Gobbo's Savage Tide


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Male Human Fighter 3

Tyndal puts away his shield and hoists one of the thieves over his shoulder. He begins heading in the direction that Ardan has indicated.


“You’re right, we need to get rid of these bodies.” Eldin helps by picking up any loose weapons or dropped items.


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

Terin grabs the other body and hauls it behind Tyndal toward our possible body dump. Terin yanks out the broad bladed knife and tosses it, hilt first towards it's owner. "Nice shot."


Male Human Rogue 2/Swashbuckler 1

Ardan moves over to the door in question and listens for any sign of activity inside, just in case. Listen 1d20+5=24
Assuming he hears nothing, he'll attempt to open the door... Strength 1d20+1=6 - Well, "attempt" was accurate ;)


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

*whispering*Come on, Sally! Get the damn door open! This bastard is heavy!


Ok, I give: What dead end room to the SE?


Male Human Rogue 2/Swashbuckler 1

D12/13 - Incidentally, I can't believe an elf just called me Sally...


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000
Ardan wrote:
D12/13 - Incidentally, I can't believe an elf just called me Sally...

Hee-hee!


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)
Terin 'The Beast' Talonshift wrote:
Terin grabs the other body and hauls it behind Tyndal toward our possible body dump. Terin yanks out the broad bladed knife and tosses it, hilt first towards it's owner. "Nice shot."

"Uh, thanks..." mumbles Seann as he tries to catch the dagger, failing miserably. He reaches down, picks up the dagger, sheathes it, and moves over to where Terin and Ardan are attempting to open the door.


Male Human Rogue 2/Swashbuckler 1

"Somebody give me a hand with this door already!"
Can we get a confirm/deny on my listen assumption before we go too far?


The party drags the lifeless rogues out of the hallway and around the corner, mopping up what blood they can as they go using the scoundrels own clothing. Eldin “helpfully” lightens the load as they haul away the bodies, locating two rapiers, a hand crossbow (5 bolts), 10 gold pieces, two suits of leather armor, and two potion vials: one a soothing shade of blue, the other a dramatic violet.

Listening at the door, Ardan hears narry a church mouse, and pronounces the room unoccupied with reasonable certainty. His arms are less well built than his ears, however, and he thrashes about at the portal impotently before pausing, out of breath.


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000
Ardan wrote:

"Somebody give me a hand with this door already!"

Can we get a confirm/deny on my listen assumption before we go too far?

Sorry, Sally, I got a body hoisted on my shoulder over here. Try again but try putting some 'Man' into it.

Hee-hee!


"Is it locked?"


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)

Seann makes sure he is first to lay hands on the potions.

"Now, what have we here?"

He places the bottles on the floor, touching each in turn with his left hand, while making an arcane gesture with his right.

Casts Identify on the potions


Male Human Rogue 2/Swashbuckler 1

"I don't think so, it's probably just a combination of the damp and not much use." Casting Terin a dark look, Ardan heaves at the door again. You're lucky I can't get Sneak Attack on that glare ;) Strength 1d20+1=18 Oh, push...


Eldin Farstrider wrote:
"Is it locked?"

The door does not appear to be locked.

Seann receives a strong impulse from the cerulean potion, and easily identifies it as a curative remedy for light injuries (CLW), but receives no sensations whatsoever from the violet concoction.

Obviously smarting at the aspersions cast upon his manliness, Ardan takes a short running step and kicks the door open with both feet. The jamb opens with a loud sucking “POP,” and the door quivers like a tuning fork as Ardan lands lightly in front of the doorway.

The interior of the room is a bit drier than the preceding tunnel, and the air here is fresher. The room is a lounge of some sort, complete with low table and an overstuffed couch with a garish orange on brown scheme. Other than the doorway you currently occupy, there is only one other potential exit to this room; a single closed door, present at the opposite end of this 10 by 15 foot room.


Male Human Rogue 2/Swashbuckler 1

Ardan mutters sourly, "Great, more doors..."
If this wasn't a thieves guild, I'd wonder where they got my parents' old coucch... Instead, I'm forced to wonder who would steal that!


