Guennarr |
tbug wrote:Will Paizo be licensing Varisia? Will we see other publishers using this setting? How much such latitude will exist under the OGL?The current plan is to leave all of the rules and mechanics open, but the characters, places, background, etc. will be proprietary "closed" content. We haven't considered licensing the setting to other companies, but it's certainly a good idea.
Hhhmm... In a different thread you claimed that Pathfinder would be 100% OGL. Wouldn't this mean that you don't claim part of it as proprietary "closed"?
I've been tempted to carve off a country and let Necromancer develop it, though, and we're certainly going to "reserve" at least one major country for player development via an organized play program similar to a "Living" campaign, but that's probably at least a year off.--Erik
Letting Necromancer contribute is a splendid idea!! :-)
Doesn't by now next to every OGL publisher sport their own campaign world?Aren't both Paizo and Necromancer without campaign setting of their own?
Don't both companies cooperate very closely starting roughly at the time when Paizo's D&D licence expires?
Hhhmm... couldn't Necromancer contribute in return (e.g. by their Tomes of Horror?) I gradually start to like the idea to restrict yourself to the OGL (core) monsters. But if you feel the need to add new critters: Why not use good material which is at your hands?
Ok. I started to rant again... ;-)
Greetings,
Günther
Guennarr |
The model we've been considering is "Red Hand of Doom." The production values in terms of cover stock and paper will be at least up to that standard, and our hopes are that they'll be better.
--Erik
Red Hand of Doom is a very good adventure (path). Actually my group plays this adventure right now.
Differences are in the lay out, though:
1) RHoD counts about 120 pages
2) Apart from the adventure, the appendices just contain NPC stats and one page of new rule information
In Paizo comparision that would be a sole Dungeon style publication. Add all the background information you promised (the "Dragon part"), and reduce the chapter number from 5 to 2 and it would be close to Pathfinder?
Will Pathfinder contain fiction (-> good way of introducing to a new adventure path or giving back drops), and comics?
Greetings,
Günther
Sean Achterman |
Hhhmm... In a different thread you claimed that Pathfinder would be 100% OGL. Wouldn't this mean that you don't claim part of it as proprietary "closed"?
The OGL only applies to the game mechanics and properties listed as being part of the OGL. Any company can lay claim to content designed to be played in the framework of that Lisence. I cannot, for example, sell materials that use Necromancer's monsters without their permission and lisence.
I presume the world developed in Pathfinder and the original monsters and content from there would be handled similarly. 100% OGL just means all that content will work -with- the OGL, so you don't need to buy some other, non-OGL supplement, for it to work.
Guennarr |
They will not. Pathfinder is not an officially licensed Dungeons & Dragons product, so it will be based on the "SRD" (essentially the Player's Handbook, Dungeon Master's Guide, Monster Manual, Epic Level Handbook, Deities & Demigods, and the Expanded Psionics Handbook plus some "variant rules" from Unearthed Arcana and a couple of monsters).We're certainly capable of creating flavorful, exciting new rules and prestige classes, though, so I don't think this will have much of an impact on Pathfinder's quality relative to Dungeon.
--Erik
I still feel torn by the change to the OGL:
On the one hand I like the thought, that future adventures will draw from a more concise amount of classes, feats, and spells.On the other hand I own a lot of core rule material and like that fact that your adventures make use of these books. Apparently no more... :(
If you mange to lay hands on a GH licence, maybe WotC is willing to add the core rules to it (it doesn't have to be access to the settings, too, Kenzer & Co. proves it)...
Sorry for ranting again... my highest respect for your patience and dedication to keeping us informed!
Greetings,
Günther
Nadia of Dudinka |
I'd like to know how this "Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game" corresponds to the fact that these new adventure paths are going to be based on yet another new setting. Don't we have enough settings? Personally, I'm not about to abandon my world in favor of someone else's idea. Some products are generic enough to fit in any world, but this doesn't sound like one of them. Especially when they talk about articles about their deities and so forth. Are these adventure paths going to be so specific to their settig that it will prove extremely difficult to fit them in to existing worlds? I suppose I'll have to wait and see like everyone else.
