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![]() After a long and irritating battle, Vengeant Thorn is slain. With the centaur druid slain, the scale's power becomes dormant again, and it falls softly back into the wagon, the weather returning to a mere bad thunderstorm rather than the hurricane force winds from before. On his body, you find a small jade pendant with a number of markings that also appear on the scale, indicating a connection between them. The remainder of the trip is as the beginning, albeit without nature ambushing you. Back at the Grand Lodge, Zarta welcomes you back and listens to your report. She has a wizard from the Grand Archive take possession of the Scale using telekinesis and take it to the vaults. Zarta informs you that the Scale will be studied under isolated conditions to fully understand its effect, before being secured in the vaults under Skyreach. For successfully protecting the scale and delivering it to Zarta Dralneen, completing your primary success condition. For returning the wagon to the Grand Lodge with 18 out of 20 Cargo points remaining, you completed your secondary success condition and earned 9 Treasure Bundles. Your chronicles will be posted to the discussion thread shortly. Thank you for playing! ![]()
![]() Okay so short of me getting some insane rolls this fight is a) not liable to kill or really seriously threaten you guys and b) going to take forever, because he's still got a ton of hp left. Given that we're very over time, I'm inclined to fast forward to the part where y'all win. If no one has any objections, I'll do wrapup and put out chronicle sheets tomorrow, I'm just going to give y'all an opportunity to interject if you would like. ![]()
![]() Kazikli lands a single hit on the centaur, while Zac slaughters the final crab. It slashes out at Zac in its death throes, but fails to do anything. I actually hit, but rolled a 1 on the d6, minus 1 is 0 meaning no damage or poison. Teja, your target was already dead so you can retake your turn. Initiative Order, Bold May Go!
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![]() Black is stabbed heartily. The scale continues to spin in the air, and another bolt of lightning lances off of it, this time striking at Zac. Zac takes 6 electricity damage, DC 16 basic Reflex save. Thorn attempts to strike Kazikli with his staff, but is dodged just in time. Irritated, he raises a hand, and the rainwater coalesces into his palm before surging out. The spell is, however, very obviously telegraphed, allowing Kazilki to sidestep it as well. Initiative Order, Bold May Go!
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![]() Here's the link to your chronicle sheets. Please post when you've downloaded yours so I can make sure everyone gets it. ![]()
![]() Your return trip to Caliphas is surprisingly mundane. You don't have any tasks other than to get home in one piece, so you can carefully maneuver the Gravelands to avoid both challenging terrain as well as any lingering patrols, taking the time you need. When you arrive back at Vodavani Lodge, you see Venture-Captain Zongnoss casting healing spells on and fussing over a few Pathfinders she and her team managed to extract during their own mission. She greets you, solemnly listening to your debriefing of the slain Pathfinders you encountered, and eagerly accounting for any discoveries you uncovered. She asks that you return any belongings of the Pathfinders you found so they can be delivered to the fallen's families-most importantly their wayfinders. She also notes the body of the Iomedaen champion you recovered, not a Pathfinder but certainly someone she will try to find the next of kin of in the best case, and have buried and her armor turned into a memorial at the worst. The documents and texts you return are all of great use to the Society, but the statue in particular amazes Evni, to the point that she wonders out loud the effort required to transport such a thing across the Gravelands. For recovering at least five of the relics from Goldenflame and the college (the statue counting as two), you have completed your primary success condition. For correctly identifying two of the Pathfinders and returning with their remains, you have completed your secondary success conditions. Your chronicle sheets will be posted in a drive on the discussion thread shortly. Thank you all for playing, and for bearing with the dragging pace. ![]()
![]() Kazikli lands a heavy blow on the centaur. Between Teja and Bubba the blue reefclaw dies horribly. It makes one final swipe at Bubba, it's killer, and nicks him with its claw. Bubba takes 1 damage and needs to make a Fort save. Black finally finds purchase on Teja's leg, grabbing on to her calf. Teja takes 5 damage and needs a Fortitude save against poison, is Grabbed, and takes 3 damage from Constrict (DC 15 basic Fortitude). Initiative Order, Bold May Go!
