Bring Back the Sundered Empire


Dragon Magazine General Discussion

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Name: Drazen’s Horde

Sobriquet: Hobgobgoodness

Origin: Largely ignored by the rest of western Oerik, the goblinoids of the southlands were free to continue their traditional only-the-strong-survive lifestyle. The hobgoblins, however, possessed keen organizational skills in addition to strength, and Drazen was the most visionary and powerful hobgoblin of all. When he called together 30 hobgoblin warlords together to form an alliance, the meeting was interrupted by the decent of Stratis’ axe from the heavens into the ground at the very center of the moot. An all-out-melee ensued in which Drazen was the first one to wrap his hands around the hilt of the axe, which he then used to remove the heads of all those who would not submit to his rule. He lead the entirety of his people and their goblinoid and dire animal thralls on a raid through the southern part of Ravilla. The elves were distracted by greater concerns at the time and had no choice but to let the rampaging hordes pass with only token resistance. They were finally stopped by the invading Thalosi army in the Free States, helping to define a border for those lands by pushing the demihumans back. Accepting his defeat calmly, Drazen returned to the rear lines of his army to consolidate and reorganize his forces for another raid.

Allies: Drazen has no allies, and although is not blind to the strategic value of comrades, he does not seek any.

Enemies: He has aroused the ire of Ravilla and the Free States in his march, and Thalos would certainly love to put Drazen and his people to the sword and expand their influence.

Strengths: The unusually fertile wombs of all manner of goblinoid women make Drazen’s Horde a flood of warriors, and with Stratis’ axe behind them, some of them may survive their first taste of combat.

Weaknesses: The Horde is greatly susceptible to treachery from within. The heresies of the Nomog-Gaeya speak of slaughtering goblins as eagerly as slaughtering elves, and their teachings have infected a goodly portion of Drazen’s hobgoblin forces. There are some goblins who will not wait for their superiors to turn on them and have ambushed them rather than die by their hand.

Homebrew Options: The Free States could easily fall to the Horde, provided they steer relatively clear of Thalos. While it is not known if Drazen could hold that land for long, it would certainly change the face of western Oerik.

Alternatively, they could push into Ravilla and do some more damage, as the great empire lacks allies as well. A raid that succeeds in liberating the sword of Stratis could completely change the direction of the war, and possibly fell the entire country as they turn a simple raid into a rout.

Name: The Dwarves of Mordengard

Sobriquet: Lenin’s Longbeards (or Stalin’s Stout Folk)

Origin: Arriving just to the west of Ravilla, the dwarves of Mordengard came to the continent to escape the overpopulation of their homeland and founded a new empire in the heart of the mountains. Originally trading partners with the elves, they became bitter foes when Stratis, in the form of a glorious crusader, lead a party of dwarven explorers to a hidden gray elf city. Only one dwarf survived to tell the tale, and so the Stout and Fair Folk went to war. After clashing for over 20 years with no clear victor, the dwarves retreated to their empire to recover and rebuild.

Construction efforts got out of hand when the treacherous third son of the dwarven king slew all who stood in the line between him and the throne. He ordered Mordengard turned into his private estate, and worked many laborers to death. When they in turn assassinated him by blowing him up along with his edifice, the dwarves decided to end the feudal system. They would instead be ruled by a council of workers, all equal in standing. Mordengard now stood ready to defend itself against all comers.

Allies: The dwarves have made alliances with earth elementals of moderate strength, and they have Moradin, The Soul Forger for divine back up.

Enemies: The dwarves of Mordengard arrived to Ravilla early, but the war rather late. The Petty Wars earned them the enmity of the elves, and they have an ancestral hatred of the races that compose Drazen’s Horde, but that’s about it- not exactly a tabula rasa, but close.

Strengths: While they don’t have any of Stratis’ weapons, they do have a strong alliances with earth elementals and they have a powerful divine patron in Moradin. Their forces are an equal balance between foot soldiers (and armed with a one-shot axe-musket no less!), priests for support, and elite elemental and zealot units.

