Discovery of new writers?


Dungeon Magazine General Discussion

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With the departure of Dungeon and Dragon, where will we find the next Connor's? Are there other possibilities for exposure via Paizo? Designing monsters is great and all but hardly compares to writing adventures.

What about taking submissions for the Gamemastery line?


My hunch is you'll start seeing a lot more self published stuff on the internet.

Sort of like the portfolio's that most other folks in the arts put together.

That's pretty much what I've been doing.


Festivus wrote:
With the departure of Dungeon and Dragon, where will we find the next Connor's? Are there other possibilities for exposure via Paizo? Designing monsters is great and all but hardly compares to writing adventures. What about taking submissions for the Gamemastery line?

The Connors are totally blushing Festivus. But here's our question: where will we find the current Connors? :)

We got ideas; we got no pen & paper.


TConnors wrote:
Festivus wrote:
With the departure of Dungeon and Dragon, where will we find the next Connor's? Are there other possibilities for exposure via Paizo? Designing monsters is great and all but hardly compares to writing adventures. What about taking submissions for the Gamemastery line?

The Connors are totally blushing Festivus. But here's our question: where will we find the current Connors? :)

We got ideas; we got no pen & paper.

Have you ever been bitten by a cabbage at night during a full moon?

GGG


Great Green God wrote:
Have you ever been bitten by a cabbage at night during a full moon?

Time for me to fess up. I've heard of the were-cabbages via this board, but I'm not sure who they all are. A guy I knew in college used to lament that lyncanthropes were always half-human/half-something-horrifying, never something like a were-apple. GGG, shine some lunar light. Who are these infamous were-veggies and what diabolical deeds do they dare? Dig?


TConnors wrote:
Great Green God wrote:
Have you ever been bitten by a cabbage at night during a full moon?
Time for me to fess up. I've heard of the were-cabbages via this board, but I'm not sure who they all are. A guy I knew in college used to lament that lyncanthropes were always half-human/half-something-horrifying, never something like a were-apple. GGG, shine some lunar light. Who are these infamous were-veggies and what diabolical deeds do they dare? Dig?

Well, originally the were-cabbages were the collaborators who developed the Seeds of Sehan campaign arc (plus Chris Wissel, were-platypus, who has since disappeared into the wilds of Galveston). We finished the arc and were having too much fun collaborating, so we invited some friends, also contributors. It slowly grew from there.

- Ashavan


Koldoon wrote:
TConnors wrote:
Great Green God wrote:
Have you ever been bitten by a cabbage at night during a full moon?
Time for me to fess up. I've heard of the were-cabbages via this board, but I'm not sure who they all are. A guy I knew in college used to lament that lyncanthropes were always half-human/half-something-horrifying, never something like a were-apple. GGG, shine some lunar light. Who are these infamous were-veggies and what diabolical deeds do they dare? Dig?

Well, originally the were-cabbages were the collaborators who developed the Seeds of Sehan campaign arc (plus Chris Wissel, were-platypus, who has since disappeared into the wilds of Galveston). We finished the arc and were having too much fun collaborating, so we invited some friends, also contributors. It slowly grew from there.

- Ashavan

PS - Were-cabbages was the term used to describe the Children of Sehan by one of the original playtesters after their characters witnessed the vile transformation. Who knew that it would still be in use to describe our makeshift group after all this time.


Cabbage, cabbage, werecabbage, werecabbage...

*does the werecabbage dance*

Sooooo...greeennnnn....


Lilith wrote:

Cabbage, cabbage, werecabbage, werecabbage...

*does the werecabbage dance*

Sooooo...greeennnnn....

ROTFL Werecabbage!

But seriously, homebrewers unite. If there was ever a time, it's now.

Liberty's Edge

The only thing I hate about being a Were-Cabbage is the green stuff in my ears after the full moon is gone...

RPG Superstar 2013 Top 16

Dryder wrote:
The only thing I hate about being a Were-Cabbage is the green stuff in my ears after the full moon is gone...

Wow, does this mean that your campaign arc was written years ago? When I first came to these boards I saw slogans like: were-cabbages forever.

And that was in 2005!

