Savage Tide Obituaries


Savage Tide Adventure Path

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Dark Roland wrote:

@psionichamster

yeah, you're right. the druid used last breath, not reincarnate. sorry..
yep. they always prepare these spells.
they are maximized. and i'm a dark gm ;)

@turin
during these warm months we decided to take a break, but i have another post for this thread...
too many enemies (with some taboo temple kopru.. v. TtM) against the party. a real rat basta** fight...

Yes, I believe that they are in for a tough fight indeed. Have fun skewering them all! I am impressed to see so many of my statblocks resurfacing to menace PCs :)


PC: Quilexliessus NG Wild Elf Ranger 5/Scout 6
Adventure: The Lightless Depths
Location: Laograt
Catalyst: Three Troglodyte Clerics, Three Searing Lights

Description: Our group had just picked back up after a year+ hiatus (thank you grad school.) Momentarily forgetting the six or seven previous deaths in STAP, I decided that Laograt would have at least three clerics. The party's assault on the village was going well until these clerics positioned themselves for a good shot on Lex. Oh yeah, one of the rays was a critical.

PCs: Rodel, NG Human Sorcerer 1/Wizard 5/Ultimate Magus 6; Manauia, NG Olman Cleric 12; Saur, N 1/2 Elf Druid
Adventure: The Lightless Depths
Location: Holashner's Ziggurat
Catalyst: Full frontal assault on the ziggurat

Description: After a valiant attempt to set up the battlefield with a Wall of Fire, Saur, Toctli (Barbarian 11/Totemic Demonslayer 1), and a newly resurrected Lex hurried forth to battle the hordes pouring from the walls. Manauia and Rodel stayed behind and produced no ranged weapons, singling themselves out as spellcasters. Eight Lightning Bolts from the nagas did little to the frontline fighters, but seriously wounded the casters. When setting the monsters up,I had altered the nagas' 3rd level spells slightly, replacing Displacement with Fireball (honestly, I did this to try to make the fight easier-the party is good about spelling up with energy protections but they have a hard time hitting things.) After seeing that the casters were alone, well, it's improbable that a Cleric and a Wizard are going to make eight reflex saves, and they didn't.

After realizing that a full frontal assault was a bad idea, the remaining members decided to retreat. Saur had been dealing out death as a dire bear, but was taking a beating and decided to escape as a hawk. Only one naga made her spot check, but that was enough. Lightning Bolt 1, Hawk 0.

Thoughts: The Sea Wyvern has a cleric aboard with a scroll of Word of Recall, conveniently to Sasserine, and Rodel has plenty of teleportation magic, so a regroup and restore is going to break the group financially, but they'll be able to get back to Golismorga. I just wonder if they realize that getting in is supposed to be the easy part.

Sczarni

2 More to add in, and of course they happen when I (the Cleric/Bard pair) have to work! :(

Name: Dead
Class: Rogue/Assassin
Level: 19
Catalyst: Standing up next to a Balor

The party managed to escape from Iggwilv's house with only 1 dead (more on that later) and got back to Pazunia. While camping and healing (in an underground lair dug out by the Mass Burrowing party) they are attacked by a Balor during the night.

He is Fire Warded, so no bonus fire damage, does a small bit of damage to the very high AC rogue, and manages to knock him down (or he was still sleeping, not exactly sure of the situation)

Dead stands up, provoking, Nat 20 followed by a 15...off comes his head.

The other Cleric (a cohort) manages to Revenance and later Revivify him. Bahamut bless Duct-Tape-Healing!

Name: Rhys
Class: Warmage
Level: 18-19?
Catalyst: Stagger-Cast Chain lightning, and no resist electricity.

In the Library of Iggwilv's house, the party's druid notices the invisible Arcanaloths hanging out. She says nothing about them, so they get the jump on the rest of the party. One Cone of Cold and 5 Walls of Force later (we allow for other than vertical walls of force at our table) and the party is trapped in a box.

What do they do? Create black walls of illusion so as to be unseen inside the box, cast a few buff spells, and sit and wait. As soon as the walls go down, the (now 6? 8?) Arcanaloths all shoot the entire party with Chain Lightning, doing some 600 damage on full. The warmage fails a couple, makes the rest, and still takes more than enough damage to kill him twice over. The cleric takes JUST enough to put him under (by about -20 or so) and manages to Delay Death. The paladin heals the cleric, who then plane shifts everyone out and back to Pazunia.

Technically, that's 2 deaths in 1 encounter, but the Cleric was healed before permanent death could set in.

-t


Had a couple PC deaths in sidetreks off of Sea Wyvern's Wake a while back...

PC: Martin "the Hatter" Madigan
Adventure: Sea Wyvern's Wake
Location of Death: sidetrek to Xibolba (a renamed Rana Mor from DU#86)
Catalyst: Poisoned darts followed soon thereafter by mummy rot

The lovable goblin duskblade Martin bit the dust, literally, after making it all the way to the interior chambers of a temple of Mictlantecuhtli deep in the Amedio Jungle.

Quote:


Martin . . . lay groaning on the floor. His wounds would not
have been lethal but for the rot that had taken hold on Martin's
flesh from the touch of the foul creature. Within the span of a
minute it had ovetaken his small torso and spread outward to the
limbs.

"Mummy rot," spat Bowen. "There's nothing I can do for him."

As they watched, Martin's flesh rotted to a fine dust so light
that the slightest stirring of air whisked much of it away. All
that remained were his magic boots, the cutlass Blackfish had
fashioned for him, the makeshift clothing he had made, and a few
assorted oddities he had collected.

-- next session --

PC: Blackfish
Adventure: Sea Wyvern's Wake
Location of Death: sidetrek to Fort Greenrock (Tammeraut's Fate DU#106)
Catalyst: Having a low CON and not recognizing the dangers of green slime

I extended Sea Wyvern's Wake into quite a few sessions to make it feel more like a real three-month sea journey. Along the way it became necessary to remind the players about the over-arching plot, so I made Fort Greenrock the site of a savage tide, instead of a lizardfolk attack as printed in SWW. Tammeraut's Fate did most of the heavy lifting for me. The heroes fought a couple savage creatures, then Blackfish the dwarf got slimed in the old storage room at the base of the tower.

Quote:


"Maybe there's a trap door in the ceiling," suggested Blackfish,
gazing up. Patches of bright green slimy growth covered the stone
ceiling.

The heroes retreived the ladder they had used earlier, and
Blackfish volunteered to climb up to check for trap doors in the
ceiling.

That's when a large swath of the green slimy substance on the
ceiling dropped onto him. To his horror, it immediately began
eating away his flesh!

