Will there be magical firearms?


Lost Omens Campaign Setting General Discussion


I mean D&D already has magical melee and ranged weapons, as there is going to be firearms in small role in Pathfinder will there be magical ones?

If no, why not?


If the role is small, they might not appear enough to justify magical ones. Like a guisarme; How many of those do you see come up as magical treasure versus, say, longswords?

I would expect that if somebody is making a piece of gear to kill things, somebody else is making it better at the job.

Dark Archive Contributor

Yeah, firearms themselves are going to be pretty rare, so magical firearms will be doubly so. My thinking, and remember that this is very preliminary thinking, is that if you do see a magic gun it will be the centerpiece of a module or other story. Magic bullets might be more common, though.

Paizo Employee Creative Director

Yeah... if we ever do an adventure with a magic gun or magic bullets, they'll be a key part of the adventure that they figure in. Perhaps the MOST key part. As another way of putting it, you can probably expect to see a psioncis or an epic or an underwater adventure (likely all three) before we do anything with magic guns.

Sovereign Court Contributor

Like a 'magic bullet' could be an important clue in a political assassination conspiracy mystery!

Dark Archive Contributor

Rambling Scribe wrote:
Like a 'magic bullet' could be an important clue in a political assassination conspiracy mystery!

I'm certain I wasn't thinking of that when I chose that phrase. :D

Sovereign Court Contributor

Mike McArtor wrote:
Rambling Scribe wrote:
Like a 'magic bullet' could be an important clue in a political assassination conspiracy mystery!
I'm certain I wasn't thinking of that when I chose that phrase. :D

See how the inside men are trying to cover it up! I knew I was on to something!

Paizo Employee Creative Director

In compleely unrelated news, there will be a new template in our world. The grassy creature. The sample creature will be a gnoll assassin.

...

Too soon?


Ha! You punny guy you!

The grassy gnoll cartoon by Kovalic was one of my favorites. "I hate training drills."

Sovereign Court Contributor

James Jacobs wrote:

In compleely unrelated news, there will be a new template in our world. The grassy creature. The sample creature will be a gnoll assassin.

...

Too soon?

No, that was perfect. I literally laughed out loud. My four year old son and his friend now think I'm crazy.

Now that you have won this thread, I feel compelled to post something on-topic.

I think that if firearms appear in a module or AP in an area where they are not rare, magic versions should be fairly rare.

OTOH, I would not find it inappropriate for an adventure that contains a single character who who has a gun that it would be magic. Especially in an area where magic weapons in general were more common than firearms. It just seems more likely to me that if someone went to the trouble of getting one, they may as well get it enchanted (and probably can afford to as well).


Two good articles on guns in Dragon are:

"Sorcerous Shooters", Dragon 232; although 2E, it may give you ideas;
"The Way of the Gun", Dragon 321; a good overview of guns in 3.x D&D, but there's nothing about magic in it.


In my opinion, magic guns already exist under the guise of wands of fireball and their blasting ilk! In my own campaign, I make offensive wands appear the shape and size of muskets, pistols et cetera. Heavy hilted, curved and covered with runes - I've even had wands from giants the size and feel of rifles. Maybe the way to go is to open up, a little, the use of wands to other classes? Or make magic wands slightly more plentiful? I love the idea of a Western-themed spellslinger with two heavy wands tucked into his belt...

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Well it wouldn't be too out of place fo Numerian Witches to have firearms... I mean they've based all their power on the scavanged ruins of a fallen starship!

--Vrock and Load!


Cobbler wrote:
In my opinion, magic guns already exist under the guise of wands of fireball and their blasting ilk!

I know what you're thinking. "Did he fire six charges or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a 10th caster level, the most powerful wand in the world, and would blow your head clean off, you've got to ask yourself a question: Do I feel lucky? Well, do ya, punk?

Grand Lodge

Karelzarath wrote:
I know what you're thinking. "Did he fire six charges or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a 10th caster level, the most powerful wand in the world, and would blow your head clean off, you've got to ask yourself a question: Do I feel lucky? Well, do ya, punk?

*groans then laughs* Okay it was funny.

I actually like the concept of "wand guns". And have used something similar with my Eberron character.

Another concept I came up with (may not be original) was a dagger that also acted like a wand. So the wielder had melee and range all in one. Was designed as the main side arm for a secret police in a campaign setting I goofed around with years ago.

Grand Lodge

Oh and let us not forget how...evil and kewl it would be to see someone fire a bullet from a flint lock pistol. When that bullet was enchanted with a delayed fireball spell.

Bullet enters the body of it's target. Then the spell denonates within them. KABOOM!


Potantsuem wrote:

Oh and let us not forget how...evil and kewl it would be to see someone fire a bullet from a flint lock pistol. When that bullet was enchanted with a delayed fireball spell.

Bullet enters the body of it's target. Then the spell denonates within them. KABOOM!

I'm thinking that just might qualify as "handled roughly" and would more than likely have dire (and oh so amusing) consequences for the firer. ;)

Scarab Sages RPG Superstar 2011 Top 32

Ahhh yeah - I'm thinking about a blessed single-shot pistol and a bandoleer full of silver (or cold iron) bullets with holy symbols carved into them that deal holy damage to undead/evil creatures.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Just so long as we don't have Smithy and Weston and Duke John of the Wain.