Weaknesses: Mordengard is in an excellent position for defense, but a poor one for offense. They are somewhat removed from the hot spots of the continent, and while they can certainly cut their teeth against Drazen’s Horde, they may have to invade Ravilla- an attempt which has failed in the past, but could certainly succeed now that the elves are at the mercy of their enemies and lack for allies.

Homebrew Options: Ravilla has been a threat in the past, but it is the dark elves that Mordengard has to worry about now. Venrit could unleash her forces at any moment, and should the battle go poorly the dwarves would have nowhere to retreat to but the surface- and the waiting jaws of comparatively mundane hobgoblins. However, the dwarves are firmly entrenched in their homeland, and can draw allies from the ground underfoot to grind the dark elves to paste. Should they defeat the drow utterly, there is a chance that they could continue their to delve and discover the network of tunnels the drow used to move underneath Western Oerik and use them for their own devices, striking a balance between defense and offense.


A Homebrew For The Chainmail Setting A Decade Into The War

The Empire of Ravilla

Despite the fact that they have won several engagements in the war, the elves have only recently gotten off the back leg. After the youth with the sword of Stratis was crowned Emperor after the death of the previous one 4 years ago, he shifted the focus of the war, splitting Ravilla’s army into grey and wood elf forces. Calling upon rarely seen grey elven druids, he created pacts with the seelie courts, bringing the fey into the war. Dryads, satyrs and treants join forces with the wood elves, while sylphs, nymphs and pixies would march on the grey elven front. He also made overtures of peace to humans not aligned with Thalos in the wake of the Free States disaster, and it is met with no small amount of enthusiasm. New Govis became a buffer state for Ravilla, just as it did all those years ago, although now humans are seen as full (although certainly not equal) members of the empire in an attempt to avoid the mistakes of the past.

Drazen’s Horde

Drazen has made some serious gains in the past decade. The entirety of the Southlands is his. Regular skirmishes with Naresh have culled the weak from his forces. Clashes with Ravilla and Thalos have created a no-man’s-land that doubles as an unofficial buffer state between the three warring powers. However, all is not well- the buffer state of New Govis extends into his territory, and human zealots are defending their new home with the assistance of keen-eyed elven snipers. Drazen himself was also concerned over Jangir’s “ascension”- could the Nomog-Gaeya have a similar fate in store for him? Growing paranoid, Drazen puts boges loyal to him in positions of power far from the front lines and employs goblin assassins to bring him the heads of treacherous ones.

The Gnolls of Naresh

One of the most powerful factions a decade ago, Naresh has fallen far. Frustrated by the stinging defeat handed to him by the dwarves of Mordengard, Jangir sought to unlock more of the divine abilities of the flail of Stratis- and was driven mad as a result. Gathering his most loyal troops, he assaulted Yeenoghu at the seat of his empire. The flail was powerful, and Yeenoghu was actually forced to do battle with Jangir- albeit briefly. The victory of the demon lord was decisive, and although he slaughtered the wretches that followed Jangir, he decided not to slay his traitorous servant. He had divined the reason for Jangir’s assault and decided that he needed closer observation instead of death. Dragging his body back to Oerth, Yeenoghu made Jangir’s remaining forces watch as he devoured the greater part of Jangir’s soul and replaced it with a fraction of his own, changing their relationship from master and servant to ventriloquist and puppet. Satisfied that the mortal half of his forces had been cowed but still wary of treachery, Jangir/Yeenoghu doubled the abyssal contingent of his forces. His demonic army now fights Ahmut’s Legion with renewed vigor.

Ahmut’s Legion

Despite his considerable power, Ahmut’s forces have neither gained nor lost ground over the years, his opponents having learned to cycle in divinely empowered units to face down the undead along with standard food soldiers. Annoyed, but not willing to be as overt as Yeenoghu, Nerull took steps to enhance his army. Speaking to some of his more devoted priests through dreams, he bade them to take a more active role in the war by turning willing veterans into powerful, free-willed undead. Soon, the rank and file skeletons and zombies were reinforced by vampires of all types, and more than one mercenary wizard that filled out the back lines of the Legion was seduced into lichdom. The most potent addition to the Legion has been an order of death knights that Ahmut uses as both heavy shock troops and a personal guard.

