[PFS2, Outpost III] GM Ferret's 1-04, Bandits of Immenwood (Inactive)

Game Master FedoraFerret

Map Slides



Hey gang, hopefully you know how this works. Post here with the following:

Player Name:
Character Name:
Character Number:
Level:
Slotted Faction:
Downtime:

Boons:
A list of all of your slotted boons and what they do in a spoiler like this.

Secret Skills:
Your bonuses for any of the following that you're at least trained in: Perception, Arcana, Deception, Lore, Medicine, Nature, Occultism, Religion, Society, Stealth and Thievery, with any special modifiers you have to certain uses of that skill included.

In addition, please include your AC, HP, and saving throw modifiers in your header, in whatever format most pleases you. I'll default to using your character's avatar for battle maps, but if you have a preferred image, link that in your post as well.

Verdant Wheel

NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic

Hello, and glad to be here! My profile is almost entirely complete, I just need to buy armor.

Player Name: Crunch
Character Name: Kazikli
Character Number: 150618-2006
Level: 2
Slotted Faction: Verdant Wheel
Downtime: Performance: 1d20 + 7 ⇒ (8) + 7 = 15

Boons:
▫ ▫ ▫ Sand Slide
Trigger: You would fail (but don’t critically fail) a Reflex save to avoid a trap’s effects
Effect: You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap’s effects initially, you succeed at the save instead.

▫ ▫ ▫ One-Who-Waits Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn’t change the outcome of the check so you do not waste this ability).

▫ ▫ ▫ Traveler of the Spirit Road You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami’s blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.


I've just added a gameplay thread, please dot and delete.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Player Name: DoubleGold
Character Name: Zac Freelan 2
Character Number: 135675-2001
Level: 2
Slotted Faction: Horizon Hunters
Downtime: warfare lore: 1d20 + 5 ⇒ (10) + 5 = 15

boons and skilss, updating:
That boon that started me at level 2, from the Playtest, Experienced Adventure. Trained Skills: Acrobatics+7, Athletics+8, Arcana+5, Occultism+5, Society+5, Stealth+7, Warfare Lore+5, Green Dragons Lore+5

Verdant Wheel

NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic

Oh, forgot to put down my secret skills.

Skills:
  • Perception +4
  • Deception +7
  • Architecture Lore +5
  • Plane of Air Lore +5
  • Nature +4
  • Religion +4
  • Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

    Heyou checking in!!!

    I'll post at lunch or so the stuff you're asking for, just wanted to get this in here.

    Grand Archive

    NG female human rogue scholar-10 HP 118/118; hero 2/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 29(w/shield); F +18 (+1 vs inhaled toxins;Resilience); R +21(evasion); W +15; resist cold&electricity/3; Per +16; Stealth +18; mv 25'; Conditions: none

    Hi, just swapping in from the other table.

    Player Name: B Viggers
    Character Name: Teja Khellekdottir
    Character Number: 100387-2001
    Level: 2
    Slotted Faction: Grand Archive
    Downtime: 22 (https://paizo.com/campaigns/v5748p75ivl14/discussion#2 - Note downtime boon - level 3 task (5sp)

    Boons:[/spoiler:

    Lastwall debt[b] (diplomacy or religion at 4+ level; no boxes ticked; can recall knowledge(undead) without ticking a box)

    [b]Sandslide (3 uses):[b] You would fail (but don’t critically fail) a reflex save to avoid a trap. Step and drop prone in new location. +2 circumstance bonus to triggering reflex. If that would make a difference,you made the save

    [b]Engraved Wayinder (Slotless): To celebrate your success as a Pathinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathinder Society. You can attach this lid to any compass, including a wayinder, to personalize it

    Society Connections (Downtime): Your connections with leaders within the Pathinder Society help you ind opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the result of a failure for that task. (one unchecked box - using this time)

    Cryptid Scholar (Untyped Boon): Your experiences with the Mosquito Witch have inspired you to research strange creatures. When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction:
    [reaction] (fortune) Uses 3 □□□ Trigger You attempt to Recall Knowledge to identify a creature you can see; Effect You roll the skill check twice and use the better result.

