Gobbo's Savage Tide


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Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

That should put Harven, Anders, Tyndal and myself before the Lizard in initiative but not sure about the order.


Anders (who is still upstairs and unaware).
Harven
Terin
Lizard / Tyndal / Seann
Eldin


Male Whisper Gnome Scout 1 / Ranger 1

Reflex Save = 13 for Nonlethal Damage = 3 halved for 1

Assuming there is room, Harven will circle around the Lizard, and then fire an arrow. Attack Roll (1d20+8=10), which I assume misses. If not, Damage = 4 + 3 = 7)


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)

Reflex save: 18 + 2 = 20

NL damage: 1d4 / 2 = 1


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

Terin steps in and tries to slice the beastie in two. "These beasts have a vile temper!"Knowledge Nature=22"Beware and keep an eye out for more, on there own they can stun you bad with a shock but if a couple get together they can fry you good! This specimen seems larger than most I have seen."
to hit=19, damage=6


Male Human Sorcerer 2

Anders' listen check (1d20-1=19)

Hearing the sound of the creature's electrical discharge, Anders steps down in the hold to find out what his companions are up to.

"Did someone knock over a case of thunderstones?"


Nice work on the nature and listen checks you two. Will update with lizzie's turn once I take care of this downed server.


Reflex Save: Nat 20. 2 points of subdual damage. Init modifier: +1.

“Electric lizards?”


Anders, as you strain to discern what might be ensuing below, you also note the cries from the port side of the ship grow more plaintive:
“Vark? Anybody? Is anyone alive out there? Hello...!?!”

Harven quickly circles to the rear of the mass of rubbish and fires an arrow at the creature, but accidentally trips over the disembodied hand (he notes as he does so that one of the fingers appears to be missing) and instead strikes the nearby lifeless pirate in her torso.

Terin strides forth, flame in one hand, gleaming scimitar in the other, and scores a deep gash across the side of the reptile.

Incensed by the death of its mate, forced captivity, and persistent bipedal brutality, the beast wheels on Terin and releases a potent shock. The hold fills with a sulphurous stench, and Terin struggles hard to retain control of his muscles (8 Nonlethal, Reflex DC 12 half damage; can’t link it from work, bah!. )

The discharge ripples across the surface of the water with incredible speed, briefly numbing the rest of the party’s extremities ( 1d4 nonlethal to the party again [sans Terin], DC 12 Reflex for half ).

That nonlethal damage seems worthless until it starts adding up.


Male Human Sorcerer 2
G'mork wrote:

Anders, as you strain to discern what might be ensuing below, you also note the cries from the port side of the ship grow more plaintive:

“Vark? Anybody? Is anyone alive out there? Hello...!?!”

"Damn, whatever it is, they'll have to deal with it themselves."

Anders heads back topside. Presuming this is the poor sap who fell overboard, he'll head to where we left our sad boat and peek over the side.


Anders Delymbir wrote:
Presuming this is the poor sap who fell overboard, he'll head to where we left our sad boat and peek over the side.

As suspected, the surviving crewmember is awake, though upon seeing you he cringes and begins to grovel obsequiously, “Please don’t kill me! I barely even knew those men. I was just doing a job; Vark said it would be easy money!”


Male Human Sorcerer 2

"Why should we let you live? We showed no mercy to any of the rest of your crewmates, what possible act in your miserable, pathetic waste of a life warrants you any better fate than they got?"


The smuggler blanches visibly, having firsthand knowledge of the tenacity of the irate nobles “hired killers.”

“Look, I don’t know anything, honest. Vark knew business was slow at my brother’s place, “Ship-shapes,” and we needed cash for taxes in a bad way. He was going to pay me 20 gold for a night’s work, and no one was supposed to get hurt. How could I pass it up?”


Male Human Sorcerer 2
G'mork wrote:

The smuggler blanches visibly, having firsthand knowledge of the tenacity of the irate nobles “hired killers.”

“Look, I don’t know anything, honest. Vark knew business was slow at my brother’s place, “Ship-shapes,” and we needed cash for taxes in a bad way. He was going to pay me 20 gold for a night’s work, and no one was supposed to get hurt. How could I pass it up?”

"I ask you to present one act in your wretched existence that makes you worthy of mercy, you groveling slug, and the best you can come up with is that you are an imbicile and that you got a job from a vicious thug, paying criminal wages, to do... what, exactly? Stand around with your fingers in your ears and a cucumber up your bum while you sing 'Tralalala' and stare at a prancing monkey? Oh, and 'No one was supposed to get hurt.'"

