Magnimar


Lost Omens Campaign Setting General Discussion

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The Exchange RPG Superstar 2011 Top 32

Eyebite wrote:
Sect wrote:
Azzy wrote:
Kruelaid wrote:
I mean, and archaeologist doesn't need to play an instrument, does he?
No, but neither does the bard. With Perform (oratory), you can recite epic poems of myth, legend and history for your bardic "music" class ability. :)

Because, you know, you totally can't use Perform (sing). ^_^

Or, gods forbid, Perform (whistle), and whistle various John WIlliams themes.

That would quite possibly be the most annoying bard ever.

He just . . . whistles. And magic happens. Yup, from whistling.

I'm also seeing him as kind of like the guy from Police Academy who makes a bunch of sound effects. Maybe he doesn't even speak. He just whistles.

That bard would get attacked first in any game I DMed. ;D

... Uh... you missed the part about "John Williams themes". You know, like "Indiana Jones"? The topic that started the thing about bards... oh, forget it.

Scarab Sages RPG Superstar 2011 Top 32

Sect wrote:
... Uh... you missed the part about "John Williams themes". You know, like "Indiana Jones"? The topic that started the thing about bards... oh, forget it.

Nope, didn't miss it. Just started envisioning a certain type of character....I usually don't like bards to begin with. This would be the extra annoying version.

Scarab Sages RPG Superstar 2011 Top 32

Alright, I'm officially looking forward to any Blog posts about Magnimar until I have Pathfinder #2 in my little hands.

Dark Archive

Anyway, how large is Magnimar in terms of population? Large City? Metropolis?

Judging from the map I would say it is quite large...

Scarab Sages RPG Superstar 2011 Top 32

F. Wesley Schneider wrote:
So! This week I'm going to be working on developing Magnimar, the City of Monuments, and the largest city in western Varisia.

So, at least large city, probably Metropolis Atrocious.

Liberty's Edge

Why not a class feature variant for Pathfinder Bards? Switch out Bardic Music for Trapfinding (much more useful when investigating dangerous dungeons) and maybe a few other things. Since the other classes with Trapfinding (Scout/Ninja/Spellthief) aren't OGL it'd be nice to not HAVE to have a Rogue in every single game. At least with healers there's always been a few more options (and not to mention it's easy to make varied clerics)

Paizo Employee Creative Director

Atrocious wrote:

Anyway, how large is Magnimar in terms of population? Large City? Metropolis?

Judging from the map I would say it is quite large...

Magnimar's population is 14,000 or so. Not quite up to Metropolis.


Sect wrote:
Eyebite wrote:
Sect wrote:
Azzy wrote:
Kruelaid wrote:
I mean, and archaeologist doesn't need to play an instrument, does he?
No, but neither does the bard. With Perform (oratory), you can recite epic poems of myth, legend and history for your bardic "music" class ability. :)

Because, you know, you totally can't use Perform (sing). ^_^

Or, gods forbid, Perform (whistle), and whistle various John WIlliams themes.

That would quite possibly be the most annoying bard ever.

He just . . . whistles. And magic happens. Yup, from whistling.

I'm also seeing him as kind of like the guy from Police Academy who makes a bunch of sound effects. Maybe he doesn't even speak. He just whistles.

That bard would get attacked first in any game I DMed. ;D

... Uh... you missed the part about "John Williams themes". You know, like "Indiana Jones"? The topic that started the thing about bards... oh, forget it.

OOOOH This is so cool, you guys have me totally working on a bard character now. I just realized that perform oratory doesn't even have to be recite poems, it could just be a lecture. I've always wanted to play a character who was a irritating professor. (except I suppose that weird stuff happens when he lectures...)


Pathfinder Starfinder Adventure Path Subscriber

I scanned all four pages of this thread, and I can't tell if they are still looking for ideas or not.

If not, disregard. If so...

