
Grimcleaver |

Spiked hvy wooden shield. Really badly put together and never cleaned. New straps have been nailed in out of scrap leather as the old ones have rotted loose. Big gouges have been roughly patched by hammering scrap metal over the holes. It's asymetrical in the extreme, shaped roughly like a side of beef, with angry mustard yellow runes the size of handprints fingerpainted onto it in orcish.

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Spiked hvy wooden shield. Really badly put together and never cleaned. New straps have been nailed in out of scrap leather as the old ones have rotted loose. Big gouges have been roughly patched by hammering scrap metal over the holes. It's asymetrical in the extreme, shaped roughly like a side of beef, with angry mustard yellow runes the size of handprints fingerpainted onto it in orcish.
Harumn only cares that it's something hard to put between himself and incoming attacks. Good to know!

Grimcleaver |

As a side note to go along with my latest declaration, the guards may or may not recognize the shield that I am banging my axe against. This may serve as somewhat of a deterrent to their approach. If nothing else, it IS covered in spikes...
Well certainly it's created an ambiance of caution. Heh. Yeah that's quite the ugly peice of work you're bangin' on.

Grimcleaver |

Hey, I just noticed that, although Kutok has an Intelligence of 12, he only knows Common. Do you mind if I also give him the ability to understand Orcish?
I don't know that he'd have any special knowledge of orcish, what with him not being even fully half-orc. I didn't get the impression he was raised by orcs or around orcs, so it kind of makes sense to me that he just knows common. Then again, it's all really a matter of backstory. I don't know much about your character's background really previous to his showing up on the doorstep of the clerics in town on the verge of death. As is he makes sense though.

Grimcleaver |

Fair enough. Backstory-wise all I've got is on Kutok's profile page... though more is coming to mind.
Cool. Just keep me in the loop. I tend to draw quite a bit of my storylines from player backgrounds! Just don't want to get something wrong that I didn't know. Let me know how things evolve.

Saern |

Does Isaeldan have a clear line of sight with his bow? If so, I'm gonna try to sink an arrow in one of the guards. If not, I'll probably cast bless or ready a standard action for a runner. How bad off does the one Kutok grappled look? If these guys seem to be going down easy, I'll just ready and action and save the spell. If they look tough, I'll use the spell. I can't tell form the descriptions (which I kinda like).

Grimcleaver |

The face of the one that got grappled looks bloodied, and he's winded, but he looks like he's got quite a bit of fight left in him. You have a line into the melee, but it has become a melee so it will take careful aim (-4) to shoot into it without the requisite feats. The other one has an arrow hanging off of him, but the wound looks superficial and the venom doesn't seem to have kicked in yet--if it's having much effect at all.

Grimcleaver |

Seeing the results, I'm betting that this kid is no longer interested in listening to his buddy.
Seeing the result, I don't think he'll be listening to anyone who doesn't have the outsider template...unless his buddy can hurry and get him back to "Town"!

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Grim, being that I'm a dwarf (and thusly have a speed of 20 ft.), is there even the slimmest chance in hell of me having enough time to rush back to help the cleric and the rogue against the other guard or am I right up there with Genji since I left pretty much right after him? I'm uncertain of my current position relative to everything going on at the moment and I'm not sure who to help. Any positioning clarification would be greatly appreciated. Thanks!

Grimcleaver |

Well dwarves aren't any slower than gnomes or halflings, so you guys are all going at the same rate of sprint. If anything, Gillad is closer to catching up what with his long legs. Kutok has been jogging just to avoid leaving you all behind.

Saern |

Question- You can combine a normal move with drawing a weapon if you have a +1 BAB or greater. But, what about putting a weapon away? I want to draw my longsword and close to melee with Ajira's attacker. Can I put on my shield, put away my bow, advance, and draw my longsword all in one round? Or will it spill over into next round as well? I think the RAW indicate 2.
Well, I'm going to write up the action, and you just squeeze it into the initiative/round sequence as appropriate.

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I believe DROPPING a weapon is a free action, but to properly stow it is likely a move action. I allow characters with the Quick Draw feat to both draw and sheathe/stow weapons as a free action IMC, but that's not really relevant here since you don't have that feat. In the end, it's the DM's call, which is probably why you asked him and not me.
...I'll shut up now. ;)

Grimcleaver |

Question- You can combine a normal move with drawing a weapon if you have a +1 BAB or greater. But, what about putting a weapon away? I want to draw my longsword and close to melee with Ajira's attacker. Can I put on my shield, put away my bow, advance, and draw my longsword all in one round? Or will it spill over into next round as well? I think the RAW indicate 2.
As if you couldn't tell, initiative order isn't a huge deal for me--especially not in play by post. It lets you pre-empt actions, but it's not locked in stone. As for what you can do on the move I would say you could shrug your bow over your shoulder in the same round as a move, no problem. Getting your sword out too is still doable, but that's pretty much the last thing you'd be able to do in a round. You'd have to wait a round to use it (barring Quick Draw--which would let you sling it out and use it iaijutsu style).
Likewise I'd say taking your shield of your back or whatever and strapping it on would take a bit more time as well. If I had my druthers I'd say you couldn't even move while doing that, since it's relatively involved. Granted any RAW on the subject that disputes this erudite wisdom of mine will take priority. This is one of the first games I've run ultracannon with people who have really understood ultracannon. I usually run things really rules light--and so yeah, where you guys pull some of this stuff from just amazes me. I really appreciate it. If I overlook something, or if you have a question, just let me know. There's still a lot of RAW I don't have internalized yet.

Grimcleaver |

So, having been slow in posting lately, my location is currently undefined, I'm just going to ask for a DM call on this: Where is Keria? Am I with Genji, or Isaeldan, or somewhere in the middle?
I wasn't sure either. I'd say probably in the middle somewhere--not directly asked to go, but neither particularly lagging behind with the dead kid. I would say you are probably in the same charmed position with Gillad where you can hear clearly the fighting and yelling back over with Isaeldan but are also keenly aware that your friends up ahead have joined the fighting and have seen the little druid get hit with those flashes of light and fall prone.

Saern |

Well, to be clear, I was standing still and putting away my bow and donning my shield, then moving to flank. Actually, that's a full round action right there, plus let's throw in a 5-foot step to simulate him making some slow advance. Next round is move/draw and attack from flank.
I know, running ultracannon (I like the term) is wierd and challenging, but fun for that very same reason!