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![]() Red is bisected cleanly down the middle. Tsubodai strides forward, and completely regardless of the effects of the bane spell neatly buries his axe into the necromancer's chest. Ralthiss coughs violently, a spurt of blood erupting from his mouth and splattering on Tsubodai's chest, and lets out a dry chuckle. "Heh... you got me. Guess that means you've got time to run." He flashes a cruel grin. "For what it's worth, I hope you get close enough to the border to have hope before it's snuffed out. More... fun... that way." He loses consciousness, then collapses to the ground, dead. As you collect yourselves with the battle over, you hear an ominous, steady progression of thudding in the distance, like the sound of giant footsteps. ![]()
![]() Thank you Emdi. Teja, I've put a visual representation on the map but I want to stress it's well outside the range that you can interact with it and there's likely nothing you'll be able to do to it directly. That's the main reason I didn't put it on the begin with. Zac's first attack falls just short, but his second chops the reefclaw clean in half. As it flounders and dies, its claw lashes out and knicks Zac on the calf. Its death throes deal 1 damage to Zac, and I need a Fort save from him against poison. Initiative Order, Bold May Go!
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![]() Sparky's bolt hits Red square in the eye. Ralthiss extends a hand towards Stalking Bull, filling his mind with images of that which he fears most. He then clenches his fist, and the dark energy swirling around him expands. [ooc]Stalking Bull needs to make a DC 20 Will save against the fear spell, and then both Stalking Bull and Avulstein need to make new saves against bane. Initiative Order, Bold May Go
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![]() Heyou! throws his alchemist's fire, but it's very quickly picked up and carried into the sky by the whirlwind, before being chucked into the sea. In the sky above, the box spins faster and faster. In a brilliant flash, it explodes as a surge of electricity courses from it into one of the reefclaws. When the electricity fades, the box is gone, leaving only a single blue-green scale floating in the sky. Blue, still smarting from the lightning blast, lunges out for the last person to attack it, Heyou!. It manages to get its claw around the goblin's stomach and squeeze. Heyou! takes 3 damage from the claw. He is then Grabbed, and constricted for 4 damage (DC 15 basic Fortitude save). In addition, please roll a save against poison (DC 15). Vengeant Thorn snarls. "You dare to take what is not yours and call me a thief!? My power is born of nature itself!" He surges forward, completely unhindered by the storm, and slams his staff into Kazikli's head before spinning it and smashing the butt into the his stomach. Kazikli takes 16 damage from 2 attacks. Initiative Order, Bold May Go!
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![]() Avulstein's magic burns through the zombie's body, opening him up for Stalking Bull to cut him in two. Frenix's magic missiles pound into the necromancer's body. Red bashes its fists pathetically against Avulstein but fails to accomplish anything. Initiative Order, Bold May Go
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![]() Bubba's speed is fine now. Thorn seems to laugh in the face of Teja's second strike shanks the reeflcaw in the back. Bubba's attack falls short. Black continues to flail uselessly against Teja. Initiative Order, Bold May Go!
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![]() Hold your hero point there Zac, you made the initial save so you aren't currently poisoned. Emdi, the wagon isn't difficult terrain but you can't get inside because you're unable to move to the door. Yellow releases Zac and flails in his general direction, attempting to reinflict the poison, but doesn't find purchase. It then continues to burn. Initiative Order, Bold May Go!
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![]() All of the bombs miss, doing splash damage (except the last one, which shatters without igniting) to red, blue, yellow and Stalking Bull. Ralthiss glowers. "I am a mere servant of the master of these lands," he spits. "It is by his hands, not mine, that this town came to ruin. It shall be by mine that you do!" He throws his arms out, and a wave of negative energy passes over everyone, restoring his zombies and damaging the party. 2 negative damage to everyone, DC 20 basic Fortitude save. Initiative Order, Bold May Go
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![]() For future reference, halved speed minus 10 for 0, but in this case it's functionally the same because your speed can't be reduced below 5. However, you're also stuck with the problem that you're in difficult terrain, so every square costs 10 feet of movement. So you're effectively stuck. Once again I am deeply sorry for the mechanics of this fight. ![]()
![]() Stalking Bull's first attack barely falls short, but the second cleanly cuts into green's neck, severing its head from its body. Blue and red shamble towards Stalking Bull, but their flailing at his armor does little to nothing. Initiative Order, Bold May Go
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![]() You are correct about that Sparky. Avulstein's holy energy, in conjunction with the lingering bit of alchemist's fire that finally ignites on it, causes the skeleton to blacken, then collapse in a heap of ashen bones. Initiative Order, Bold May Go
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![]() Heyou!'s alchemist fire smashes into the crab. Blue reaches out and snaps a few times at Teja, only landing the last one on a lucky blow. Rolled a nat 20 on attack 3, turning a miss into a hit. Teja takes 3 damage and needs to roll a Fortitude save against poison. Thorn raises his staff in both hands, and a bolt of lightning comes down on the tarp covering the wagon. It burns a hole in the covering, large enough for a single object-the wax sealed box-to fly out. Once freed, the buffeting winds inside the wagon stop, and instead form an intense whirlwind around it. Let me personally apologize for the BS that's coming your way. The blue box there is the whirlwind. While inside you cannot make ranged attacks, and you must attempt a DC 14 Athletics check to move. On a critical success you move full speed, on a success you move half speed, on a failure you can't move at all and on a critical failure you go 10 feet in a random direction (go ahead and roll a d8 to determine your own direction, with 1 being straight north and going around clockwise). Zac, before your turn starts I need you to roll two Fortitude saves, first against poison and second against the Constrict. DC for the poison is 15, on a failure you'll take 2 poison damage and be enfeebled 1 (enfeebled 2 on a critical fail), and need to make another save at the end of your turn. Initiative Order, Bold May Go!