I've long had this idea of a city square with a HUGE hourglass set in some fancy bronze statue-like fixture. The hourglass takes 80 years to drain (or 60 years, etc.), to represent the average lifespan of a human. I think there's something depressing yet poetic about that. Compared to the longer lived races, time is our greatest enemy, and yet, our short life span explains our ambitious nature. Anyway, every 80 years (or 60, whatever), when the last of the sand drains, the people of the town gather and there's a big celebration in the square as gears or pulleys or something turn the hourglass over and it begins again. Maybe children born during this year are thought of as special. I don't know.

Also, I like the idea of a city with an underworld that is a *literal* underworld. Maybe above the sewers or below the sewers, but definitely below the street level. Old stone and brick passageways create a labrynth and another, darker, city exists below the real city. This is where the thieves' guild has its headquarters. Maybe the city was built on the ruins of a former city, once largely destroyed in a war, but the remains of old buildings underground remain. There are numerous hidden entrances in various old cellars all over town. All manner of sinister deals take place here. Whatever you're dealing in can be had here for the right price--if you're allowed to leave again, that is. And I like the idea that it is run by a roguish Guildmaster who refers to himself as "The Lord Below" (as opposed to the "Lord Above", i.e. the true Lord of the city above. Or maybe even "The King Below.") He has a "throne room" of sorts, with a wooden chair that has been painted gold and encrusted with cheap costume jewels. He's a petty tyrant with delusions of grandeur, but he's also a ruthless cut-throat who holds the title of Guildmaster for a reason.

Anywho, just some ideas I had for my homebrew. Feel free to steal if you think there's anything worth taking. (And if it's not too late).

Scarab Sages RPG Superstar 2011 Top 32

James Jacobs wrote:
Atrocious wrote:

Anyway, how large is Magnimar in terms of population? Large City? Metropolis?

Judging from the map I would say it is quite large...

Magnimar's population is 14,000 or so. Not quite up to Metropolis.

So little smaller than a 12th century London?

The Exchange RPG Superstar 2011 Top 32

Kruelaid wrote:
Sect wrote:
Eyebite wrote:
Sect wrote:
Azzy wrote:
Kruelaid wrote:
I mean, and archaeologist doesn't need to play an instrument, does he?
No, but neither does the bard. With Perform (oratory), you can recite epic poems of myth, legend and history for your bardic "music" class ability. :)

Because, you know, you totally can't use Perform (sing). ^_^

Or, gods forbid, Perform (whistle), and whistle various John WIlliams themes.

That would quite possibly be the most annoying bard ever.

He just . . . whistles. And magic happens. Yup, from whistling.

I'm also seeing him as kind of like the guy from Police Academy who makes a bunch of sound effects. Maybe he doesn't even speak. He just whistles.

That bard would get attacked first in any game I DMed. ;D

... Uh... you missed the part about "John Williams themes". You know, like "Indiana Jones"? The topic that started the thing about bards... oh, forget it.
OOOOH This is so cool, you guys have me totally working on a bard character now. I just realized that perform oratory doesn't even have to be recite poems, it could just be a lecture. I've always wanted to play a character who was a irritating professor. (except I suppose that weird stuff happens when he lectures...)

...

... Okay, Eyebite, go at it.

The Exchange RPG Superstar 2011 Top 32

Kelvar Silvermace wrote:

I scanned all four pages of this thread, and I can't tell if they are still looking for ideas or not.

If not, disregard. If so...

I've long had this idea of a city square with a HUGE hourglass set in some fancy bronze statue-like fixture. The hourglass takes 80 years to drain (or 60 years, etc.), to represent the average lifespan of a human. I think there's something depressing yet poetic about that. Compared to the longer lived races, time is our greatest enemy, and yet, our short life span explains our ambitious nature. Anyway, every 80 years (or 60, whatever), when the last of the sand drains, the people of the town gather and there's a big celebration in the square as gears or pulleys or something turn the hourglass over and it begins again. Maybe children born during this year are thought of as special. I don't know.

