William Pall wrote:
There are also four iconics so far, but six covers that need making. They could do Karzoug, but that still leaves one cover wanting (plus they used Karz on the alternate volume one). Maybe more will be coming sooner rather than later?
Did my post get deleted or something? I don't see it there any more, even though I see this reply.
Anyway, yeah, some of them are married and stuff, and one of them (that I know of) is gay. I guess I just didn't get where the original poster of the barber thing was coming from.
Moff Rimmer wrote:
I meant believers in God and followers of the old testament, not necessarily believers as we might call people in our countries today. Israel was built and run on not only a belief in God, but a belief that they were God's chosen and that God led them there and gave them that land and their laws. I assume they still had non-believers, but Israel then and the modern world now aren't really comparable as far as a basic belief that God exists and that our law is his law, etc. Atheism and philosophy have come a long way in establishing alternate world-views, not to mention those of other religions not touched on by Jesus .
Moff Rimmer wrote:
I don't mind, and I get where you're coming from. But I don't see it hard to put Jesus's audience at the time into context and consider that he was talking to a bunch of people with certain inherant understandings and misunderstandings which may be different from ours today.
For a believer, that doesn't necessarily cheapen the basic concepts that Jesus came, was the son of God, performed miracles, died for our sins, and will come back one day.
What I meant was actually geared more toward what you were saying rather than establishing a stance of my own, in that we in the modern world can still focus on the ideas Jesus was trying to get across without getting confused by some of the contexts, a lot of which no longer apply, since many of us are no longer ancient world Middle Easterners.
We can study his reference of the Eye of the Needle, for example, and get the basic point of what he meant without already knowing what and where the Eye of the Needle was. That point is no less valid for us today as it was then, similiar to the idea of loving one's neighbor as yourself, turning the other cheek, and many other core Jesus points.
Moff Rimmer wrote:
That makes a lot of sense. I think you're right in focusing on the intended point rather than hanging on every word, as it were. He was talking to a country full of assumed-believers, after all, not those of us in the modern world.
Sean, Minister of KtSP wrote:
I had a great Saudi barber for a while, who was very upset. Apparently, in Middle Eastern countries, being a barber is a very respected male profession. Now, he's moved to the states, and everybody thinks he's gay because of his job.
Lots of barber shops around here (Northern California) have non-gay male barbers. I haven't heard that they get much attention with anyone thinking they're gay.
Moff Rimmer wrote:
Sorry, I admit I didn't scan the thirty-some-odd other pages, but if this particular bit has been discussed, I'll see what I can find. I sort of assumed it hadn't, apparently naively.
Moff Rimmer wrote:
There are just so many interpretations of things, I wanted to see if anyone knew much of the original translated word. It's tough because specific references can be taken to mean a lot of things, like how the rich man in your example could just be metaphorically suffering and communicating. Gets me all /confused.
Mike McArtor wrote:
It's sad that I might not have thought of that before the net goes down. No better time to learn learning lvl 5, I guess!
Matthew Morris wrote:
oh, and as to the 'kids who want to know advanced math would be taking calculus' I know many parents, and teachers, who have snuck math and spelling and writing and other skills in under the noses of those same kids with D&D. I have to reject that arguement then. The kid who thinks 'Math is hard' can learn something from calculating their AC (or THAC0 for us old timers)
For me, simpler is better because I can get more friends to play. Not many of my friends are hardcore gamers, so if I can get them to play without confusing them with 20 years of rules add-ons, that's at least a few more people in the hobby that otherwise wouldn't ever consider it.
That may not be a direct response to what I quoted, but it's true that the basic 3.5 system is far from being for everybody and isn't easy to learn. When I try to introduce it to people who aren't kids, they pretty much respond with 'why would I want to play that, it seems way too complicated'.
Maybe I'm out of my element and I should stick with playing this type of game with people who want to play a complex game with a complex rules system, but it seems better for the hobby overall if they can simplify at least character creation, so I can teach people the nuances of the game slowly instead of making them feel way in over their heads at the start.
That's why I like, for example, the Star Wars SE skill system. It accomplishes the same thing without being intimidatingly complicated to a new player.