Male Human Fighter 3

"How about we dump these here? Let's take those ratshooters, they're worth good money."

Tyndal puts the corpse on the ground. He looks to see if maybe the corpses can be stuffed behind the couch, thinking about dead hookers and mattresses.

"Ok, which way Pinky?" Tyndal looks at Terin.


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

Let's check the map. I am thinking that if Vanthus were here he would be in the rooms that our informant didn't know about though, so that may be where we should head.


Fiendish Symbiont

Let’s dare Tyndal to drink the purple potion!

That other room back there is for visiting guests.


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

*mentally to my eye* Visiting guests like Vanthus? Or does he have a place he stays when here? What is the purple potion, Penkus? ***
Out loud---That room is a guest chamber, I doubt the bodies will be disturbed too soon, especially behind that couch that was stolen from some Spice seller in the Merchant District.....

Keep wondering how I get that info, although I added the couch info just to be smarmy, Arden!


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)

As if on cue, Seann gestures to Terin. Holding up the blue potion, he gives it a little shake.

"This one's a healing potion." The mage holds up the other phial.

"And, I would bet money that this 'un's poison of some sort, but I can't tell for sure."


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

Make a nice 'interogation enhancer'. Keep it handy...


Eldin nods to Tyndal.

"Bodies behind the couch. Then let us get moving. Where to next?"


Male Human Rogue 2/Swashbuckler 1

"Well, if he is staying anywhere on our sketch, I'd bet on (D8) or (D15)," pointing them out. "If not, perhaps Mister Pink," gesturing at Terin, "might have some information to share before we get there..."


Male Human Fighter 3

Since we got here, I have no clue where we are on the map. Can someone give me an idea where we are?


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

map
Bringin' over the map. I can't figure it out either, I see a bunch of water with a square in it that looks like it could be the well entryway but we descended in the Taxidermist's shop.....I dunno, maybe we are in the cutoff area. There is a cutoff room that looks natural with part of a 'c' in a square like the water room...that could be our starting room. Maybe...

**Penkus is there an answer from you that could answer our questions as to where we are on the map or where we should head and what to expect there?**


Tyndal Maelglum wrote:
Since we got here, I have no clue where we are on the map. Can someone give me an idea where we are?

D12

Question: Does anyone have an issue with a minor retcon of Anders staying topside to watch the shop entrance for more thieves while the party descends?


Fiendish Symbiont
Terin 'The Beast' Talonshift wrote:
**Penkus is there an answer from you that could answer our questions as to where we are on the map or where we should head and what to expect there?**

Well, since he's not going to drink it, the purple stuff is Urchin Venom. I still say it would have been fun to watch him heave his guts like a landlubber on their first ocean voyage.

Vanthus was sleeping in that back room for a time (shifting your gaze to D13), but he's likely moved on by now; sleeping in my quarters, no doubt, the devil spawned bilge rat humping swamp donkey buggerer.

If we go back the way we were headed, the room to the south is rum storage...


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)
Terin 'The Beast' Talonshift wrote:

Make a nice 'interogation enhancer'. Keep it handy...

"Will do."

He tucks the bottle into his belt pouch.


Male Human Fighter 3

"Lets check the guest room, just to make sure Vanthus didn't leave all his loot in there." Tyndal smiles.

Thank you for the headsup on where we were, I was so confused. Retcon is cool with me.


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000
Tyndal Maelglum wrote:

"Lets check the guest room, just to make sure Vanthus didn't leave all his loot in there." Tyndal smiles.

Thank you for the headsup on where we were, I was so confused. Retcon is cool with me.

me too. Sally stays topside..;P.

Yes, Vanthus probably stayed in these rooms, but I think he may be in Penkus' rooms. Mind that vial, it's Urchin Venom. Anyone want some Rum? *where is your old rooms Penkus?*


G'mork wrote:
Tyndal Maelglum wrote:
Since we got here, I have no clue where we are on the map. Can someone give me an idea where we are?

D12

Question: Does anyone have an issue with a minor retcon of Anders staying topside to watch the shop entrance for more thieves while the party descends?

Makes sense.