Also, I like the idea of a city with an underworld that is a *literal* underworld. Maybe above the sewers or below the sewers, but definitely below the street level. Old stone and brick passageways create a labrynth and another, darker, city exists below the real city. This is where the thieves' guild has its headquarters. Maybe the city was built on the ruins of a former city, once largely destroyed in a war, but the remains of old buildings underground remain. There are numerous hidden entrances in various old cellars all over town. All manner of sinister deals take place here. Whatever you're dealing in can be had here for the right price--if you're allowed to leave again, that is. And I like the idea that it is run by a roguish Guildmaster who refers to himself as "The Lord Below" (as opposed to the "Lord Above", i.e. the true Lord of the city above. Or maybe even "The King Below.") He has a "throne room" of sorts, with a wooden chair that has been painted gold and encrusted with cheap costume jewels. He's a petty tyrant with delusions of grandeur, but he's also a ruthless cut-throat who holds the title of Guildmaster for a reason.

Anywho, just some ideas...

As they already have a map, they're probably done taking such grandiose ideas for the city of Magnimar, but that doesn't mean they can't use it for other places.

Scarab Sages RPG Superstar 2011 Top 32

Sect wrote:


... Okay, Eyebite, go at it.

Ugh. I don't even want to touch it.

Such a character would suffer many a misfortune in one of my games. ;)

Liberty's Edge

Kruelaid wrote:
OOOOH This is so cool, you guys have me totally working on a bard character now. I just realized that perform oratory doesn't even have to be recite poems, it could just be a lecture. I've always wanted to play a character who was a irritating professor. (except I suppose that weird stuff happens when he lectures...)

Irritating professor? C'mon, you could go with the professor that everybody loves.... With the requisite high Charisma and maxed-out Perform (oratory) ranks, his lectures are entertaining, and his Inspire Competence helps ensure that his students are making the grade.... The girls love him, and the guys think he's hip. Dude, you could so work that. :)


Azzy wrote:
Kruelaid wrote:
OOOOH This is so cool, you guys have me totally working on a bard character now. I just realized that perform oratory doesn't even have to be recite poems, it could just be a lecture. I've always wanted to play a character who was a irritating professor. (except I suppose that weird stuff happens when he lectures...)
Irritating professor? C'mon, you could go with the professor that everybody loves.... With the requisite high Charisma and maxed-out Perform (oratory) ranks, his lectures are entertaining, and his Inspire Competence helps ensure that his students are making the grade.... The girls love him, and the guys think he's hip. Dude, you could so work that. :)

And here I was thinking Brainy Smurf...

Edit: Ok...too funny of a coincidence. This was my first post, and my avatar is a smurf (by default, I suppose?)...not Brainy, but still.


Jason McCoy wrote:

And here I was thinking Brainy Smurf...

Edit: Ok...too funny of a coincidence. This was my first post, and my avatar is a smurf (by default, I suppose?)...not Brainy, but still.

Not a coincidence. If you start "smurfin'" around, your avatar with be smurf-ified.

You should have seen the boards on April 1st. :O

Scarab Sages RPG Superstar 2011 Top 32

*polymorphs himself into a SMURF*

EDIT: And a lady to boot!

Dark Archive

Another question. How large a part will Magnimar play in the upcoming campaign(s). Something that really bummed me out about STAP was the fact that Sasserine was such a great city and only saw a few issues before it was abandoned completely (although it was "revived" in War of the Wielded). Will Magnimar have to suffer the same fate?

And what about Korvosa, how large a city is that? Metropolis? If not, are there any metropolises anywhere near Varisia? We need somewhere to sell those 90k gp rings of regeneration my players are so fond of... (why don't you just pick "forge ring" you lazy... smurfs?)

Liberty's Edge

Atrocious wrote:

Another question. How large a part will Magnimar play in the upcoming campaign(s). Something that really bummed me out about STAP was the fact that Sasserine was such a great city and only saw a few issues before it was abandoned completely (although it was "revived" in War of the Wielded). Will Magnimar have to suffer the same fate?

