D1 - This treasure really isn't useful


Adventures

Liberty's Edge

I've been noticing while running D1 that the treasure really isn't useful unless you have a group of small PCs (and sometimes, like with the ranger in the slurk room, it's not even put down as a small weapon since small light crossbows do 1d6 not 1d8) but there just seems to be little treasure actually useful for the group (and there's only so much small gear Falcon's Hollow will probably buy)

Is this resource restriction intentional?

Sczarni

Coridan wrote:

I've been noticing while running D1 that the treasure really isn't useful unless you have a group of small PCs (and sometimes, like with the ranger in the slurk room, it's not even put down as a small weapon since small light crossbows do 1d6 not 1d8) but there just seems to be little treasure actually useful for the group (and there's only so much small gear Falcon's Hollow will probably buy)

Is this resource restriction intentional?

well it is realistic.. you don't have many medium bad guys to get medium weapons from.. small bad guys are going to have small weapons.. the PCs can store some of them to sell later if needed..

Liberty's Edge

well it is realistic.. you don't have many medium bad guys to get medium weapons from.. small bad guys are going to have small weapons.. the PCs can store some of them to sell later if needed..

There could have been some more leftover Dwarven stuff, or tools and things that aren't size-restricted (scrolls, potions, wondrous items etc)

So far the only real good pieces of loot my party has found that's usable is Glintaxe and the masterwork Adamantine hammer from the Forgespurned.


You could always switch it out for medium equivalents if you want, but don't forget to add the -2 attack penalty for using a weapon of one size category difference. I actually like it because if you have ever played a small character, your always the one buying items to fit you while everyone else just has it drop into their lap. Granted my group has two small characters so it's not too big of a deal for me.

Liberty's Edge

IMHO not every monster should have "loot". There should be stuff that your party looks at and leaves behind. Brings back the old days where you magic items meant something. Ok, I didnt play back then, but the guys who taught me did and brought this into their games. So we didn't always "loot the bodies". We checked them for useful stuff. Money, notes, gems, magic items. We didn't walk out of the dungeon with 18 masterwork crossbows. Giving too much to a party is just asking for them to get too powerful too fast.

(BTW from what I've seen and played of D1 looks great)

Sovereign Court

See, when I ran this as a one shot (jumped straight to the dungeon), the party's barbarian had glamed Glintaxe's +1 battleaxe.

And then went to fight the Forge Spurned. And promptly had the magic weapon sundered to bits in a single blow.

The shock on his face was... just ow. Good thing it was a one shot - the Forge Spurned really did a number on the party (33 damage to one character in a single round with two attacks = ranger flavored kibble).


Coridan wrote:

I've been noticing while running D1 that the treasure really isn't useful unless you have a group of small PCs (and sometimes, like with the ranger in the slurk room, it's not even put down as a small weapon since small light crossbows do 1d6 not 1d8) but there just seems to be little treasure actually useful for the group (and there's only so much small gear Falcon's Hollow will probably buy)

Is this resource restriction intentional?

Well are there any gnomes or halflings in your campaign?

I'd say you could sell them for the same price at least given your local store might not stock such items... well except for the one run by a gnome or a halfling...

In a greyhawk campaign I asked if my halfling could buy a tent but was told the price was increased to cover for the fact it had to be small sized.

Initially I did this because the dm had the village burnt down in an attack by the undead so i was using part of the reward to get a temporary home for her cousin who lived in the village and had been letting her stay... the dm then promptly said the mayor hd already arranged free of charge access to the materials to get the village rebuilt and then when the group travelled to greyhawk charged the party to stay in the inn whilst i kept quiet since it wasn't the first time he had forgotten what had happened in his games...

Anyway at the very least you can sell the stuff on even at half price it still increases your monies...

Liberty's Edge

I like to throw in a little bit of supply and demand. Falcon's Hollow has what? Maybe 10 or so halflings and no gnomes that I'm aware of. Maybe there's a few smaller sized weapons lying around already (though probably not many) and the group shows up with a bunch of nice magic items and masterwork items.

All of them small sized. Masterwork/Magic items are expensive and I doubt the few halflings in Falcon's Hollow would be able to afford them even if they did want them, so why would the shopkeep want to buy them off the PCs?

I might change a few weapons to medium size, espescially Man-feller seeing as it's one of the nicer treasures in the game.

Liberty's Edge

Coridan wrote:
no gnomes that I'm aware of.

Apparently there is a single gnome in town, he runs the general store.


Coridan wrote:

I like to throw in a little bit of supply and demand. Falcon's Hollow has what? Maybe 10 or so halflings and no gnomes that I'm aware of. Maybe there's a few smaller sized weapons lying around already (though probably not many) and the group shows up with a bunch of nice magic items and masterwork items.

All of them small sized. Masterwork/Magic items are expensive and I doubt the few halflings in Falcon's Hollow would be able to afford them even if they did want them, so why would the shopkeep want to buy them off the PCs?

I might change a few weapons to medium size, espescially Man-feller seeing as it's one of the nicer treasures in the game.

Minor point that it is the owner of the lumber business is actually a halfling and whilst they might not get the full asking price by selling them, there should be someone willing to buy them if only to sell them on at a wealthier district since they could get more money for them.

It also depends on what setting you're using of course.


Need some help. D1 page 28 states "Sharvos Vade...lives in a small shack just outside the town proper, only a stone's throw from the local cemetery." However, the map on the previous page show's Vade's tower on the Perch (in the wealthier part of town) and no cemetery whatsoever! Where is Vade getting his corpses from?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Sean Achterman wrote:

See, when I ran this as a one shot (jumped straight to the dungeon), the party's barbarian had glamed Glintaxe's +1 battleaxe.

And then went to fight the Forge Spurned. And promptly had the magic weapon sundered to bits in a single blow.

The shock on his face was... just ow.

This made me laugh. Hard.


Jordan Murrin wrote:
Need some help. D1 page 28 states "Sharvos Vade...lives in a small shack just outside the town proper, only a stone's throw from the local cemetery." However, the map on the previous page show's Vade's tower on the Perch (in the wealthier part of town) and no cemetery whatsoever! Where is Vade getting his corpses from?

I noticed the same thing, I just figured that the cemetary is a bit northeast of the perch.


The Last Rogue wrote:

I noticed the same thing, I just figured that the cemetary is a bit northeast of the perch.

perhaps the shack is his summer home, and the perch is his winter estate. its better to be inside the palisade during winter after all (shelter from blizzards, more people=less boredom, close to deaths caused by cold.) yet in summer the heat and claustrophobic environment in town would be irritating.


Coridan wrote:

I've been noticing while running D1 that the treasure really isn't useful unless you have a group of small PCs (and sometimes, like with the ranger in the slurk room, it's not even put down as a small weapon since small light crossbows do 1d6 not 1d8) but there just seems to be little treasure actually useful for the group (and there's only so much small gear Falcon's Hollow will probably buy)

Is this resource restriction intentional?

when your fighting kobolds, you shouldnt expect much "loot". My own PC's learnt that very quickly, that unless you take out the bosses of the kobolds, you wont get any decent treasure. unless you consider javelin treasure.

And consider that the group can potentially gain up to 5 powerful magic items (the Crown, Heartripper, Grasp of Droskar, Manfeller, Forgespurned Hammer) and also advance to level 5 or 6. those are worthy trade-offs in my opinion.

And depending on your playing style, if your more into the plot and not hack-slash then selling every belt buckle isnt what you'd be looking for.

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