Bowen racked his memory, trying to figure out what to do.
He believed it to be an ooze of some sort. "Try fire!"

"Fire?" screamed Blackfish, gesturing to the many explosive
devices strapped to his body. "You want me to set myself on fire?!?"

Quickly the slime slid across the dwarf's frame, turning skin and
muscle into slime. It was too late. Blackfish knew his soul would
return to the Allfather's Forge that night. He fell to the ground
as the slime covered him from head to toe. The heroes had no way
to save him, nor a way to recover a portion of his body for
reincarnation. They couldn't even recover any of his possessions.

"Everyone get out," said Bowen solemnly. "I'm going to destroy
this stuff with cleansing fire."

"Won't Blackfish's grenadoes all go off at once?" asked Aust.
"What will that do to the tower?"

Bowen didn't answer. He simply found a safe distance from which
to work and began calling to Mother Oerth. When he had called down
the flaming column of fire in the room, he turned and ran to catch
up with the others, not waiting around to see what happened.

Moments after they fled the compound, the building erupted in
smoke and thunder. The tower toppled. Fire began to rage through
the ruined building.

The heroes returned to the Sea Wyvern, noting with grim
satisfaction the enormous funeral pyre that the spirit of their
unfortunate friend Blackfish rode to Moradin's halls.


PC: Khai (12th level wizard/1st level Initiate of Seven Veils)
Adventure: Side trek between Lightless Depths and City of Broken Idols
Location of Death: the lost temple of Huitzilopochtli
Catalyst: a poor will save, being too effective, and an impulsive party member who doesn't like him very much

Party was exploring a lost temple (see my modified/additional stat block thread for details), and barricaded inside after the custodian of the temple, Huitzilopochtli's herald, was considerably too tough a nut to crack.

Unfortunately, the party awoke a powerful Caller in Darkness formed from the sacrificial victims who met their deaths in the temple. The Caller used Maddening Whispers (spell compendium), and Khai rolled a 2 on his save, and started suffering homicidal hallucinations.

He knocked down the scout and the divine champion with a Radiant Assault, then took out the cleric (and *nearly* the enormously tough dwarven dragon shaman) with an empowered lightning bolt. Then, having most of his defenses stripped by a dispel magic from the cleric (which unfortunately didn't dispel the Maddening Whispers...) he teleported to the other side of a locked door to lie in wait with a readied cone of cold.

That's when the Whispers wore off, and he started to feel a bit worried and even more isolated, particularly since the Dragon Shaman and he don't get along very well (both are a bit indiscriminate with area effects)

He newvously returned to his comrades, saying 'um, guys, sorry about that...', only to find a) they were locked in combat with a mob of savage ghouls, and b) that he made the mistake of getting in the line of sight of the Herald on the way through, and so was deposited in a shredded sub-0hp heap at his ex-friends feet. Then ensued a brief tug-o-war between a ghoul and the dragon shaman over his body, before the dragon shaman got sick of that silliness, let go of Khai's feet, and chopped up the ghoul with his waraxe. However, then the bloodlust got the better of him, and he Cleaved straight into Khai's fallen body, because he could and because he never liked Khai very much anyway.

-55 hp leaves you pretty damn dead. Not sure what's going to happen next...


ironregime wrote:


The heroes returned to the Sea Wyvern, noting with grim satisfaction the enormous funeral pyre that the spirit of their unfortunate friend Blackfish rode to Moradin's halls.

What a wonderful requiem.

And a great way for a PC to meet their maker!


PC:Alura
Player: My wife
Class: Rogue/Ninja
Adventure: Torrents of Dread (after Sea Wyvern's Wake, before Here There Be Monsters)
Catalyst:Kopru

One of the two kopru dominated monster on Calamity Thundersword, the Olman fighter/psychic warrior tank. She proceeded to whack Alura to -18 in just three hits. Orbee (halfling ranger) tried his wand of hold person but Calamity saved.

The funny part? In an earlier fight, the undead Zombie Master had hit Calamity with a touch of idiocy that successfully temporarily lowered Calamity's INT, WIS, and CHA by only two points each, but that was enough to lower her WIL save by one.

Calamity's roll to save against the dominate monster? A 15.
The DC? Oh, you guessed it: 16

Sczarni

Name: Rheese
Class/Level: Warmage 21
Catalyst: Nabassu death gaze + fort save or die

Name: Flame Broiled Steak
Class/Level: Half-Dragon Bison (Paladin Mount)
Catalyst: Death gaze + fort save of die

On the way to Wat Dagon, our party encountered 4 Nabassu who were very very sneaky; they surpised most of the party and drained bunches of negative levels. With foresight going my Cleric was able to cast mass restoration and get rid of bunches of negative levels. Unfortunately they then went first, did more negative levels, and targetted the warmage with their save-or-die gaze. Boom, dead warmage (with a -8 on the save, it was nearly a forgone conclusion), and boom, dead paladin mount.

The mount came back (or will on the morrow, assuming we survive) as the pally levelled at the end of the game, and the warmage was revenanced/revivified following the fight.

-t


Hired Sword wrote:
ironregime wrote:


The heroes returned to the Sea Wyvern, noting with grim satisfaction the enormous funeral pyre that the spirit of their unfortunate friend Blackfish rode to Moradin's halls.

What a wonderful requiem.

And a great way for a PC to meet their maker!

Yes, and unfortunately a great way to kill the friendly NPCs who were awaiting rescue in the cellar! Oh well...


Name: Rokugo Yuri, Female Water Spiritfolk
Class/Level: Binder 3|Rogue 2/Telepath 1

Name: Rin Gold, Male Human
Class/Level: Ardent 3|Nomad 3
Catalyst: Ambush attack in Lotus Guildhall Training Room, "There Is No Honor" Part IV

Yuri bombed all her perception checks when entering the Training Room and didn't notice the Lotus thieves dressed as training dummies, and took several crossbow bolts in the back while examining Rowyn's throne. Then they rolled 20 for initiative and finished her off the next round.

The rest of the group ran in to rescue her, half of the six thieves engaged them while the other half remained still and disguised, then sneak attacked the party healer Rin to death when he followed them in.

Sczarni

Orthos wrote:

Name: Rokugo Yuri, Female Water Spiritfolk

Class/Level: Binder 3|Rogue 2/Telepath 1

Name: Rin Gold, Male Human
Class/Level: Ardent 3|Nomad 3
Catalyst: Ambush attack in Lotus Guildhall Training Room, "There Is No Honor" Part IV

Yuri bombed all her perception checks when entering the Training Room and didn't notice the Lotus thieves dressed as training dummies, and took several crossbow bolts in the back while examining Rowyn's throne. Then they rolled 20 for initiative and finished her off the next round.