Guennarr |
The OGL only applies to the game mechanics and properties listed as being part of the OGL. Any company can lay claim to content designed to be played in the framework of that Lisence. I cannot, for example, sell materials that use Necromancer's monsters without their permission and lisence.I presume the world developed in Pathfinder and the original monsters and content from there would be handled similarly. 100% OGL just means all that content will work -with- the OGL, so you don't need to buy some other, non-OGL supplement, for it to work.
Hello Sean,
thanks for your answer.
Unfortunately you seem to be right about this (just had a look at the OGL declaration of ToH II by Necromancer Games). Before today I never spent another thought on the OGL pages in d20 products!
But if you already have a very close cooperation with a company that publishes
- one of the oldest campaign setting (Wilderlands of High Fantasy),
- three critically acclaimed monster manuals (Tomes of Horror), which include some old time favourites long missed in 3.5
- quite some adventures which won their merits in the meantime (I love "The Grey Citadel") and could be extended/ revisited, similar to classic D&D settings...
Why not use what is already available?
Greetings,
Günther
Rhothaerill |
I'd like to know how this "Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game" corresponds to the fact that these new adventure paths are going to be based on yet another new setting. Don't we have enough settings? Personally, I'm not about to abandon my world in favor of someone else's idea. Some products are generic enough to fit in any world, but this doesn't sound like one of them. Especially when they talk about articles about their deities and so forth. Are these adventure paths going to be so specific to their settig that it will prove extremely difficult to fit them in to existing worlds? I suppose I'll have to wait and see like everyone else.
I would imagine it would be just like the adventure paths in Dungeon. Those APs are technically set in the world of Greyhawk, but they can be easily ported to other worlds with a little bit of work.
I haven't actually ever run an AP, because I too have my own world already, but I liberally mine them for information and ideas that I like. Pathfinder should be the same...at least that's what it sounds like. :)
Guennarr |
I'd like to know how this "Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game" corresponds to the fact that these new adventure paths are going to be based on yet another new setting. Don't we have enough settings? Personally, I'm not about to abandon my world in favor of someone else's idea. Some products are generic enough to fit in any world, but this doesn't sound like one of them. Especially when they talk about articles about their deities and so forth. Are these adventure paths going to be so specific to their settig that it will prove extremely difficult to fit them in to existing worlds? I suppose I'll have to wait and see like everyone else.
Hello Nadia,
the point is that unfortunately d20 is not identical to D&D.
The basic rules, monsters, spells, and classes are usable by every company. The original rule supplements, FR, GH, and Eberron campaign settings are sole property of WotC. And WotC didn't prolong their permission for Paizo to make use of them any further.
It is hard to publish an adventure path, though, if clerics in it don't have gods to worship, and if all adventure sites are in the middle of nowhere.
For that reason Paizo is forced to introduce a campaign setting of their own (or try to licence an existing one, unlikely that it will be from WotC).
As far as I understood from the postings here, the setting is supposed to be generic enough to be easily usable in the campaign setting of your choice. Besides you will surely have noticed that the current and previous adventure paths also made use of a specific setting and pantheon: I am sure that not all Dungeon readers use GH as their default setting (I don't ;-) ).
Finally, while Paizo can't keep on providing official conversion notes, already several regulars in these boards offered to provide tips and comments on converting Pathfinder adventures.
In short: Paizo repeats over and over again that they would prefer to provide 100% official D&D content if they were permitted to keep on doing so.
Not being able to do this, they try to provide content as easily adaptable to your setting as possible. Due to the omission of WotC-only content this should actually be easier than ever...
Greetings,
Günther
Koriatsar |
I'm also curious about how much of the Pathfinder setting is already written up?
Can we the people on the boards chime in on the type of stuff we'd love to see and have it come to fruition?
Like, what is going to be the "thing" with the new world? Whats going to set it apart and make it it's own?
I'm sure we're all tired of the same old greyhawkian-type settings.
Guennarr |
I'm also curious about how much of the Pathfinder setting is already written up?
Can we the people on the boards chime in on the type of stuff we'd love to see and have it come to fruition?Like, what is going to be the "thing" with the new world? Whats going to set it apart and make it it's own?
I'm sure we're all tired of the same old greyhawkian-type settings.
I can't talk for Paizo, but they already made clear that the setting will be pretty generic. It will be close to the feel of previous adventure paths.
