Razz |
Just found out on ENWorld that issue #354 has an article with 6 modrons!
You
guys
at
Dragon
are
AWESOME!!! Woo!
Including the Tertian modron in Dungeon #144, that's a total of 7 modrons (unless you guys printed the tertian in #354, which I hope not, cause we'll be back down to 6 modrons).
So the question is, when will we see the other half of the modrons in 3.5E? Could you guys possibly do a Web Enhancement for #354 to include the rest? Or do you already have plans to install the rest in future articles?
I hope you're reading this and reply ASAP, I'm totally excited about this. Obviously :D
Darkmeer |
So I've finally had a moment to read my Dungeon....
Half of the 3.x designers hate Modrons with more passion than I have for my family, the other half loves them as much as any other part of the game. It's high time they get their day back in the sun, and this is great. (*sighs knowing new & official modron minis are just a pipe dream). Here's to a Starship Troopers style adventure path on Mechanus: Let's squash us some bugs! <-- Not intended as a serious comment, although a war between the formians & modrons would be very cool IMO.
anyhoo,
To James: Thanks for lettin' this one in, and thanks to Christopher Wissel for penning this fun romp in the planes. As usual, the cartography & art are perfect for the style of adventure (although a little crisp for the creatures [me=Planescape/DiTerlezzi junkie], but that's a personal preference). The adventure is a great event-based one.
Thanks,
/d
KnightErrantJR |
Here's to a Starship Troopers style adventure path on Mechanus: Let's squash us some bugs! <-- Not intended as a serious comment, although a war between the formians & modrons would be very cool IMO.
I imagine this would be a very orderly war, with set times per each day, probably with a few inevitables on hand to make sure that both sides were properly following the pre-agreed upon rules of engagement.
I can just picture the modrons sending a representative to the formians . . .
"It is out intention to move you from the territory that we, as the true native inhabitants of this plane, should be attending to. While we bear no particular malice toward you, and find your techniques and regimented work ethic laudable, we find it needful to inform you that we will utilize lethal force should you decide not to accept our offer to accede this particular region to us.
We will await your answer, and should you choose the less amicable means to resolve this conflict, we will make available to you a properly designated agent to draw up the terms of our conflict. You have twenty hours to respond to this notice of intent, at which point, should we not have an answer, we shall construe your silience as intent to move this conflict to its next logical step."
It would, quite literally, be a "civil" war!
Be the perfect time for a Slaad lord to march an army through the terrain just to muck things up . . .
Darkmeer |
Darkmeer wrote:
Here's to a Starship Troopers style adventure path on Mechanus: Let's squash us some bugs! <-- Not intended as a serious comment, although a war between the formians & modrons would be very cool IMO.
I imagine this would be a very orderly war, with set times per each day, probably with a few inevitables on hand to make sure that both sides were properly following the pre-agreed upon rules of engagement.
I can just picture the modrons sending a representative to the formians . . .
"It is out intention to move you from the territory that we, as the true native inhabitants of this plane, should be attending to. While we bear no particular malice toward you, and find your techniques and regimented work ethic laudable, we find it needful to inform you that we will utilize lethal force should you decide not to accept our offer to accede this particular region to us.
We will await your answer, and should you choose the less amicable means to resolve this conflict, we will make available to you a properly designated agent to draw up the terms of our conflict. You have twenty hours to respond to this notice of intent, at which point, should we not have an answer, we shall construe your silience as intent to move this conflict to its next logical step."
It would, quite literally, be a "civil" war!
Be the perfect time for a Slaad lord to march an army through the terrain just to muck things up . . .
That's just sick... Accurate but sick. Blasted logic. Blasted hive mind bug things... Well, no sane 'berk's gonna be goin' to Mecnanus very soon.
Oh, and and addendum to my previous post, as it came out all wrong (as do so many of my comments)
So I've finally had a moment to read my Dungeon....
Half of the 3.x designers hate Modrons with more passion than I have for my family, the other half loves them as much as any other part of the game.
It SHOULD read "Half of the 3.x designers hate modrons with more passion than I love my family..."
Boy, that sounded really awful. Hope Mrs. G. doesn't see this (ahh, the joy of her not reading message boards)./d
Todd Stewart Contributor |
Todd Stewart Contributor |
Razz |
What are Modrons?
Modrons are totally awesome.
