economics of the game and wanted to play a wheeling and dealing kind of character, this would be the route to take.

Another thing we don't really have: Commanders. This actually falls under the 'entreprenuers' heading, but it focuses on leadership and team-enhancing skills. Commanders are able to bestow passive bonuses on other ships in their gang, coordinate strikes against enemy targets, maneuver groups through and around various star systems, and all that jazz. They lack a lot of the combat potential on their own, however, but that weakness can be overcome with time.

Dark Archive Contributor

Sharoth wrote:
Actually, my EVE Online toon is an engineer. Now if I could just make the time to start playing. ~sighs~ Darn Real Life stuff.

Man! I hate that Real Life crap. Why can't it just leave us alone and let us game 24/7?

Fatespinner wrote:
Another thing we don't really have: Commanders.

Eventually I'll have a Command Ship, and for that I think I have to get a few commander-type skills, but yeah, I'll never actually be a commander.


~grins~ Things should (I hope) clear up in the next two or three weeks and I might be able to get back to CoH/ CoV and EVE Online. Of course, Next month I should be back on the 8 to 5 shift, so that will also hamper my game playing too. ~sighs~ If it is not one thing, it is another.

Dark Archive RPG Superstar 2013 Top 32

Mike McArtor wrote:
Fatespinner wrote:
Another thing we don't really have: Commanders.
Eventually I'll have a Command Ship, and for that I think I have to get a few commander-type skills, but yeah, I'll never actually be a commander.

That's okay. You're playing a fighter, not a bard. ;)


Fatespinner wrote:
Another thing we don't really have: Commanders. This actually falls under the 'entreprenuers' heading, but it focuses on leadership and team-enhancing skills. Commanders are able to bestow passive bonuses on other ships in their gang, coordinate strikes against enemy targets, maneuver groups through and around various star systems, and all that jazz. They lack a lot of the combat potential on their own, however, but that weakness can be overcome with time.

Seems like this path would be rather difficult to handle solo. How do they get money and handle themselves before they really get going on commander skills? Would it be best to just sort of sponsor one among us to be a commander by giving guild support to their character? I'd be down with helping out with that.

To be honest, I'm not really sure exactly how I help the corp on my own. Someone mentioned loyalty points somewhere, and I don't know what that means. Also guarding miners, but I'm not sure of schedules for everyone yet, or how much time I can devote to it, or at what point I'll be tough enough to do some damage.

Dark Archive RPG Superstar 2013 Top 32

Riskbreaker wrote:
To be honest, I'm not really sure exactly how I help the corp on my own. Someone mentioned loyalty points somewhere, and I don't know what that means. Also guarding miners, but I'm not sure of schedules for everyone yet, or how much time I can devote to it, or at what point I'll be tough enough to do some damage.
I'm not real keen on the loyalty points thing either, but here's how you can help us out:
  • Do missions for agents. It doesn't matter who they're with. The corporate wallet gets 5% of your mission earnings, so every mission you do benefits yourself and benefits the corp.
  • Guarding miners is easy. Even in you're not a super badass, you should be able to help out. Take, for example, myself. My mining ship has 2 gun turrets and one missile launcher on it. I can handle most pirates one-on-one. It's when they show up in packs of 2 or 3 that I get worried and wish I had a buddy. Even if all you've got is a frigate with 2 missile launchers, you're practically doubling my firepower, especially if you can rush out and intercept them before they get close enough to pound on me.
  • Gather resources and equipment. Many pirates drop items when killed. If you don't have a use for these items yourself, donate them to the corporate hangar! Chances are someone can use them. Even if they can't, eventually it will get reprocessed into minerals that can be used by our engineers to craft new modules and vessels for the corporation's use.


Mike McArtor wrote:
Sharoth wrote:
Actually, my EVE Online toon is an engineer. Now if I could just make the time to start playing. ~sighs~ Darn Real Life stuff.

Man! I hate that Real Life crap. Why can't it just leave us alone and let us game 24/7?

Fatespinner wrote:
Another thing we don't really have: Commanders.
Eventually I'll have a Command Ship, and for that I think I have to get a few commander-type skills, but yeah, I'll never actually be a commander.

*chuckles* To be a commander does not often require more than "shoot so-and-so until he blows up" (calling the target). To be good at it in-game requires the leadership skills and in your case Mike, the command ship and its gang-buffing modules.