Paizo also wrote, though, that they want to convert us one by one to the new setting. So it should contain some unique features, too.
Sounds like an interesting balancing act: Generic enough for easy use in your favourite D&D campaign, but unique enough to stand out... ;-)
Greetings,
Günther
Koriatsar |
I can't talk for Paizo, but they already made clear that the setting will be pretty generic. It will be close to the feel of previous adventure paths.
Paizo also wrote, though, that they want to convert us one by one to the new setting. So it should contain some unique features, too.
Sounds like an interesting balancing act: Generic enough for easy use in your favourite D&D campaign, but unique enough to stand out... ;-)
Greetings,
Günther
The titles of the adventures seem to have a more grim feel to them.
I would love if they could venture into things that would have been frowned upon under WOTC. (Like Porphyry House Horror)Guennarr |
Any chance of a limited partnership with Malhavoc Press for at least one future AP? Then you could use the Arcana Unearthed stuff in conjunction with the SRD stuff, and end up with a unique flavor--and maybe some contributions from Monte.
I think Monte Cook is pretty much out of (D&D) business. No more new products at Malhavoc.
Cooperation is fine, but I wouldn't want to cope with a new (partially incompatible) rule set.
- Günther
Phil. L |
I have a few questions:
1. What will be the average length of a Pathfinder adventure (I'm talking about the adventure itself and not the extra stuff like new monsters, info on cities, etc)? I assume it will be longer than the APs presented in DUNGEON, but by how much?
2. Will the general set-up of the adventure be similar to what you already produce (same type of font, number of illustrations, scaling the adventure sidebar, etc)?
3. Finally, what will be included in a Pathfinder adventure that is not included in a normal DUNGEON adventure?
Hopefully you could shed some light on these questions.
James Jacobs Creative Director |
Hhhmm... In a different thread Erik claimed that Pathfinder would be 100% OGL. Wouldn't this mean that you don't claim part of it as proprietary "closed"?
By 100% OGL, we mean that all of the crunch is open. When we do new spells, new monsters, new rules, and the like, that stuff's all open. It's pretty standard practice to keep the flavor part of a product closed content. In any event, you can certainly use any part of Pathfinder in your home campaign; the open vs. closed content issue only matters if you're intending on selling your stuff.
James Jacobs Creative Director |
Red Hand of Doom is a very good adventure (path). Actually my group plays this adventure right now.
Differences are in the lay out, though:
1) RHoD counts about 120 pages
2) Apart from the adventure, the appendices just contain NPC stats and one page of new rule informationIn Paizo comparision that would be a sole Dungeon style publication. Add all the background information you promised (the "Dragon part"), and reduce the chapter number from 5 to 2 and it would be close to Pathfinder?
Will Pathfinder contain fiction (-> good way of introducing to a new adventure path or giving back drops), and comics?
Greetings,
Günther
The comparasion to RHoD is purely a physical one. The cover stock, the paper quality, the binding, stuff like that. If we did RHoD as a Pathfinder adventure, we'd probably split it into six parts (warning: Red Hand of Doom spoilers to follow!):
Part 1: New stuff; introduce PCs to the vale and give them first hints of the trouble to come
Part 2: Drellen's Ferry + the woods
Part 3: Rhest & the elves
Part 4: Ghostlord
Part 5: Saving Bristol
Part 6: The Fane of Tiamat
Each adventure segment would be lengthened to about 50 pages. We'd then do support articles for each one, (each being about 12 pages or so) maybe like this:
Part 1: Backdrop on the starting town; Ecology of Hobgoblins
Part 2: Backdrop on Drellen's Ferry; Support article for how to run a siege
Part 3: Backdrop about the elves; Core Beliefs style article for an elf god
Part 4: Regional Backdrop for the badlands around the Ghostlord's lair; Ecology of spawn of Tiamat
Part 5: Backdrop on Bristol; Support article on how to run mass battles
Part 6: Core Beliefs style article about Tiamat; Expanded bestiary with lots of new high-level Tiamat-themed monsters
That's all just off the top of my head, but it should give you an idea of the types of things we've got planned for Rise of the Runelords and the Adventure Paths that will be coming in Pathfinder after that.
