Alchemist Chirurgeon Build


Advice

Shadow Lodge

So I am making my first PFS character, who happens to be a doctor by profession, aside from the items below is there any other items people can recommend?

Healer's Kit - 50gp (Core Rulebook) - +2 Heal check (10 charges)

Doctor's Mask - 50gp (Adventurer's Armory) - +1 Fort vs inhaled disease and poisons.

Doctor's Outfit = 150gp (Adventurer's Armory) - +2 Fort vs contact disease

Surgeon's Tools - 20gp (Adventurer's Armory) - +3 on Heal Checks

Chirurgeon’s Bag - 400gp (PFS Field Guide) - a leather pouch, a healer’s kit, a bottle of strong brandy, a potion of cure light wounds, a vial of smelling salts*, and 2 doses each of alchemist’s kindness*, antiplague*, antitoxin, bloodblock*, and soothe syrup*.

The Exchange

1) Jade Wayfinder for the guidance spell
2) Ioun Stone - Incondescent Blue Sphere - cracked - (+1 to a Wis Skill) cost 200.
3) Alchemists lab or a portable alchemists lab

I might forgo the Chirurgeon's bag and Craft most of the stuff in it loose (cheaper) - except the Potion I would replace with a wand.

Shadow Lodge

Is there a collaborated list on Medicinal materials?

Also how much do you reckon it would be for a PFS custom Doctor outfit with no stats? Kinda like the Entertainer outfit, Traveler outfit and so on.

The Exchange

not that I know of, but a "doctor outfit" would likely change from place to place. you might just go scholars outfit and build from there.


Sounds great love the idea, throw in some hammy lines, dammit Dreng I am not a sailor I am a doctor. Etc. Fun times

Shadow Lodge

Actually I was going with, Damn it man I'm an Alchemist not a Wizard

Sovereign Court

My Alchemist Dr. Westcrown is a practicing surgon with all of the OP gear and a stretcher that has come in handy in many scenarios. He dresses in his "professionial attire" constantly. He didn't attend medical school to not be called doctor.

I also added in a MM darkwood wand of misery, and a mithril dagger I reskinned as a scalpel (before reskinning was frowned upon). He keeps them in sping loaded wrist sheaths since no matter how often he works with his "staff" they never understand that when he holds out his hand and says an object they are supposed to place it in his hand.

He is mainly a ranged attacker but he also keeps an injection spear in his quiver in case he has to give a big shot.

Shadow Lodge

1) What book is Wand of Misery out of? cause the one I saw was just a stick.

2) You can't reskin? So I couldn't say have a dagger and reskin it to be a large scalpel

3)Isn't the Injection Spear a spear for a small creature? I know it's from the Derro. I assumed because it was so small it wasn't worth having over the blowgun I opted for.

Sovereign Court

Samuel Grundy wrote:
1) What book is Wand of Misery out of? cause the one I saw was just a stick.

1) Source Adventurer's Armory

"This simply carved but sturdy 3-foot-long wooden cane is used to scrutinize plague victims. The wand permits the plague doctor to determine a patient’s condition, diagnosing his maladies through his reactions to various pokes and prods, often opening infected sores and wounds for inspection. These tools have the same statistics as clubs."

So you saw the right one. It also functions as a club so my choice to get a darkwood masterwork was fluff based and not an optimized choice, but he is a plague doctor so he should have the best.

Samuel Grundy wrote:

2) You can't reskin? So I couldn't say have a dagger and reskin it to be a large scalpel

2. It was discussed for a very long time as it relates to PFS. It started with animal companions than moved on to weapons clothing and other things.

Reskin Thread

Samuel Grundy wrote:
3)Isn't the Injection Spear a spear for a small creature? I know it's from the Derro. I assumed because it was so small it wasn't worth having over the blowgun I opted for.

3. It may be primarly used by small creatures but you can have a medium version it requires exotic proficency (and a book it is in for PFS) and is also not an optimized choice. My backstory involves Derro so it fit for me.

Shadow Lodge

Sweet


I'm thinking instead of bluntly saying it's a scalpel, why not try and get an undersized merciful knife?

Scarab Sages

I never understood the reskin problem myself - I was too late to add my comments there but the way I see it is

player chooses an AC or item or whatever & calls it an elven hound or scalpel or whatever - as long as the DM knows what it really is & it is affected as what it really is where is the advantage?

ie 1) you choose cheetah as your AC but call it an Elven hound - it is still a cheetah & is affected/treated in every way as a cheetah where is the advantage?

ie 2) you choose a dagger for your weapon but call it a scalpel - it is still a dagger for proficiency requirements, weight, damage & cost so where is there an advantage?

the only place I saw anything different was calling a riding dog a pig cause pig isnt available as a statted animal - my take would be it may look like a pig to the player but for all game purposes including how NPCs react to it - it is still a riding dog

maybe it is my idea on what reskinning is which to me is all about fluff not advantage in which case there is no advantage in calling a riding dog a riding pig since I treat it the same as a riding dog? if the player accepts that then no problem if my idea on what reskinning is different or wrong then the above is just IMHO

The Exchange

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Ceefood wrote:

I never understood the reskin problem myself - I was too late to add my comments there but the way I see it is

player chooses an AC or item or whatever & calls it an elven hound or scalpel or whatever - as long as the DM knows what it really is & it is affected as what it really is where is the advantage?

ie 1) you choose cheetah as your AC but call it an Elven hound - it is still a cheetah & is affected/treated in every way as a cheetah where is the advantage?

ie 2) you choose a dagger for your weapon but call it a scalpel - it is still a dagger for proficiency requirements, weight, damage & cost so where is there an advantage?

the only place I saw anything different was calling a riding dog a pig cause pig isnt available as a statted animal - my take would be it may look like a pig to the player but for all game purposes including how NPCs react to it - it is still a riding dog

maybe it is my idea on what reskinning is which to me is all about fluff not advantage in which case there is no advantage in calling a riding dog a riding pig since I treat it the same as a riding dog? if the player accepts that then no problem if my idea on what reskinning is different or wrong then the above is just IMHO

while I agree with you on this, there are 2 possible problems I can see with it.

1) in your example above of the ol' dog/pig issue. Goblins have a STRONG dislike for dogs (in PF). If you have social interactions with goblins - if you have to talk to them in a non-violent way, having a "pig" rider vs. a dog rider would make a difference. and there is some concern (justified or not) that SOME PLAYERs would use the re-skin to dodge "problems" like that. (shrug) true or not, that's what I think they are trying to avoid.

2) and now I have forgotten the second issue... crud.

Shadow Lodge

I think as far as re-skinning goes anything that has a minimal impact on the world's interpretation of what has been re-skinned should really be allowed.

In my example of Scalpel/Dagger, I'd see having aesthetically a plague doctor drawing a scalpel while adventuring more common a sight than if he were to pull out your stock standard dagger. The only real impact that has on the game is synergy with the character fluff/feel/mood which I think should really be allowed.

Things that are drastically changed for example, I have leather armor but the leather comes from a rare albino mountain cow that is native to the elemental plane of ice. The impact there comes from the inherent value of the object which would no longer just be Leather despite not having any mechanical bonuses.

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