They're an extraplanar race native to the Plane of Law, Mechanus. They're way cooler than Formians as representatives of Law, and in fact, are THE representatives of Law (Inevitables come in a good 2nd). Just like the Slaadi are to Chaos on the Plane of Limbo.
It's a shame you didn't know more, this is because while prominent in 2E Planescape setting (even possessing an adventure book itself), they remain hidden in the background in 3E. They did a 3.0 conversion of them as a Web Enhancement for Manual of the Planes, it's still up there if you want to see it. The fans of Modrons (such as myself) have been crying out for a 3.5 conversion and one was done for a Tertian modron in Dungeon #144 (which is a beautiful conversion, by the way). Dragon issue #354 will be detailing 6 modrons (most likely the bottom 6) and a rogue modron PC race.
We're hoping Erik Mona and the rest of Dragon take it upon themselves to develop the remaining modrons and not leave us hung and dry. Whether or not it's received widely, it should still be done and then forgotten if it doesn't do as they expected. Though, I am hoping it is received well by the community and see no reason why it won't be.
In fact, I suggest you do read up on them with the WE on the D&D Website. It gives you very well constructive information on the modrons and their 3.0 stats. Here's the URL and enjoy and send a letter to Paizo saying you'd like to see more of them if you end up liking them:
http://www.wizards.com/default.asp?x=dnd/we/20010921a
primemover003 RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 |
I for one am also overjoyed (as are most of mmy fellow PS gamers in my group) about seeing Modrons and especially the Rogue Modron PC race back! I always made mechanus a good time for folks... and the Great Modron March was one of my Favorite PS deluxe adventures to run (1: Hellbound, 2: Dead Gods, 3: GMM, 4: Tales from the Infinte Staircase, 5: Well of Many Worlds).
I'm so stoked to see the PS love coming around the bend, especially with Expedition to the Demonweb Pits starting in or featuring Sigil.
--I am a Vrock, I'm a Tanar'ri!
Razz |
I for one am also overjoyed (as are most of mmy fellow PS gamers in my group) about seeing Modrons and especially the Rogue Modron PC race back! I always made mechanus a good time for folks... and the Great Modron March was one of my Favorite PS deluxe adventures to run (1: Hellbound, 2: Dead Gods, 3: GMM, 4: Tales from the Infinte Staircase, 5: Well of Many Worlds).
I'm so stoked to see the PS love coming around the bend, especially with Expedition to the Demonweb Pits starting in or featuring Sigil.
--I am a Vrock, I'm a Tanar'ri!
Send a letter to Dragon about the Modrons when you get the magazine cause they said if enough people show approval they will publish the other half of the modron race. :D
Razz |
At the risk of sounding ignint, what is a Modron?
Read up on them with the WE on the D&D Website. It gives you very well constructive information on the modrons and their 3.0 stats. They've been around since 2E, introduced by the Planescape setting and, well, are cooler representatives of Law than Formians are.
Here's the URL and enjoy and send a letter to Paizo saying you'd like to see more of them if you end up liking them, cause they're doing 6 of them in #354 and will do the other 8 if they do well:
http://www.wizards.com/default.asp?x=dnd/we/20010921a
Krypter |
Modrons are great, especially the rogue variety. All the little options on Nordrom the Modron in Planescape: Torment were very nifty. Still, they do tend to come off as comical rather than threatening, so for serious encounters I prefer inevitables. Formians are right out; they may be good as petitioner stock, but unworthy and boring as exemplars of Law.
Todd Stewart Contributor |
As a minor correction to what Razz posted, the modrons have been around since 1e as the exemplars of Law and the primary native race of Mechanus (or Nirvana, or the Clockwork Nirvana of Mechanus). The bulk of their flavor text and lore comes from various 2e Planescape sourcebooks and modules.
With Ken doing the writing for the article in #354 I'm very much looking forward to this.
Razz |
As a minor correction to what Razz posted, the modrons have been around since 1e as the exemplars of Law and the primary native race of Mechanus (or Nirvana, or the Clockwork Nirvana of Mechanus). The bulk of their flavor text and lore comes from various 2e Planescape sourcebooks and modules.
With Ken doing the writing for the article in #354 I'm very much looking forward to this.
They have been around since 1E? Wow. I never knew. I always thought they were a 2E creation. Neat!
secretturchinman |
secretturchinman wrote:At the risk of sounding ignint, what is a Modron?Read up on them with the WE on the D&D Website. It gives you very well constructive information on the modrons and their 3.0 stats. They've been around since 2E, introduced by the Planescape setting and, well, are cooler representatives of Law than Formians are.