The Free States

The Free States were never long for this world, but even he most jaded political analyst or military historian could not have predicted the heights of their ambition- or the manner of their demise. After years of good relations with Thalos, Fivestar leaders put forth the idea of becoming an official part of Thalos. It looked like a good idea on parchment, as Fivestar mercenaries yielded to Thalosi command in the field, and Fivestar scouts reported their findings to leaders on both sides. While Thalos mulled the idea over, Fivestar began sending emissaries all over the Free States, attempting to get them to fly Fivestar’s colors and expand their influence. Most of these attempts were met with polite refusal, but Ironfist showed an unusual interest in their offer and invited Fivestar leaders to the city to work on the finer details of their alliance. The invitation was eagerly accepted, but the envoys were greeted- and promptly slain- by the drow, who had used the change self spell to eliminate key leaders in Ironfist just a season ago. When Thalosi leaders arrived to make everything official, Venrit sprung her trap. A confusing skirmish ensued that pitted Thalos against Fivestar, Ironfist, and disguised drow forces against each other in a four-way melee. When the dust settled, many important leaders lay dead on all sides, and Fivestar is now an occupied colony instead of a state.

Scarab Sages

My recommendation? Set up a wiki and start dumping this stuff in. If you go for a full, online wiki (as opposed to a single-instance wiki on your personal PC) multiple authors can easily contribute. We're doing something similar for the MMTRPG.

Patrick Walsh
www.mmtrpg.com


A damned good idea. I'm posting one more time and then I'll see about the wiki.


Thalos- The betrayal at Ironfist and birth of New Govis opens the eyes of Thalos to the horrors of a multi-faceted war. Fearing that she can no longer trust her own people (humans), the Queen loses herself in religion, reviving the sterner aspects of an already stern goddess. It is a trend that many of her people follow, and Thalos as a whole shifts from a LG faction to a LN one, an act that paradoxically gives more power to the clergy while regulating "unstable" paladins to the rear lines of combat. The shift in stance pleases the dwarves of Mordengard, who begin a profitable trade relationship with Thalos. The Cult of the Red Scythe also succeeds in seducing more than a few disgruntled elements into their ranks, however, with more paladins active on the mainland than ever before, they must choose their targets with exceeding care.

Rustspider- Rising from the ashes of Ironfist, the drow controlled city is a festering sore at the heart of the land. Venrit and her lieutenants govern with a light hand and prefer to run things from behind the scenes, leaving the lesser races to their own affairs for the most part- although leaving the state is forbidden upon pain of death. However, Venrit prides herself upon her fairness- those who find her rule utterly intolerable have the option to fight for their freedom in an arena constructed just for that purpose. Here, humans, ogres, and other such detritus can take their chances in single combat against monstrous spiders, driders, and the occasional bloodsister looking for something less than a challenge. Skirmishes with Thalos to the west are regular but light, and those who win in the arena are given the honor of serving along with those who lose in the growing undergroundwar against the dwarves.


I would like to amend my previous statements about where Stratis' items are located. His first weapon, the mighty club called "Bonebreak", is located somewhere on the Ghostwind Plateau, a place where the God of War defeated an army of fire giants in ages past.

The Ebon Glaive is located in a place called Scalebane, once known as the Plain of Edora. This is a massive draconic graveyard, left behind after a war between good and evil dragons (some stuff from the Draconomicon would probably be useful if you plan to run any adventures here!)

Aside from that, I also noted that apparently rare deposits of Stratis' blood can still be found. These deposits, found deep beneath the earth, are another contested area of battle. It is said that those strong enough to claim it fight with his fury on their battlefield.


I recently have started playing Chainmail again with some of my college friends but I've lost that really long pdf file they released right before they discontinued the game. I've looked everywhere on the internet and can find nothing that has the simple how to use command points chart and what each spell and ability does. Wizards.com has posted a "DnD Miniatures Errata" file that has info on how to play the new plastic dnd miniatures game, but its missing a lot of elements that Chainmail had.