Whew... this post got a little long. But to answer your last question, Pathfinder won't contain fiction beyond a few quotes or flavor bits here and there. It won't contain any comics.
James Jacobs Creative Director |
I'm also curious about how much of the Pathfinder setting is already written up?
Can we the people on the boards chime in on the type of stuff we'd love to see and have it come to fruition?Like, what is going to be the "thing" with the new world? Whats going to set it apart and make it it's own?
I'm sure we're all tired of the same old greyhawkian-type settings.
We're taking a development route that parallels the old 1st edition adventures. In that we and our authors are going to be developing our world primarily through adventures. Eventually, we'll probably do something like compile everything into some sort of campaign setting book, but for now, it's a voyage of discovery with each new adventure! Heh.
More to the point... we're still really early in the development of our world, and there's still things settling and changing. For now, the best place to get more news is the Pathfinder/GameMastery blog.
James Jacobs Creative Director |
1. What will be the average length of a Pathfinder adventure (I'm talking about the adventure itself and not the extra stuff like new monsters, info on cities, etc)? I assume it will be longer than the APs presented in DUNGEON, but by how much?
The adventures will average at around 50 pages. The longest adventures we publish in Dungeon top out at around 30 pages.
2. Will the general set-up of the adventure be similar to what you already produce (same type of font, number of illustrations, scaling the adventure sidebar, etc)?
Pathfinder's look will be different than Dungeon's look. It'll probably have more illustrations, but not much more. We won't be including any "Scaling the Adventure" sidebars, since the adventures themselves are meant to be part of a whole.
SIDE RANT: Scaling the adventures are, I think, mostly wasted space. There's much more to an adventure than how tough the monsters are. Certain spells, for example, make some plots unworkable; you can't easily scale a murder mystery up into a level band where speak with dead or (gah!) raise dead are available, for example. When Dungeon first switched to 3rd edition, there were only a few adventures available and the concept of advancing monsters was still brand new. The scaling the adventure sidebars were a way to show the readers how 3rd edition is more versatile than 2nd edition, and to jury-rig adventures so that they could serve double or even triple duty. Today, though, there's PLENTY of adventures to choose from; with each adventure created, the need for customizing lessens. Of course... a lot of this might just be me being bitter and worn out after writing and editing about 150 of these sidebars. It doesn't take too long for them to all start looking the same...
3. Finally, what will be included in a Pathfinder adventure that is not included in a normal DUNGEON adventure?
An extra 20 pages of awesome!
Actually, the main thing that you'll be seeing that's new in Pathfinder adventures are Designer's Notes; now and then, the author or editor will break in as a sidebar to talk about the design of the adventure, similar to what we did with Red Hand of Doom.
Also; key and important NPCs are going to be treated more like Critical Threats; they'll have two pages of info in one spot so you can get to know them easier.
Lesser NPCs, I hope, will have a treatment similar to what we did in "The Sea Wyvern's Wake." I really REALLY want to try to keep stat blocks from breaking over a page in order to keep us from flipping pages back and forth.
The stat blocks themselves will be better; we're improving them a little, and in some cases are incorporating reader suggestions (such as showing the full HD breakdown rather than just listing a number for monsters, which makes it a lot easier on readers who want to adjust a monster's HD).
Again; more pages = more details. Expect a lot more stuff that's optional or fun, rather than just the stuff you need. Things like the Goblin Song (see the Pathfinder blog), for example. Stuff that'll help you bring the adventure to life beyond lots of stat blocks and combat tactics.
Handouts: I'm a HUGE fan of the Call of Cthulhu game. Anyone who's read those adventures knows what I'm talking about when it comes to player handouts. Check out the Shackled City hardcover too if you want more examples. I want to have neat-looking handouts in Pathfinder.
I'm sure there's more, but that's the basics on what you can expect to be different from Dungeon adventures.
mwbeeler |
I think much of what people don't realize is it can be "really" tough to work within the OGL guidelines sometimes when starting from scratch. D20 is NOT D&D (D&D just happens to be d20). For example:
You can't tell anyone how to go about creating a character (hence, the huge push for "pregenerated characters" as if it was a bonus).
You can make an xp table, but you can't tell anyone what to do with it.
Your classes can have levels and new abilities, but you can't go about telling anyone how to obtain those levels.