I have a pretty hard time believing in hell as a place. Someone once told me that proper translation for the word used in the original Greek simply means 'death' or 'the grave', so in actuality (if you believe in that sort of thing), people don't burn forever in a fiery pit; they just die, almost as atheists think of death. Anyone else heard that?
Mike McArtor wrote:
I find myself being pretty weird about scheduling my time around switching up my training. I'm soon going to lose internet for 3-5 days and the first thing I thought was 'Oh no! That's really going to be inefficient for training!'
I might not have all the facts straight, but I believe Bill Slavicsek has overseen most of the Star Wars rpg for WotC, which he also did for WEG, so one gets the sense that maybe they just wanted change for change's sake (along with supporting the d20 system) when they originally took over for WEG, then handed the d20 product off to others who had their own ideas.
I could be wrong, though.
The Eldritch Mr. Shiny wrote:
Klaatu is actually a character as well, I believe. A nikto.
Oh. My link is different, but still cool. So... there it is.
Here is what I think you are looking for, numbers 100 and up. Pretty cool, actually. I have and enjoy Saga Edition (insofar as it compares to previous WotC editions).
Another thing we don't really have: Commanders. This actually falls under the 'entreprenuers' heading, but it focuses on leadership and team-enhancing skills. Commanders are able to bestow passive bonuses on other ships in their gang, coordinate strikes against enemy targets, maneuver groups through and around various star systems, and all that jazz. They lack a lot of the combat potential on their own, however, but that weakness can be overcome with time.
Seems like this path would be rather difficult to handle solo. How do they get money and handle themselves before they really get going on commander skills? Would it be best to just sort of sponsor one among us to be a commander by giving guild support to their character? I'd be down with helping out with that.
To be honest, I'm not really sure exactly how I help the corp on my own. Someone mentioned loyalty points somewhere, and I don't know what that means. Also guarding miners, but I'm not sure of schedules for everyone yet, or how much time I can devote to it, or at what point I'll be tough enough to do some damage.
Oh, please. I'm just trying to point out that the Realms will keep chugging on--despite all the "end-is-nigh" tidings going on. Sure, big change up front (again), and in the next few years it'll seem like nothing at all (just like last time). Just stop the doom-saying for a bit and wait and see--it might be a good change. Let the setting evolve.
I think he was reacting more to your negativity than your point. Some people really, really like the Realms and are sad that such an important part of their hobby might be getting seriously messed with by a big company who puts money before loyal fans.
I've been arguing for a while about how it makes sense what WotC is doing from a business standpoint, but I'm starting to understand how strongly people feel about this and I think the best thing we can do is not react negatively to people who are losing something that means more to them than it does to us.
In other words, if they're venting about something we don't care about but they do, why give them a hard time about it? Just move to the next thread, or maybe offer some supportive critism instead of negativity.
Kirth Gersen wrote:
I think this is my favorite post. Out of all posts. Everywhere.
I'm not sure how many people this would interest, as it's almost totally unrealistic, but here goes anyway...
One of the side effects to the whole WotC transition-to-4th-edition thing has seemingly been to totally ignore the Star Wars rpg for quite a while. Looks like upcoming we've got a book about spaceships for Winter and then all the way until the end of Spring for a video game tie-in book. Could be cool, but... it's a video game tie-in.
Anyway, I love Star Wars and I love the Star Wars rpg. This isn't exactly a dead time in the Star Wars mythos, so there's no reason not to market it much more than they do. I also really like the Saga Edition, but my feathers got pretty ruffled when I read that it was just a testing ground for 4th (which was backed up by virtually no updates on the web site and a very sparse release schedule).
So, to the plan: WotC gives Paizo the Star Wars license and use of the Saga Edition like they get to use the OGL. They then get to make high-quality sci-fi stuff with a license that would make it worth their time. Their stuff is better than the non-existant stuff WotC isn't producing (and probably would be better than what they could do anyway), WotC is free to focus on 4th, Star Wars rpg fans get sweet new material, Paizo gets to cash in on a highly-desirable license, and everyone is happy.
So, if anyone working for Paizo loves Star Wars and has connections with the Lucas marketing people and/or Wizards of the Coast... I implore you to pitch this. And I would love you for it.
