Recommended starting classes for Rise of the Runelords


Rise of the Runelords


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Pathfinder Adventure Path Subscriber

Now that we have the Players Guide....and shipping is to begin shortly....what is the recommended number of starting players for Burnt Offerings?

I see that in the campaign journal the playtest group started with 5. A paladin, dwarven barbarian, warlock, rogue, and Cleric of Saranae.

The esteemed Mr. Jacobs said given a choice he might pick a cleric of Desnae.

Curious...what are the recommendations for classes to best succeed overall to 20th level as a group and how many? Thanks in advance. This will help with character creation

Paizo Employee Creative Director

The recomended number of players for Burnt Offerings is 4 or 5. Mostly because that's the best amount of players for the game, in my experience.

The best party, though? A balanced one. We're doing our best to make sure that there's stuff that works best for combat brutes, spellcasters, roleplayers, sneaky types, and on and on.

But you should probably make sure you've got someone in the group who can handle giants well... A dwarven ranger, as much as it galls me to admit, would be a pretty good choice.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:

The recomended number of players for Burnt Offerings is 4 or 5. Mostly because that's the best amount of players for the game, in my experience.

The best party, though? A balanced one. We're doing our best to make sure that there's stuff that works best for combat brutes, spellcasters, roleplayers, sneaky types, and on and on.

But you should probably make sure you've got someone in the group who can handle giants well... A dwarven ranger, as much as it galls me to admit, would be a pretty good choice.

Ok..you got me to spit up my drink on that one. At least it didn't come out my nose. lol

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Professor wrote:
...what is the recommended number of starting players for Burnt Offerings? ...what are the recommendations for classes to best succeed overall to 20th level as a group and how many?

Here's the breakdown for the group I'll be DM'ing:

1. Dwarven Fighter
2. Human Cleric of Desna
3. Human Wizard (or Sorcerer)
4. Half-Elven Rogue (eventually multiclassing to Ranger)
5. Human Bard (eventually multiclassing to Cleric of Shelyn)

We purposefully made this group as well-rounded as possible. The Dwarf and Half-Elf will make for the heaviest hitters, though the Cleric and Bard should help back them up. There will eventually be two clerics (one single-classed, one multi-classed). The Rogue and Bard will split duty in terms of the greatest number of applicable skills to any given situation. And we've got the Wizard/Sorcerer and the multi-classed Bard holding up the arcane end of things...with the Rogue potentially having Use Magic Device to pitch-in if absolutely necessary.

Essentially there's a primary character for each traditional role. And each of them also have a secondary role to backup one of the others in case someone goes down. No word yet on any intentions to pursue prestige classes. We'll cross that bridge when we get there. And, hopefully, there will be some new PrC's showing up in the "back matter" of the AP anyway.

--Neil

Scarab Sages RPG Superstar 2009 Top 32

Professor wrote:
Ok..you got me to spit up my drink on that one. At least it didn't come out my nose. lol

lol?? I'm not laughing. I can totally see what (heheheheh) Jimmy J is talkin' about. A Dwarf's Bonus VS Giants. A Ranger's Favored Enemy (Giants). Then they go and make the feat Big Game Hunter. That's one heck of a giant slaying curmudgin. Now if only I was playing 'stead of running this AP.

Silver Crusade

I'm running a group of six
Halfling-wizard/cleric
Human warmage/favored soul
Human bard
Human paladin/cleric
Human ranger/cleric
All of the above are worshippers of ST.Cuthbert, missonaries sent across the ocean to spread the faith of his good name.
The sixth charcter will be an elven ranger from Sandpoint. The elf will be introduced as a guide to the new land.

The part with all the clerics should do fine it's a little fighter low but the extra healing should be ok.


Professor wrote:

Now that we have the Players Guide....and shipping is to begin shortly....what is the recommended number of starting players for Burnt Offerings?

I see that in the campaign journal the playtest group started with 5. A paladin, dwarven barbarian, warlock, rogue, and Cleric of Saranae.