    Secret Skills::

    Trained in all skills.
    Your bonuses for any of the following that you're at least trained in: Perception +6, Arcana +7, Deception +6, Lore (academia & PF society) +7, Medicine +4, Nature +4, Occultism +9, Religion +4, Society +7, Stealth +7 and Thievery +7, with any special modifiers you have to certain uses of that skill included.

    Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

    Player Name: Jack Brown
    Character Name: Heyou! Brumblebasher
    Character Number: 788-2003
    Level: 2
    Slotted Faction: Radiant Oath
    Downtime: crafting earn income: 1d20 + 8 ⇒ (6) + 8 = 14

    boons:

    promotional: Service Award
    Experienced Adventurer
    Item: Wayfinder

    Also, note: I am a 1 sigil GM, so one person gets an additional hero point!

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 9 | ◆◇↺ | HP 125/125 | AC 29 (30) | P+12, F+18^, R+18, W+15 | DV, NH, 30' | ↺ Retributive Strike, Shield Block | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Player Name: Watery Soup
    Character Name: Emdi Emmay
    Character Number: 2358909-2002
    Level: 2
    Slotted Faction: Radiant Oath
    Downtime: Raves! You guys gotta check out my underground rave! It's gonna be sick! Meet up by the docks, and someone will lead you to where the rave will be. Oh, yeah, I guess I have to roll or something.

    Performance: 1d20 + 6 ⇒ (12) + 6 = 18

    It's gonna be sick!

    Boons:
    [ ] [ ] [ ] 1-03 Escaping the Grave (Team Player): Trigger – an ally fails a check on which you Aided; Effect – The ally can reroll the check and use the better result.

    [ ] [ ] [ ] 1-06 Lost on the Spirit Road (GM) (Traveler of the Spirit Road): Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.

    [ ] 1-01 The Absalom Initiation (Society Connections): Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 1. If you critically fail the check, you still earn the result of a failure for that task.

    Secret Rolls:

    [dice=Emdi Perception]1d20+5[/dice
    [dice=Emdi Arcana]1d20+0[/dice
    [dice=Emdi Deception]1d20+2[/dice
    [dice=Emdi Shadow Plane Lore]1d20+4[/dice
    [dice=Emdi Medicine]1d20+5[/dice
    [dice=Emdi Nature]1d20+1[/dice
    [dice=Emdi Occultism]1d20+4[/dice
    [dice=Emdi Religion]1d20+5[/dice
    [dice=Emdi Society]1d20+0[/dice
    [dice=Emdi Stealth]1d20+8[/dice
    [dice=Emdi Thievery]1d20+4[/dice

    Horizon Hunters

    Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |

    Player: pjrogers
    Character: Bubba Payne
    PFS: 226993-2002
    Level: 1
    Faction: Horizon Hunters
    Earn Income (12 days due to Field Commission): Performance for 8 days: 1d20 + 6 ⇒ (17) + 6 = 23 Performance for 4 days: 1d20 + 6 ⇒ (13) + 6 = 19

    No boons to slot.

    Secret Skills:
    +5 Perception, +6 Deception, +6 Deception, +6 Intimidation, +3 Bardic Lore, +3 Lore (alcohol), +3 Occultism, +6 Performance

    I went back and forth on which character to bring - Bubba here or my 3rd level monk. What sealed the deal was

    (1) seeing Emdi who Bubba just adventured with (I imagine they stagger in together, both very hung over).

    (2) and also seeing Silberg as one of the players, who as a GM ran Siege of the Diamond City for Bubba's big half-sister Candi.


    Putting a note for myself that we're playing low tier with 6 player adjustment and a level bump.

    Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

    Ah... FYI - I've played Heyou! a couple of times (a quest and a scenario) but I don't think that changes anything

    Horizon Hunters

    Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |
    GM Ferret wrote:
    Putting a note for myself that we're playing low tier with 6 player adjustment and a level bump.