The rest of the group ran in to rescue her, half of the six thieves engaged them while the other half remained still and disguised, then sneak attacked the party healer Rin to death when he followed them in.

nice.

a slick death for the cleric.

-t


psionichamster wrote:

nice.

a slick death for the cleric.

-t

Heheh. Quite so.

Interestingly, most of the other half of the remaining party members ended up defecting after the deaths of their compatriots. Only the greedy assassin-type Lurk|Wilder remains in Lavinia's employ, everyone else in the party is either dead or leaving and a whole new party will be introduced next time.

Unfortunately I don't think that counts as two more kills. :P


... and Yuri's player has added a Graveyard subforum to our Savage Tide forum. Expecting further expirations, I assume. Mwahahah.

Sczarni

Name: Dead
Level: Rogue 11/Assassin 10
Adventure: Prince of Demons
Catalyst: Not being immune to fear.

(note: I was not present for the actual death, so this is secondhand info, but should be fairly reliable)

The party (sans Super-Cleric and Bard) manages to finish most of Wat Dagon, getting through the worm-room and past the steamy/boiling room, confronting big D at the waterside room where Nulonga starts.

After some struggle, the rogue is zapped by a Phantasmal Killer (from Nulonga, probably, not sure though) and drops.

I managed to bring him back via Revenance when I got there after work, as well as healing the party's Insanity, Paralysis, Ability Damage, and HP Damage with a Revenance / Freedom of Movement / Mass Heal round.

-t

Scarab Sages

Adventure Path Charter Subscriber

Name: Tavoribna
Race/Class/Level: Changleling female rogue/scarlet corsair 7/2
Adventure: Tides of Dread
Catalyst: Crit from Temauthi-tecuani

The brave rogue got two ranged sneak attacks versus the old T-rex, but then the beast charged her down and chomped, critting with its 3d6+26 point attack..6d6+52 got me 69 points. The Rogue only had 52. Cut in half!

...and the encounter isn't over...


Another poor soul in a list of dead in STAP at my hands after a hiatus...

Name: Brand
Race/Class/Level: Human Bard 5 (almost 6)
Adventure: Sea Wyvern's Wake
Catalyst: Split party and assassin Vines at Journey's end!

The party got stuck in Journey's end and couldn't decide what to do so split up doing various things and the bard wandered downstairs of The Rage to search... Despite hints that that was a bad idea.... It wasn't pretty.


Name: Aramil
Race/Class/Level: 13th level human fighter/divine champion
Adventure: Bride of Skyscar (sidequest between Lightless Depths and City of Broken Idols)
Catalyst: succeeding in a grapple check at an inconvenient moment

Party is exploring the Lost Citadel, when they got attacked by Forsaken Jaguar, an Awakened Legendary Tiger servant of Tezcatlipoca who failed his save vs the original Savage Tide all those years ago.

Aramil had gotten pretty shredded by the initial pouncing charge, but forsaken Jaguar was really starting to hurt from some accurate bow fire, so it grabbed and grappled Aramil (the most wounded prey creature around...) and fled with him up the wall. Aramil struggled frantically to free himself rather than be dragged off and devoured, and predictably failed his grapple check four times in a row. Fifth time though, was the lucky(?) one - he rolled high, Forsaken Jaguar rolled low, and Aramil was free - only to realise he was 70ft up and unable to fly. Fell straight to the ground, failed Jump and Tumble checks and a Reflex safe to mitigate the damage, hit the ground, and died of falling damage.

Unfortunately the Lost Citadel and the party are marooned in time at the moment and unable to bring a new PC in, so Aramil has been briefly resurrected by mysterious means (ie, the GM knows and is not telling!) until we get out of here and the player can replace Aramil (who was rather ineffective anyway) with a new character.


Humble Minion wrote:


Unfortunately the Lost Citadel and the party are marooned in time at the moment and unable to bring a new PC in, so Aramil has been briefly resurrected by mysterious means (ie, the GM knows and is not telling!) until we get out of here and the player can replace Aramil (who was rather ineffective anyway) with a new character.

I vote for demonic possession...

The Exchange

we just had us a couple of gory sessions with TINH (we just started our way with the campiagn a month ago). here goes:

Name of PC: Cheetie
Class: Fighter 1
Race: Gnome
encounter: the guardians of the Vendarborn vaults
Cause of death:
we are playing the campaign with PFRPG rules and the group consists of 6 players. So... I decided to add a second iron cobra to the room.the first one shot itself right at Blacker, who was the first to enter the room. Cheetie, being the noble soul that he was, rashed stright in to aid his comrade, and was attcked by the second serpantine construct, and poisond by it. as he kept failing his CON saves the group fought the snakes, not one of them having anything to do to stop the poison. meanwhile Cheetie was beaten a second time- being poisoned again.
he died with extreme agony as his CON score droped to 0, screaming his suffering.

Name of PC: Blacker
Race: Halfling
class: fighter 1
encounter: a new trap to the defence of the vanderborn safe
cause of death:
having low HP from the fight with the iron cobras, Blacker tried to answear the riddle. I added a spear trap that springs if a wrong combination is inserted. he was wrong and the spear got him square in the chest, piercing his heart and killing him instantly.

name of PC: Han
Class: Rouge 1
Race: Halfling
encounter: under parrot island
cause of death:
not having the patince to update the ravenous pirate zombies to PFRPG, I used the stats for gouhls. as the party entered area P1, three of the undead chraged them and started to claw and bite the druid. displaying impressive acrobatic prowess, Han rolled past the flailing stuff of his friend and the snapping jaws of the gouhls, to a position where he could flank one of the vile abominations with the druid and sneak attack him. he fumbeld that roll, however.
one of the gouhls turned upon him and paralyzed him with a claw attack. a round later the poor rouge dropped unconcsious with -3 HP. the gouhl failed his will save and immidatley began to rake Hnas flesh. one round later death came to the young adventurer.


Adventure Path Charter Subscriber

We finally had our first fatality of the campaign:

Name: Mischel dan Valentjn
Class: Bard 5
Race: Elf
Encounter: Assassin vines on the Rage
Short Reason for Death: Squoze to death

Long story: The party is exploring the wreck of the Rage and moves through the hold to the back of the ship where the captain's log is waiting. The tank in the group is a mimic (the player wanted to have some fun, so, being the nice DM, I allowed a LN mimic to join the group--I see him as being Odo), and when he enters the captain's quarters, the floor buckles under him (having the log teetering on the edge just seemed too cliched for me). The mimic makes his saving throw while the bard, right behind him, does not. The assassin vines attack, squeeze, squeeze, and squeeze some more. Finally, the rest of the party intervenes and the plants are dead, but so is Mischel. Fortunately, the log landed on his body and was lodged where they could find it once they hauled him out. Best part--the party used a Raise Dead scroll on him and now has a kobold bard.