The esteemed Mr. Jacobs said given a choice he might pick a cleric of Desnae.

Curious...what are the recommendations for classes to best succeed overall to 20th level as a group and how many? Thanks in advance. This will help with character creation

As much as I would like to see it:

5 Kobold Barbarians.

But it'd never happen. But it'd be a hoot. XD

Grand Lodge

brent norton wrote:

I'm running a group of six

Halfling-wizard/cleric
Human warmage/favored soul
Human bard
Human paladin/cleric
Human ranger/cleric
All of the above are worshippers of ST.Cuthbert, missonaries sent across the ocean to spread the faith of his good name.
The sixth charcter will be an elven ranger from Sandpoint. The elf will be introduced as a guide to the new land.

The part with all the clerics should do fine it's a little fighter low but the extra healing should be ok.

What the hell. Another Person is playing a Halfling Wizard/Cleric. No fare lol.

Silver Crusade

Potantsuem wrote:
brent norton wrote:

I'm running a group of six

Halfling-wizard/cleric
Human warmage/favored soul
Human bard
Human paladin/cleric
Human ranger/cleric
All of the above are worshippers of ST.Cuthbert, missonaries sent across the ocean to spread the faith of his good name.
The sixth charcter will be an elven ranger from Sandpoint. The elf will be introduced as a guide to the new land.

The part with all the clerics should do fine it's a little fighter low but the extra healing should be ok.

What the hell. Another Person is playing a Halfling Wizard/Cleric. No fare lol.

yes, but do you have a riding dog?


The game I'm running will have:

Half-Elf Bard (Half-Varisian)
Half-Elf Rogue
Elven Wizard
Elven Cleric
Dwarven Paladin
Human Wizard (Chelish)

(I'm down from my group a couple of years ago...12 players at times, all adult. I got burned out, finding encounters to be either extremely easy or impossible.)

They rolled up characters this past weekend and I did a small session to introduce them to one another and to give them a little backstory on their individual histories (they are free to make it up...I just gave them a few tidbits to explain some items that they have that will play a larger part in the future.)

I kept the session confined to the streets/beach of Sandpoint and the Rusty Dragon Inn...I didn't want to contradict something that will be in the printed adventure(s).


How easy will it be to use the alternate classes from the various splatbooks? As my group draws to a close on STAP I am starting to look to RotRL as the next campaign. The group is kinda over the standard classes and are looking more at the alternate ones. I assume that as long as we still have a melee combatant, a sneaky type, an arcane and a divine type we should be ok. With all the new classes you can cover all the main bases even without the core classes.


Wow, there seems to be a lot of planning for when the book comes. My group hasn't given it much thought, yet. However, we do try to maintain a good balance. We shall see when it is in my hands.

Paizo Employee Creative Director

Chris P wrote:
How easy will it be to use the alternate classes from the various splatbooks? As my group draws to a close on STAP I am starting to look to RotRL as the next campaign. The group is kinda over the standard classes and are looking more at the alternate ones. I assume that as long as we still have a melee combatant, a sneaky type, an arcane and a divine type we should be ok. With all the new classes you can cover all the main bases even without the core classes.

There won't be anything in Runelords like warlocks or beguilers, but since everything in Pathfinder assumes a baseline core D&D type experience, those alternate classes should fit into the campaign pretty well anyway. Although some classes won't have flavor support like they might want, so the GM'll have to handle that as the case comes up.


We are already two sessions into "RotRAP" and starting BO as soon as it is available! The group so far:

Bregaron (N male dwarf ranger 1)
Ingrimsch (NG male dwarf cleric 1 of Torag)
Lel (CN male halfling rogue 1)
Philomena (NG female elf fighter 1)
Rossana (CN female gnome beguiler 1)

I think the giant slayer Bregaron will do really well from the third adventure onwards. Rossana the beguiler will surely have fun with the giants spared by the dwarf. The elf is a spicked chain fighter and does really really well so far! Hopefully there will be a thread where we can collect the party details of the RotRAP! :)

Dark Archive

My group is still trying to decide if we're going to utilize d20 or C&C to play Runelords. So, there's wavering on what sort of characters they are going to play.