And what about Korvosa, how large a city is that? Metropolis? If not, are there any metropolises anywhere near Varisia? We need somewhere to sell those 90k gp rings of regeneration my players are so fond of... (why don't you just pick "forge ring" you lazy... smurfs?)

I think Sandpoint was meant to be more the "home" for the PCs. On the plus side, with this being a new world that's Paizo's, there's a lot more oppurtunity to revisit it in Gamemastery modules and such.

Paizo Employee Creative Director

Atrocious wrote:

Another question. How large a part will Magnimar play in the upcoming campaign(s). Something that really bummed me out about STAP was the fact that Sasserine was such a great city and only saw a few issues before it was abandoned completely (although it was "revived" in War of the Wielded). Will Magnimar have to suffer the same fate?

And what about Korvosa, how large a city is that? Metropolis? If not, are there any metropolises anywhere near Varisia? We need somewhere to sell those 90k gp rings of regeneration my players are so fond of... (why don't you just pick "forge ring" you lazy... smurfs?)

Magnimar's got a very small role in Rise of the Runelords; Sandpoint's the city that your PCs will probably be spending more time in. In all, about 1/3 of one adventure takes place in Magnimar, so there's a little bit of the "Sasserine syndrome" going on there. That said... we may or may not be coming back to Magnimar in the future in other adventure paths or modules.

Korvosa's a little bit larger than Magnimar. It's got, I believe, 18,000 people living in it. So there are no metropolises in Varisia... which is by design, of course. It's not that old of a country yet. There ARE metropolises in Golarion... but not in Varisia.

That's not to say there'll be no way to buy a 90K or higher magic item. Your characters will just have to arrange to buy it from traveling merchants from larger cities, or perhaps hire a powerful spellcaster to make one for you.

Scarab Sages RPG Superstar 2011 Top 32

Even though Magnimar isn't going to be used that much (in this AP), the map looks really promising. Hopefully it will be revisited at some point in a GameMastery Module.

Liberty's Edge

What the smurf is going on here?!?!? This smurf is waaay too smurfing smurf!


Pathfinder Starfinder Adventure Path Subscriber

Man, that's Smurfed up.

Dark Archive

James Jacobs wrote:


Korvosa's a little bit larger than Magnimar. It's got, I believe, 18,000 people living in it. So there are no metropolises in Varisia... which is by design, of course. It's not that old of a country yet. There ARE metropolises in Golarion... but not in Varisia.

What about the city of Absalom from the module Gallery of Evil? I seem to remember something about it not beeing to far from Varisia, and it has been described as a big city, "City of Greyhawk big", certainly a metropolis. If that is within range of a teleport then that could make a nice detour to make some purchases, and since the module should be out this september it will be available long before any characters have access to fifth level spells, let alone the ninety grand they will need for a ring of regeneration.

Dark Archive Contributor

Atrocious wrote:
What about the city of Absalom from the module Gallery of Evil? I seem to remember something about it not beeing to far from Varisia, and it has been described as a big city, "City of Greyhawk big", certainly a metropolis. If that is within range of a teleport then that could make a nice detour to make some purchases, and since the module should be out this september it will be available long before any characters have access to fifth level spells, let alone the ninety grand they will need for a ring of regeneration.

Absalom works in that it's one of the largest cities in Golarion and quite easily a metropolis. Unfortunately, the distance between Absalom and Varisia can be measured in "thousands of miles," so it's out of range of teleport (but not greater teleport, of course).

[url="http://www.smurf.com"][/url]

Scarab Sages RPG Superstar 2011 Top 32

Alright, ever since the map was posted a few days ago, I've come down with Magnimania. I'm still clicking on it everyday. It's just . . . badass.

Any chance we'll get to see a teency weency sneak peak of Magnimar in a not too distant future blog post?

Dark Archive

Eyebite wrote:

Alright, ever since the map was posted a few days ago, I've come down with Magnimania. I'm still clicking on it everyday. It's just . . . badass.

Any chance we'll get to see a teency weency sneak peak of Magnimar in a not too distant future blog post?