So... if money talks and you want to stop the trend of making new stuff, which is okay because you already have the old stuff collected, why not just stick with the old stuff? You could play for the rest of your days with it, I'm sure, save a lot of money and not be annoyed by 4th.
I'm pretty sure Wizards isn't trying to bleed the life out of anyone, but I guarantee if they never changed with the times, D&D would be gone and you'd have to stick with your old stuff anyway, because there's no money in staying loyal to an aging market at the expense of drawing in more potential customers because your product got too convoluted for the new breed of gamer.
They have to keep turning a profit, and there's only so much stuff you can really produce crunch-wise before you start to lose people. So you start fresh in a way that will hopefully get a bunch of new people, and that bunch of new people grew up with the Matrix, manga and World of Warcraft.
Of course Paizo produces better stuff, but what percent of Paizo's sales covers the market as a whole? The hardcore market is a hardcore market, not a mainstream market, and just as Paris Hilton exists as a celebrity but probably everyone on these boards doesn't give a damn, we're still the minority and all those other people have more money than us.
Besides, it's a game that's in your head. You can do whatever the heck you want, and you've already got everything you need to do it with.
Hopefully they're just testing the waters to see if they can get a positive reaction (ie people saying they're willing to pay) and they'll lower it closer to game time.
But I totally hear you on pdfs. I get that they're trying to push toward the future or whatever and compete in the modern market aiming for a bigger audience and all that, and I try to stay postive about 4th and plan to check it out, but the switch to online only for the magazines is something I will not do. I didn't even read Pathfinder early as I just can't get into pdfs. It's just not the same.
I would imagine Paizo could put out a pretty amazing sci-fi setting, but it's probably not worth their time/resources. Also, Sutter makes it sound like he's the only one that digs sci-fi anyway.
All that aside, I'd buy it in a heartbeat, even if they had to produce an extra volume or two just to make the setting and create rules/classes/races for it.
I actually liked that particular artist/style the best, though admittedly I wouldn't want it to fill the volume. I thought it was a nice change of pace.
Lately it seems like there's been a backlash against non-realistic art, most of the anger directed towards what people think is manga-inspired work, but I have to say that I like D&D because it's not realistic, not because it is.
Our imaginations can figure out what these characters would look like without any art at all, and most especially in a realistic sense; don't you think it's cool to maybe think of things in a way you might not've?
I can't help you on the upgrade question, but as long as you switch the skill you're learning and not outright cancel it, you'll still have the amount you learned when you come back to it.
Sidenote, first day of football: Go Dolphins!
Also, for the corp as a whole, I've switched to my new combat-centric character. Goes by the name Vacuum Jack.
It's not like you can't just make any changes you want to. That article is just trying to establish a general idea of an area ripe for adventure. They're not saying that they're leaving out all the economic focuses and whatnot from D&D, and lack of information on exactly how trade and such works in a "points of light" setting doesn't mean it doesn't work. It's just a teaser article, not a chapter from the Handbook.
Is anyone else excessively excited for this one? An ancient city with the stylings of the Runelord of Greed, fully detailed and taking up pretty much an entire volume?
If Paizo's past efforts at this sort of thing are any indication of how cool Xin-Shalast will be, having a whole volume for them to detail ought to inspire a lot more beyond capping off the first Pathfinder AP.
Hope this one becomes a classic!
I love a good black tea with honey and cream (cream just plain tastes better to me along with making it drinkable faster).
The brand I use most is called Red Rose. Just a basic breakfast tea, comes with a cute little random figurine, and it's available in most grocery stores in my area.
When I feel like spoiling myself a bit, The Republic of Tea has lots of fun (and good) flavors, my favorite being Vanilla Almond. It is amazing. I find their teas at Cost Plus World Market.
Anyway, I like cream in tea so much that I'm going to vote for it twice. Give it a shot.
Sean, Minister of KtSP wrote:
That is incredible.
Seriously, I drive for a bakery in the early morning and on the days I should be the most tired I seem to come up with the best stuff. The drive's the same few hours every day, so I'm not getting super-inspired by anything there (although it's a nice drive and I often see cool sunrises towards the end). Seems like lack of sleep plus just time to think about stuff without distractions does me the best.