Only one has decided either way and she'll either be:

d20: A human rogue

or

C&C: An elven Assassin/Illusionist


I'm torn here as well, I'm very happy with C&C but part of me wants to give 3E another try, and with this AP sounding so good, it would be the perfect place to give it another shot.


James Jacobs wrote:
A dwarven ranger, as much as it galls me to admit, would be a pretty good choice.

I actually have such a charakter in my game (DMing D0 and D1)

He took a light crossbow and as feat on first level he has choosen Rapid Reload.

Combat Style (Archery) (although it is named likewise) doesn't mention the restricted use of a bow and since the feat make the reload into a free action, Rapid Shot could apply, as far as I know.

Any suggestions on that matter?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
James Jacobs wrote:
A dwarven ranger, as much as it galls me to admit, would be a pretty good choice.

Im curious, why does that gall you?

The Exchange

Franz Lunzer wrote:
James Jacobs wrote:
A dwarven ranger, as much as it galls me to admit, would be a pretty good choice.

I actually have such a charakter in my game (DMing D0 and D1)

He took a light crossbow and as feat on first level he has choosen Rapid Reload.

Combat Style (Archery) (although it is named likewise) doesn't mention the restricted use of a bow and since the feat make the reload into a free action, Rapid Shot could apply, as far as I know.

Any suggestions on that matter?

Yes, that should work.

Dark Archive

James Jacobs wrote:
But you should probably make sure you've got someone in the group who can handle giants well... A dwarven ranger, as much as it galls me to admit, would be a pretty good choice.

Bah, hit'em with missile fire. Run. Repeat as oft as you like. Down they go!

Or let the halfling rogue sneak attack hard enough and the Giant will fall like a cut tree!
Can you use the Assassine's Death attack against a toe?


Aubrey the Malformed wrote:
Yes, that should work.

Thanks. I wasn't quite sure.

Tharen the Damned wrote:
Can you use the Assassine's Death attack against a toe?

As long as it is a living toe?

Dark Archive Contributor

Zaister wrote:
James Jacobs wrote:
A dwarven ranger, as much as it galls me to admit, would be a pretty good choice.
Im curious, why does that gall you?

James hates dwarves.

Contributor

If you're thinking of playing a ranger, Dr Jacobs made some suggestions for favored enemy choices. "Giant. But that one won't help you till adventure 3." The best route for a ranger? Goblinoid or undead, then undead or giant, and then giant giant giant. Consider picking up dragon somewhere toward the end, but then return to giant. "Actually, humanoid (human) is always a good choice too," James said.

Paizo Employee Creative Director

Yeah... I'm not a big fan of dwarves for many reasons. The dwarven outlook on life just doesn't mach the type of characters I ever want to play. That, and in earlier editions of the game, they had the worst class options available. Plus, dwarves just kind of get on my nerves. They're too much of a stereotype for their own good, I think.

In the end, just as there are people who hate elves or drow or gnomes or halflings (all races I quite like a lot)... I happen to be one of them folk who hates dwarves.


I am playing a Gnome Ranger but only taking ranger at level 1 (fav enemy giants) then going fighter for 4 levels (sucking up the xp penalty) then into Gnome Giant Slayer PrC. I think gnomes will be awsome they have bonuses to goblinoids and Giants two of the main monsters rumoured to exist in this arc. Also there is a feat called "Giantbane" in complete warrior on pg. 111. The character's name is Umlo Thistleknot and I CANNOT WAIT to climb aboard a giant with the giantbane feat and go to town, It will be a game defining moment and I cannot wait! Yay Gnomes, also the idea of stalking a group of goblinoids and using ghost sound to distract them while I hurl a jar of Harpy musk at them just makes me giggle inside!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
James Jacobs wrote:

Yeah... I'm not a big fan of dwarves for many reasons. The dwarven outlook on life just doesn't mach the type of characters I ever want to play. That, and in earlier editions of the game, they had the worst class options available. Plus, dwarves just kind of get on my nerves. They're too much of a stereotype for their own good, I think.