If anyone has this pdf file, please let me know how I can get one too.


Thanks Rockfall. I'll try to figure out a way to work that into what I've already written- maybe the wiki will be a christmas gift to us all. I'll keep an eye open for the chainmail pdf, imisschainmail.


i miss chainmail wrote:

I recently have started playing Chainmail again with some of my college friends but I've lost that really long pdf file they released right before they discontinued the game. I've looked everywhere on the internet and can find nothing that has the simple how to use command points chart and what each spell and ability does. Wizards.com has posted a "DnD Miniatures Errata" file that has info on how to play the new plastic dnd miniatures game, but its missing a lot of elements that Chainmail had.

If anyone has this pdf file, please let me know how I can get one too.

I Miss Chainmail,

I have the Chainmail Rule Compendium in PDF. I got it from Wizard's web site, but I can't figure out where on there I got it from (if they even still have it hidden somewhere on the website). I would e-mail it to you, but it is 17 megs, and my e-mail can't handle anything that big. Got any ideas?

Osprey J.


Freehold DM wrote:
Thanks Rockfall. I'll try to figure out a way to work that into what I've already written- maybe the wiki will be a christmas gift to us all. I'll keep an eye open for the chainmail pdf, imisschainmail.

Hey, Freehold... how's that wiki coming along?

I'm pretty stoked for it. I'll write whatever you need for it.


rockfall22 wrote:
Freehold DM wrote:
Thanks Rockfall. I'll try to figure out a way to work that into what I've already written- maybe the wiki will be a christmas gift to us all. I'll keep an eye open for the chainmail pdf, imisschainmail.

Hey, Freehold... how's that wiki coming along?

I'm pretty stoked for it. I'll write whatever you need for it.

Hey Rockfall, I still have all of my posts on my laptop, but I did not get much of a chance to work on it- at the time my wedding had me preoccupied. I'm glad to see you are interested in both this and the Pathfinder comic, I hope you can keep a foot in my ass on both projects.


Freehold DM wrote:
rockfall22 wrote:
Freehold DM wrote:
Thanks Rockfall. I'll try to figure out a way to work that into what I've already written- maybe the wiki will be a christmas gift to us all. I'll keep an eye open for the chainmail pdf, imisschainmail.

Hey, Freehold... how's that wiki coming along?

I'm pretty stoked for it. I'll write whatever you need for it.

Hey Rockfall, I still have all of my posts on my laptop, but I did not get much of a chance to work on it- at the time my wedding had me preoccupied. I'm glad to see you are interested in both this and the Pathfinder comic, I hope you can keep a foot in my ass on both projects.

My pleasure ;) I can't help it. I'm a sucker for a good story. Pathfinder and The Sundered Empire both have great storylines. Congratulations on the wedding.

Regards,
Colin Marco
Canadian Writing Director - Living Forgotten Realms

The Exchange RPG Superstar 2010 Top 16

I've spent some time these past weeks comparing Chainmail to the materials in the "D&D Miniatures Handbook". Unsurprisingly, Chainmail handles the actual miniatures battles better, and the Miniatures Handbook handles the interface between the role-playing game and DDM versions of the rules better.

I'm of the opinion that, for throwing battlefield scenarios into a D&D campaign, the Chainmail rules outshine the Miniatures Handbook. They feel more like warfare (the Miniatures Rules seem to simulate nothing so much as gladiatorial combat), they're faster to adjudicate, and they handle masses of figures better.

Neither rules system handles the plethora of D&D magic spells very well, but Chainmail handles the idea of spellcasters, in general, better than the Miniatures Handbook.

So, my next step is to see how well Chainmail syncs up with the "Heroes of Battle" rules.

As I mentioned a while ago, combining the Sundered Empire world with the Incursion background makes a satisfying battle-heavy, dungeon-light D&D 3.5 campaign.

I'm busy with a home campaign and running Pathfinder Society right now, but sometime in August --when Pathfinder Society switches to the PFRPG rules and I don't-- I intend to start a Sundered Empire campaign.