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![]() Frenix's missiles pound into the skeletal champion, fracturing its ribs. Green marches forward and punches Stalking Bull square in the face. 5 damage to Stalking Bull. The flickering bit of liquid flame on its body continues to burn away at its skin. Initiative Order, Bold May Go
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![]() Tsubodai's heavy swing strikes the metal shield of the skeletal champion, leaving a huge crack in it and rattling its bones. Yellow shambles forward and swings a meaty fist at Tsubodai's face. Tsubodai takes 7 damage. Initiative Order, Bold May Go
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![]() Whoops. I use real dice for attack and damage rolls, but I forgot to post the damage. Sparky took 6. Sparky's alchemist's fire shatters against the zombie, burning it lightly. Ralthiss casts a spell, creating a dark, shimmering aura in his immediate vicinity. It's bane, DC 20 Will save if you come within 5' of him or you take a -1 status penalty to attack rolls while in the aura. He then casts a quick additional spell that seems to invigorate his skeletal champion. Initiative Order, Bold May Go
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![]() Sparky Society: 1d20 + 7 ⇒ (15) + 7 = 22
As you convene in the main hall to go over your final matters and prepare to leave, mindful of your distinct lack of time, the doors burst open quite suddenly. Four zombies shamble in as a group, all looking fresher than the ones you fought earlier (if only just), with an armored skeleton and a human man at their back. "Oh good, you're still here," he snickers. "For a moment I was worried I might have to hurry to catch you fumbling oafs." Initiatives!:
Frenix: 1d20 + 7 ⇒ (10) + 7 = 17
Avulstein: 1d20 + 6 ⇒ (10) + 6 = 16 Stalking Bull: 1d20 + 4 ⇒ (7) + 4 = 11 Tsubodai: 1d20 + 7 ⇒ (12) + 7 = 19 Sparky: 1d20 + 3 ⇒ (18) + 3 = 21 Ralthiss: 1d20 + 10 ⇒ (9) + 10 = 19 Skeletal Champion: 1d20 + 8 ⇒ (18) + 8 = 26 Red: 1d20 ⇒ 10 Blue: 1d20 ⇒ 8 Yellow: 1d20 ⇒ 17 Green: 1d20 ⇒ 16 The necromancer lazily flicks a finger forward in lieue of a verbal command, and the skeleton obediently strides forward. It strikes Sparky in the chest before raising its shield in a defensive stance. Initiative Order, Bold May Go
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![]() I unfortunately haven't been able to report yet because Sparky still has not gotten me has PFS number. As Frenix says, we're close to the end. If I don't have actions from Tsubodai and Sparky by tomorrow I'll bot both of them and move us to the final encounter. Likewise, if I don't have Sparky's number by then, I'll report without him as well. I won't be able to give out chronicle sheets early, on the off chance the final encounter kills you. That'd be awkward and something I would like to avoid. ![]()
![]() Yeah, that's fine. Emdi fires an arrow at Thorn and lands a grazing blow on his flank. Yellow reaches out a claw to the fighter next to it and snaps down on his leg. It's a minor wound, but it also grips him tightly. Zac takes 2 damage from the claw and needs to make a Fortitude save against poison. The reeflcaw then Grabs him, and then constricts for 2 more damage (DC 15 basic Fortitude save). Initiative Order, Bold May Go!