In the end, just as there are people who hate elves or drow or gnomes or halflings (all races I quite like a lot)... I happen to be one of them folk who hates dwarves.

I can totally relate to that :-)

Dark Archive

Zaister wrote:
James Jacobs wrote:
I happen to be one of them folk who hates dwarves.
I can totally relate to that :-)

/grumble

Scarab Sages

Well I don't have a group right now. (Too busy being a new daddy.) I plan on reading the heck our of the Pathfinder stuff and running it eventually. (When my little girl will be able to roll dice instead of trying to eat them.)

Regarding dwarves: My old group (going to visit them this weekend) has a LG dwarf monk. Actually managed to convert the N cleric to LG.
They might all die this weekend due to the Greathorn Minotaur Monster of Legend Barbarian I wrote up and put in the bad guy's group... but it will still be fun to hang with them again.

I look forward to all Pathfinder journals. (I game vicariously through you people...) :D

Scarab Sages

What is the general alignment of your groups?

As the PCS in the group I'm going to DM are forming I see them choosing N's and CN'?

What is the general morality of Varisia? Is Cheliaxian influence pretty strong?

Where have all the the good cowboys gone?

Liberty's Edge

Mactaka wrote:
Where have all the the good cowboys gone?

They're with the flowers. Wherever that is.


Azzy wrote:
Mactaka wrote:
Where have all the the good cowboys gone?
They're with the flowers. Wherever that is.

It is important to note as well, that in Varisia, mothers abide good lyrics . . .they don't let their sons grow up to be cowboys.

Liberty's Edge

The Last Rogue wrote:
It is important to note as well, that in Varisia, mothers abide good lyrics . . .they don't let their sons grow up to be cowboys.

Oi! That hurt. :D


fray wrote:

Well I don't have a group right now. (Too busy being a new daddy.) I plan on reading the heck our of the Pathfinder stuff and running it eventually. (When my little girl will be able to roll dice instead of trying to eat them.) ...

:D

Heh. I came home today to get an earful from my wife.

Apparently I left the DnD stuff out on a side table instead of high on a shelf after our last session, and our 8 month old daughter manage to get dry erase marker all over her face and hands while simultaneously attempting to eat as many shiny dice as possible.

Dark Archive Contributor

Talion09 wrote:
Apparently I left the DnD stuff out on a side table instead of high on a shelf after our last session, and our 8 month old daughter manage to get dry erase marker all over her face and hands while simultaneously attempting to eat as many shiny dice as possible.

Did she at least draw a pretty good map on herself?

"Okay, the ogre moves over here and... stop squirming, you drew a great map on yourself!"


Mike McArtor wrote:
Talion09 wrote:
Apparently I left the DnD stuff out on a side table instead of high on a shelf after our last session, and our 8 month old daughter manage to get dry erase marker all over her face and hands while simultaneously attempting to eat as many shiny dice as possible.

Did she at least draw a pretty good map on herself?

"Okay, the ogre moves over here and... stop squirming, you drew a great map on yourself!"

It was more a Celtic war paint smear of blue down both sides of her face and her forehead, or so I hear. Plus blue hands.

She had multiple baths and was scrubbed clean before I got home from work.

I'm guessing that she thought the dice were toys, since they are nice and shiny. Plus I bought her some of the plush dice from her on Paizo for toys, and she likes playing with them.

Dark Archive Contributor

Talion09 wrote:
Plus I bought her some of the plush dice from her on Paizo for toys, and she likes playing with them.