Has anybody here actually run a campaign in the Chainmail setting? How did it go?


Michael Gonzalez wrote:
For my part, if they did an update of Chainmail, I would like them to reconcile the placement the factions with the Greyhawk Map from Dragon Annual #1 (where in the west did it take place?). Though that world map was from 1e/2e days, the same map was pretty much used in LGG, except without the places named.

Check out this thread on canonfire for info on Western Oerik's history and an integrated Chainmial/Greyhawk map.


Other interesting threads on gleemax:
Chainmail - Info please
New continent east of Flanaess?

And another nice map by ripvanwormer from page 2 of the 2nd thread. (Here's the older version from the canonfire thread)

The Exchange RPG Superstar 2010 Top 16

Thanks for the research, Thanael.

Have you every played / run a campaign in the Chainmail wesern Oerik?


Wow. Thanks for bringing this thread back. I almost forgot about it, and I was posting a lot of the stuff for it!


Osprey J wrote:
i miss chainmail wrote:

I recently have started playing Chainmail again with some of my college friends but I've lost that really long pdf file they released right before they discontinued the game. I've looked everywhere on the internet and can find nothing that has the simple how to use command points chart and what each spell and ability does. Wizards.com has posted a "DnD Miniatures Errata" file that has info on how to play the new plastic dnd miniatures game, but its missing a lot of elements that Chainmail had.

If anyone has this pdf file, please let me know how I can get one too.

I Miss Chainmail,

I have the Chainmail Rule Compendium in PDF. I got it from Wizard's web site, but I can't figure out where on there I got it from (if they even still have it hidden somewhere on the website). I would e-mail it to you, but it is 17 megs, and my e-mail can't handle anything that big. Got any ideas?

Osprey J.

I believe this is what was sold from the Wizard's store:

http://paizo.com/store/downloads/wizardsOfTheCoast/chainmail2002/v5748btpy7 mty&source=search

I think this was being transferred to SVGames just as the Wizard's Store closed down. Hmmm... I wonder what happened to SVGames. They were the official Wizard's store for a bit of time.

In any case, I hope that Chainmail PDF is what you were looking for.

The Exchange

How far has this come along? Is there a wiki yet?

The Exchange

Freehold DM wrote:
Polevoi wrote:

Here is a list of articles on the Sundered Empire from Dragon Mag:

The Empire of Ravilla 285
Ahmut’s Legion 286
The Armies of Thalos 287
The Gnolls of Naresh 289
People’s State of Mordengard 291
Drazen’s Horde 292
The Free States 293
Underground Scenarios 294
The Children of Nassica 295
The Ebon Glaive 296
Exiles from the Vault 298
Soldiers of the Last Order 315 (Campaign Classics Article)

Searching....search complete.

I possess all save 285 and 294- anyone else have those?

Why yes, do you still need them?


Crimson Jester wrote:
Freehold DM wrote:
Polevoi wrote:

Here is a list of articles on the Sundered Empire from Dragon Mag:

The Empire of Ravilla 285
Ahmut’s Legion 286
The Armies of Thalos 287
The Gnolls of Naresh 289
People’s State of Mordengard 291
Drazen’s Horde 292
The Free States 293
Underground Scenarios 294
The Children of Nassica 295
The Ebon Glaive 296
Exiles from the Vault 298
Soldiers of the Last Order 315 (Campaign Classics Article)

Searching....search complete.

I possess all save 285 and 294- anyone else have those?

Why yes, do you still need them?

Holy crap, you have those?!?!? What does it say in said articles? What was reviewed?


Freehold DM wrote:
Holy crap, you have those?!?!? What does it say in said articles? What was reviewed?

I've got em all, i'll try to post a rundown for ya sometime between now and next monday


Polevoi wrote:
Freehold DM wrote:
Holy crap, you have those?!?!? What does it say in said articles? What was reviewed?
I've got em all, i'll try to post a rundown for ya sometime between now and next monday

AWRIGHT! You just made my week, you horrible lycanthrope-looking thing, you!


