Vissigoth |
I want to try my hand at DMing a PbP game. I'm an experienced DM and I'm currently playing my first PbP game.
The game will be set in my homebrew campain. It's sort of Eberron-ish. The world is covered with a toxic mist and humanoid civilization exists only on the mountain tops. There are floating fortresses, zepplins, and firearms. Eberron type airships are VERY new and so far, only three exist. Gnomes dominate trade. Dwarves provide the "floatstone" for the fortesses. Elves live in a giant flaoting forest and control the only scource of real wood. Halflings are the down-trodden homless of the major urban areas. Orcs live along side the "standard" races and are respected as fierce warriors (sort of like in the Elder Scrolls video games). Half-races, most of the splatbooks, and psionics will be allowed if any one "REALY" wants to use them but I would prefer to stick with the core races and classes (PrCs from splatbooks are ok).
I'm looking for 4-6 players who can post at least once a day. As this will be my first attempt at DMing a PbP game, I would prefer to have an experienced PbP player to make sure I don't do anything stupid.
Vissigoth |
I haven't decided what the starting level is going to be yet. Maybe 3-6. Where do you want to start.
I have a lot of splatbooks, but lent my copy of UA to a friend and haven't got it back yet. If it's here, it should be ok to use. I don't see a problem using triats and flaws, so for now I will say yes.
Thanks for the help. If I do something stupid, just let me know.
List of splatbooks I have:
Monster Manual III
Races of Wild
Races of Stone
Compleat Arcane
Compleat Adventurer
Compleat Divine
Compleat Warrior
Eberron CS
Races of Eberron
Five Nation
Explorers Handbook
Magic of Eberron
Players Guide to Eberron
Sharn: City of Towers
Splatbooks I own but have lent out:
Forgotten Realms CS
Races of Farun
Races of Destiny
Unearthed Arcana
Vissigoth |
We will use the 32 point buy system.
Flaws and Traits are ok. PCs are limited to two flaws and three traits at first level. You may gain 1 trait or flaw every 5 levels, but only with my permission.
Paragon Classes and Bloodlins are ok too. Any thing else, ask first.
Eberron races and monsters as races are allowed.
Warforged are found in "stasis pods" in ruins. When they are activated they are blank slates. They must be taught and trained to become first level. This only takes about a year (sometimes only 6-8 months). They are still considered property.
Kalishtar are basicly the same, but there are no Inspired.
No planar travel.
Standard gods, but no proof of them exists. No one has ever met a god or gathered any scientific proof that they acctualy exist. Religion is based on faith in a god. This only effects RP. Clerics remain unchanged.
Flintlock firearms are common.
- Two handed simple weapon
- ranged touch attack
- 4d10 crits at 20x3
- range increment is 30ft
- weight is 9lbs
- cost is 75gp
- Treat rifle butt as a club
- Treat bayonett as a daggger. When it is attached to rifle, treat as short spear.
LOTS of draw backs though.
- 10% chance of misfire (weapon is jammed, 1 full round action to clear0
- Natural 1 on attack roll = backfire (user takes 1d6 fire damage; weapon breaks, 10 full round DC 20 Craft (gunsmith) checks to fix
- Loud and smokey. -2 on Listen checks for 1 round; cumulative - 1 on Spot checks and ranged atacks until smoke clears (3 rounds with no wind, more wind = less time)
- 3 full round actions to reload.
The Eldritch Mr. Shiny |
I want to try my hand at DMing a PbP game. I'm an experienced DM and I'm currently playing my first PbP game.
The game will be set in my homebrew campain. It's sort of Eberron-ish. The world is covered with a toxic mist and humanoid civilization exists only on the mountain tops. There are floating fortresses, zepplins, and firearms. Eberron type airships are VERY new and so far, only three exist. Gnomes dominate trade. Dwarves provide the "floatstone" for the fortesses. Elves live in a giant flaoting forest and control the only scource of real wood. Halflings are the down-trodden homless of the major urban areas. Orcs live along side the "standard" races and are respected as fierce warriors (sort of like in the Elder Scrolls video games). Half-races, most of the splatbooks, and psionics will be allowed if any one "REALY" wants to use them but I would prefer to stick with the core races and classes (PrCs from splatbooks are ok).
