Disenchanter |
It's Invisible Castle... As long as you put my character name in, I could always track back how many rolls you made before linking to the worst one. :-P
Alright, if it isn't resolved by the time I log in tomorrow, I'll roll.
But if any one can roll for me before then, please do.
And since I am fairly sure this will be a new page:
New Fake Arena Map.
LOGAN (25) B
VANIN (16) B
NILGAAR (13) R
HEINRICH (10) B
JATHALI (7) R
RURIN (6) B
GARASH (5) R
tdewitt274 |
Sorry, boys. Distracted by the flashy lights on the WotC Page (look for yourself)
Again, I've left Spartacus in the mix, but will make modifications as needed. Round progressed to 5.
Disenchanter |
Bleh...
I forgot to add in Rurin's Inspire Courage.
That would be +1 to hit (no effect) and +1 to damage, if FA hadn't already added that for me with that damage roll of 2. (I certainly hope not.)
Heinrich the Bold |
Reflex save vs. burning hands (1d20+5=9) Heinrich takes 4 points of damage and is on fire
Heinrich attempts to stand up to face Garash again, using all the defensive training he's ever received, he attempts to stand up to face Garash again.
Standard action: Total defense (AC 20)
Move action: Stand up from prone (provokes AoO from Garash and Bitey)
Finally: Take a 5-ft step away if not dead.
Garash Gnarlwood |
Standard action: Total defense (AC 20)
Move action: Stand up from prone (provokes AoO from Garash and Bitey)
Finally: Take a 5-ft step away if not dead.
“Stay down humie!” Garash snarls, striking at Heinrich with his shortspear.
1d20+8=22 -Hit!
1d6+6=7 damage.
Bitey also attacks:
1d20+7=20 –Hit!
1d6+5=11 damage.
“That’ll learn ya!”
False Arenamaster |
Actually, can I get a ruling from the Arenamaster on whether those two AOO actually hit Heinrich? I'm not totally certain if I should have been targetting his "prone" AC (in which cast they hit) or his "standing" AC (in which case they miss). I think its the former, but best to check these things.
Prone. They hit.
Berekiah |
Seeing Heinrich go down, and being keen to swing the odds further our favour, I move to K11-L12 to take the fight to Logan and lash out at him with my Quarterstaff.
1d20+8=28, 1d8+10=16 Possible Crit. Crit Confirmation (1d20+8=12) Damn, only a normal hit. Take 16 damage.
Garash Gnarlwood |
Stabbed by a shortspear, and being ripped to shreds by the sharp teeth, Heinrich lets out a final, gutteral scream, and then falls silent.
Thanks for the good times everyone, it was a great first-time play-by-post! Go Blue team! I'm with you in spirit!
Sorry bout that mate - good game though! I got some lucky rolls in those last couple of rounds. Nice trick with the disarm too.
Vanin Ironheart |
"Damnation! You shall pay for that, orc!" As Vanin bemoan's the loss of his ally he glances the monk out of the corner of his eye and quickly lashes out at him.
Vanin takes an attack of opportunity aginst Jathali. 1d20+10=30, 2d6+10=18
possible crit: 1d20+10=29, 2d6=16
Crit succeeds for 34 damage!
"Heinrich, you did not die in vain; we shall see you on the other side and toast our glorious battles!"
Steve Greer Contributor |
Rurin Songsmith |
ie, it's Rurin's turn.
D'oh! So it is! Sorry, fell asleep at the wheel... Rurin ceases his bolstering cheer and steps forward to intone a spell upon the druid's wolf. 5-foot-step to I11 and cast cause fear on Bitey. DC 13 Will save or run in terror. My inspire courage will persist for 5 more rounds. Garash is my new Dodge target.
Garash Gnarlwood |
[ooc}Ha! Doh! Bitey doesn’t have Devotion yet…[/ooc]
Bitey turns tail and runs!
“Bitey! Come back ere ya wuss!”
Vanin gets an AOO at Bitey. Bitey flees to square T1, and loses the benefits of several shared spells – note that these benefits will not be lost during Vanin’s AOO, as Bitey will still be within 5ft of Garash until after this point.
Will take Garash’ turn shortly. Status check on Jathali and Spartacus – are they dead, dying, unconscious?
Vanin Ironheart |
Logan Gibbs |
Logan thinks to himelf: "Damnit... We lost one."
"Oh well. Things aren't over yet."
Logan loads his crossbow, and takes a shot at the open enemy, Nilgaar.