So, how are things going for Wikis and stuff there, guys?


rockfall22 wrote:
So, how are things going for Wikis and stuff there, guys?

I have been doing a lot of writing for my own campaign setting of late, and even that has been stymied by me getting a second job(read: DREAM JOB) doing sex research with a local college. I'm currently trying to reconcile both of my jobs with each other, but I have some time off this week, so I hope to be able to do a lot of writing. A few topics down people are also asking what's becoming of my Legion of Super Heroes stuff. I am honored to know that people are interested in something I am working on, but I'm a little surprised to find out that they are all interested at the same time!!!


Freehold DM wrote:
Holy crap, you have those?!?!? What does it say in said articles? What was reviewed?

So I checked out the 2 issues you dont have and it looks like Rockfall22 already covered the contents nicely near the bottom of page one of this thread...


Polevoi wrote:
Freehold DM wrote:
Holy crap, you have those?!?!? What does it say in said articles? What was reviewed?
So I checked out the 2 issues you dont have and it looks like Rockfall22 already covered the contents nicely near the bottom of page one of this thread...

Thank you very much for posting, then. If that's everything, then maybe I should move ahead with the wiki.

The Exchange RPG Superstar 2010 Top 16

I'd be happy to contribute.

The Exchange

obsidian portal is a good place to start, but any wiki you set up I would be more then happy to help with. and yes I do have those. Thinking of purchasing the pdfs since they are 4.95 each


The site for Chainmail: The Sundered Empire is up at Obsidian Portal. I haven't put anything in there yet, and be prepared for things to look awkward as I fumble my way through putting stuff up at the site. Start tossing stuff in the pot guys!

The Exchange

Freehold DM wrote:

The site for Chainmail: The Sundered Empire is up at Obsidian Portal. I haven't put anything in there yet, and be prepared for things to look awkward as I fumble my way through putting stuff up at the site. Start tossing stuff in the pot guys!

we cant edit the pages directly. you need to add something to the forums so we can post stuff and you can edit it into pages.


Crimson Jester wrote:
Freehold DM wrote:

The site for Chainmail: The Sundered Empire is up at Obsidian Portal. I haven't put anything in there yet, and be prepared for things to look awkward as I fumble my way through putting stuff up at the site. Start tossing stuff in the pot guys!

we cant edit the pages directly. you need to add something to the forums so we can post stuff and you can edit it into pages.

Okay then, first things first- we need an introduction. I will put up something in the forums before I go in to the night job today- A welcoming post, and another one going over what people want to see for an introduction to the wiki. I'm going to ask for a little patience in that I lack computer-fu, but I think with the community of knowledgeable Chainmail fans here, the wiki's awkward phase will be mercifully brief.


Sorry about the delay. The welcoming post on the forum is up now, feel free to start posting.

The Exchange

Freehold DM wrote:
Sorry about the delay. The welcoming post on the forum is up now, feel free to start posting.

Well for what ever reason it wont let me post/edit anything.

So here is part 1
Spoiler:

Godwar
It began with good intentions.
Imagine a world without war. A perfect realm where all beings are free to grow and develop without having to fight against their neighbors.
Imagine you see a way to make this dream a reality.Would you risk your life to end war? Your soul?
In the west of the world, the elven hero Marinn took the risk. The God of War, a four-armed warrior named Stratis, walked among mortal races for the pleasure of their combat. Wherever he went, he drove mortals to rise against one another in bloody battle.Marinn recruited heroes of all the mortal races, gathered artifacts that could slay a god, and lured Stratis into an ambush.
In daylong combat, Stratis slew all but three of the heroes. The fight had weakened him, though. Marinn’s allies seized the God of War, and Marinn pierced his heart with an ancient elven blade.
Stratis was slain, but divine power gave him time to utter his curse. “You think your people will be free? You think you have escaped me? You mortals will have nothing but war, not a moment of peace until a new God of War rises to replace me.”
Stratis staggered to his feet and erupted toward heaven, spraying his blood and weaponry over the world as his soul blasted upward. His weapons scattered away from his ascent as meteorites, burning through the smoke of the warzone.
Even as he died, the God of War knew how to place his weapons. Stratis’s axe dropped among the savage tribes of the southern lands and was seized by a hobgoblin chieftain named Drazen. Stratis’s spear plunged to the forgotten grave of an ancient human warlord, Ahmut, who rose screaming for vengeance and the death of all living things. Stratis’s flail came by the hands of a child to the half-fiend gnoll Jangir.
But the real danger lies not in the weapons that fell into evil hands—it’s the power promised by Stratis’s undiscovered artifacts. It is commonly believed that anyone who can assemble enough of Stratis’s divine panoply and blend it with his or her
own supernatural power will become the next God of War.
The dead god’s promise of war unfettered has come true. It is now the fifth year of the Godwar. The only thing preventing universal apocalypse is the supernatural chaos left in the wake of Stratis’s fall. This turmoil hinders armies of thousands from mustering, much less marching against enemies. Common soldiers no longer remember orders without their commanders’ constant presence; they lose themselves to the frenzy of war instead of its efficient execution. Decisive warfare is now possible only with bands of elite combatants who can maintain their focus and cohesion. These same small bands spearhead the search for Stratis’s scattered panoply.
Stratis’s curse has left some room for hope. Unfortunately, it is the hope that one’s own people will sponsor the next God of War. Every kingdom and tribe fears the consequences should its enemies win. And no one can afford to trust the good intentions of those who, under other circumstances, might be friends. Because we know where good intentions have taken us . . .
It ends in war.


It wont' let you post in the forum or in the wiki part? Try again, and if it's still giving you trouble, I will copypaste. You will be credited fully.

The Exchange

part 2

Spoiler:

AHMUT’S LEGION
Three hundred years ago . . .

The Third Oligarch of the Empire of Ravilla contemplated his scrying pool. “The nomad appears to have won again.Our warriors think themselves above mere humans. ‘Horseeaters,’ they call them. But this Ahmut may yet reach the cities.”

“That cannot be allowed to occur,” said the Second Oligarch from her couch. “Should one city fall, the Gateways might open. The Abyss? Let us avoid that path.”

“Agreed,” said the Third Oligarch. “I think another bid at assassination is in order.”

“The last failed.Why should this be different?”

“This time I will send Prisca.”

“Oh,” said the Second Oligarch. She considered. “It will be painful, then.”

“She will make it permanent. And unpleasant.”

“Then I declare quorum. Make it so.”

The elven assassin succeeded. Ahmut fell, slain by a magic blade. No magic could recapture his spirit. Despairing of raising their commander, and not wishing to leave his body for the elven armies that closed in upon them, Ahmut’s remaining lieutenants buried him in an unmarked grave.

Now Ahmut learned what it meant to be an enemy of Ravilla. His spirit was trapped within his corpse in a fragment of the assassin’s blade, fully conscious but incapable of occupying his decaying flesh or of moving on to other planes. He was sane for the first twenty years.

Nearly three centuries later, Stratis’s spear plunged from the sky to pierce the earth and what was left of Ahmut’s ribcage. Three centuries of hate fueled the magic that brought Ahmut surging from the earth. In Ravilla half the children woke at that moment, screaming.

Through his unnatural condition and the power of the spear, Ahmut maintains extraordinary control of the undead. He has usurped command of the cult of Nerull known as the Red Scythes, demanding their worship as the Death God’s emissary.

Every battle increases the power of Ahmut’s undead legions. If their supreme commander paid his full attention to the Godwar, the rest of the Sundered Empire might fall within two years. But Ahmut’s concentration is not perfect. He is content to spend a day grafting new limbs to a prisoner’s body and then ordering those limbs to mutilate and kill their new owner. The priests and assassins of the Red Scythe are left to prosecute the Godwar to the best of their abilities, sometimes even daring to keep artifacts for themselves instead of turning them over to their dread lord.