Here's the URL and enjoy and send a letter to Paizo saying you'd like to see more of them if you end up liking them, cause they're doing 6 of them in #354 and will do the other 8 if they do well:
http://www.wizards.com/default.asp?x=dnd/we/20010921a
Thanks Razz.
Ken Marable |
As a minor correction to what Razz posted, the modrons have been around since 1e as the exemplars of Law and the primary native race of Mechanus (or Nirvana, or the Clockwork Nirvana of Mechanus). The bulk of their flavor text and lore comes from various 2e Planescape sourcebooks and modules.
With Ken doing the writing for the article in #354 I'm very much looking forward to this.
Thanks! Hopefully it lives up to people's expectations.
And, yep, they've been around since the original Monster Manual 2 by Gary Gygax. Also, putting them all side by side, I was surprised how much text from their original MM2 appearance was recycled in both their Planescape Monstrous Compendium write-up and the MotP web enhancement. But with things like Planes of Law and especially Great Modron March (and the first appearance of rogue modrons in Planewalker's Handbook, I believe), they did get some nice treatment in Planescape.
Much of the direction of my article (at least the draft I developed) was inspired by Great Modron March. I had even hoped to include information on the Tacharim and modron grafts, but there's only so much room. As cool as modron grafts sound, it really is quite a tangent. (Hey, maybe with modrons being constructs now - for better or worse - if WotC did a Construct monster book, there'd be room to get into all those extra goodies! I SO wish that would happen!)
Razz |
Which Modrons are covered?
I believe the first 6 plus a Rogue modron PC race. If the article does real good and gets good reactions (which I am sure it will) they will post the rest of the modrons in a future article.
I just hope it's really soon because I've been wanting to do a modron campaign forever but I personally need all the modrons since my campaign plans on involving them all (as the PCs get higher level they'll get involved dealing with the higher chains of the hierarchy)
RavinRay |
Wait a minute - it's the April issue, right? There's gonna be an April Fools there somewhere, right? Did you guys sneak something in the modrons we should be aware of? (Not that I doubt that the modron article is serious, but somehow I think there's a rogue modron NPC out there having fun at our expense. ;P ) A very clean cover, BTW, "busy" covers can be too cluttered at times.
Rexx |
Regardless of whether you love or hate the concept of modrons, they've been a part of the D&D game since the days when their plane was better known as Nirvana. Their exclusion from 3.xE has been an irritant to me more on the principle of keeping the monsterology of AD&D/D&D consistant than I missed having them around. They've never left my cosmology and I'm happy I don't have to make my own conversion for the most common modrons now.
Thank you Dragon staffers, both the haters and the lovers of modrons.
Thraxus |
Man, I wished this artical had come out years ago. Modrons would have played a much larger part in my Planescape campaign.
Of course they might still. The party has been fighting a cult intent to create a breech into the Far Realm. They are currently chasing the leader across the multiverse as he is creating linking portals that will allow the Far Realm to rip through across time and space (it has been fun mixing D20 modern, d20 future, and D&D). They have almost caught up with him and are ready to shutdown his gate network.
Now, with the return of the Modrons, I can add a surprise to the final battle by having an army of Law appear as the forces Far Realms start to break through. As madness and chaos start to spread, an unexpected army will come to aid the party because nothing could hate the chaos that is the Far Realms like the Modrons.
My players are not going to be expecting this.
Razz |
Man, I wished this artical had come out years ago. Modrons would have played a much larger part in my Planescape campaign.
Of course they might still. The party has been fighting a cult intent to create a breech into the Far Realm. They are currently chasing the leader across the multiverse as he is creating linking portals that will allow the Far Realm to rip through across time and space (it has been fun mixing D20 modern, d20 future, and D&D). They have almost caught up with him and are ready to shutdown his gate network.
Now, with the return of the Modrons, I can add a surprise to the final battle by having an army of Law appear as the forces Far Realms start to break through. As madness and chaos start to spread, an unexpected army will come to aid the party because nothing could hate the chaos that is the Far Realms like the Modrons.
My players are not going to be expecting this.
That sounds pretty cool. And, yeah, they'll definitely be surprised. I know I would.
'Course we're only getting 6 modrons this article and we'll have to wait for the rest, unfortunately. I just wish they decide to do a #354 WE instead of waiting months to post it in a future article.