Back to the original point: Do you know of any other publisher that is interested in CW-like articles?


Darkjoy wrote:
Dryder wrote:
The only thing I hate about being a Were-Cabbage is the green stuff in my ears after the full moon is gone...

Wow, does this mean that your campaign arc was written years ago? When I first came to these boards I saw slogans like: were-cabbages forever.

And that was in 2005!

Back to the original point: Do you know of any other publisher that is interested in CW-like articles?

Sadly I know of no other publisher that takes CW-like articles - but you can be sure we're looking.

The Sehan arc manuscripts were submitted in February 2006. It was greenlighted for us to produce the manuscripts in Fall 2005. At that time, much of the arc was already written (it had to be for an arc query to be truly coherent and representative of what we were submitting), and I believe playtesting had started, so it's certainly possible that you were hearing the "were-cabbage" moniker that early. The group at that time would have been small however (6 people), we didn't start expanding until the work on Sehan was finished.

- Ashavan

Contributor

Hey Ashavan, congrats on a great adventure - can't wait for part 3:)


Richard Pett wrote:
Hey Ashavan, congrats on a great adventure - can't wait for part 3:)

I'm actually really anxious to see part 3 myself.... I'd love to see what they've done with the pagoda, artwise.

I'm a little bummed that I'll never have a byline in an adventure that's just me in Dungeon. I mean, I love collaborating, but it's also very satisfying knowing that the creation is YOURS. I would have liked to have succeeded in doing both. But I guess that will have to wait for Pathfinder or Gamemastery modules. I just have to keep trying.

In the meantime, it looks like the initial openings in the new lines for the less known contributors like myself are going to be ecology/CW/critical threat type openings to provide supplementary material. Since those are the types of articles I had the most success with anyway (though it looks like my lone accepted ecology will not make it in to Dragon before the cut), I may actually have a chance of getting some stuff accepted early... I hope.

- Ashavan


TConnors wrote:
Great Green God wrote:
Have you ever been bitten by a cabbage at night during a full moon?
Time for me to fess up. I've heard of the were-cabbages via this board, but I'm not sure who they all are. A guy I knew in college used to lament that lyncanthropes were always half-human/half-something-horrifying, never something like a were-apple. GGG, shine some lunar light. Who are these infamous were-veggies and what diabolical deeds do they dare? Dig?

If you have or are writing a GameMastery or a Pathfinder module you probably are a cabbage already. Likewise if you are prolific Class Acts or Campaign Workbook contributor you are also likely a cabbage.... If you are still looking for your pen and paper you are not alone.

So will it be the red pill or the blue pill?

After this, there is no turning back. You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill - you stay in Wonderland and I show you how deep the rabbit-hole goes. - Morpheus (The Matrix)

;)
GGG

Liberty's Edge

Go ahead, take the red!
They're tastier anyway...


"Oh! Werecabbage!"
"There cabbage. There castle."

Contributor

I think this is as good a time as any to "out" all of the current cabbages. Gonna start a new thread...

Paizo Employee Director of Narrative

What's it take?


Great Green God wrote:


If you have or are writing a GameMastery or a Pathfinder module you probably are a cabbage already. Likewise if you are prolific Class Acts or Campaign Workbook contributor you are also likely a cabbage.... If you are still looking for your pen and paper you are not alone.
So will it be the red pill or the blue pill?
;)
GGG

My hope is that James has a handful of red pills available for freelancers to stay in Paizo's Wonderland. My wife and I would love to contribute toward Pathfinder or write a GameMastery adventure, and I suspect many of you guys are hoping for the opportunity to do the same.

We love writing for Dungeon. We love the challenge to meet its standards. We love the community that has built up around it. We love the accessibility of the editors. We like how it seems to be about content and quality, not "the bottom line". It's a labor of love and, in short, we feel welcome to be a part of it. And it's the people that make it so. I told James that with the fading of Dungeon it feels like my local hardware store is being replaced by Walmart. I just hope that all this talent, editors and writers alike, have the opportunity to stick together in the revised business model at Paizo.