In truth, Ahmut pursues this war out of a simple desire to slay every living soul that does not worship him. Unlike other Godwar combatants, he is not troubled by the thought that some rival might seize Stratis’s power first. Ahmut feels he already has enough power to slay the world. The longer the others fight among themselves, the closer his victory becomes. Life is short; death drags on and on.

The Exchange

and I quote: You are not allowed to edit that wiki.

I can however comment. I can post all we have now and whatever is in the chainmail rules and then I will start copying what is in the dragon mags. from there on out it will just have to be what ever we decide we want.


Crimson Jester wrote:

and I quote: You are not allowed to edit that wiki.

I can however comment. I can post all we have now and whatever is in the chainmail rules and then I will start copying what is in the dragon mags. from there on out it will just have to be what ever we decide we want.

Okay, no problem. I'm copypasting your previous comment in the comments area and will move my non-homebrew stuff into the comments area. Then we edit and start making pages.

{EDIT} What you put up was BEAUTIFUL. However, I am in need of a scream-sheet type rundown for the Elves of Ravilla. Once we have the stuff from the Dragon and Dungeon issues up, we'll start putting it together to make into articles.

The Exchange

Freehold DM wrote:
Crimson Jester wrote:

and I quote: You are not allowed to edit that wiki.

I can however comment. I can post all we have now and whatever is in the chainmail rules and then I will start copying what is in the dragon mags. from there on out it will just have to be what ever we decide we want.

Okay, no problem. I'm copypasting your previous comment in the comments area and will move my non-homebrew stuff into the comments area. Then we edit and start making pages.

{EDIT} What you put up was BEAUTIFUL. However, I am in need of a scream-sheet type rundown for the Elves of Ravilla. Once we have the stuff from the Dragon and Dungeon issues up, we'll start putting it together to make into articles.

when I get a chance. Also put in invites, that might allow us to use it.


Just invited you Crimson Jester, everyone else e-mail me at Freeholddm@yahoo.com and I'll invite you as well.

The Exchange

It allowed me to edit the wiki. I have added a lot but it is by no means complete and someone will need to redact what is there into something usable.


Crimson Jester wrote:
It allowed me to edit the wiki. I have added a lot but it is by no means complete and someone will need to redact what is there into something usable.

I'll invite as many people as I can asap. We'll have a great time.

[EDIT] I'm going to separate the homebrew stuff from the non-homebrew stuff, although the flavor text will be untouched. Maybe our format could be the following...

Flavor Text- What we already have from Crimson Jester, including things added/edited by others.

Dry Facts- Like a stereotypical wikipedia page, this will have the raw facts of the page.

Homebrew Stuff- The stuff I wrote for various factions will be put at the bottom, with a disclaimer that it is NOT part of the original setting. The last thing I want to do is get in trouble, lol

Does this work? Let me know what you think, peoples.

The Exchange

cool. I hope everyone likes it. and that other post and help adjust and redact all the info.

Scarab Sages

Hey there, guys ... I am glad that I found this thread, and more glad stil that it has been "resurrected". I just checked out the Obsidian Portal page, and it looks like it is taking shape nicely.
As a big Greyhawk fan, I have loved the Sundered Empire as a setting for quite some time. It is different enough that it is new and exciting, but similar enough to fit into my game seamlessly. I especially love the fact that if I want to add a little homebrew stuff to my game withot breaking canon, I can jaunt over to Western Oerik and have a blast.

I am wondering if anyone has the original info from the Ghostwind book, Blood and Darkness, or Fire and Ice. I never go to read those (and they were mostly miniatures rules anyway) but I understand that there was some tiny bit of setting info in them.

I am lookng forward to the possibility of getting some of my fellow Greyhawkers to have a little more interest in the Sundered Empire. And don't forget that Canonfire (click here for GH goodness) has got plenty of room for things like fanfiction and other GH-related stuff that might not fit well in the Obsidian Portal pages.

Looking forward to working with you guys on the Sundered Empire.

Wade
aka "Icarus"

The Exchange

Long been a fan of Canonfire. I have not heard of those books though.

The Exchange

any new news on this?

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