You can make monsters that have xp, but you can't tell anyone what to "do" with that xp.
Ya can't show female nipples (at least, not if you want to display the trademark and tell people it works with d20)! There goes my entire female bovine adventure series, sigh. Interestingly enough, I don't think the trademark portion has said anything about hermaphrodites.
You can't make miniatures, or supplements where winning is clearly better than losing (which makes playing a lot like the new kid's soccer games).
If you manage to screw it up anyhow, you have to torch everything.
Ross Byers RPG Superstar 2008 Top 32 |
I am actually kind of curious about the decision to make two Adventure paths a year, instead of just one. As I have said in other threads, I'm perfectly happy to develop the back-log of adventures I haven't finished, but some others aren't as happy with the wonderful surplus.
So why is it that Pathfinder is monthly instead of bi-monthly (Or monthly with less AP content or fewer pages?)
James Jacobs Creative Director |
I certainly don't expect anyone to play through two Adventure Paths in a year, but at the same point, I don't expect everyone to love every Adventure Path that appears in Pathfinder. By keeping them to a 6-month run and doing two a year, we increase the number of Adventure Paths you have to choose from in a year, so that there's a better chance of finding something you like. If you don't like one, you won't have to wait a year for a new one.
At the same time, we're really trying to make sure that the non-adventure half of each Pathfinder is useful in any campaign (in addition to supporting the adventure). If a volume of Pathfinder's adventure is an "explore the swamp and defeat the castle full of snake men" adventure, then we'll support it with an ecology-style writeup of the snake men and a big environment-style article about running games in swamps. The new monster section will have 6 new swamp monsters. Those articles are useful far beyond supporting the swamp adventure.
Christopher Adams |
At the same time, we're really trying to make sure that the non-adventure half of each Pathfinder is useful in any campaign (in addition to supporting the adventure). If a volume of Pathfinder's adventure is an "explore the swamp and defeat the castle full of snake men" adventure, then we'll support it with an ecology-style writeup of the snake men and a big environment-style article about running games in swamps. The new monster section will have 6 new swamp monsters. Those articles are useful far beyond supporting the swamp adventure.
This is precisely what sold me on a subscription. I'm not sure - until I read more on the blog, or get my first volume - that I want to run Rise of the Runelords, for instance, but I know I'm interested in all of the "backmatter" that's being included in its six-month run.
Though, to be honest, the second and third adventures being titled "The Skinsaw Murders" and "The Hook Mountain Massacre" does suggest I'll be into it. ;)
cwslyclgh |
The stat blocks themselves will be better; we're improving them a little, and in some cases are incorporating reader suggestions (such as showing the full HD breakdown rather than just listing a number for monsters, which makes it a lot easier on readers who want to adjust a monster's HD).
thank you, thank you... :::holds back tears:::
Almighty Watashi |
The pool looks closed, so I'll pretend to vote "other"
I'm a planescape freak, so I'm mostly interested in the new world's cosmology. In the last 30 (or whatever) years, not a single cosmology was even close to being as good as the great wheel, so I'm really interested in how accessable and complicated (or simple) you're planing to make it :)
Gary Teter Senior Software Developer |
The pool looks closed, so I'll pretend to vote "other"
The poll isn't closed, we just stuck it over on the left-hand side instead of up top like most other websites. I've been meaning to fix that but the polls were kind of a quick two-hour hackjob on our existing survey code, which is pretty complex.
So go ahead and vote -- early and often!
James Jacobs Creative Director |
I will say here what I have been saying all along. What I really want to know about Pathfinder is what will it offer someone who does not wish to run modules? I like making up my own adventures, so what would Pathfinder offer someone like me?
Check out yesterday's blog post at paizo.com/pathfinder/blog. We break down what's going on in the non-adventure half of each volume of Pathfinder there; it's too much for me to retype right now since I'm eating dinner with one hand and typing with the other when what I SHOULD be doing is finishing the initial pass on "Wells of Darkness" for Dungeon...
Guennarr |
That's all just off the top of my head, but it should give you an idea of the types of things we've got planned for Rise of the Runelords and the Adventure Paths that will be coming in Pathfinder after that.
Then all the more thanks for this information.