Dark Archive RPG Superstar 2013 Top 32

Turin the Mad wrote:
*chuckles* To be a commander does not often require more than "shoot so-and-so until he blows up" (calling the target). To be good at it in-game requires the leadership skills and in your case Mike, the command ship and its gang-buffing modules.

As an Achura, I'm guessing that Amai's Charisma stat is somewhat sub-par as well, meaning that those Leadership skills are going to take the better part of a year to train. :(


Fatespinner wrote:
Turin the Mad wrote:
*chuckles* To be a commander does not often require more than "shoot so-and-so until he blows up" (calling the target). To be good at it in-game requires the leadership skills and in your case Mike, the command ship and its gang-buffing modules.
As an Achura, I'm guessing that Amai's Charisma stat is somewhat sub-par as well, meaning that those Leadership skills are going to take the better part of a year to train. :(

You are forgetting the short-term pain/very long-term gain of the Learning skills cluster. Those training times will go down quite quickly, especially once you shove a full set of +3 implants in your noodle to top those skills off with.

You're not stuck with the same attributes you start the game with after all. :) (You are stuck with BETTER versions of the same attributes, much like D&D.)

Liberty's Edge

Turin the Mad wrote:
Fatespinner wrote:
Turin the Mad wrote:
*chuckles* To be a commander does not often require more than "shoot so-and-so until he blows up" (calling the target). To be good at it in-game requires the leadership skills and in your case Mike, the command ship and its gang-buffing modules.
As an Achura, I'm guessing that Amai's Charisma stat is somewhat sub-par as well, meaning that those Leadership skills are going to take the better part of a year to train. :(

You are forgetting the short-term pain/very long-term gain of the Learning skills cluster. Those training times will go down quite quickly, especially once you shove a full set of +3 implants in your noodle to top those skills off with.

You're not stuck with the same attributes you start the game with after all. :) (You are stuck with BETTER versions of the same attributes, much like D&D.)

Yeah, I started with some seriously subpar stats, aside from my Charisma. Now? I'm at 22 across the board, between +9 from all the basic and advanced learning skills, the Learning skill itself, and a full rack of +3 implants.

I haven't boosted Charisma up as high as I could because I didn't need it much, but if the corp goes well, I may go ahead and do so.

As for Loyalty Points: for anyone who does missions, you accrue LP with the faction or corp you did the mission for. When docked, you can access the LP Store for the faction that owns the station, with NPC stations, and spend those LP to purchase things like implants and the like.


I play WoW and formerly Ultima Online.

MMOG's or Massive Multiplayer Online Game's have a lot of people. Its part of the name. WoW doesnt have a lot of RP content. UO gave far more capability for that.

If you are looking for Table Top style RP in the MMOGs you will be very disappointed. It just doesnt exist. Eventually, you will realize success is determined by grouping, gear, mechanics, and not how well you can RP.

Frankly, that isnt really a bad thing though. MMOGs give you the ability to game solo, at your schedule. What you have to do is understand the environements

PvP: This is the environment that is built around anything goes. Ganking (When a high level kills a lowbie) is rampant. PvP or Player versus Players, is more like PPvPPPPPPP. There is nothing fair, even, or remotely balanced on this type of server. In UO, my toon was Red (murderer), because I killed so many other players without cause. This is the natural environment of the PvP server type. There is no honor, no rules. Rez Killing, or the act of killing someone over and over and over is common place, and allowed on this type of server.

PvE: This is Player versus Environment. One cannot interact with other players in a battle unless they voluntarily flag for PvP. You can walk around with the only risk being the monsters or quest targets. There are designated PvP areas when you wish to do that sort of thing (I play in this environment now).

The biggest thing to understand about MMOGs is that your "ideals" of gaming are not everyones. Fair play is a definition that is as different as there are players. Balance is a word thrown around that few understand how to define.

The best thing to do when considering a MMOG is to play with someone you know. Having a mentor increases the learning curve, and allows you a better chance of not being bitter. Find a guild, group, fellowship, whatever, that shares your gaming philosophy.

Remember, if you arent enjoying the game, why are you paying your $15 a month?

Liberty's Edge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I want to put in another plug for DDO. I love the graphics and the quests. And if you have played 3.5 D&D; you know how to build a character and generally how spells and combat works. And to be fair, you fight the dragon on another PLANE. The Plane of Night to be exact, which does appear to be a floating island of rock in outer space. It's some of the most awesome graphics in the game.