Adventure Path Charter Subscriber
Rick wrote:

One more dead Jade Dragon:

Name: Adriatus Quickshaft
Class: Rogue 5
Race: Human
Encounter: Sidetrek sea battle with the Aboleth Reign
Short Reason for Death: Frickaseed

Long story: The party sees the sails of the Aboleth Reign on the horizon shortly after they spot land to the south and west. Over the next four hours, the ship closes on them and engages in a sea battle. The Aboleth Reign's ship wizard is throwing fireballs all over the place, the party on the Sea Wyvern is putting out fires and trying to get in position to board the Reign (my players have this idea that they are invincible). Quickshaft moves to the front of the ship to man the ballista just about the time that the Aboleth Reign moves into position to use her red dragon living figurine to rake the ship with 10d10 damage. Quickshaft failed his Reflex save and became a molten glob stuck to the front of the ship. Fortunately, the party was able to raise dead again, and (using a chart taken from another thread) Quickshaft is now a bugbear.

The Exchange RPG Superstar 2010 Top 32

Took my group ten levels to hit a speedbump:

Name: Sheler
Class: Exalted Vow Of Poverty Druid 10 (with Monk class abilities instead of Wildshape & companion)
Race: Halfling
Encounter: Attack on Farshore
Short Reason for Death: Blown to bits
Medium reason: Fireballed, shot in the back, mildly disintegrated and then blown to bits.

Long story: Having forced the Fleet to keep its distance with a cunningly placed whirlpool (Control Water) and suffered a few fireballs for her trouble, the very holy Sheler flew towards the flagship of the Kraken Society, which had just appeared in Farshore harbour. The flagship was surrounded in shadowstuff, remnants of its voyage through the Shadow plane, and looked rather foreboding. Five Yuan-ti stood in the bow, one pureblood with a wand of fireballs, and four halfbloods with massive composite bows.

Sheler flew on Celestial wings towards the ship, eating another fireball, and hit the Yuan-ti wizard with a Miasma. Choking on acrid, green fumes, V'Sesslin telepathically called in a favour from the Mind Flayer patrolling under the ships. The illithid arrived invisibly and dispelled the miasma, before attempting a Mind Blast on Sheler. Spotting the now visible illithid hovering before her, Sheler charged! She clawed him twice before he hovered out of reach and hit her with a Disintegrate. A critical!

(She saved, but was almost unconscious.)

Thanking Shaundakul profusely for the near-miss that had left missing only a chunk of her thigh, Sheler prepared to beat a strategic retreat. Unfortunately for her, one of the half-bloods managed to land an arrow in her back and blackness overcame her. Unconscious and spiralling towards the waves on limp wings, she was an easy target for V'Sesslin's vengeful lightning bolt. Her charred little corpse slammed into the surface of Farshore bay where it floated, smouldering.


PC:Mina (MEE-nuh)
Player: My wife
Class: Ranger/Druid
Adventure: The Forsaken Arch (after Here There Be Monsters)
The Short:Awww, what a chum!

The Long: It's after HtbM and the group wants to take the time for the Gnominatrice to brew every last potion she can. Total number = 199. Plus days off, I say that's going to take a year. So my wife decides to make a different character, Mina, to play while the group is going around unifying all of the Olman tribes against the Farshore threat (they haven't been resupplied and with Uncle Meravanchi running things, the pale skins have taken to raiding). Lavinia wants all of the Olman behind her when she shows up so she'll have a show of strength.

Onward. No one from Burowao was at the Panitube Festival of Life (from Mellorn Hospitality), so Calamity Thundersword (Psychic Warrior/Fighter, the Olman prophesied savior to come like an Old Testament Judge) decides to go there next. After talking with Polonius Firth (the Tiger clan leader of Burowao, who I made very clear had been thoroughly pounded on be Argin only a few days earlier) and Trek (Ape clan) and Balak (Boar clan), the group decides on a fantastic plan.

Split up. Orbee (halfling ranger) and Calamity will go search for bandit tracks at the sight of the last attack while Mina, Lavinia, and Aru (NPC fighter/rogue love interest of Calamity) go ask Argin Seacrust (Sea Turtle clans' leader) a few innocuous questions).

Having an inkling of the pasting to come, I call for spot and listen checks for Orbee and Calamity to see three sharks swimming very purposefully towards Burowao and to hear a deep, male voice bellowing angrily (weird accoustics of the surrounding hills). They do, and Calamity actually has the Run feat (the first and only time that's ever been useful!).

Back to the tragedy. Our intrepid investigators approach Argin's hut door, ignoring his wild-eyed threats. He hits the trapdoor; Lavinia and Mina go in the water, Aru is alone on the other side (he's being played by Calamity's player at this point).

I give the water bound players a few rounds to act as sharks bump their legs beneath the surface (trying to build some tension). Mina wild shapes into a large shark (this is good b/c the six in the water are medium). Then she summon nature's ally a huge on. Looking better. They're swimming for shore, defending Lavinia.

Meanwhile, the invisible Argin attacks Aru after he kicked open the door. He hits with his rapier and rolls a 19 with his kukri, which threatens. Confirm roll? An 18, which also threatens. Triple crit confirm? Another 18. Quadruple crit roll? A 13, which does the trick.
I rolled an 8 on the critical hit table, so its only a regular (no auto deaths in my game) at times five damage. But the kukri only does d4 + 1, so its only 20 points. But I did say Argin pierced Aru's left bicep and fileted it, making that arm useless.

Aru's turn. He hit for 3 points and critically fumbles. Falls prone, drops primary weapon and is stunned for d4 (rolls a 4) rounds. Argin kicks him into the water.

What's going on in the water? Mina sees Aru hit the water and start sinking. She summons three squids to carry him to safety when the first shark attacks.

Now, being a benevolent DM, I decided that that 20-sided had done its bit and I retired it for the night. Pulled out a new one, first shark attacks Mina, and rolled a 20. I'm rolling in front of the players so I can't fudge it. And it's confirmed, of course. Critical hit chart? "Throat slit, death."

Lavinia and Aru (the two NPC's) make it to shore; Calamity and Orbee show up before Argin can get away. Calamity scores a critical on Argin and in one round cuisinarts him.

Next week we'll see how Mina's sister, Zina fares.

The moral of the story. Never ever, ever split the [CENSORED] up!