I commend you on her early indoctrination into the hobby... :D


I'm pondering the character roster to run in this AP and this thread has helped nicely. I certainly will be including a dwarf in the starting party and probably point it in the giant-killer direction, though I struggle with the idea of making him/her a ranger. Old-school, I guess.

However, I have a suggestion for Dr. Jacobs: as a long-time despiser of all things dwarf, I had a moment of clarity while preparing a character for a friend's new campaign a few years back. A buddy of mine and I challenged each other to create characters that we'd least likely play. He chose a half-orc cleric. I thought about it and realized the character type I was most likely to malign (loudly and publicly) was a "boring vanilla dwarf fighter." Once that thought had occurred, the gauntlet was thrown and I could not back down from my own challenge. I created as stereotypical a dwarf as I could imagine... and wound up roleplaying him to the hilt. Much to my surprise and delight, he was a total blast to play and has remained as my favorite character to this day.

Not that I'm suggesting you run out and roll up a dwarf as a form of therapy, but I gotta say it dashed my prejudice in a big way and now, well... I love dwarves. Still not a big fan of gnomes, so I guess I've already determined what my next character will be. :)


Talion09 wrote:
Mike McArtor wrote:
Talion09 wrote:
Apparently I left the DnD stuff out on a side table instead of high on a shelf after our last session, and our 8 month old daughter manage to get dry erase marker all over her face and hands while simultaneously attempting to eat as many shiny dice as possible.

Did she at least draw a pretty good map on herself?

"Okay, the ogre moves over here and... stop squirming, you drew a great map on yourself!"

It was more a Celtic war paint smear of blue down both sides of her face and her forehead, or so I hear. Plus blue hands.

She had multiple baths and was scrubbed clean before I got home from work.

I'm guessing that she thought the dice were toys, since they are nice and shiny. Plus I bought her some of the plush dice from her on Paizo for toys, and she likes playing with them.

As father of a 3-year-old daughter and 9-month-old son (both intrinsically well-suited as future gamers), I LMAO at this and can totally relate. However, I'm the one who's careful with the dice in the family. My wife is always borrowing mine at the gaming table because she can't find her cherished set (speckled purple, doncha know). Perhaps I should suggest she check our son's diapers more carefully? Yikes!!


moleculo wrote:
A buddy of mine and I challenged each other to create characters that we'd least likely play.

Wow that sound pretty cool.

Need to do it sometimes.
I allready know in advance what my buddies are going to play.
(they know it for me too btw)

The Exchange

Talion09 wrote:


Heh. I came home today to get an earful from my wife.

Apparently I left the DnD stuff out on a side table instead of high on a shelf after our last session, and our 8 month old daughter manage to get dry erase marker all over her face and hands while simultaneously attempting to eat as many shiny dice as possible.

So your wife is home with the kid, fails to keep an eye on her, and gives you an earful? Wife=adult. Kid=not adult. My wife would get an earful back for not watchin' the kid.

;P
I'm sure that arguement would go over well, don't use my advice, please.

FH

Dark Archive RPG Superstar 2013 Top 32

Hmmm... thinking more on my situation, I'm considering the following option for a three-person party:

Gestalt Ranger/Knight - dwarf
Gestalt Sorcerer/Monk - human
Gestalt Dragon Shaman/Cleric - human

I'd be using a 36 point buy system for stats and giving them max starting gold. Also, they would get max hit points at each level and feats at every odd-numbered level. I think it might work...

EDIT: CRAP!!! I deleted my old post instead of replying like I meant to! Damn it!

Anyway, what I was saying was that I was trying to figure out how to run RotRL with only two players. I decided that I might need to do a DMPC in order to make it survivable but was curious to see if there was anything that we MUST have. Perhaps a rogue hireling to find traps in the dungeon portions?


I freakin' HATE gnomes. but i love how far their heads go when you punt them.


the DZA wrote:
I freakin' HATE gnomes. but i love how far their heads go when you punt them.