I know that feeling. The city is incredible...

Just compare it to the map of Talantier in Dungeon 141, a near metropolis of 24k inhabitants... it looks like a small village. Magnimar FTW!


F. Wesley Schneider wrote:

So! This week I'm going to be working on developing Magnimar, the City of Monuments, and the largest city in western Varisia. Beyond things like the city's huge Thassilonian remnant bridge, the Irespan, a communal mausoleum, aquarium, and lots of monuments (duh), is there anything you've always wanted to see in a big city but never seem to get? Ideas for cool monuments would be neat too. We'll try to work in all the cool suggestions we get (but don't expect an author's credit, sorry ~_~)! Thanks!

[Doh, posted this on the wrong board... I'll have to get this moved later]

I know it's not something as grand and awe inspiring as prestine Towers, or intimidating Sentinels at the gates.

But how about an ancient Aquaduct spanning a fair part of the city. Lined ocassionally with mammoth gargoyles at key structual points and smaller ones along it watching...............waiting.

Or maybe a Stone Carved shrine.

Basically a shrine that has been dug into the ground out of a large rock deposit. Master masons built a massive shrine of unknown purpose that has been converted in 'present day' for a church or maybe all the churches?

Or possibly some off shore ruins that may have been swallowed by the sea but close enough for fisherman and swimmers to dive to.


Eyebite wrote:

I think this was covered on other threads - but I'll briefly summarize here:

Depending on how halflings are viewed in Varisia - they could be dungsweepers, if other positions aren't open to them.

Could be a very racist environment against halflings - hence the use of the term "halfling" as an insult or racial epithet.

So, Dungsweepers might not be a bad idea .....except a pile of Centaur poo might be as big as a halfling. That would make for a really unpleasant job.

I have been thinking about how Chelaxians treat halflings while reading the Pathfinder's Player's Guide. I want to play a human Chelaxian from Magnimar. I have a character plan where my character will gain a halfling cohort apprentice. The thing is that he considers himself good and not a racist. But it is clear from the way he treats halflings that he regards them an inferior race. It's not something he says out loud or even thinks overtly. It's just in his bones.

He speaks to halflings as a social superior. He commands instead of requests. He doesn't look at them when he speaks. And he ignores them when not speaking to them. He will speak about the obvious "facts" about the sad state of the halfling people and culture to others, even while in the presence of halflings. Not at all to be malicious. But the points he brings up are so obvious to him that he can't imagine halfings doing nothing but agree with these clear truths about themselves if they have any sense at all.

He calls them "slips" which he considers a polite and proper term because there are uglier terms that other Chellaxians use that he won't. On the surface, "slip" doesn't seem bad. It can mean "slight", which halflings are. But the word has some other meanings that implies certain qualities to halflings.

  • "Slippery", as in the qualities of a rogue. "Slip" from justice when they do something wrong. "Slip" away from a situation where bravery and courage are expected.
  • There is also "slip", as "something that is the barest fraction of something complete or whole."
  • Also, there is "slip", as to fall. "Slip" from being an honorable race. "Sllp" from morality and decency. "Slip" from respectability.

On top of it all, "slip" is a term coined by the Chellaxians, denying the halflings the right to be named what they want to be named. The ability to name another represents dominance.

He believes he is rescuing his halfling apprentice from the degredations of his race. But doesn't really believe that the slip will fully discard his slip background despite his best efforts. But he is happy to do what he can. Maybe this slip will inspire other slips to not be so pathetic.

He will find an accusation of being racist extremely absurd. After all, if the speaker only knew how other Chellaxians treated slips they would realize that he is a virtual saint of the slips. He doesn't know anyone else who would take a slip as an apprentice and he suffers much scorn and ridicule for doing so.

Sovereign Court

Frank, that's a pretty bold interpretation of the halfling situation in Varisia. I think it's an amazing take and I plan to steal 'slip' for my own campaign. Somehow, making halflings a marginalized people makes them much more vital as a PC race. Suddenly they go from cuddly comic relief to a quietly burning underclass, gifted with a meaningful, political 'halfling-eye view of the word'.