"You are a disgusting, insignificant waste of food, flesh and air."

Over my shoulder to no one "Tyndal, fetch the barrel of alchemist's fire, let's burn this cockroach alive."

Back to him "It's sad really. And a horrible way to die, burning alive is... Most horrible thing I've ever seen."


Ok, that’s hilarious.

The thug loses consciousness, and judging by the front of his pants, bladder control.


Male Human Fighter 3

Reflex Save (1d20+2=4)

Damage (1d4=1)

"That hurts!"

Tyndal flips his glaive, slashing downward at the lizard.

1pt PA (1d20+3=18)

1pt PA Damage (1d10+6=8)

Listen Check for Anders (1d20-1=1)


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

reflex save=22, Terin saves for 1/2.


Just got home, I'm drawing a blank. What's the PA for?

Nevermind, just came to me. Power Attack. Thanks anyway.


Male Human Fighter 3

It was my notation for Power Attack


Nice hit, btw. That ought to confuse it off Terin (assuming the poor thing lives that long).

I just have this funny picture of Anders climbing down the stairs, being electrocuted, saying, "F this crap," and climbing right back up.


Male Human Sorcerer 2

Now that I have successfully talked a guy into wetting himself and passing out, I'll head back down into the hold to see what's going on.


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)
Anders Delymbir wrote:


"I ask you to present one act in your wretched existence that makes you worthy of mercy, you groveling slug, and the best you can come up with is that you are an imbicile and that you got a job from a vicious thug, paying criminal wages, to do... what, exactly? Stand around with your fingers in your ears and a cucumber up your bum while you sing 'Tralalala' and stare at a prancing monkey? Oh, and 'No one was supposed to get hurt.'"

"You are a disgusting, insignificant waste of food, flesh and air."

Over my shoulder to no one "Tyndal, fetch the barrel of alchemist's fire, let's burn this cockroach alive."

Back to him "It's sad really. And a horrible way to die, burning alive is... Most horrible thing I've ever seen."

"Was that necessary? Funny, I'll grant you, but necessary? You could have just knocked him out."

Seann's quip costs him, as he fails to notice the pool of water he is standing in. He freezes for a minute as another shock courses through him.

Ref. Save: 3 + 2 = 5; 3 nonlethal damage


Male Human Sorcerer 2
Seann Eoghan wrote:
"Was that necessary? Funny, I'll grant you, but necessary? You could have just knocked him out."

"He was down there, I was up here. Besides, I was just trying to get him to squeal. How was I supposed to know he'd wet himself and then faint?"


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)
Anders Delymbir wrote:
Seann Eoghan wrote:
"Was that necessary? Funny, I'll grant you, but necessary? You could have just knocked him out."
"He was down there, I was up here. Besides, I was just trying to get him to squeal. How was I supposed to know he'd wet himself and then faint?"

"No clue. I just wanted to hit the whiny bastidge."


Reflex save: 2+1, fail. 1 point subdual damage. “Ow! Yes, electric lizards I guess. Seann, can you attack it? I’ll leave the fighting to the warriors this time, but if you are going to attack it, I’ll cast a spell to guide you.”

If Seann intends to attack the lizard, Eldin will cast Guidance on him, for a one time +1 to hit, if Seann delays his attack until after Eldin casts the spell.


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)
Eldin Farstrider wrote:

Reflex save: 2+1, fail. 1 point subdual damage. “Ow! Yes, electric lizards I guess. Seann, can you attack it? I’ll leave the fighting to the warriors this time, but if you are going to attack it, I’ll cast a spell to guide you.”

If Seann intends to attack the lizard, Eldin will cast Guidance on him, for a one time +1 to hit, if Seann delays his attack until after Eldin casts the spell.

Seann is getting frustrated with the lizard. Normally, he would have just traced one of his tattoos an cast one of his own spells, but the constant electrical shocks are hampering his concentration.

"That little f@&!er's gonna taste some majicked steel reeeaaal soon. Hit me, preacher-man."


Standard action: Casts Guidance on Seann.
Move action: climbs ladder to get out of water.


You guys are a riot. Seems like things are going pretty well (incontinence issues aside). Hah, was wondering when someone would climb out of the water!


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

Harvens up, right?


