![]() ![]()
Tamburlaine wrote: ...And quite frankly the opportunity to roleplay as opposed to rollplay comes down to the motivations of the player. The people who simply think D&D is fantasy combat to accumulate bling have been the same through all editions of the game. And the people who want to play with a balance of roleplay and rollplay? Yep; the same through all of the editions. True, as always. There is a fellow in our group who plays both sides of the fence; his characters are optimized for maximum effect, but are fun to play with (and DM) because he plays up the character he has created as well. When he plays a crusading cleric of God X, you get to know why your character should be worshiping God X and he takes the time to try and convert any POWs, however goblinoid. When he plays a sorcerer with draconic tendencies, he plays up the hoarding of loot to the point of being underequipped, requiring the rest of the party to cajole him into converting some of that gold into a wand or some pants. Caveat: Our group is lighter on the roleplaying and heavier on the smash-and-grab. Everybody generally has an in-game persona, but we're generally more satisfied with ourselves when we're crushing enemies. :D ![]()
Thanks for the insight! I'll likely do what I normally do; absolutely nothing. Unless, of course, it gets out of hand, which sounds unlikely. My party has been lucky and clever to date; they came within a hair of a TPK by the Rhagodessa on the Nixie, and managed to wipe out Veldimar without engaging him in hand to hand combat. I suspect their luck will run out soon; they will be unable to resist chasing the thieves into the Gauntlet and will suffer for it, I suspect. Some character deaths will slow that advancement down some. :D Speaking of dying, but somewhat unrelated: I have a player who is absolutely terrified of the prospect of his character dying. We did the 4d6, drop lowest and arrange method for stats and he managed to roll (well witnessed, btw; we rolled stats together and they went home to build characters from that) a 17,3x16's,a 15 and a 12. That character is his precious, I think. ![]()
If you're a player and don't like spoilers, go away. :D So, my party of intrepid and spunky adventurers are on track to be cracking 4th level by the end of the first adventure, assuming they don't take the thief-bait and end up in the Gauntlet, taking care of Nemien instead. They are nothing if not thorough, and will make sure they leave no stone unturned in clearing the Lotus Dragon guildhall. By my calculations, that's ~25000xp for the adventure, or ~6200 each assuming nobody dies. Looking ahead to the next couple of adventures, this isn't going to get any better, and they should only be 7th(!) level when they crash into the Isle of Dread. I haven't done any math, but I suspect that if they stay the course they will have easily outstripped that. Has anybody else had this experience with their party? Suggestions? Should I perhaps just scrap the whole xp system and level them when I feel it's appropriate? ![]()
ClCATRlX wrote:
Geez, I hope that's just down for a while. It's a solid resource. Alternately, go to http://www.systemreferencedocuments.org/ and download your very own copy of a nicely worked up SRD. I suggest the "Sovelior & Sage" version. ![]()
F. Wesley Schneider wrote:
Consider this my pot-and-spoon banging vote for such a beast. I would even venture to say that a one-part poster map (like the Flaeness map from the Greyhawk Gazetteer, only bigger), folded (gasp!) into a nice magazine-sized rectangle. Wrap it in plastic (or don't, save some oil for the drive to the FLGS) and offer it on the website/in stores for sale. Should ship cheap if it's folded into a rectangle. Offer free shipping on the map if somebody buys something else that is magazine sized! I don't know what the subscription shipping plans are going to be; Are the issues of Pathfinder going to arrive in an envelope of some sort, or be unwrapped with my address stuck to it? If it's in an envelope, perhaps a poster could be squeezed in there... |