And we all know a dwarf child can punt a gnome farther than any namby-pamby elf ever could.

Dark Archive Contributor

moleculo wrote:
the DZA wrote:
I freakin' HATE gnomes. but i love how far their heads go when you punt them.
And we all know a dwarf child can punt a gnome farther than any namby-pamby elf ever could.

WHAT?!?!


Mike McArtor wrote:
moleculo wrote:
the DZA wrote:
I freakin' HATE gnomes. but i love how far their heads go when you punt them.
And we all know a dwarf child can punt a gnome farther than any namby-pamby elf ever could.
WHAT?!?!

Mike sit down. Relax . . .they are just kidding . . .I repeat they are just kidding. Right guys? <nudges gnome punters in ribs> RIGHT?


The Last Rogue wrote:
Mike McArtor wrote:
moleculo wrote:
the DZA wrote:
I freakin' HATE gnomes. but i love how far their heads go when you punt them.
And we all know a dwarf child can punt a gnome farther than any namby-pamby elf ever could.
WHAT?!?!
Mike sit down. Relax . . .they are just kidding . . .I repeat they are just kidding. Right guys? <nudges gnome punters in ribs> RIGHT?

Yeah, Mike, this round is on me and my fine dwarven coin. The DZA and I were just having a bit of fun. And until the DZA returns with our gnome (he kicked it over the cliff toward Chopper's Island and isn't back yet) our game is on hold anyway.

Dark Archive Contributor

Oh... okay guys...

Just makin' sure there's no gnome abuse goin' on around here...

The Exchange RPG Superstar 2011 Top 32

Talion09 wrote:

It was more a Celtic war paint smear of blue down both sides of her face and her forehead, or so I hear. Plus blue hands.

That's great for certain battle maps; imagine if the party is travelling down the woad to the next town, and got attack.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Fatespinner wrote:

Hmmm... thinking more on my situation, I'm considering the following option for a three-person party:

Gestalt Ranger/Knight - dwarf
Gestalt Sorcerer/Monk - human
Gestalt Dragon Shaman/Cleric - human

I'd be using a 36 point buy system for stats and giving them max starting gold. Also, they would get max hit points at each level and feats at every odd-numbered level. I think it might work...

Except for the lack of a locks/traps specialist. A better group might be:

Gestalt Dwarf Fighter/Cleric (racial substitution levels for Cleric 1, Fighter 2, Cleric 4, and Fighter 8; two levels of Battlesmith and ten levels of Dwarven Defender; twenty levels of Cleric)
Gestalt Elf Ranger/Wizard (start with racial substitution level for Wizard 1, Animal Companion instead of Familiar, Flaw: Non-Combatant, Point Blank Shot, and Precise Shot; Archery Combat Style; racial substitution level for Ranger 4; nine levels of Arcane Archer; possibly take Armor Proficiency/Heavy to qualify for one level of Spellsword; four or five levels of Archmage)
Gestalt Human Beguiler/Ninja or Rogue/Warlock

Dark Archive RPG Superstar 2013 Top 32

Dragonchess Player wrote:

Except for the lack of a locks/traps specialist. A better group might be:

Gestalt Dwarf Fighter/Cleric (racial substitution levels for Cleric 1, Fighter 2, Cleric 4, and Fighter 8; two levels of Battlesmith and ten levels of Dwarven Defender; twenty levels of Cleric)
Gestalt Elf Ranger/Wizard (start with racial substitution level for Wizard 1, Animal Companion instead of Familiar, Flaw: Non-Combatant, Point Blank Shot, and Precise Shot; Archery Combat Style; racial substitution level for Ranger 4; nine levels of Arcane Archer; possibly take Armor Proficiency/Heavy to qualify for one level of Spellsword; four or five levels of Archmage)
Gestalt Human Beguiler/Ninja or Rogue/Warlock

Hmm. Forgot about the 'Races of' books. I don't have those and thusly do not have racial substitution rules available. Are they SRD material?

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