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![]() Bubba's ankle is fine at this point. "The power of the storm belongs to Vengeant Thorn by divine providence!" the centaur roars. "You have no more claim to it than an ant to the wind!" As he shouts he pulls a scroll out and runs a finger along the words. In an instant, the plants along the road come alive and grow dramatically, reaching up and entangling the wagon's wheels and the horses legs. Initiative:
Emdi: 1d20 + 5 ⇒ (17) + 5 = 22
Bubba: 1d20 + 5 ⇒ (9) + 5 = 14 Heyou!: 1d20 + 3 ⇒ (5) + 3 = 8 Teja: 1d20 + 6 ⇒ (13) + 6 = 19 Kazikli: 1d20 + 4 ⇒ (8) + 4 = 12 Zac: 1d20 + 6 ⇒ (17) + 6 = 23 Vengeant Thorn: 1d20 + 7 ⇒ (17) + 7 = 24 Black: 1d20 + 8 ⇒ (3) + 8 = 11 Blue: 1d20 + 8 ⇒ (20) + 8 = 28 Yellow: 1d20 + 8 ⇒ (13) + 8 = 21 Taking the budding weeds as its cue to attack, one of the crustaceans charges forward and snaps its claws at Heyou's feet to no avail. The centaur, Vengeant Thorn, lifts his hands to the air and begins chanting. The wind around you suddenly picks up, and the tarp covering the wagon begins billowing heavily, as though gale force winds are hitting it from the inside. Every so often, you hear the thump of an object hitting the inside of the tarp. Mechanics of this Encounter: All the ground is difficult terrain due to a combination of the lashing rain and the mud. In addition, the area marked by thick lines (pink for visibility) is affected by the entangle spell. At the start of your turn if you're within it, make a DC 16 Reflex save. Failure reduces your speed by 10 until you leave the area, critical failure immobilizes you until you Escape. As a note in case you're confused as to why he got a free turn to cast entangle, the adventure has a bit of weirdness where he emerges, demands your surrender, and then is described as ambushing you. In retrospect he's probably supposed to entangle, demand your surrender, and then act assuming you won't, but I prefer this as it gives you a bit of a chance to react. Initiative Order, Bold May Go!
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![]() The road exits the forest within sight of the sea. The howling wind and driving rain make travel difficult as you continue along. A centaur emerges from the forest behind you, holding a staff aloft into the storm. A thunderous voice booms from above as the figure shouts and gestures at the sky. “Pathetic weaklings! You dare to carry the power of the storm, as if it were a mere bauble? How dare you! I can feel the power of what you bear, even if you cannot! Surrender your cargo to me, and it is possible you may live to draw breath for another day. Resist, and the Storm shall wash you from the earth. Choose swiftly!” Along the shoreline, you can see several crustaceans with massive claws gathered along the banks of the shore, watching eagerly. ![]()
![]() Tsubodai and Stalking Bull together are able to easily get the statue out to the cart, but while trying to get it on, Tsubodai fumbles his grip, causing it to slip and land on Stalking Bull's thumb. He, too, releases the statue in pain, and the statue topples far too quickly into the cart. You hear a loud crack as the axle beneath the cart snaps. [u]New Activity[/u]
While searching through the study area, Frenix finds a well worn but well preserved antique copy of The Acts of Iomedae. Sparky doesn't know anything about the paintings, while Avulstein knows nothing about the robes. Stopwatch of Doom: 110 Minutes ![]()
![]() Checking on the voice doesn't take time so since rolls are being made I'm gonna need the statue resolved first. Tsubodai critically failed his Aid check, so Stalking Bull, you'll take a -1 penalty. [u]Tasks Remaining[/u]
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![]() Sparky: All that comes up is normal, albeit somewhat stagnant, water. Tsubodai: Behind the collapsed cabinet against the northern wall, you find a glinting amulet that seems to have magical properties, and a Wayfinder bearing the name "Byrrigar Hassen" inscribed on the inside. Stalking Bull: You turn over the body, revealing them to have broken off tusk stumps that identify them as a half-orc. Based on the tearing on the flesh of their knuckles, whoever they are literally went down punching. Frenix: Sifting through the dormitories you find a drawer filled with dusty jewelry worth some Treasure Bundles and a dirty vial of holy water. Avulstein: With your knowledge of construction you're able to reinforce the ceiling very well. It still sags but is unlikely to break. ![]()
![]() Zac and Emdi land an arrow each, Zac's killing the target. Don't forget to add +1 to your attacks and damage from Inspire guys, that was the difference between blue living and dying here. Black clubs Bubba on the head for 3 damage. Initiative Order, Bold May Go
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