I'm looking for 4-6 players who can post at least once a day. As this will be my first attempt at DMing a PbP game, I would prefer to have an experienced PbP player to make sure I don't do anything stupid.
I'm going to see if I can take a stab at this one. I'm already in three PbPs (four if you count the glorified off-topic thread 'The Long Trek'), but I might be able to manage a fourth (well, fifth, technically). I'm most likely in.
By the way, you spelled 'complete' wrong in your lists. Well, not wrong per se, but in the Olde Ynglish way.
The Eldritch Mr. Shiny |
Warforged are found in "stasis pods" in ruins. When they are activated they are blank slates. They must be taught and trained to become first level. This only takes about a year (sometimes only 6-8 months). They are still considered property.
Wow. Just like Brick.
Arctaris |
Any starting level is fine with me. I might play an Illusionist. Would you allow me to take the Master Specialist PrC from the Complete Mage? I didn't see the Complete Mage on your list but I thought I'd ask. Would a Changeling (MMIII) be okay? Mabye with a few levels of Illusionist and a few of Rogue.
Dragonmann |
Dragonmann wrote:Sounds darn-tooten-spiffy, count me in, if you have me... now to the character concept...So flintlock pistols (dragoons' pisols, pepperpots, what have you...) are OK?
Um, me thinks you are asking the wrong guy...
I was commenting on the setting, and the possibility of playing a character...
Perhaps this would be too many pbp for you
Dragonmann |
Any starting level is fine with me. I might play an Illusionist. Would you allow me to take the Master Specialist PrC from the Complete Mage? I didn't see the Complete Mage on your list but I thought I'd ask. Would a Changeling (MMIII) be okay? Mabye with a few levels of Illusionist and a few of Rogue.
Not to jump up and down and shout about all things eberron... wait, to do exactly that...
Consider the Changeling Wizards substitution levels from RoE... lets you be a specialist in illusion and transmutation, and gives a smattering of rogue skills
Vissigoth |
Right now, I'm leaning toward level 6.
Changeling is fine, it's an Eberron race, but I don't know about the PrC. Are you set on using it? I don't want to limit character choices, but I don't have that book. What is the gist of the PrC? It sounds like it gives you more spells or more powerful spells from you Specialty School.
No pistols, just the musket I posted earlier. Cannons and rockets also exist. Rockets are the main weapon on zepplins as cannons are too heavy. I said flintlock, but I probably should have called them matchlock. I'll get a better statblock for them soon. My intent is for them to be easy to use, super powerful, but with a lot of drawbacks.
Ok, so I've got Arctaris, Mr. Shiny, and Dragonmann. One more and we can start. I'll get a map and some setting background ready.
The Eldritch Mr. Shiny |
The Eldritch Mr. Shiny wrote:Dragonmann wrote:Sounds darn-tooten-spiffy, count me in, if you have me... now to the character concept...So flintlock pistols (dragoons' pisols, pepperpots, what have you...) are OK?Um, me thinks you are asking the wrong guy...
I was commenting on the setting, and the possibility of playing a character...
Perhaps this would be too many pbp for you
Aw, s*@&e 'n onions. I had just come from the Stormreach thread when I wrote that, and I was a bit confused. Sorry.
Vissigoth |
Starting Level 6.
13,000 gp
Disregaurd earlier statments about firearms. Use Table 2-4: Flintlock Firearms on page 21 of the d20 Past book. If you don't have this book, I will email you the info. Firearms change to simple weapons.
I'll review your character when I get back from work Dragonmann, but you need to fix his age. The 8 months would have been his "childhood" and after that he would have hit 1st level. He would be older than that now.
Arctaris |
Please email me the info on the firearms at wraith6@raresteeds.com.
The master specialist gives you a few bonus feats (Skill Focus (Spellcraft) and Greater Spell Focus (chosen school)), at later levels an increase in CL when casting spells from your school and some special abilities that depend on what you're favored school is. You also get increases in spellcasting ability at each level. If you don't want me to use it isn't a problem, I can think of other character concepts.
