Pathfinder City Maps


Lost Omens Campaign Setting General Discussion

Sovereign Court

I have longed for Isometric maps of cities and towns ever since the Greyhawk boxed set was released.

One of the pleasures I have had with the Age of Worms AP was that I could introduce the old isometric Map of Greyhawk city and in conjunction with the AP maps it was a real opportunity to draw (no pun) the players into the city. These props helped the city come alive.

Are isometric maps, in a similar vein to the old Greyhawk map, a possibility in the Pathfinder series?

DDM

Paizo Employee Creative Director

Isometric maps are FAR more difficult to create, and while they look pretty, their very nature renders parts of the map unusable. All of Pathfinder's city maps will be top-down views. Now, that said, we'll be printing illustrations of the cities as well, sometimes multiple views.

Contributor

Maps. Like many a roleplayer, I love them. A good map can make or break a product for me.

I'm sure the style / scale of city maps will be dictated on a case-by-case basis. If possible, could you trow in topographic notes, perhaps as a light layer below all the detail? This would give GMs an idea of the lay of the land - whether a street goes uphill toward the mansion, or downhill away from the shrine. This may be too much to ask, but it would be a nice level of detail.

For regional maps, please try to keep them to certain scale levels so that as more products come out, individual maps can be placed side by side to create a greater whole. I feel silly saying it, as I'm sure it's something you've already thought of. But, sometimes it doesn't hurt to state the obvious.

The topographic request stands on regional maps as well. I'd love to be able to plug notes from your maps into my o-map generator and see the Pathfinder/GameMastery world in 3D!

Paizo Employee Creative Director

In many ways, maps can make or break a product or adventure.

Topographic maps aren't out of the question, but unlike most maps, RPG maps also have to have lots of number tags so that you can reference back and forth to the text. All those numbers tend to get complicated real quickly, and that's one of the main reasons you generally don't see topographic lines on maps. Furthermore, creating topography lines is actually really complicated if you want them to mimic logical real-world stuff. D&D adventure writers already have to be gifted storytellers, writers, and rules lawyers. Those three skills only rarely coincide in one person, and adding complex cartography elements to this makes it even more unlikely. ANYway... I'll see what I can do though!

As for regional maps, I can probably guarentee that they won't all be at the same scale, simply because we're pretty much limited to a full-page for size. We aren't always going to be working with the same size region, and that means that the scale will change. That said, though, I'm pretty sure that once things get rolling we'll be doing something that has a nice big world map involved that stitches all our regions together...


Thanks James. We appreciate it!

Sovereign Court

Thanks James,

I just love maps and illustrations, I think perhaps it is more to do with game nostalgia than necessity; good graphical works in any product just keeps me coming back over and over.

There has been some great graphic art and topographical stuff that has come out of Paizo’s stable over the years. Pathfinder has wet my appetite and a bit of that ole school expectation has crept in as well. I hope my wily band of players are also excited. They should be with the amount of spruking I do!

Cheers

DDM (Pathfinder Charter Subscriber)

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