The Exchange

so far the party has gone as far at TBG, and are just about to start hacking frogmen apart. as a note, we are using the PFRPG rules, and they are a pary of six. halfway through the first game session, as they were disposing of the bleeding corpses of Soller Verk (who died fast and easy, the battle ending after 3 rounds) and his thugs, I realised that I will have to bump up the difficulty. well, here's some of the jucey results:

PCs name: Willie

Class and level- fighter 1

Encounter - Levinia's vaults

Cause of death - some really bad fort saves

details:
to increase dificulty, I added a single iron cobra (for a total of two) as a guardian.
the fighter (who had a low CON score of 12)cautiocly, but the two deadly assain constracts leap from cover and sneak attack twice, both injecting poison. the fighter withstands the damgae and dosent even drop unconcious, but fails both saving throws. he gets bitten again and drops to -2 HP, just in the same round when his CON drops to one :)

PCs name: known as "James"

Class and level: rouge 2

Encounter- under parrot islend

cause of death - attempting awesomness.

detais:
the party encountered three reavenous zombies (which I converted to gouhls, because I didnt feel like trying to invent a new PFRPG stat block). the rouge's path to combat was blocked by a pair of party members (the PCs were standing in a narrow corridor and the gouhld in another corrider, that crossed the PCs one). he pulled off an epic stunt, rolling past both of his comrades and samursaulting above a gouhl (natrual 20 on an acrobatic check to move through occupied spaces), easily dodgin the AoO. however, when it was a gouhls turn to act, it paralized him with its claws. James was down in the following round, assaulted by a pair of gouhls. they both loosed their saving throws and began to devour his remains at once.

PCs name: Loui the 16th

Class and level: druid 3 (animal companion: a lion called "kittie")

Encounter: a final showdown in Kraken's Cove

Cause of death: a nasty thought experiment

Details:
I decided to spice things up in Kraken's Cove, and added an encounter with M'koa, a sorccerer of the dragon bloodline who was serving aboard one of the crimson fleet's ships. he was 2nd level, with the spells enlarge person and mage armor. two body guards alawys aid him, both just normative sevage pirates with greatclubs instead of scimitars. so the nasty sorccerer casts enlarge on himself and another body guard, and mage armor too. the fight was long and bitter, the pary just about startched to their limits even before it started from previous encounters. evantually, when M'koa was left alone on the battle field, he managed to crit Loui, thus killing him (with the goery description of biting the poor druid's head off).


Name: Dralmar
Race/Class/Level: 13th level human cleric/divine inquisitor
Adventure: Bride of Skyscar (sidequest between Lightless Depths and City of Broken Idols)
Catalyst: being in a hurry, and not paying enough attention during previous sessions...

Previously in the adventure, when exploring the Lost Citadel, the PCs discovered a trap in the main hall, in which the whole ceiling swung in like a gigantic pair of clapping hands when a pressure plate on the floor was triggered. They carefully stepped over it and went on their way.

Much later, and with the PCs caught up in a 5 way battle between themselves, a powerful hag, two sidhe nobles and a 19th level spirit shaman, the cleric finds himself at the wrong end of the Citadel to where the action is. He starts to run as fast as he can, and makes the mistake of running straight through the main hall.

I gave him a DC5 intelligence check to remember the trap. 3.
There was a DC 18 reflex save for half damage. He rolled a 2, for a total of 14.
Then he used a reroll from a luck feat. 3, for a total of 15.

74 points of damage, and to gather his remains for burial they're going to have to borrow a spatula...


Name: Eebo
Race/class/level: dire giant squirrel animal companion of the level 15 druid
Adventure: Serpents Of Scuttlecove
Catalyst: vile charisma damage + brains of a chipmunk = cinematic tragedy

As the party was assaulting The Wreck, they came face to face (to face) with Ziovayne. He changed to his natural form and began to spread gaze attacks over the entire party. Only poor little Eebo failed his Will save, resulting in the druid's faithful friend since his character's addition to the party (HtbM) being transformed into a dretch under Ziovayne's control. Eebo's master realized that there was nothing he could do to save his friend and, with tear-filled eyes, was forced to slay Eebo.

If the party didn't already hate Big D before, they sure do now.


Name: Dresylaer, Blind Male Killoren
Class/Level: Bard|Favored Soul 6

Name: Conrad Horst (NPC)

Catalyst: Maw of the Mother-of-All, "Sea Wyvern's Wake" Part V

Dres's 11 CON, blindness, and meager AC proved fatal when his constant conjuring of DR-ignoring Spiritual Weapons became as annoying as the six attacks per round of the Summoner's Eidolon. Unfortunately for Dres, the Eidolon had about twice as much HP and double the AC as him; The Mother-of-All ported itself just behind him and proceeded to lay into him with Bite-Claw-Claw and the pummeling of its young. Dres was saved by the healer Faelyn once, but the second assault was simply too much. He perished only moments before Avander, his drinking buddy and Duskling Barbarian|Totemist, pulverized the plant monster into oblivion.

Horst had the unfortunate poor luck to be in the wrong place at the wrong time, and the Mother's children critted him in the first round and killed him instantly.

His humor and wit will be greatly missed as the party finally reaches the Isle of Dread. His loss was shattering enough to persuade Faelyn to retire from active adventuring in Farshore.


PRESCIENT POST OF POSSIBLE TPK in CoBI

So those pesky players couldn't decide where to start looking for the lost gnome ambassadors to the Isle of Dread. It was either:
(A) Gallivant Cove, where they crashed or
(B) Thanaclan, where they were headed.

They really were in a toss-up, so I meta-gamed and told them that Gallivant Cove would be easier (TLD). Okay, they agreed; even said they were leaning towards that anyway.

Friday, a week after that decision, they're heading out. They end up charming the roc that's just passing by and decide to hitch a ride by getting into a launch and having it carry them. Okaayyy . . .

Then they decide to descend onto the plateau. You know, on Thanaclan. On the part I said was harder! I suppose I should have said, "Uh, you remember that's the harder part, right?" But I didn't want to be too railroady; they'd started out going to Gallivant Cove, so I figured it was a conscious decision.

They dropped off at Mantru. Passed the couatl's riddle within 30 seconds and took all the buffs they could. Including gaseous form. The players were looking up durations, so I thought they were looking up other pertinent information, like fly speed whilst gaseous.

They go past the nets, which I didn't think would be set off by clouds. The first skinwalker guard gets a 3 on his INT check and thinks nothing of it. The skinwalkers in the main chamber get a 5. One fans the fire because they think its getting a little smoky. There's nothing else between them and room 28 (where the fiendish oyster are).

