
mevers |

Sorry, had to deal with car stuff, and the last of the fallout from Carpocalypse, so I am at work now. Will roll up a character and post it tonight after work (probably by midnightish, Pacific Time).
Ant thought what class your character will be? Looking at our current party composition, the two big archtypes we seem to be missing are some form of Scout Character, and dedicated Arcanist. Now, you don't need to play either of them, but if you were playing one, I would play the other.
If you are playing something else altogether, I'll most probably play a Conjurer (Battlefield Controller).

![]() |

I will try to get my PC typed in tomorrow morning but I have to leave at 1pm on the 7th and won't be returning until 8-9pm on the 8th. Please don't give away my place, I will be back and prepped soon.
FH

Sean, Minister of KtSP |

I was thinking of possibly a swashbuckler, but I'm always happy to play an arcanist of some sort.

mevers |

I was thinking of possibly a swashbuckler, but I'm always happy to play an arcanist of some sort.
I'm playing an arcanist in another game at the moment, so I think I'll go with a Scout/Ranger Archery Style to fill the role of the Scout we seem to be missing. I'll have him statted up tomorrow and ready to go.

![]() |

I was thinking of possibly a swashbuckler, but I'm always happy to play an arcanist of some sort.
A dedicated arcanist would be good, but we gotta have a pirate, er, I mean swashbuckler!
With FH playing a druid, and me planning a cleric, we're doubling up on divine casters. Still, I think both a druid and a medkit, er I mean cleric, will be useful in this game ... if others disagree I can change to something else.

mevers |

Sean, Minister of KtSP wrote:I was thinking of possibly a swashbuckler, but I'm always happy to play an arcanist of some sort.A dedicated arcanist would be good, but we gotta have a pirate, er, I mean swashbuckler!
With FH playing a druid, and me planning a cleric, we're doubling up on divine casters. Still, I think both a druid and a medkit, er I mean cleric, will be useful in this game ... if others disagree I can change to something else.
No, I think doubling up on Cleric and Druid will be VERY useful. I know people say a bard is the best 5th member, but a Druid is right up there. I think there will be ample opportunity for you both to shine.
I was actually seriously considering an Archery Bard, but between the cleric (buffing) and the Beguiler (face) I figured it was not needed. I am very much looking forward to being in a party with two divine casters.

Sean, Minister of KtSP |

Hmm, as much as I would like to play a swashbuckler, we are pretty heavily in need of a full time arcanist. That'll be me. I know I meant to have a character posted by now, but it will have to wait until morning. But it's only a first level character, so it won't take long to whip up.

Terin "The Beast" Talonshift |

Since FH is out till tommorrow night, it looks like he will finish his character last. take your time, no rush, considering we cant even start till tommorrow night. too bad he didnt have his stats already. I could have played him as a DMPC until he returned.
I am ready to protect the natural order!
I haven't totally finished my profile but here is enough to roll with. I will be gone til tomorrow night still but, have at it!BTW I used the Hide Shirt from the Pathfinder Players guide for my armor, let me know if I need to change it.

![]() |

the hide shirt is fine. thanks for the stats
Cool. Leaving for the shore now, be back tomorrow (wednesday) night (late).
Terin likes to stay in predator form most of the time when away from places where human citizens might get nervous at a panther walking the streets, changing to elf mostly just to engage in ranged combat or to cast spells.That's his MO.
FH

mevers |

Still waiting on(no rush)
Mothman-Cleric
Sean- Spellslinger
Mevers- Scout
Should have it done this arvo.
1 question though, I am planning on going Scout3/Ranger17 (assuming we get to 20), however, if I want to avoid XP penalties, I will need to go with a human. I would rather go with a Whisper Gnome (The small size, darkvision, and 30 foot speed are too good to pass up for a scout). Any chance of dropping the XP penalty?

![]() |

Ok, I’ve got my character mostly figured out, but I’d like the opinion of my fellow players (and the DM) on something. I’d planned to go straight PHB, but I was flipping through some Dragon back issues last night and came across some variant class features for cleric that replace Turn Undead. Considering taking one of them.
So, the questions, taking them at face vale, trying to leave aside any metagame knowledge we may have of this campaign:
1. Is Turn Undead a good ability? I don’t have much 3.5 cleric experience, but to me it seems a bit hit and miss.
2. Will the expectation of the group be that the cleric should be able to turn undead?
3. Is the ability I’m planning to trade for a good (worthwhile) swap for Turn Undead? I’m planning on taking either Theologian, which gives me a +2 bonus to Knowledge (Religion) checks, and, when my holy symbol is displayed, a +2 bonus to saves to resist divine spells and the spells and spell-like abilities of outsiders; or Wanderer, which gives me Endurance as 1st level bonus feat, and Survival, Knowledge (geography), Knowledge (local), and Speak Languages are treated as class skills. This ability is a good fit for my character concept, only I’m thinking that the extra class skills may be a bit wasted on a class that gets 2 skill points per level.
What do you guys think?

![]() |

Turn Undead is VERY useful in this first adventure. mmmm ravenous zombie pirates.....
Yeah, I know, and from what I've heard a lot of groups have found that encounter very tough. But like I said, I'm trying to leave aside the metagame knowledge, and just judge the change on it's merits (or lack thereof).

GobboWizard |

Pretty Balanced Party:
Melee Tanks:
Bynoc(Half-Orc) Barbarian
Ballast(Warforged) Fighter
Sneaky Ranged Guys:
unnamed(at least not yet)(Whisper Gnome)Scout*
Divine Casters:
Eldin Farstrider (Half Elf) Cleric
Terin Talonshift (Wood Elf) Druid
Arcane Glass-Cannons:
unnamed (at least not yet)(No current race)(no current class)*
*No stats submitted yet.

Sean, Minister of KtSP |

Sorry I haven't posted a character yet! I got laid low by a nasty 24 hour stomach virus.
I will finish my character and post it presently....

Sean, Minister of KtSP |

I've been kind of debating just what kind of character to make.
I'm thinking either sorceror or warlock. With a side of Alchemist. Named Anders Delymbir.

Harven Whisperfeet |

looks good.
ok just waitin on mevers.
Sorry, but the wait is nearly over. As you can see, I am ready to go, just need to finalise a couple of details (mainly equipment), and background, and I should get that done this arvo. Thanks for your patience.

![]() |

Updated equipment and some skill bonuses that I hadn't figured in.
Do we get a bonus feat if we are from a certain district of Sasserine, like in the Savage Tide Players' Guide?
Are they bonus feats? I thought they were just "regional" feats, ie, you need to "pay" for them as per normal feats, but can only take them if you're from that region? Could be wrong.