Gods I hated that, ruined the entire mood of Red Steel for me

Dark Archive Contributor

Matthew Morris wrote:

Just so long as we don't have Smithy and Weston and Duke John of the Wain.

Gods I hated that, ruined the entire mood of Red Steel for me

If I have any say in the matter (and hey, look, I do!) we won't be doing anything like that. Any homage I make to gun makers will be far more subtle. :)

Scarab Sages RPG Superstar 2009 Top 32

Mike McArtor wrote:
If I have any say in the matter (and hey, look, I do!) we won't be doing anything like that. Any homage I make to gun makers will be far more subtle. :)

I have a Question...

What is the possibility of PCs having their Guns Enchanted?

If a PC finds a gun it will obviously be non-magical (as stated) but what if he wanted to pay someone to enchant it for him. What possibilities would there be for this? Would anything off the 7-15 Ranged Weapon Special Abilities table in the DMG (and subsequent entries from other sources) be acceptable?
Also, supplies of ammo would be very limited. What would a character need to create their own ammo? Is it sipmply a matter of little balls of metal (ala Muskets, Flintlocks, etc...) or something a bit more complex that would reqire a skill (more like modern day bullets)?

Cheers


If I was the DM and they're really keen on having an icy burst musket, I would allow it. Rare, to be sure, but I wouldn't have an issue with it.

Early Renaissance bullets weren't the compact little packages that we have today, but more along the lines of metal balls - this is something that most people learned how to make, it wasn't something commonly bought. You could create the appropriate Craft (gunsmith) and Profession (gunmaker) skills, and since Craft skills can be used untrained, it would apply pretty well. A gunkit, with all the oil, powder, cotton wadding, bullet mold, long-handled ladle (for metals with a low melting point), and metal clips for rounding out the bullets could be made as well. Again, rare, but once you have the kit, bullets are pretty easy to make - just have to have metal. Lead was popular (low melt point), but I think copper fits in that category as well. Copper has the benefit of being easily available, through coinage or in its raw form. Gold has a low melting point as well, and I think silver as well. (Silver bullets have their own uses o' course. :D ) Modern rifled bullets didn't really start showing up until the Civil War, so I would stick with the round bullets.

Dark Archive Contributor

flash_cxxi wrote:

I have a Question...

What is the possibility of PCs having their Guns Enchanted?

Assuming the gun is masterwork, I'd say the possibilities should be roughly equal to the possibilities of the PC getting any weapon enchanted. Making a masterwork weapon a +1 weapon requires the same magical ability regardless of the weapon's type. Any of the ranged weapon special abilities should be available to magical guns.

Butllets themselves are ridiculously easy to come by. It's the black powder (or gunpowder, depending on how we go) that is harder to find.


I once allowed a player in my Eberron game to use a gun; they were rare, expensive and didn't offer too much of a benefit to be economical. Cyre used them toward the end of the war. The gun my player had was a bolt-action rifle, more or less equivalent to a heavy crossbow but faster to reload.

Dark Archive RPG Superstar 2013 Top 32

I'm giving some serious consideration to adapting the Pathfinder APs to be run in the Iron Kingdoms. The monsters will certainly need a little tweaking, but man, there'll be guns EVERYWHERE...

Liberty's Edge

Lilith wrote:
A gunkit, with all the oil, powder, cotton wadding, bullet mold, long-handled ladle (for metals with a low melting point), and metal clips for rounding out the bullets could be made as well.

Agreed. When I was fleshing out the firearms in the DMG, I created this little thing:

Firearm Kit: This kit contains all the tools necessary to maintain and clean your firearm, including bullet mold, tang clipper, patches, powder measure, powder flask, etc. Cost: 50 gp; Weight: 4 lb.


Reading Perdido Street Station which is a steam-punk setting with magic and guns...

Spoiler:
I just got to the part where Issac and his adventuring buddy assault the slake-moth den. A great scene with a magical pistol that could have gone either way. I like the fact that the story built up how evily cool the magical pistol looked then proved rather ineffectual.

Anyway -- looking forward to seeing Pathfinder's handling of magic and firearms.


I did once have the idea for a renaissance setting where light armour, rapiers and firearms were the thing of the day. Guns, of course, costing 50gp, were only available to the rich of the city - merchants guilds, their henchmen, and so on.

Paizo Employee Director of Sales

Jonathan Drain wrote:
I did once have the idea for a renaissance setting where light armour, rapiers and firearms were the thing of the day. Guns, of course, costing 50gp, were only available to the rich of the city - merchants guilds, their henchmen, and so on.

Dumas's Three Musketeers would make good background reading for such a setting. This would be a good resource to see the use of (basically one-shot) guns + swords in a historical context.

Also useful would be Stephenson's Baroque Cycle. Specifically Volume one, Book two, where the character of Jack Shaftoe is introduced.

I'm sure there are a million other good resources as well, but those two leapt to mind.

cos

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