Add my name to the pool of people disappointed they'll never see their own Dungeon adventure. I think it would ease the pain of our iconic magazine's demise if Paizo perhaps created a submission guideline for the likes of it's Gamesmastery line and future Pathfinder publications. Heh, I don't even know what email address to use anymore.


Daigle wrote:
What's it take?

To start a thread? You just click the button. ;)

Could not help myself.

The original mission statement was something to the effect of: "Wouldn't t be cool if we all got together and wrote something and then got it published in Dungeon?"

Basically you need a love of the game, a respect for the game and a couple of cabbage votes of confidence. I would love to drag 75% of the Paizo boards to our secret hide-out, but it's not all that practical. Writing credits are optional, but the goal is to eventually see print, and have fun while doing so. So basically what the Connors said above. That's one of the the reasons we are offering a red pill. No rush on a decision. The offer is a standing one

GGG


Neeklus wrote:
Add my name to the pool of people disappointed they'll never see their own Dungeon adventure. I think it would ease the pain of our iconic magazine's demise if Paizo perhaps created a submission guideline for the likes of it's Gamesmastery line and future Pathfinder publications. Heh, I don't even know what email address to use anymore.

I wouldn't say die yet. Stuff as intrinsically good as Dragon and Dungeon will return eventually. Look at Doctor Who.

GGG

Paizo Employee Director of Narrative

The only frightening thing about the red one is how much rabbits like cabbage....and it is their hole supposedly.


Great Green God wrote:

Basically you need a love of the game, a respect for the game and a couple of cabbage votes of confidence. I would love to drag 75% of the Paizo boards to our secret hide-out, but it's not all that practical. Writing credits are optional, but the goal is to eventually see print, and have fun while doing so. So basically what the Connors said above. That's one of the the reasons we are offering a red pill. No rush on a decision. The offer is a standing one

GGG

Ooh. Ooh. <raises hand high> If we can get the required cabbage votes, we'll take two red pills please: one for me, one for she-who-must-be-obeyed.


I like how none of the posts in this thread actually answer the OP's question.

What's this were-cabbage thing, anyway?

Paizo Employee Director of Narrative

Perhaps I should let one of them answer this, but quite simply it is a collaborative group writing effort where they bounce ideas off each other, edit for one another and work on getting things published with the bestest ideas possible.


helium3 wrote:
Were_cabbage?
Daigle wrote:
Perhaps I should let one of them answer this, but quite simply it is a collaborative group writing effort where they bounce ideas off each other, edit for one another and work on getting things published with the bestest ideas possible.

What Daigle said. Mostly we give each other ideas, collab on stuff, give feedback, post editing corrections, proofread. Basically get it as polished as possible before it gets sent in to the editors.

As to the OP's question, I believe James J is getting something together for submissions to Pathfinder.


That is indeed basically the gist. We're a group of like minded freelance writers who submit to various gaming outlets. Dungeon and Dragon magazine have obviously been a focus (might as well aim at the top!). While most of us also submit individually, we will frequently toss out ideas collectively and invite all cabbages interested to join in on the collaboration - with anywhere from 6-10 of us collaborating on a single project.

Some of our projects were very much WotC/Dragon/Dungeon focused, and some we'll probably have to rethink.... or even scrap sadly enough.... now that Dungeon and Dragon magazines aren't available. Others I suspect we can retool. With what is almost certainly a reduction of freelance opportunities at Paizo (I hate saying that, but James's statements do seem to back it up) it's really good to have that like minded group.

Anyway, the crucial piece is willingness to collaborate and cooperate and a desire to get things published and help each other out. We frequently run drafts of articles by each other so that someone else can catch the knucklehead errors, and help each other when we get stuck.

- Ashavan

Paizo Employee Chief Creative Officer, Publisher

Guys,

We're working on submission guidelines for both Pathfinder and the GameMastery modules. I'm also seriously considering an annual book of short adventure (say, 30 or so) designed exclusively by folks who have not been assigned a Pathfinder adventure or GameMastery Module.

Our company has benefited greatly from the infusion of new talent the magazines generated, and we have no intention of "closing the door" to the next generation of game designers.

--Erik


any idea (even tentativly) of when such guidelines might be ready Erik?