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)
Tyndal Maelglum wrote:
Thank you for the headsup on where we were, I was so confused. Retcon is cool with me.

Retcon built my hotrod.


Male Human Rogue 2/Swashbuckler 1
Terin 'The Beast' Talonshift wrote:
Anyone want some Rum?

What class/level is Create Cola?

Ardan mutters darkly to himself, "He'd best not be joking about rum..." To Terin, "So where is this Penkus's room, and why aren't we there yet?"


Tyndal Maelglum wrote:
Thank you for the headsup on where we were, I was so confused.

Glad to.

Seann Eoghan wrote:
Retcon built my hotrod.

Wow, Ministry reference. Very nice.


Fiendish Symbiont
Terin 'The Beast' Talonshift wrote:

*where is your old rooms Penkus?*

“We would have to take a left where we first came in to get there.”


You find the back room only sparsely decorated, with a pair of not-uncomfortable seeming bunks and some cheap wood paneling. A very slight spotting of mildew on the blankets would seem to indicate the room has not seen usage within at least the past several weeks.


Male Human Fighter 3

"Rum? Definitely need that. Check out Pinky's room too. By the way, tell him to stop giving me the hairy eyeball."

Tyndal follows Terin's directions.


Thanks for the leeway.

The party moves away from the guest quarters, leaving the thugs behind them to rot quietly. Following the long hallway west past where they originally entered, they find the tunnel branches left to rum storage and right towards the barracks, before rejoining into a single path farther down.


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000
Penkus' Left Eye wrote:
Terin 'The Beast' Talonshift wrote:

*where is your old rooms Penkus?*

“We would have to take a left where we first came in to get there.”

I think we are heading there.


Terin 'The Beast' Talonshift wrote:
I think we are heading there.

Right-o.


Male Human Rogue 2/Swashbuckler 1
Penkus' Left Eye wrote:
Terin 'The Beast' Talonshift wrote:

*where is your old rooms Penkus?*

“We would have to take a left where we first came in to get there.”

I had assumed this meant south of D2... sounds like it's more heading towards the SW corner of the map? Either way, I think we're following Terin/Pinky's directions unless interrupted.


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)

"Where are all the Gator fans now? Pre-game they always talk a lot of smack, but as soon as they lose, nobody calls."


Eldin is usually pretty good with directions – but not so much underground. Although he doesn’t entirely trust Penkus’ Eye, he does trust that it’s desire for revenge over Vanthus will win out over its likely evil nature – so he’s content to follow its directions for now.


Please disregard the previous instruction set then. :)

The party moves away from the guest quarters, leaving the thugs behind them to rot quietly. Attempting to travel both quick and quiet, they retrace their steps down the hall and through the guardroom, past the unworked tunnel entrance. The southbound passageway turns to the right sharply, and traveling down it roughly thirty feet brings you to a short bend in the passage.

Around the bend and directly ahead is a fair-sized mess (refectory), with what looks to be a large wire-mesh dome at the very far end of the room. To your right is the open door of a well-kept lavatory, and to your left is an almost-closed doorway, through the crack of which spills the sounds of men perhaps wrestling, and a light tinkling of bells, followed by a sharp crack of willow on flesh.


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)

"And I thought the mushroom place was weird. Where the hell are we now?

"Donny, you're out of your element. Shut the f%%+ up."


“It sounds as if the people ahead are … otherwise occupied," muses Eldin softly. "We may be able to get the drop on them, if we are quick and careful. Is everyone ready to move?”

Bust in and start taking names?


Male Wood Elf (+2str,+2dex,-2con,-2int) Druid 3 Experience points-3000

Terin nods a silent yes and grips his scimitar in a reverse grip, back of the blade running along the back of his forearm.


M Human (Oeridian) Wizard (Transmuter) 1 / Favored Soul 2 (Lirr)

"Gentlemen, this is an extremely bad idea. But, to quote the Bard of Greyhawk, 'I am for you, sirs'."

Seann unbuttons his belt pouch and, cracking his knuckles, traces the newly healed ridge of indigo scarring that runs from nose to hairline.

He hums to himself, oddly at peace. Strange.

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