The players, with only 2 minutes remaining on the spell, dismiss it and decided to eliminate these oysters. They use the wand of enlarged fireballs from the yuan-ti sorcerer from ToD. The oysters all start shrieking.

It was 10 p.m. I stopped the game there with, "You've pretty much just alerted everything in this complex that you've bypassed and that's ahead of you. I am in no way prepared to run this massive of a fight, nor are we going to be any good starting it this late."

So the hezrous in 30 heard it, as did the 3 kopru in 29. The three kopru will appear in two rounds, see the PC's and one will go to Temple Level 3 to round up all the other koprus and alert Khala. The three hezrou will get to room 26 in two rounds, see the PC's and each will attempt to gate in another. One will head for the skinwalkers (chief, Onaitli, the julajimus, 2 acolytes, and 12 regular), one will teleport to the clay golems, and one will charge the group.

As one player is The Voice of the Outer World (a Chosen One to the Olman), I may have the 2 dread wraiths and 8 wraiths rise to aid the group. I may also have the couatls rouse Rissashtak and his lizardfolk to a valiant charge. That's about all the calvary I think I can muster for this otherwise doomed party of hearties.

It's 3:20 a.m.; I'm finally done prepping minis, spreadsheet with stats and HP calculator, dungeon tiles. Tomorrow might be the end. Wish them well.

The Exchange RPG Superstar 2010 Top 32

Sounds like an awesome fight, Orthos! Here's to more challenges on the Isle!

Mykul, that sounds like a very bad move by your players... AWESOME! Time to break out the one-shot items or do something crazy! With a bit of luck they'll surprise you (all jumping into the bag of holding and having an Earth Elemental take them to safety or something).

You could have a lot of Skinwalkers out (hunting Innersol?) with Onaitli and the Julajimus - unless the party saw them all, of course. It still leaves 3 Hezrous, and you just need a few bad Fort saves to bog the party down. They may well be toast :-)

Good call on the Dread Wraiths! If they strike the Hezrous during their summoning actions they could well fizzle. If they then proceed to attack the demons while hissing in old, accented Olman, "Flee, Lord, before the truly awful desecrators arrive!" ... well, the party may well see how desperate their situation is about to get.

If they choose to fight after that, it may indeed be TPK time!


carborundum wrote:
Sounds like an awesome fight, Orthos! Here's to more challenges on the Isle!

I'm having three replacement characters incoming - Dres's player is becoming a Warforged Crusader|Cavalier, Faelyn's a Barbarian|Incarnate, and Avander is switching to a Duskblade of some sort. Basically, I'm losing one of the party's heaviest hitters (the others being the Ninja and the Summoner's Eidolon) and two of the weaker members, and replacing them with three very heavy hitters.

Meaning: I am pulling zero punches from this point on. The players will crush nearly everything that lets them, so it's only fair enemies be designed to do likewise. I have some particular fun planned for Olangru.


Orthos wrote:
carborundum wrote:
Sounds like an awesome fight, Orthos! Here's to more challenges on the Isle!

I'm having three replacement characters incoming - Dres's player is becoming a Warforged Crusader|Cavalier, Faelyn's a Barbarian|Incarnate, and Avander is switching to a Duskblade of some sort. Basically, I'm losing one of the party's heaviest hitters (the others being the Ninja and the Summoner's Eidolon) and two of the weaker members, and replacing them with three very heavy hitters.

Meaning: I am pulling zero punches from this point on. The players will crush nearly everything that lets them, so it's only fair enemies be designed to do likewise. I have some particular fun planned for Olangru.

I crush many ... I intend to crush your "heroes" as well.

As the saying goes, the best things in life are to crush your enemies, see them driven before you ... and to hear the protestations of their women! >:)

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

Olangru + scout levels = charge/pounce/skirmish claw/skirmish claw/skirmish bite = dead PC


Charlie Bell wrote:
Olangru + scout levels = charge/pounce/skirmish claw/skirmish claw/skirmish bite = dead PC

Running Gestalt, he has even more than that >:D


I was premature . . . no, no, no, not that way!

They holed up in room 27. A strategic location as it turns out.

The group scrounged up an old scarab of golem bane. That's one of those "roll again" items, but I let 'em have it levels ago. I mean, the group certainly didn't have any bludgeoning adamantine lying around, so I felt pretty good about my first wave of clay golems. But the clay golems couldn't get two abreast in the narrow hall and couldn't successfully bull rush nor overrun the study dwarf with the aforementioned scarab.

How'd they keep getting swarmed by everyone else? My lovely wife, playing the one foot gnome. She's been using the Staff of Evocation to fireball and chain lightning anything and everything. As she pored over her character sheet from Friday night to Sunday afternoon, she discovered she could also use it to erect Walls of Force.

Guess who, in the entire complex of the City of Broken Idols can teleport past it? Yeah, the three hezrous. And who in Khala's band can cast disintegrate? No one. Not a single smurfing one of them!

The group would just wall off one section, divide them up and then carve them up. Down some potions, and then switch.

Khala did make them soil themselves with two gaze attacks every round at DC 27. But the dwarf's horn of blasting stunned every one of the six skulvyn for 11 rounds! Meat shield fighter/psionic warrior took a full round of attacks, wouldn't have taken a second, when that dwarf scored a critical hit for 102 points of damage and dropped poor Khala to -7.

Why didn't Khala swap with Xerkamat? My lovely wife, after three attempts, managed to get past Khala's SR and he failed his save vs. dimensional anchor.

Oh, it was a glorious 6 hour slug-fest that everyone enjoyed. But I roll in front of my players and, well, let's just say I wished I was playing Alternity on Sunday.

The Exchange RPG Superstar 2010 Top 32

Wow! That must have been fantastic! (for the players...)

Sounds like one for the Savage Tide Glories thread!


Name: Hantei Yasumoto, Male Human
Class/Level: Scout|Swordsage 9

Catalyst: Infamous Seven Sidequest - Burbalarg the Elder Shambling Mound, "Tides of Dread"

The group decided to chase down and slay some of the Infamous Seven before the pirate attack, and Burbalarg was the final of the four they planned to kill. Unfortunately, Yasumoto one too many times provoked the shambler's ire, and the Infamous Beast snatched him up and squeezed the life from him.

Yasumoto refused both the Mysterious Voice's offer of "another chance" and party cleric Lazarus's requests to be brought back to life. Sadly, this marks the passing of the final party member who has been with the group since Chapter One (even if he wasn't there for all of it).

His player is replacing him with a Shadar-Kai Shadow-Sun Ninja.