Erik Mona wrote:

Guys,

We're working on submission guidelines for both Pathfinder and the GameMastery modules. I'm also seriously considering an annual book of short adventure (say, 30 or so) designed exclusively by folks who have not been assigned a Pathfinder adventure or GameMastery Module.

Our company has benefited greatly from the infusion of new talent the magazines generated, and we have no intention of "closing the door" to the next generation of game designers.

--Erik

You see? This is why Paizo is the best company in gaming history. Period.

Paizo Employee Director of Narrative

Thanks Erik, that certainly puts mind mind a bit more at ease after the *news*.


Erik Mona wrote:

Guys,

We're working on submission guidelines for both Pathfinder and the GameMastery modules. I'm also seriously considering an annual book of short adventure (say, 30 or so) designed exclusively by folks who have not been assigned a Pathfinder adventure or GameMastery Module.

Our company has benefited greatly from the infusion of new talent the magazines generated, and we have no intention of "closing the door" to the next generation of game designers.

--Erik

Hey, that's great news!!! I look forward to checking those guidelines out!

Dark Archive Contributor

cwslyclgh wrote:
any idea (even tentativly) of when such guidelines might be ready Erik?

Soon... ish...? :D

Seriously, guys, we're still sorting out a few things among ourselves. Just as soon as we can we'll let y'all in on the fun, too. :)


Mike McArtor wrote:
cwslyclgh wrote:
any idea (even tentativly) of when such guidelines might be ready Erik?

Soon... ish...? :D

Seriously, guys, we're still sorting out a few things among ourselves. Just as soon as we can we'll let y'all in on the fun, too. :)

He's got a point. Pathfinder modules haven't even been put together completely yet. It'll probably not be till they release the first few adventures and such that such guidelines will even be needed.


Erik Mona wrote:

We're working on submission guidelines for both Pathfinder and the GameMastery modules. I'm also seriously considering an annual book of short adventure (say, 30 or so) designed exclusively by folks who have not been assigned a Pathfinder adventure or GameMastery Module.

That's excellent Erik. I think the annual book of short adventures is a great idea too. Thanks for writing.


Erik Mona wrote: I'm also seriously considering an annual book of short adventure (say, 30 or so) designed exclusively by folks who have not been assigned a Pathfinder adventure or GameMastery Module.
Our company has benefited greatly from the infusion of new talent the magazines generated, and we have no intention of "closing the door" to the next generation of game designers.

Bless you, Erik!
Just on a practical note (although I realise you’re very busy), just how short might the “short adventures” be? 5000 words might just be too short to be interesting, but 10,000-15,000 words would be better.

Contributor

Erik Mona wrote:

I'm also seriously considering an annual book of short adventure (say, 30 or so) designed exclusively by folks who have not been assigned a Pathfinder adventure or GameMastery Module.

Our company has benefited greatly from the infusion of new talent the magazines generated, and we have no intention of "closing the door" to the next generation of game designers.

--Erik

I love this idea, Erik, both as a consumer and a potential author on a project.


Zherog wrote:
Erik Mona wrote:

I'm also seriously considering an annual book of short adventure (say, 30 or so) designed exclusively by folks who have not been assigned a Pathfinder adventure or GameMastery Module.

Our company has benefited greatly from the infusion of new talent the magazines generated, and we have no intention of "closing the door" to the next generation of game designers.

--Erik

I love this idea, Erik, both as a consumer and a potential author on a project.

I second that Erik, I would buy this new idea of a Massive adventure book. Thirty adventures at the cost of say 60 bucks 15000 words each. Yes... I would go there...

Mark Taylor
Proud Pathfinder...


Ah, here's the thread I've been searching for over the past couple of dark and lonely days!

First, Eric, you rock! You're our light in the darkness.

Werecabbages, where were you a year ago? Long ago, I got a great idea. I submitted a query for a dark but humorous adventuer encapsuling that idea with a gentle request to both illustrate it and do the cartography of the adventure if Paizo liked it. Paizo greenlighted the manuscript (with no indication on the other two components). I drempt of being the first author/artist/cartographer to pull off the hat trick, win the triple crown, insert your own three-part-victory metaphor. I drempt of it every day until two days ago. I submitted the manuscript last June but I blew the word limit, not realizing how important that component is. Critical fumble! The unwieldy manuscript has hung in limbo ever since.