Liberty's Edge

I have yet to be able to down Pathfinder #2 - "The Skinsaw Murders", but did anyones idea make it into the book?

There were some fantastic ideas in this thread :-)


I just noticed that on page 63 Magnimar has Hookah bars.

So could I please get everyone who is offended by Paizo's continued glamorization of the drug lifestyle (see also the baked poser plushie) to please stand on the left, and everyone who is offended by their being offended to stand on the right. Spears will be handed out shortly.

Scarab Sages RPG Superstar 2011 Top 32

Stegger wrote:

I have yet to be able to down Pathfinder #2 - "The Skinsaw Murders", but did anyones idea make it into the book?

There were some fantastic ideas in this thread :-)

It looks like a few things did. It doesn't look like anything was lifted exactly as proposed in this thread (except for the large weather vane). Certain things sound familiar, but the names have been changed or the descriptions are different.

But, little pieces here and there look to have crept in.


All I know is I love the write up and that last pic is awesome! Great job Wes, and whoever did the pic!


Kruelaid wrote:

I just noticed that on page 63 Magnimar has Hookah bars.

So could I please get everyone who is offended by Paizo's continued glamorization of the drug lifestyle (see also the baked poser plushie) to please stand on the left, and everyone who is offended by their being offended to stand on the right. Spears will be handed out shortly.

I live in Kansas City (specifically, the city/suburb of Lenexa.) It's a pretty conservative (in every sense of the word) place. There are at least three Hookah bars that I know of, in the metro area. The thing is, smoking tobacco out of a Hookah is 100% legal (note that smoking in a smoking-designated section of a restrant is still permissible in much of KC.) Most of these places are Middle Eastern / Arabic venues (Cafe Rumi anyone?) so the hookah a legit cultural artifact.

Granted, I haven't gotten to that but in the pdfs, but unless drug use is explicitly mentioned (is it?) there really is no reason to assume the worst.

edit: glad to know I'm not the only one up late on a week day.

Paizo Employee Chief Creative Officer, Publisher

1 person marked this as a favorite.

I love that bit about calling halflings slips. Can I steal it for the Gazetteer?

--Erik


Stegger wrote:

I have yet to be able to down Pathfinder #2 - "The Skinsaw Murders", but did anyones idea make it into the book?

There were some fantastic ideas in this thread :-)

I'm not sure if he had it written up before hand since I posted fairly recently. But the ruined bridge that got swallowed by the shore, and that the golem makers scavange for their stone to make their golems fits my idea. Only better of course. :)


I grew up in South Africa during apartheid. I really like the idea of racism against the underclass because good fiction works on what we know. Here are some quotes you may find useful.

"Is the halfling an animal, or just some kind of sub-human?"
"They are so naturally lazy that they would still be eating insects if we didn't give them work"
"If we paid them, they would just waste the money"
"It's for their own good"
"The gods made things this way"
"I'm not a racist, but..."


F33b wrote:

I live in Kansas City (specifically, the city/suburb of Lenexa.) It's a pretty conservative (in every sense of the word) place. There are at least three Hookah bars that I know of, in the metro area. The thing is, smoking tobacco out of a Hookah is 100% legal (note that smoking in a smoking-designated section of a restrant is still permissible in much of KC.) Most of these places are Middle Eastern / Arabic venues (Cafe Rumi anyone?) so the hookah a legit cultural artifact.

Granted, I haven't gotten to that but in the pdfs, but unless drug use is explicitly mentioned (is it?) there really is no reason to assume the worst.

edit: glad to know I'm not the only one up late on a week day.

Smoke tobacco in a hookah? Ick.

Scarab Sages

Selk wrote:
Somehow, making halflings a marginalized people makes them much more vital as a PC race. Suddenly they go from cuddly comic relief to a quietly burning underclass, gifted with a meaningful, political 'halfling-eye view of the word'.