I appreciate very much the effort all of you spend on keeping us informed. You already persuaded me into doing the transition to Pathfinder. ;-)Greetings,
Günther
Guennarr |
[We're taking a development route that parallels the old 1st edition adventures. In that we and our authors are going to be developing our world primarily through adventures. Eventually, we'll probably do something like compile everything into some sort of campaign setting book, but for now, it's a voyage of discovery with each new adventure! Heh.
More to the point... we're still really early in the development of our world, and there's still things settling and changing. For now, the best place to get more news is the Pathfinder/GameMastery blog.
I like this approach very much.
1. I wouldn't trust a setting which is created in a rush. I.m.h.o. you can't just systematically create an appealing setting. The "little extra" which makes the difference between an average and a good setting are the unplanned coincidential details in it. Developping the setting by adventures sounds very promising. This is what made GH special.
2. Your approach guarantees maximum compatibility to existing campaigns. As you realize by some of the conversion questions, many people still demand pretty generic content. The most challenging task would be to appeal to both readers: the "you promised it, I want a new unique settings" readers, and the rest who wish to see adventures in the tradition of Dungeon (which means: mostly generic or easily adaptable).
Now I rambled again... :p
Greetings,
Günther
firedancer |
I find it best to get general reference details early.
the sort of stuff that the character will know and what knowledge(whatever) can reveal.
This helps build the feel for the world and its populace, and that in turn helps the character creation process. Deities are a must for this, as is some level of general world knowledge. Monsters form an intrinsic part of the world; prevalent and powerful and the populace lives in well defended towns with capable guards, egotistical and you get cults, etc.
As an aside, I've never brought Dungeon or Dragon (availability in UK was an issue), let alone subscribe.
WotC yoinking your persmission for these mags (a defining moment?) has inspired you to create something new and exciting, so much so that I've subscribed and am looking forward to receiving this publication.
The ability of Paizo to comeback with (what seems) a quality product is admirable and I hope you have plenty of success.
Benoist Poiré |
Hello everyone!
What I'd like to know about Pathfinder besides "everything you can tell me" ?
I'd really like to know how I can contribute.
Like many wanna-be designers out there I always wanted to participate to Dragon or Dungeon is some form or another but somehow never got around to it.
The change occurring right now woke me up in a "reality check" sort-of-way, and I really, really want to be part of the Pathfinder adventure and contribute content. I know James was talking about putting together some monster submissions, preferably based on actual mythological creatures that would have been left out of the D&D experience.
How can I contribute content?
Could we get the submission guidelines online? Where should I look out for them? On the blog or elsewhere?
What about new twists on D&D monsters with a mythical source, like what you guys did with the goblins (awesome, by the way)? Would that be acceptable if the D&D monster is OGC?
Anything else on the submission front you could share with us?
Thanks a lot!
asteryx |
Thanks for the comparison to RHoD above, it is quite helpful.
Actually let's continue that example. My PCs doing RHoD will soon go ask wizards of a certain Graymalkin Academy (dungeon 140) for help against the Red Hand Horde...
What I will mourn the most is that Dungeon had a variety of adventures both in terms of levels and settings. At the price of Dungeon subscription, it was a no brainer for me to subscribe and use/discard/ keep in reserve for when the PCs take an unexpected direction. At the price of Pathfinder, I won't be able to take that approach.
An adventure path takes a long time to play and are more difficult to insert into one's campaign. You pretty much have to commit to play an AP for 6-12 months. While I enjoyed reading the Age of Worms, I only played one of the installment (and I have plans to use 2-3 more as they could be reused as standalone). I never got into the SavageTide setting so I kept it mostly unread in case someone wants to DM it for me one day. From the small amount I read of it, it didn't appear it could be easily "reused". Personally, I prefer the 3parts paths (like Vampires of waterdeep or the Temple of the Scorpion God ) since they have more chances of being used and allow the authors to develop a story line more deeply than just one short adventure.
So my questions are
- whether Pathfinder will provide me with drop&insert adventure material for my somewhat-homebrew campaign which is now in the middle of RHoD?
- Which issue of Pathfinder will feature "mini" adventures?
- Will it be one 50pagers standalone in one issue or several 10pages ones in that issue?
- is there a teaser/example to see what it is, before we buy it?