I could so have used your help, werecabbages!! A simple criticism of, "Dude, this is too long," could have, well, I guess I'll never know.

I'm devoted to pursuing publication - writing, illustrating, and mapping - in whatever other forums exist or arise.

I'm taking the red pill.


Erik Mona wrote:

Guys,

We're working on submission guidelines for both Pathfinder and the GameMastery modules. I'm also seriously considering an annual book of short adventure (say, 30 or so) designed exclusively by folks who have not been assigned a Pathfinder adventure or GameMastery Module.

Our company has benefited greatly from the infusion of new talent the magazines generated, and we have no intention of "closing the door" to the next generation of game designers.

--Erik

Erik, this is a huge relief. I would like to continue contact with Paizo and continue offering ideas, manuscripts and the such. Thanks.


Ashenvale wrote:
... I submitted the manuscript last June but I blew the word limit, not realizing how important that component is. Critical fumble! The unwieldy manuscript has hung in limbo ever since. ...

Uggh... Ashenvale, I feel for you and am having a drink in your name as we speak.

Sovereign Court

I admit that if I had been following the magazines for a bit longer, during a time in my life when I had more free time, I probably would be someone with several proposals in the pipe (written - I can't cartograph without a pad of graph paper).

The ending of the magazines hit before I had a chance to get started, so seeing that the writing community is still sticking around, and that Paizo's still committed in some way (even if not the same scale) to giving the unknowns a shot is great news for me.

Now I've just gotta go think up more monsters. And the whole 'Seven Sins' idea is getting my brainjuices bubbling.]

I'd take a red pill if I even knew where to start.


Koldoon wrote:
We're a group of like minded freelance writers who submit to various gaming outlets. Dungeon and Dragon magazine have obviously been a focus (might as well aim at the top!).

Ashavan:

Who/what are these other 'various gaming outlets' to which the Were-Cabbages also submit adventures? I have to admit that my knowledge of sources for "amateur" adventure writing is pretty much limited to Dungeon.

I suppose some of the PDF downloads avaialable around the net might fall into the same category but I wouldn't know where to go to find out who to contact about involvement in such things.

Thanks,
:-jenni

Dark Archive

How about comics? Whats the fate of all the Downers and Zogonias?


Matrissa the Enchantress wrote:
Koldoon wrote:
We're a group of like minded freelance writers who submit to various gaming outlets. Dungeon and Dragon magazine have obviously been a focus (might as well aim at the top!).

Ashavan:

Who/what are these other 'various gaming outlets' to which the Were-Cabbages also submit adventures? I have to admit that my knowledge of sources for "amateur" adventure writing is pretty much limited to Dungeon.

I suppose some of the PDF downloads avaialable around the net might fall into the same category but I wouldn't know where to go to find out who to contact about involvement in such things.

Thanks,
:-jenni

Off the top of my head: 0one Games, Goodman Games, Mongoose, Necromancer, Silven Publishing, EnWorld, and few other places whose names escape me at the moment. Oh, and WotC. Still I think most of us consider Paizo our favorite.

GGG


mortellan wrote:
How about comics? Whats the fate of all the Downers and Zogonias?

I know that they have a compilation or two planned (they might even be out already). I would guess that depending on how well they sell and how well the respective creators like the format there might be more prebuilt books or comic books in the future. Downer as a regular comic book how cool would that be?

GGG


Forgive my ignorance, but I've only ever written d20 material for Dungeon and Dragon magazine's, but doesn't the OGL prohibit the use or reference to WotC stuff beyond the core trio of books?


Neeklus wrote:
Forgive my ignorance, but I've only ever written d20 material for Dungeon and Dragon magazine's, but doesn't the OGL prohibit the use or reference to WotC stuff beyond the core trio of books?

actually it is based upon the SRD, which contains most of the 3 core books, some stuff from the psionics book, some stuff from the ELH, and some stuff from deities and demigods (other then the gods).

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