I agree; I hate sanitised, chocolate-box, unicorns and pixie-dust fantasy, and I say "Feh!" to any player who insists that our gaming worlds should adhere to 20th-21st-century legal practices, or notions of gender or racial equality.

Any good game requires conflict, and having a PC struggle against the predjudices of the majority is what marks them out as heroes. And all those tortured, misunderstood teens need tortured, misunderstood characters, to show the cruel real world how tortured and misunderstood they are...

How would Drizz't Do'Urrden's origin story have gone, if the Politically Correct lobby had had their way?

Drizz't: "Why do we have to worship a spider-demon-goddess, and take slaves and stuff? Do we really have to be such a set of a#@+**~s?"

Entire Population of Drow Under-Empire: "Gosh, you're right! I can't believe what utter wankers we've been! Quick, release the slaves (who won't just turn on us in an orgy of revenge)! Tear down the temples of Lolth! Scrap thousands of years of our culture on the say-so of this nobody!"

<sound of pigs flying, over rolling tumbleweed...>

"No, Really!"

<Mezzobananaland becomes Workers Utopia, readers slam book down in disgust, Salvatore never makes New York Times bestseller list, FR franchise tanks, TSR goes bankrupt, D&D disappears from existence, along with all RPG hobby inspired by D&D....>

Scarab Sages

Frank Steven Gimenez wrote:
I want to play a human Chelaxian from Magnimar. I have a character plan where my character will gain a halfling cohort apprentice. The thing is that he considers himself good and not a racist. But it is clear from the way he treats halflings that he regards them an inferior race. It's not something he says out loud or even thinks overtly. It's just in his bones.

Also, how is the halfling cohort viewed by other halflings?

Do they see him as 'hope for the future', 'our man on the inside', or as a traitor to his roots?

There could be a few choice names bandied about by his own folk, reminiscent of 'brown-noser', 'boot-licker', 'bvtt-boy', '<PC name>'s b1tch', or not-so-obvious ones, which would require cultural familiarity to detect, like Benedict Arnold, Quisling or Uncle Tom, etc (apologies if that term is out of bounds in modern USA - Oblivious Limey).


1 person marked this as a favorite.
Erik Mona wrote:

I love that bit about calling halflings slips. Can I steal it for the Gazetteer?

--Erik

Oh god yes!

I, Frank Steven Gimenez, authorize Paizo Publishing to use my ideas in this post however they wish.


1 person marked this as a favorite.
Snorter wrote:

Also, how is the halfling cohort viewed by other halflings?

Do they see him as 'hope for the future', 'our man on the inside', or as a traitor to his roots?

There could be a few choice names bandied about by his own folk, reminiscent of 'brown-noser', 'boot-licker', 'bvtt-boy', '<PC name>'s b1tch', or not-so-obvious ones, which would require cultural familiarity to detect, like Benedict Arnold, Quisling or Uncle Tom, etc (apologies if that term is out of bounds in modern USA - Oblivious Limey).

I was thinking that the halfling would be considered a "lucky dog". Which would include the good and bad connotations.

Contributor

1 person marked this as a favorite.
Stegger wrote:

I have yet to be able to down Pathfinder #2 - "The Skinsaw Murders", but did anyones idea make it into the book?

There were some fantastic ideas in this thread :-)

They did! And they were super helpful. Though I totally overwrote and had to cut some of the things I wanted to put in, the section titled "Lesser Monuments" has a few landmarks that were born on this thread. There were initially 20 such statues and what not, but we could only fit so much. Thank you, thank you, thank you all that threw your ideas out here. And even though I didn't get to use everyone's, that monuments list is not meant to be all inclusive, so feel free to mine this thread for more locales. There's some great stuff!


Deimodius wrote:

Okay, eyebite and Kyr have amazing ideas. Here's my first one, it's a little rough because I'm writing it quickly while at work.