    Should we be applying this level bump to our PCs? I'm still getting the hang of 2e so I'm not totally clear on all of its elements


    Bubba Payne wrote:
    GM Ferret wrote:
    Putting a note for myself that we're playing low tier with 6 player adjustment and a level bump.
    Should we be applying this level bump to our PCs? I'm still getting the hang of 2e so I'm not totally clear on all of its elements

    No, the level bump is to the adventure. Basically every PFS2 adventure is balanced for 4 people of the lowest level of the subtier (so 4 level 1s in the 1-2 and 4 level 3s in the 3-4). If there are more than that or they're higher level, then I make adjustments accordingly.

    Horizon Hunters

    Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |

    Thanks for the explanation.

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 9 | ◆◇↺ | HP 125/125 | AC 29 (30) | P+12, F+18^, R+18, W+15 | DV, NH, 30' | ↺ Retributive Strike, Shield Block | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Stephen Colbert fans:
    Folks, every night I stand over there, carefully tuning the violins, French horns, and bassoons of the orchestral symphony that is my monologue.

    But every once in a while, I like to pull out my harmonica, play a few chords, and see if anyone joins in my makeshift improv quartet that is ...

    ... MEANWHILE.

    Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

    Teja, why aren't you feinting against the birds?

    Wouldn't that give you your sneak attack?

    Horizon Hunters

    Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |

    Thanks for the hero point. I always forget about those. Do we start with 1 and I now have 2, or start with 0 and I now have 1?

    Horizon Hunters

    Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |

    Got some family stuff to handle, may be out of the loop for a day or two.

    Verdant Wheel

    NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic

    We start with 1.

    On that note, GM, I'm sorry, but I forgot to mention I'm a 1-glyph GM. (When playing, I get to distribute a number of extra hero points equal to my glyphs to other players.) If it's not too late for you, I'll give the extra point to Emdi. If not, that's okay, it was on me.


    Sure thing Kazikli, there's a lot to keep track of. Bubba, thanks for the heads up.

    Horizon Hunters

    Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |

    Back

    Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs
    GM Ferret wrote:
    Bubba Payne wrote:
    GM Ferret wrote:
    Putting a note for myself that we're playing low tier with 6 player adjustment and a level bump.
    Should we be applying this level bump to our PCs? I'm still getting the hang of 2e so I'm not totally clear on all of its elements
    No, the level bump is to the adventure. Basically every PFS2 adventure is balanced for 4 people of the lowest level of the subtier (so 4 level 1s in the 1-2 and 4 level 3s in the 3-4). If there are more than that or they're higher level, then I make adjustments accordingly.

    Just checking on something... I thought that this scenario was supposed to have scaling built in... not using the Guide versions. I seem to remember this was supposed to have the newer mechanics.

    If so, then the scenario should not be getting a level bump.


    You are absolutely correct about that Heyou. I've not been especially active in PFS this season until recently, so I misunderstood that. That did make your last fights slightly harder (I believe one hit that should have been a crit, and one miss that should have been a hit), so as my apology I'm awarding every PC a hero point.

    Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs
    GM Ferret wrote:
    You are absolutely correct about that Heyou. I've not been especially active in PFS this season until recently, so I misunderstood that. That did make your last fights slightly harder (I believe one hit that should have been a crit, and one miss that should have been a hit), so as my apology I'm awarding every PC a hero point.

    Thank you.

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 9 | ◆◇↺ | HP 125/125 | AC 29 (30) | P+12, F+18^, R+18, W+15 | DV, NH, 30' | ↺ Retributive Strike, Shield Block | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    I was poking around and I found a build guide to the champion. I started reading it and I laugh-cried because it's very clear the author didn't like ranged champions.

    I looked at the author - "FedoraFerret." Wait, that name sounds familiar ... isn't that ... Emdi's current GM? LOL

    Noyce.

    Truth be told, I agree with you. But whatever, Emdi was created in my mind before the CRB came out and he's gonna be an archer from Nidal, dammit, even if he kind of sucks at the one thing his class was designed for.

    Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs
    Emdi Emmay wrote:

    I was poking around and I found a build guide to the champion. I started reading it and I laugh-cried because it's very clear the author didn't like ranged champions.

    I looked at the author - "FedoraFerret." Wait, that name sounds familiar ... isn't that ... Emdi's current GM? LOL

    Noyce.

    Truth be told, I agree with you. But whatever, Emdi was created in my mind before the CRB came out and he's gonna be an archer from Nidal, dammit, even if he kind of sucks at the one thing his class was designed for.

    Maybe consider a ranger dedication archetype, which might help some?

    And play what you want. Every character doesn’t have to be optimized.

    Horizon Hunters

    Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |
    Heyou! Bumblebrasher wrote:
    Emdi Emmay wrote:

    I was poking around and I found a build guide to the champion. I started reading it and I laugh-cried because it's very clear the author didn't like ranged champions.

    I looked at the author - "FedoraFerret." Wait, that name sounds familiar ... isn't that ... Emdi's current GM? LOL

    Noyce.

    Truth be told, I agree with you. But whatever, Emdi was created in my mind before the CRB came out and he's gonna be an archer from Nidal, dammit, even if he kind of sucks at the one thing his class was designed for.

    Maybe consider a ranger dedication archetype, which might help some?

    And play what you want. Every character doesn’t have to be optimized.

    Hear! Hear! Bubba is trying to be a skald-like melee bard, which is probably suboptimum in PF2e.

    Verdant Wheel

    NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic

    The melee sorcerer hears your pain! I always knew it wouldn't be great after low levels, champion dedication won't pick up quite enough slack.

    Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

    Of course, this is coming from someone who is playing a sub-optimal chirurgeon alchemist... in almost every way, bombers are statistically better*. But this made more sense for the character I wanted to play.

    * including not having to do splash to anyone but your target, and getting more books per reagent.

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 9 | ◆◇↺ | HP 125/125 | AC 29 (30) | P+12, F+18^, R+18, W+15 | DV, NH, 30' | ↺ Retributive Strike, Shield Block | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer
    Heyou! Bumblebrasher wrote:
    Every character doesn’t have to be optimized.

    In my case, NONE of my characters are optimized. XD

    I have a bomber alchemist, that everyone says sucks (I wouldn't say she sucks, but I definitely understand the sentiment). Stuck at 2d6 damage for the next 8 levels! Yay!

    There's Emdi, created backstory-first - the Uskwood showed up in one of my homebrew campaigns and I joked that we should hold a rave there, and then when PF2 allowed NG champions I immediately merged my idea of playing a raver of Shelyn with my idea of playing an archer kicked out of the military. Oh, there's no Divine Ally for archers? Damn the torpedoes, full speed ahead!

    Then there's a divine sorcerer, created in response to something someone said to me at a convention when I lamented the fact that the entire party was relying on my 14 CHA to single-handedly pull throuvh every social encounter - "you can create a viable character with all combat skills and no social skills but you can't create a viable character with no combat skills and all social skills." Challenge accepted! Divine sorcerer who wears Fine Clothes as her primary armor.

    Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

    No one really gets much more than 2 dice of damage until much higher levels, so I wouldn't sweat it.

    Still, I really like Heyou!, so I won't be changing him except as he organically progresses. Hoping a little that there will be some better options coming for Chirurgeons, but I won't sweat it if there are not.

    Will likely be focusing more on getting his craft skill up to expert/master, so that he can heal better, as well as craft better.

    Also hoping the debate over the verbiage of treat wounds and how it interacts when other skills are replaced gets cleared up (don't expect it to, though).

    Verdant Wheel

    NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic

    What's important is that you're having fun with the character. And if tablemates have any problems with that, screw that! have a healthy conversation to convince them optimization isn't mandatory.

    Grand Archive

    NG female human rogue scholar-10 HP 118/118; hero 2/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 29(w/shield); F +18 (+1 vs inhaled toxins;Resilience); R +21(evasion); W +15; resist cold&electricity/3; Per +16; Stealth +18; mv 25'; Conditions: none

    Who cares about optomisation?