Firstly, I'm a first time DM for a bunch of first time players (as well as new to the forums). This was my first ever PC death.

What an experience.

Note: We play a mix of 3.5/Pathfinder and one of the rules is that you die at -10.

Name: Davii, Female Half Elf
Class/Level: Bard 3
Catalyst: Ripclaw

The party stealthily entered Kraken's Cove and decided the hanging silk room would be safer than the right corridor which led to louder chopping noise.

The hanging silks and lack of lighting made it extremely difficult for the group to see what was going on. Davii let out a dancing lights and sent it out as far as it could go. It weaved around the hanging silks illuminating the room temporarily as it passed. Meanwhile, Ripclaw stalked the right side of the room awaiting its prey.

The group sees 5 huge hanging silks as well as a strange yellowish puss/slime on some. They hug the wall across the room from Ripclaw but fail to notice Ripclaw's stealthy cut-off/ambush. Almost out of the room, Ripclaw pokes his head through the silk between the dwarven barbarian and Davii, shreiks and pounces the bard.

The bard instantly dropped to -6. (the first time any PC went into the negatives). The player was so scared. He nervously paced around the room as the fight unfolded. He looked so nervous and scared since this is the first time the party, (let alone himself!) ever REALLY got close to death.

Anyways, the fight goes on, the dwarf gets enlarged and ends up critting Ripclaw sending him from 5hp to over -60. (first time the dwarf ever critted).

Everyone was filled with elation at the death of this "God of Death" the party fought. (They couldn't believe this thing was as powerful as it was until after I showed them its stat block.) Everyone was happy to defeat the velociraptor. The dwarf couldn't believe he obliterated the thing. Everyone was overjoyed....until the rogue realized and looked at me and I nodded... the room went silent (except for the Dwarf Fortress music playing in the background). The acidic death throw.

I rolled Ripclaw's explosion. I rolled in the open and the explosion did 4 damage. Enough to kill Davi.

The dude was upset to say the least. He ripped his character sheet and stormed upstairs and we all could hear the door to his room slam.

Now he is unsure if he even wants to continue playing... saying things like..."Why would I want to get ressurected? Just so I can die again?" and "Why adventure if you'll probably die?"

I think the rest of the group knew the answer but none, including me, spoke a word.

I don't want to derail the thread but is this reaction normal? I mean the dude is a pretty emotional issue with some personal problems.. but to see this investment into a character/the story itself......... intense.


Karma Police wrote:

Firstly, I'm a first time DM for a bunch of first time players (as well as new to the forums). This was my first ever PC death.

[snip]

What an experience.

[snip]

Now he is unsure if he even wants to continue playing... saying things like..."Why would I want to get ressurected? Just so I can die again?" and "Why adventure if you'll probably die?"

Welcome to the game, all of you.

What you may want to reply is "Why adventure if know you won't die".

Gently explain that part of the experience is taking the risk, and the satisfaction you get from emerging from a deadly situation.

The main thing to remind the player of is that its just a game. Think of resurrection as a "Save Point" in a video game, or something.

It's not unusual for a player to get wrapped up in their character, especially when just starting to play the game. I have seen it before and in some ways I wish I could recapture that kind of investment. The longer you play, the more jaded you can become and the sting of 'death' lessens.

And at higher levels, when clerics get raise dead and other such spells, death is far less traumatic.

Sczarni

@ Karma Police.

1st off: welcome! I hope you enjoy Savage Tide as much as I did, and that you will one day be able to play in it as well (like I did...it's fantastic)

2nd: If your Bard player is taking it that hard, perhaps a nod towards this (or if you'd prefer to avoid spoilers, just some cut & pastes) Obituary posts. This is a tough AP, and character deaths will occur.

Heck, I bagged my first PC death in this AP well before that...I think it was the Lotus Dragon hideout and the room with the training dummies.

Of course, if it's TOO much of an emotional blow, perhaps an immersive RPG experience is not for him. You will know better than us. I would recommend not teasing or laughing at him, and gently explaining that PC death is not the end of the world, but merely a "speed bump" at higher levels or learning experience at the lower ones.


psionichamster wrote:
Heck, I bagged my first PC death in this AP well before that...I think it was the Lotus Dragon hideout and the room with the training dummies.

Exact same thing here. My first two PKs ever were in that room - the scout and the healer got jumped by the dummies.


Karma Police wrote:

Firstly, I'm a first time DM for a bunch of first time players (as well as new to the forums). This was my first ever PC death.

What an experience.

KP - not easy, to be sure, but like all such experiences, it does become easier for everyone involved. I agree with all of the previous posters. As the players get higher level, between cocoon, and revivify, and raise dead, and resurrection, and reincarnation, and true resurrection, I can't tell you how anti-climatic death is, to say negative hit points (yawn). And it happens all the time here in the AP. It makes those who survive relish it all that more.

Several interesting dynamics have taken place for us.
1 - The PCs often chop off a finger of someone they might want to resurrect later (gruesome, but effective) and store those in one of the portable holes.
2 - A number of players relish the opportunity a death presents to bring in a new character that they optimize for demons. We have one that joined at the battle of Farshore, entered melee, and last 5 rounds. We call her the 30-second gal.
3 - Due to a Devil subplot in our campaign, and some actions the PCs took against Glasya (who was sponsoring the Dire Hunger Monks in Scuttlecove), she has been slowly collecting all of the dead that she can so that at this point a virtual party of deceased PCs (some souls, others actual mortal bodies) are under her control in Hell. The PCs know it, are frustrated about it, resolving to address it if they survive STAP, but also afraid of dying because of it.

If you're interested, check out our campaign journal (a bunch of 30-year players).


Near TPK
Ubaldo Seahawk, CG half elf ranger level 2, Analine, CG human druid level 1, Johana 'The Albatross', CN human oracle level 2, and Ikem Inkvar, CG human swordsage level 2.

Adventure: There Is No Honor
Location of Death: the meeting room with Rowyn and Gut Tugger
Catalyst: being overconfident and refusing to retreat or rest
The entire session was a bust and almost ended the entire party.

I think it was a combination of newish players and stupidity. The ironic thing is that the best line came to us from the party's mage who wanted to retreat to Sasserine above and rest. His last line of the short discussion ended with, 'well if you don't mind that all I can do is a minor frost cantrip for the rest of the day...'

The party wasn't insulting to Rowyn (they encountered her earlier before working for Lavinia) but they did demand a little too much. The party was in such bad shape that Rowyn made her offer a choice between joining the LDs as junior members or as zombies (I made sure the party saw her wand and foolishly thought this would scare them). Since I'm not heartless I let a good Diplomacy check and some good RP provide an out, she would offer them safe passage if they forever left Sasserine. The players didn't take the cheese and instead died a number of ways but mostly to being flanked by two rouges.