The Stone Beggar Boy

Magnimar gives, and Magnimar takes away. For all it’s wealth and prosperity, there are many who fall into poverty and despair. One of these was Chelim, only a boy, whose parents had died when he was four. For a while he lived in an orphanage so cruel and foul he ran away to the streets which seemed much safer, and he eked out a meager life begging and thieving, doing his best to avoid the law, and the slavers.

In his Eighth year Chelim became ill, and his legs wouldn’t work like they used to. He found a street corner to make his own, where he sat cross-legged, wrapped in a blanket, and begged for alms. At first he received some help from passers-by, but as the neighbourhood prospered, and those who lived there became greedier and greedier, the passers-by simply looked away, some out of guilt, some out of complacency, and some out of selfishness. Chelim became invisible and forgotten, and one day he was simply dead.

No one is quite sure when he died, in fact, not many people today believe the story is true, for no corpse was found. Instead, where Chelim sat, there is a stone statue of a crippled, cross-legged boy wrapped in a blanket, eyes up-turned pleadingly, one hand held palm open, hoping for help. No one knows from where it came, but many believe that the gods turned the boy into a statue as a reminder to the people. For a while members of the neighbourhood tried to remove the statue, but nothing, not even magic seems capable of budging it.

It is said that those who pass by the Stone Beggar Boy without offering something will come to financial ruin, while those who leave a coin in his palm may find fortune, or at least stave off the cold hand of poverty. Though anything left behind is gone by morning, no one who has tried has ever seen where it goes. They do know, however, that anyone who dares steal from the statue will meet his end shortly...

This is so awesome that if it doesn't find it's way into Magnimar, I will definately incorporate into my game.


-A state-run zoo housing monsters. Real ones too, no stupid dire rats. I want cloakers, chokers, and maybe an angel or a demon.
-A military academy where you can actually join magnimars guards/military.
-Some building that represents or offers something counterculture to magnimars society. Nothing typical. In the real world this would be a punk-rock show in the late 70s or, today, some kind of fetish club. Counter-culture speaks about the actualy culture. I don't know, it just popped into my head.
-A place where philosophers bother you with their philosophies. Like a philosopher's alley. Remember that scene in "the life of brian," with all the soap box speakers?
- a slave market(goo place to plant an interesting npc)
-I'd like some sort of trend to belong to the city that fluctuates depending upon a factor, and it could be one of 4 trends that are very silly and outragous, but always changing whenever you go to the city, so it is hard to keep up with the trend. Like how Victorian trends changed often, but silly and fun, that allow for interesting roleplaying ideas too. Like one week all the men wear false dwarf beards...maybe thats abad example but you see where I'm going wiht this? The next week, after the dwarf had been so popular with his real beard, he's out of style and looked down on. something like that. Cities feel more alive with organic elements and culture. Structures and businesses aren't what "do it" for me. I need people and activities.

Liberty's Edge

Smurfo? Realy?

Edit: Just had to check that one out! Yeah, I'm late sometimes...


Halflings as second-class citizens... That's a brilliant idea, and absolutely going in my game now - thanks!


Sigh, looks like the centaur rickshaws didn't make the cut. In fact, if it weren't for the mention of a centaur as a high-ranking Hellknight one would think they don't exist in Varisia. Ah well.

But why is the legend for the Magnimar map in the module totally wrong? ("1 -The Irespan", etc... all the right names but with the wrong numbers.)


Stormrunner wrote:
But why is the legend for the Magnimar map in the module totally wrong? ("1 -The Irespan", etc... all the right names but with the wrong numbers.)

Swiped from another thread, here's the correct key:

Paizo wrote:

1: The Alabaster District

2: The Marble District
3: Naos
4: The Irespan
5: Bridgeward
6: The Capital District
7: Grand Arch
8: Vista
9: The Bazaar of Sails
10: Dockway
11: Lowcleft
12: The Arvensoar
13: Keystone
14: Beacon's Point
15: Rag's End
16: The Marches
17: Silver Shore
18: Kyver's Islet
19: Ordellia
20: Underbridge

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