Well, I was trying to reconcile Anders' double move to join you with the fact that Eldin is standing on the ladder, but I don't see why he couldn't scooch passed him (plus now that I think about it, there are two ladders). I think Seann has an attack action to resolve yet, but Harven could easily post and I'd knit it in later.


Terin 'The Beast' Talonshift wrote:
Harvens up, right?

Seann was delaying his attack on the lizard till after Eldin cast Guidance on him - spell has been cast, so I guess it's Seann's turn now.


Male Whisper Gnome Scout 1 / Ranger 1

Not exactly sure who's turn it is, but to save time...

Seeing Eldin climb the ladder to get out of the water, Harven looks around for someway out of the water. Assuming he finds something, he will scramble onto it, before turning and shooting at the lizard. Attack Roll (1d20+8=17), for 4+5=9 Damage

Move Action: Move looking for something above the water line
Standard Action: Shoot the damn Lizard.

Oops, forgot the -4 for shooting into melee. So I suppose that the shot misses then?


Male Human Sorcerer 2

I move with surprising alacrity.


Anders Delymbir wrote:
I move with surprising alacrity.

I do nota thinka that meansa whata you thinka it means


Harven Whisperfeet wrote:
Oops, forgot the -4 for shooting into melee. So I suppose that the shot misses then?

I don't remember any penalties from shooting from difficult terrain off hand, so the original roll would have been a hit, but yeah, with the melee penalty it falls shy of the lizards AC16. Bummer :( We have got to get that little guy some glasses if he's going to keep shooting at things....).

Terin, if you are awake and want to take a turn as well, I can always knit Seann's attack back in at a later time (or hell, I could roll it I suppose, just hate doing that).


Male Human Sorcerer 2
Anders Delymbir wrote:
I move with surprising alacrity.
Eldin Farstrider wrote:
I do nota thinka that meansa whata you thinka it means

It means "speed". I move with surprising speed.


Anders Delymbir wrote:
Anders Delymbir wrote:
I move with surprising alacrity.
Eldin Farstrider wrote:
I do nota thinka that meansa whata you thinka it means
It means "speed". I move with surprising speed.

ah, there you go - I've always thought it meant only the first meaning (cheerfulness etc). You learn something new (playing D&D) every day. For the record I had assumed you meant 'dexterity' or 'agility' or something of the nature, given the context ofgetting past Eldin on the ladder.


Male Whisper Gnome Scout 1 / Ranger 1
G'mork wrote:
We have got to get that little guy some glasses if he's going to keep shooting at things....).

Yeah, can't wait until 3rd level for Precise Shot Goodness


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

Terin attacks to hit=19, damage =6 (typed wrong mod in link,should be +3).
Sorry little bugger, survival of the fittest and all that.


Terin 'The Beast' Talonshift wrote:
(typed wrong mod in link,should be +3

You could use it as fire damage from the produce flame if you wanted (of course, you'd end the spell and lose the extra 2 points, but I'm just throwing the option out there.


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)

Seann stabs viciously at the reptilian creature, his spear oddly drawn towards its scaly hide by Eldin's spell.

Attack roll: 16 + 4 Str (2-handed) + 1 magic = 21; damage: 1d8 + 4 (2-handed) = 7 damage.


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000
G'mork wrote:
Terin 'The Beast' Talonshift wrote:
(typed wrong mod in link,should be +3
You could use it as fire damage from the produce flame if you wanted (of course, you'd end the spell and lose the extra 2 points, but I'm just throwing the option out there.

Nah, I need the light to like, see and stuff.


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000
Seann Eoghan wrote:

Seann stabs viciously at the reptilian creature, his spear oddly drawn towards its scaly hide by Eldin's spell.

Attack roll: 16 + 4 Str (2-handed) + 1 magic = 21; damage: 1d8 + 4 (2-handed) = 7 damage.

The 2--handed thing doesn't apply to the "to hit" roll.

From the SRD:
Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus. However, you don’t get this higher Strength bonus when using a light weapon with two hands.

The 2-handed thing only applies to damage, not to hit something. Still a hit and all but for future reference....


Something about it struck a chord the first time I saw it as well, so I backtracked the rules last combat. It's a little funky, but he's wielding a shortspear (1d6) two handed. The attack bonus should only really apply to genuine two handed weapons, but I let it slide then due mostly to poor wording on the SRD's part. Are we good on damage only from here out then?