While I trust the writing will be good, I'm undecided at this point given the Pathfinder price.
Briseis |
I've got my PbP recruiting thread going fairly swimmingly for Pathfinder over on EN World. I'm recruiting for 4-6. Is Varisia low, high, or medium magic? Are psionics an innate part of the setting or are they considered an option? Other than the standard quartet of arcane magic user, healer, fighter, and rogue, is there a particular class that would come in particularly handy?
Talion09 |
...
I've been tempted to carve off a country and let Necromancer develop it, though, and we're certainly going to "reserve" at least one major country for player development via an organized play program similar to a "Living" campaign, but that's probably at least a year off.
--Erik
Sweet!
I'd love to see more Necromancer/Paizo collaberations. And a "Living" campaign would be awesome too. (Assuming I can find/run a group)
Daniel Easler |
Dryder wrote:I want to know everything!
Especially, if Part 6 is the last one with RISE OF THE RUNELORDS ending at around level 15.
Or will there be more, which you just haven't advertised yet?!Pathfinder is open-ended, and the flagship of our GameMastery line. We hope to produce 100 or more, in the years to come.
--Erik
Erik,
I'm on board, even though I can barely afford it. I had paid for D. & D. for years out in advance back when I could afford it. I have no doubt Pathfinder will be awesome. I will definitely ask about it at the local Dragon's Lair (even though I already subscribed), and I'm behind paizo 100%. Those Hasbro execs wouldn't know an icosahedron if it slapped 'em in the face. Just take it easy on my cash flow. I need to save more money for miniatures (and a honeymoon, but that's secondary).
Sincerely,
D
Daniel Easler |
Dryder wrote:I want to know everything!
Especially, if Part 6 is the last one with RISE OF THE RUNELORDS ending at around level 15.
Or will there be more, which you just haven't advertised yet?!Pathfinder is open-ended, and the flagship of our GameMastery line. We hope to produce 100 or more, in the years to come.
--Erik
I am also a former member of a military organization named Pathfinder Company (parachutes and helicopters and stuff). Nostalgia dictates that I subscribe.
James Jacobs Creative Director |
Other than Item Cards that share artwork with treasure in the adventure path, what other GameMastery tie-ins can we expect?
As far as the handouts go, will they be part of the .PDFs so that we can print them out instead of damaging our perfect-bound books?
Yup; the PDFs will include the handouts. There's a possibility of putting the handouts up in their own section in high res files, but that's still quite a ways off so don't hold me to that...
James Jacobs Creative Director |
I've got my PbP recruiting thread going fairly swimmingly for Pathfinder over on EN World. I'm recruiting for 4-6. Is Varisia low, high, or medium magic? Are psionics an innate part of the setting or are they considered an option? Other than the standard quartet of arcane magic user, healer, fighter, and rogue, is there a particular class that would come in particularly handy?
Varisia is mid magic. Standard D&D level of magic, more or less. Psionics are not an innate part of the setting, but they are certainly an option, and I wouldn't be surprised to, say, see certain psionic monsters that are in the SRD (such as old favorites like the intellect devourer or the thought eater) show up now and then.
Woah. Neothelids are in the SRD! Interesting...
Anyway... all 11 base classes will have things to do in Pathfinder adventures.
James Jacobs Creative Director |
Will Pathfinder will provide me with drop&insert adventure material for my somewhat-homebrew campaign which is now in the middle of RHoD?
Yes. As much as you can drop & insert encounters and sections from any Adventure Path. But beyond that, we'll be running other articles that support the adventure path that can show up in any campaign. Who couldn't use an article all about stone giants, for example?
- Which issue of Pathfinder will feature "mini" adventures?
It's too early to say on this one.
- Will it be one 50pagers standalone in one issue or several 10pages ones in that issue?
The 50 page adventures will always be just that. BUT: You can certainly extract elements from them, just as you can, for example, extract the Lotus Dragon guildhall from the first Savage Tide adventure, or the Sodden Hold section of the fourth Age of Worms adventure.
- is there a teaser/example to see what it is, before we buy it?
There will be. But not for a couple of months, I suspect. Give us a chance to make it look pretty first! :)
James Jacobs Creative Director |
Charles Dunwoody RPG Superstar 2011 Top 32 |