The Eldritch Mr. Shiny |
...Anyway, my character concept is kinda breakin' the mold for me-
Jedediah Sparks: hired gun, vigilante, and self-styled 'holy warrior.' He trusts few, and those who spurn him find themselves at the barrels of his twin musket pistols. Jed rejects the gods, believing in a 'one true god,' who never seems to answer his prayers. He sees every scrap of good luck as a 'blessing,' and every scrap of the bad to be a 'test of faith.'
Basic stats:
Jedediah Sparks:
N male human fighter 5 / vigilante 1 (Comp. Adventurer)
Dragonmann |
I assumed something would be all bodgered up... Might not be too much older, a dragon using magic to download info into my "brain" may have accelerated the process... while exaggerating the mental problems...
Gear looks to be:
+1 Heavy Flail
+1 Mithril Body - Silent moves and Shadow
Elixir of Fire Breath
Cloak of resistance +1
Leaving me with 85 gp - which if I can go slightly over, the cloak would be shadow weave leaving me at -15gp... if not, no big deal.
Dragonmann |
Dragonmann wrote:What school are they as wizard spells? I'd guess Alteration? Seems like too useful a school to bar if that's the case...Hmm, arctaris, your aren't going to consider barring yourself from casting repair spells are you?
Transmutation... hmm another argument for changeling wizard sub-levels
Vissigoth |
Sorry Arctaris, I would prefer if you only used stuff from the books I have. Firearms info on the way.
Players so far are:
Arctaris
Mr. Shiny
Dragonmann
Dirk
Tylinhae
Mothman, are you in. I've got one more spot open.
Post stats in profile or e-mail them to me at Vissigoth@aol.com. I prefer a Notepad atachment or pasted into the body of the e-mail.
Ashur, Dahak, Jedediah are all ok. Elves traditonaly don't use metal. Nothing really prohibits it, just long standing tradition. Stone arrowheads and spearheads do the same damage as steel ones.
Dragonmann, stay under the gp limit. You'll get plenty of chances to make money later. Age is ok then.
Lets move this to the PbP Disscusion Forum.
Dragonmann |
Dragonmann wrote:Jedediah Sparks wrote:Did you miss a bonus feat for being human?Jed is almost ready.
Also, a note on character: Jed is sort of a wierd cross between Malcolm Reynolds, Batman, Rooster Cogburn, and a religious zealot.
Yes. Thanks.
*ding*
Fixed.
And while I am busy catching your mistakes, doesn't Craft: Alchemy require you to be a spellcaster?
The Eldritch Mr. Shiny |
The Eldritch Mr. Shiny wrote:And while I am busy catching your mistakes, doesn't Craft: Alchemy require you to be a spellcaster?Dragonmann wrote:Jedediah Sparks wrote:Did you miss a bonus feat for being human?Jed is almost ready.
Also, a note on character: Jed is sort of a wierd cross between Malcolm Reynolds, Batman, Rooster Cogburn, and a religious zealot.
Yes. Thanks.
*ding*
Fixed.
Yep, and the vigilante PrC allows one to cast spells. I have come to find that the vigilante PrC is just a non-evil version of the assassin PrC.
Dragonmann |
Dragonmann wrote:Yep, and the vigilante PrC allows one to cast spells. I have come to find that the vigilante PrC is just a non-evil version of the assassin PrC.The Eldritch Mr. Shiny wrote:And while I am busy catching your mistakes, doesn't Craft: Alchemy require you to be a spellcaster?Dragonmann wrote:Jedediah Sparks wrote:Did you miss a bonus feat for being human?Jed is almost ready.
Also, a note on character: Jed is sort of a wierd cross between Malcolm Reynolds, Batman, Rooster Cogburn, and a religious zealot.
Yes. Thanks.
*ding*
Fixed.
Well, my most abject and humble apologies...
Smacks head, read whole character sheet you dolt
The Eldritch Mr. Shiny |
The Eldritch Mr. Shiny wrote:Dragonmann wrote:Yep, and the vigilante PrC allows one to cast spells. I have come to find that the vigilante PrC is just a non-evil version of the assassin PrC.
And while I am busy catching your mistakes, doesn't Craft: Alchemy require you to be a spellcaster?Well, my most abject and humble apologies...
Smacks head, read whole character sheet you dolt
'sokay.
There aren't any spells listed, because even though Jed knows spells, he can't actually cast them until next level. Kinda like a bard.