Short Adventures For Short Players


3.5/d20/OGL


Hail O wise and noble sages of the boards whose glorious erudition shines brighter than the myriad stars of heaven!

I am in need for ideas for very short adventures (about 1.5 hours) for very young players (9-12 years), preferably fantasy.

Thanks in advance,
Uri.


We don't be liken' them thar fancy werds yu be throw'n roun', thar, boah....

Seriously, however, I recommend looking around the WotC site in their (retired, I believe) short adventure section. They had a slew of good adventures that were only a few hours of playtime long, and nothing too advanced or complicated. Excellent tutorial adventures, and seemingly perfect for the age group you've described. Plus, they're all free PDF downloads. Enjoy, and happy gaming!

Dark Archive

I haven't actually read it, but I've heard that Wizards of the Coast's new adventure, Scourge of the Howling Horde, is very short and introductory. It's 32 pages long, but a lot of that is taken up by the new delve-format for the encounters. If you're a new DM, that could be useful for you as well.

Liberty's Edge

Scourge of the Howling Horde is a very good adventure, but I think it will run quite a bit longer than an hour and a half. I'd expect 2-3 hours with a really aggressive group that knows the rules extremely well. Otherwise it is more like 4-8 hours.


For introductory adventure, one of my favorites is one adventure in Dragon (somewhere around issue #250?). Basically it was "room with monster/corridor with pit trap/locked door/room with monster and treasure". That was in 2nd edition, first monster was couple of large rats, second monster was ghoul with couple of zombies...change CR according to new system.
Then just throw in a bit of flavor text why they should go there (IIRC it was ruins of a tower, and mayor of the aspiring adventurers' home village hired them to go and explore.

I recommend keeping it simple for the first session.


magdalena thiriet wrote:

For introductory adventure, one of my favorites is one adventure in Dragon (somewhere around issue #250?). Basically it was "room with monster/corridor with pit trap/locked door/room with monster and treasure". That was in 2nd edition, first monster was couple of large rats, second monster was ghoul with couple of zombies...change CR according to new system.

Then just throw in a bit of flavor text why they should go there (IIRC it was ruins of a tower, and mayor of the aspiring adventurers' home village hired them to go and explore.

I recommend keeping it simple for the first session.

Hey! I remember this one, it was available fro download in the WoTC site a few million years ago, I think I even ran it!

But I was looking for something more children oriented... rats, ghouls... kinda scary :)

Liberty's Edge

Uri Kurlianchik wrote:

Hail O wise and noble sages of the boards whose glorious erudition shines brighter than the myriad stars of heaven!

I am in need for ideas for very short adventures (about 1.5 hours) for very young players (9-12 years), preferably fantasy.

Thanks in advance,
Uri.

Some very short adventures and sidetreks in older issues of dungeon that I have read - most of these dont have overly dark or violent themes - at least as far as D&D adventures go:

The Shalm's Dark Song issue 87
Make it Big, issue 88
Rage, Issue 89
Sloth, Issue 91
The Legend of Garthulga, Issue 91
Hollow Threats, Issue 96
Wings, Spikes and Teeth, Issue 98


Uri Kurlianchik wrote:

Hey! I remember this one, it was available fro download in the WoTC site a few million years ago, I think I even ran it!

But I was looking for something more children oriented... rats, ghouls... kinda scary :)

Yeah, and came with pregenerated characters and the adventure had helpful hints like "rogue can pick the lock or wizard can use Knock scroll he has to open it..."

Specifics might need to be changed but the general structure works in my opinion as perfect introduction adventure. The challenges can be changed to fit the abilities of the group so instead of picking locks, there could be some climbing or balancing on narrow ledge for those dexterous characters...who take the rope to help those clunky warriors in heavy armour. Just so that everybody gets a moment in the sun.

And if things get bad, never underestimate power of spontaneous "you see something glittering in the corner...it is a bottle labeled Cure Light Wounds!" and "but suddenly, the monster flees!" Level of challenge should be such that things are interesting but not really deadly.

It might all sound a bit simplistic and railroading for the experienced players but do exploit the fact that the players are young and new. After all, at least for me that fight against five(!) skeletons(!) in that first adventure we actually survived was The Coolest Thing Ever.


Uri Kurlianchik wrote:

Hey! I remember this one, it was available fro download in the WoTC site a few million years ago, I think I even ran it!

But I was looking for something more children oriented... rats, ghouls... kinda scary :)

Insert plug here:

Dungeon 126 wrote:

The Menagerie

What happens when a vagabond finds a weird snake down by the river and gives it to the local curio shop? Find out in "The Menagerie," winner of the Origins/DUNGEON Side Trek Design Competition, a D&D adventure for 6th-level characters.

On the surface it's not so scary, but it does have, weird magical lights, evil chickens, and a poltergeist-like ravid in it. And if a rust monster in the dark isn't scary I don't now what is. Plus there is a chance that the whole thing is relatively non-violent.

Then again there is
this thread.... ;)

G
G
G

PS "Sloth" and "Hollow Threats" are both fun as well.

Liberty's Edge

Great Green God wrote:
Uri Kurlianchik wrote:

Hey! I remember this one, it was available fro download in the WoTC site a few million years ago, I think I even ran it!

But I was looking for something more children oriented... rats, ghouls... kinda scary :)

Insert plug here:

Dungeon 126 wrote:

The Menagerie

What happens when a vagabond finds a weird snake down by the river and gives it to the local curio shop? Find out in "The Menagerie," winner of the Origins/DUNGEON Side Trek Design Competition, a D&D adventure for 6th-level characters.

On the surface it's not so scary, but it does have, weird magical lights, evil chickens, and a poltergeist-like ravid in it. And if a rust monster in the dark isn't scary I don't now what is. Plus there is a chance that the whole thing is relatively non-violent.

Then again there is
this thread.... ;)

G
G
G

PS "Sloth" and "Hollow Threats" are both fun as well.

I didn't know you wrote that adventure 3G (fairly new to these boards) - a very belated congratulations, and thanks, it was a good little adventure.

I think this would potentially be a great adventure for younger players (IMO this one could just as easily be played for "creepiness" or played for laughs) and the fact that it's actually the aim NOT to kill any of the critters is a good thing...

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