Quick recap to catch everyone up:

Tyndal smashes his pole arm down upon the angry creature with such velocity that the cavitation of the air around it renders him deaf for a brief instant.

Seann holds for a moment on Eldin, who beseeches Fharlanghn to steer Seann’s strike and then leaps onto the nearby ladder. Bolstered by the will of Eldin’s deity, Seann then drives his spear point deep into the lizard’s flank.

Anders, having badgered the scoundrel into submission, rushes back to the hold to join his companions.

Harven kicks aside the disgusting severed appendage, leaps onto the nearest wooden crate and fires an arrow at the oversized newt, but yet again his aim goes astray.

Terin dogs the monster relentlessly, bringing his blade down upon it, and severs the poor creature’s tail.

Gravely wounded, the beast’s eyes begin to glaze over slightly. Having difficulty focusing on the multiple targets, it directs another electric lance at its previous foe ( 2d8 = 11 nonlethal damage to Terin, Reflex Save DC 12 for half damage ).

It’s just not a good combat if I can’t put the fear of death in at least one of you!

As before, the backwash of energy pulses through the pooled water of the hold, striking any remaining party members who have not sought higher ground (Tyndal, Seann, Anders). ( 1d4 nonlethal, Reflex DC12 for half damage )

That should put Seann / Tyndal / Eldin up. Yar! (got it on the run now)


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000
G'mork wrote:
Something about it struck a chord the first time I saw it as well, so I backtracked the rules last combat. It's a little funky, but he's wielding a shortspear (1d6) two handed. The attack bonus should only really apply to genuine two handed weapons, but I let it slide then due mostly to poor wording on the SRD's part. Are we good on damage only from here out then?

Even with a 2-handed weapon the attack roll is 1d20 +str mod (not 1-1/2)+ enhancements.

SRD again:

"One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder’s Strength bonus to damage rolls for melee attacks with a one-handed weapon if it’s used in the primary hand, or 1/2 his or her Strength bonus if it’s used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character’s Strength bonus to damage rolls.

Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character’s Strength bonus to damage rolls for melee attacks with such a weapon."

Attack rolls always use your regular strength modifier, whether 2 handed or one handed, even if an off-hand weapon is used (damage would only be at 1/2 str mod though for an off hand weapon).


Hah, that's amusing. All this time my eyes were autocorrecting the word damage out of the sentence.

Forgot to mention: If Terin drops from this last shock, the area becomes shadow illumination, granting everyone/thing concealment.


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)
Terin 'The Beast' Talonshift wrote:
G'mork wrote:
Something about it struck a chord the first time I saw it as well, so I backtracked the rules last combat. It's a little funky, but he's wielding a shortspear (1d6) two handed. The attack bonus should only really apply to genuine two handed weapons, but I let it slide then due mostly to poor wording on the SRD's part. Are we good on damage only from here out then?

Even with a 2-handed weapon the attack roll is 1d20 +str mod (not 1-1/2)+ enhancements.

SRD again:

"One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder’s Strength bonus to damage rolls for melee attacks with a one-handed weapon if it’s used in the primary hand, or 1/2 his or her Strength bonus if it’s used in the off hand. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character’s Strength bonus to damage rolls.

Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character’s Strength bonus to damage rolls for melee attacks with such a weapon."

Attack rolls always use your regular strength modifier, whether 2 handed or one handed, even if an off-hand weapon is used (damage would only be at 1/2 str mod though for an off hand weapon).

For some bizarre-ass reason, the line in my head between RAW and house rules blurs quite frequently (see the confusion about grapple checks on the 'Grimmbold Manor' thread). Sorry.

Reflex save: I GOT A 4! Damage (nonlethal): 1


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

Terin saves for half with 23 reflex. So 5 more subdual which knocks out Terin.
How many hit dice did you add? We already did a total of 27 damage to a 3 hd creature(20hp average, if you added one hd).


Male Human Sorcerer 2

Anders fails his save, getting a very surprised look on his face as the buzz-slap of electricity travels up his legs.

Anders' reflex save and nonlethal damage die (1d20+4=11, 1d4=2)

"What in blazes was that? Who turned out the lights? Terin, are you okay?"

Also, do I still owe a reflex save from earlier? I never thought I'd traveled far enough down in the hold to step in the water until just now, though the DM may have had other understanding. If you need to make a retroactive save and damage roll, I will.

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