    Teja is an int optimized rogue with a bard dedication.


    Emdi Emmay wrote:

    I was poking around and I found a build guide to the champion. I started reading it and I laugh-cried because it's very clear the author didn't like ranged champions.

    I looked at the author - "FedoraFerret." Wait, that name sounds familiar ... isn't that ... Emdi's current GM? LOL

    Noyce.

    Truth be told, I agree with you. But whatever, Emdi was created in my mind before the CRB came out and he's gonna be an archer from Nidal, dammit, even if he kind of sucks at the one thing his class was designed for.

    Hah. Yeah, I feel you. My guides are written with optimization in mind because that's generally what people are looking for with guides, and a lot of my frustration with ranged champions is just the lack of options despite me and many others shouting from the rooftops during the playtest that they would be nice to have, please. There's nothing wrong with throwing optimization to the wind in the name of character though, I've done that multiple times.

    Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

    GM Ferret, what are the chances we'll be done by Paizo Con online?
    I'd like to plan around Heyou! being available.

    That's a little under 2 weeks.

    Thank you.

    Horizon Hunters

    Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |

    A little work craziness, may not be able to post for the next day or so.

    Horizon Hunters

    Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |

    Back, actually seem to have this Memorial Day weekend free of work.

    Verdant Wheel

    NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic

    GM, I think when you reported the game early, you did it as 1-03 Escaping the Grave. Does anyone else see this or is it 1-04 over there?

    Edit: I'd like to change what I'm doing with my Downtime. I'm going to spend 7 days retraining my Champion Dedication for Magic Warrior Dedication. Seems equally thematic in a different way and I want to try natural attacks with Kazikli. That'll leave me 1 day of Earn Income for 5 copper.


    Whoops, my mistake. I'll email them and have that fixed ASAP.


    Chronicle sheets here.

    Once again, thank you guys for playing. Please let me know if there are any problems with your chronicles, I'm not well versed in GMing PFS2 just yet and particularly not over PbP. If there aren't any problems, let me know when you've gotten your sheet.

    Envoy's Alliance

    M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

    Looks good thanks.

    Horizon Hunters

    Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |

    Thanks

    Grand Archive

    NG female human rogue scholar-10 HP 118/118; hero 2/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 29(w/shield); F +18 (+1 vs inhaled toxins;Resilience); R +21(evasion); W +15; resist cold&electricity/3; Per +16; Stealth +18; mv 25'; Conditions: none

    Many thanks.

    Verdant Wheel

    NG Male Half-Orc Air Sorcerer 3 | HP 32/32 (10 temp.) | AC 15 | F +7, R +5, W +7 (+1 vs. divination) | Perception +5 | Hero Points 0/3 | Focus 1/1 | Spells: 1st 3/4, 2nd 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic

    Everything looks right here, thanks again for the game!

    Radiant Oath

    open | male (he/him) skilled human (Nidalese) champion (Shelyn) 9 | ◆◇↺ | HP 125/125 | AC 29 (30) | P+12, F+18^, R+18, W+15 | DV, NH, 30' | ↺ Retributive Strike, Shield Block | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1; Experienced Mountaineer

    Looks great, thanks!

    Emdi invites everyone to an underground rave. "It's gonna be sick! Meet at the docks - we're still looking for a place to hold it, but it'll probably be in the sewers somewhere with good acoustics. Prep dancing lights if you have it. I'll send someone to the docks to lead you to the final location."

    Radiant Oath

    CG Male goblin chirurgeon 7 | HP 53/76| AC 25 | Fort +13; Ref +15; Will +11 | Perc: +9T, Darkvision | Speed 25ft | Hero Points 1/3 |Infused Items: mElLife 0/3, mAlchFire 0/8, mFrost 1/2, mLightning 1/2, 1/2 mDred| Reagents 1/10 | Active conditions: +2 item vs poison 6hrs

    Thank you for running, and I am sorry for any snark about this scenario. Certainly not your fault, GM Ferret.

    Thank you all for putting up with me!

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