Give it a try, you might like it.


dmchucky69 wrote:

I want to put in another plug for DDO. I love the graphics and the quests. And if you have played 3.5 D&D; you know how to build a character and generally how spells and combat works. And to be fair, you fight the dragon on another PLANE. The Plane of Night to be exact, which does appear to be a floating island of rock in outer space. It's some of the most awesome graphics in the game.

Give it a try, you might like it.

Pfft, what do you know you flaming liberal. You should have been in WoW a long time ago with The Band of the Green Hand.

DMs..... ;)


~sighs~ I am thinking about dropping EVE Online since I have yet to play it since my last post. ~shrugs~ There is just only so much time in a day to do stuff, and my days are busy enough as it is.

Dark Archive RPG Superstar 2013 Top 32

Sharoth wrote:
~sighs~ I am thinking about dropping EVE Online since I have yet to play it since my last post. ~shrugs~ There is just only so much time in a day to do stuff, and my days are busy enough as it is.

Sad. :( We'll miss you.


dmchucky69 wrote:
I want to put in another plug for DDO.

Ditto. I cannot express precisely how much has changed since launch, it's almost a 100% different game.

Dark Archive Contributor

So I got in on the closed beta for Tabula Rosa and am thus far not impressed. I didn't read through the whole TOS for the beta to know if I can talk about it, so I might have just talked my way into getting kicked out. ;D


Fatespinner wrote:
Sharoth wrote:
~sighs~ I am thinking about dropping EVE Online since I have yet to play it since my last post. ~shrugs~ There is just only so much time in a day to do stuff, and my days are busy enough as it is.
Sad. :( We'll miss you.

I am still not sure if I will drop it, but my initial assestment has me leaning towards that. Why pay for something that you are not playing. However, what little bit I have seen, I like. It is just that CoH / CoV has my heart and I enjoy playing it too much.


Lilith wrote:
dmchucky69 wrote:
I want to put in another plug for DDO.
Ditto. I cannot express precisely how much has changed since launch, it's almost a 100% different game.

I shall try it again

Dark Archive RPG Superstar 2013 Top 32

Lilith wrote:
dmchucky69 wrote:
I want to put in another plug for DDO.
Ditto. I cannot express precisely how much has changed since launch, it's almost a 100% different game.

I gave DDO a shot a couple months ago. It was cool at first, but I really didn't care for it in the long run. Having to spam-click on stuff to attack it was annoying, the spellcasting system is a bit awkward, and the game is nothing but instanced dungeons. I tried several different classes and, since I prefer solo play to grouping, I found it tremendously difficult to stay alive as anything but a cleric. The wizard I made at first ended up being laughable, and the sorcerer I made after that attempt was only marginally better. I tried a fighter, which performed reasonably well but got taken down by a single sleep spell. Finally, I made a dwarven cleric, who performed admirably and had very little difficulty with any of the quests. The game practically requires that you have the ability to heal yourself if you want to do anything solo. I didn't care for that.


BTW Fatey and Mike. I am still not sure about keeping it. I will give it a whirl sometime this weekend. Probably sometime Sunday night before the CoH Halloween even takes all my time. We will see!

edit to correct spelling errors.


DDO really isn't solo friendly - probably one of the few beefs I have with it.

Sovereign Court Wayfinder, PaizoCon Founder

Fatespinner wrote:
Lilith wrote:
dmchucky69 wrote:
I want to put in another plug for DDO.
Ditto. I cannot express precisely how much has changed since launch, it's almost a 100% different game.
I gave DDO a shot a couple months ago. It was cool at first, but I really didn't care for it in the long run.

I agree, Fatespinner. I subscribed to DDO for the first year, but it became increasingly frustrating to play it. For me, I usually spent an hour recruiting players for a party. Most of this was finding a cleric. Many times, the players were all about doing dungeons with the best drops. And all of those were multi-chapter/level dungeons that took 4-5 hours to run through, putting me at staying up until 2 am anytime I wanted to play. I just got really tired of playing the same dungeon over and over and over again.

I also noticed that there was this huge mid-level gap of players. Everyone was either 1st-3rd, or 9th-higher. I was at 5th, and it became nearly impossible to find anyone to play at that level. At that point, I hung it up. Sad, really, because when I played with good people, it was SO MUCH FUN.

Plus, I managed to snag the name "Shaft" for my warforged ranger. ;-)

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