Standard action - Crossbow shot on Nilgaar. Nilgaar gets cover. (1d20+10=23), (1d10+1=10)
I am afraid I missed by one... :-(
Clarification: Did the AoO that took out Jathali prevent the damage on Logan?
False Arenamaster |
Garash Gnarlwood wrote:Bitey turns tail and runs!I'll need the Arenamaster to roll for the spell's duration as I cannot access Invisible Castle.
1d4 rounds=2 rounds.
Garash Gnarlwood |
Logan said "Clarification: Did the AoO that took out Jathali prevent the damage on Logan?"
Yes it did.
The AoO would've happened before Jathali's attack.BTW- Spartacus' horse flees to X11-Y12 and will remain there for the rest of the fight unless molested.
Garash has been known to molest horses, but will probably leave this one alone.
I beleive Vanin is up.mevers |
So can we get an updated arena map?
This would have been helpful. To Team Evil I am sorry for the newb mistake that provoked the AoO. I didn't check where Vanin was, or I would have either attacked him or tumbled to avoid it. Oh well, it can't be helped I suppose. Just goes to show it is always a good idea to check everything.
Anyway, good luck to those left in the battle, hopefully you tear those do gooders a new one.
Mothman |
Nilgaar wrote:So can we get an updated arena map?This would have been helpful. To Team Evil I am sorry for the newb mistake that provoked the AoO. I didn't check where Vanin was, or I would have either attacked him or tumbled to avoid it. Oh well, it can't be helped I suppose. Just goes to show it is always a good idea to check everything.
Anyway, good luck to those left in the battle, hopefully you tear those do gooders a new one.
No worries Mevers, we'll see what we can do. Good game. If you were just in negatives I was going to try to heal you, but that last crit by Vanin was a big one - killed you good.
Vanin Ironheart |
Nilgaar |
Nilgaar pulls out his scroll of grease and casts the spell on Vanin's oversized chain. Vanin needs to make a DC 11 Reflex save or he drops it. The effect only lasts one round, but it ends on my turn on the following round.
"Let's see how you do with a buttered up weapon, furball!"
Nilgaar then takes a 5-foot step to Q-6.
Vanin Ironheart |
Reflex save: 1d20+3=4
D'oh!
The large chain slips from Vanin's grasp and drops to the arena floor.
"Oh, you'll pay for that one, villain!"
Rurin Songsmith |
Rurin chuckles and advances (moving to J9), drawing his whip as he advances and lashes out at the orc, attempting to yank him off his feet. Whip has 15' reach and can be used to trip. I need someone with Invisible Castle access to roll for me, bearing in mind my +1 to hit for inspire courage (total should be +5 melee vs. Garash's touch AC). I will drop the whip to avoid being tripped if I lose the opposed roll.
Arenamaster:
Steve Greer Contributor |
Fatespinner RPG Superstar 2013 Top 32 |
Mothman |
Garash Gnarlwood wrote:...keeping an eye out for the sneaky short 'un.Sneaky? I'm wearing heavy armor, dude!
Ah, you're still sneaky. Trying to trip me with a whip, that's sneaky in my (well, Garash's) book. ;-)
EDIT: didn't put Garash Touch AC in his profile (that I can see), it is currently 14.
Nilgaar |
Here's the roll for Rurin. I entered a damage value as well, though it won't come in to play. 1d20+5=15, 1d2+1=2
Rurin Songsmith |
Here's the roll for Rurin. I entered a damage value as well, though it won't come in to play. 1d20+5=15, 1d2+1=2
Touch attack succeeds vs. Garash's 14 touch AC. Now I make a STR check opposed by Garash's STR or DEX, whichever is higher. I have a -4 for being Small.
Since I'm home now, I can roll for myself again: 1d20-3=6. Hm. Well, I don't think Garash can lose this unless he rolls a natural 1. Oh well, I tried. :) If he succeeds (and I expect he will), I will drop the whip to avoid being tripped in return.
Garash Gnarlwood |
“Har, har, din work!” taunts Garash, (being an annoying git).
“Now, you’re mine giant humie!” he yells, charging at Vanin, his shortspear out-thrust. (to square K7)
To hit: 1d20+8=24 - Hit (although I just realised I forgot to factor in the bonus from charging).
Damage: 1d6+6=11
Now, I seem to have it in my head that movement as part of a charge does not provoke an AOO from the subject of a charge, but I’m buggered if I can find that in the SRD. Can I have the arena master’s ruling?
“Git over ere Bitey!” yells Garash, but the wolf is still off cowering in a corner (for another round).