The only bright spot is that the players are morbidly looking forward to facing former characters as zombies.


Name: Clarissa
Race/Class/Level: 14th level human cleric
Adventure: City of Broken Idols
Catalyst: being altruistic, and the GM using Spell Compendium spells for the bad guys

Onailati's ambush went off perfectly (much to my surprise, since one of the PCs has detect evil at will and another has detect demons at will!) and the skinwalker acolyte dropped a vitriolic sphere on the party in the surprise round, and then another on the first round of combat. Clarissa managed to use a Heal on herself, but the damage continues for two rounds, and in the second round she chose to use her second Heal on the mage (who was down to 2hp and had only survived because Onailati rolled a natural 1 on his attack that round!) rather than herself, and a pouncing charge by Onailati wiped her out in the next round.

She is probably destined to be resurrected - mostly because the PCs want her as a balancing factor to the OTHER PC cleric, who is on the verge of triggering a religious war agains the sea goddess, which is an unhealthy position for an isolated island colony to be in...


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
MaxPowers wrote:
The only bright spot is that the players are morbidly looking forward to facing former characters as zombies.

That's the spirit!

I commend players who can take that attitude toward their characters' ugly demises. :)


Name: Gene Syn, Male Human
Class/Level: Psion|Wilder 10
Catalyst: Brain Collector Scion and Yellow Mold, Tlaloc's Crater, "The Lightless Depths" Part IV

Gene proved himself too annoying to the Brain Collector - his spells kept piercing its SR, constantly harming it. But even worse, he was right next to Lazarus for most of the fight, and Lazarus was annoying it equally by dispelling its Greater Invisibility and resisting its Telekinesis attacks. So when those tactics failed the Neh-thalggu went on the direct offensive, blasting them both with Cones of Cold, badly wounding Lazarus but knocking the not-quite-as-sturdy Gene down to 2 HP.

The next round, before fleeing, the Brain Collector dispelled Gene's levitate, causing him to fall; he fumbled the save there and took the full 10 damage from the fall, bringing him to -8, but what really killed him was the one-point-short Fort save versus the pile of Yellow Mold he'd been levitating over. The -4 CON from the infection pushed him over the mortal brink.

The Brain Collector died in the next round as it attempted to flee, and Lazarus was able to use Breath of Life to revive Gene rather swiftly, then Restoration and Remove Disease to undo the harm wrought by the mold.


Adventure Path Charter Subscriber

Name: Vardirvoshanon
Race/Class/Level: Elven Cleric 11
Catalyst: Giant Crocodile in Broken Lake

Name: Tirol
Race/Class/Level: Human Wizard 5/Wild Mage 2
Catalyst: Giant Crocodile in Broken Lake

The party had clambored into outrigger canoes to cross the lake and were about halfway across when the half-dragon shaman, Balasar, noticed that there was a shadow coming up from deep below. Unfortunately, he was wearing the Cloak of the Manta Ray (yes, I know that it only works in salt water; we just made it work in any water) and could not communicate. One big munch and Tirol was much blood on the water. A few rounds later, as the croc was dying, he tried to make an escape by overrunning the outrigger canoe. Unfortunately, V missed his Reflex saving throw and ended up crushed beneath the tons of croc. Fortunately, both were able to be at least reincarnated and are back with the party.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Rick wrote:
Fortunately, both were able to be at least reincarnated and are back with the party.

Reincarnated as what? These details are important - and inquiring minds want to know! :)


Name: Jakara (NPC)
Race/Class/Level: Human Ranger 5/Totemic Demonslayer 7
Catalyst: Giant crocodile in Broken Lake

The Deinosuchus has been doing well recently it seems!

Jakara, the shapeshifter (in troll form) and the scout/totemic demonslayers took the canoe across the lake, while the mage and cleric flew and air walked respectively.

The croc made a single overrun and everone ended up in the water. The PC shapeshifter was grabbed and reduced to single figure hp within two rounds of munching while everyone fought to get away (and provoked tail-slap attacks of opportunity all over the place). The shapeshifter eventually escaped by using her entire stock of our homebrew hero points for a 'plot twist', but this still left Jakara in the water. One crunch and he was a gone, and the basically unscathed croc subsided to the bottom of the lake to digest while the enormously powerful PCs variously flew, air walked, or water walked (/ran) the hell out of there as fast as they could go.

Not bad for an animal! The scout wants to come back prepared, kill the croc and make a trophy of its hide (if he escapes the distinctly unpleasant position he's in right now), so I'll have to think of some nasty surprise to spring on him if we get that far...

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

After a long hiatus, the very first initiative roll of the return to STAP resulted in an instant kill.

Name: Toltec
Human (Olman) witch 14
Adventure: Serpents of Scuttlecove
The party enters Red Foam Whaling. Seeing the succubus Alersia shapechanged into the form of Captain Harliss Javell, Toltec rushes forward to administer first aid. 7th coil assassins are hanging in the rafters in snake form. After studying him for 3 rounds, they drop down from the rafters and attack. Only one is within surprise round charge range, so there's only 1 death attack--but that's all it takes. The very first thing that happens in the 1st round of combat after a 2 year hiatus from STAP is a player kill, on a brand new character, no less. Toltec was raised soon after.

Name: Verity Tyne
Elf (reincarnated human) rogue 15
Adventure: Serpents of Scuttlecove
The party assaults the Wreck. Verity blows a Fort save against Velzigarus the death slaad's implosion and is instantly turned into a sugar cube. EDIT: Verity was later resurrected. On the other hand, the party monk, Whisper, insta-kills Cold Captain Wyther with a quivering palm. Save-or-dies: sometimes you eat the bear, sometimes the bear eats you.


Adventure: Tides of Dread
Location of Deaths: On the beach of Farshore

Characters: Lefty, Malfus, Tolin, Zan, Kaskus
Catalyst: Vroc “Dance of Ruin”
Short Description: Failed Saving Throw
Long Description: See our STAP Web Page entry for the Battle of Farshore

Character: Lavinia
Catalyst: Poorly aimed “Fireball” from Ornrik
Short Description: Friendly (albeit stupid) fire
Long Description: See our STAP Web Page entry for the Battle of Farshore

Character: Ornrik [male dwarf - multi-classed, he's changed so many times IDK what he was, but he head spells]
Catalyst: All remaining Vrocs and Vanthus in retaliation for killing Lavinia
Short Description: Ornrik got cluster-fraked!
Long Description: See our STAP Web Page entry for the Battle of Farshore

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