AoW and Eberron Don't Mix


Age of Worms Adventure Path

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airwalkrr wrote:
You know, even if Dungeon is full of Greyhawk buffs who want to see the setting supported this is not a bad thing at all. OD&D was built around Greyhawk because Gygax and Kuntz designed the setting to be generic enough for each DM to make it his or her own, and that's how they intended it to be.
Tiger Lily wrote:

I was trying to think of a way to make this point, and you did it perfectly, so I'll just second it.

There are many of us that run homebrew settings, myself included, and I simply find it much easier to adapt the Greyhawk adventures to my world than I can Eberron or even Faerun (and I love Forgotten Realms)...

I'll third it :)

Tiger Lily (and airwalkrr) put it very well; Greyhawk (as I think I suggested before) has IMO endured so well because of its lack of distinctiveness -- it is very generic.

Jack


Takasi wrote:
...Eberron is not a subset of D&D AS A BACKDROP; it is the new standard...

I just found this (I'm a little slow sometimes). What leads you to such a conclusion?

Jack


Takasi wrote:


Eberron is not a subset of D&D AS A BACKDROP; it is the new standard. Greyhawk as a backdrop isn't even a subset anymore, it's more of a footnote the magazines continue to refer to.

Don't be a silly. The New Standard? Do you know how many different campaign settings have arisen for D&D over the years? I have at twelve fully fleshed out campaign settings for third edition alone. Eberron is neat, it's great that you're enthusiastic about it, but unless entire RPG gaming industry has suddenly decided to center on you (not highly likely I'm afraid)I somehow doubt it will become the new standard. Even if it spawns a few video games. I kinda like Eberron, but multiverse is vast and although the Realms are by far my favorite, Greyhawk withstands the test of time incredibly well. Maybe you need to read some of the books which take place in it to get a real feel for it, not that I'm saying you should. Rock on in Eberron if thats you're bag.

But don't step on my Greyhawk kid, Mordekainen owes me a few favors yet.


The style of Eberron is the new standard for D&D. When people think of fantasy gaming now they think of settings like World of Warcraft as the new standard, not Tolkien. Most players, especially younger ones, expect a magic rich area.

Look at the latest sourcebooks coming out: Magic of Incarnum, Dragon Magic, Tome of Magic, Complete Mage. Look at what they did with Chainmail; giant robot armies and machine gun gnomes in Greyhawk. Even the styles being presented by WotC in the name of Greyhawk don't feel like Greyhawk.

The majority of new setting sourcebooks are now Eberron. Miniatures are predominantly Eberron. WotC RPGA D&D Campaigns and Retailer Kits are now Eberron. Their site dungeon delves are Eberron. Their convention tournaments are Eberron. Their D&D Online is Eberron. Their fluff contains "X in Eberron".

Eventually the number of players who grew up with Greyhawk are not going to be enough to support the hobby. New blood have cut their fantasy teeth on the high powered worlds of Warcraft, Everquest and D&D Online. They will want magic rich tabletop games, which is why WotC is providing Eberron material. Eberron is the new standard for D&D because it more closely matches the more popular style of "fantasy" in the post Final Fantasy / World of Warcraft world.


airwalkrr wrote:
...and every single one of these details is like fitting a square peg into a round hole. You've changed everything that made that adventure that adventure. You're left with such a hacked product that you're left wondering why you bothered in the first place. You could have written your own adventure.

I completely disagree. It's no more "hacked" than trying to shoehorn the Last War when an adventure clearly doesn't have that tone.

Uncovering why an alchemist's guild is stopping a caravan in the wilderness at the same time a noble house is negotiating with a tribe of barbarians is a solid framework. The adventure provides the maps, encounters and basic plot details.

If an adventure is created to be modular (as most Dungeon adventures are) then the fluff shouldn't have much of an impact to begin with. If this is the case, then Greyhawk has absolutely no advantage over Eberron as far as adaptability.


Hi Takasi,

With all due respect, I see a lot of statements in your posts, but not much to back them up.

You certainly feel strongly about Eberron and that's great that you are enjoying the setting, but are you really sure of what you advance? Do you have access to sales figures? Opinion polls and the like?

Just because the people around you think like you, does not mean that the rest of the gaming community does.

With niche things like RPG or gaming, it's easy (especially through the internet) to move around in the same circles and develop the feeling that X or Y is the new thing and "everybody does it". But that's usually just the illusion created by a bunch of active and vocal surfers.

Take an example: there was a time where you had the feeling (from the WotC FR boards) that there was an immense and vibrant community of Kara Tur/Maztica fans out there. But just because a handful of posters get very vocal at the same time does not mean that the huge and massive silent community of the gamers feel the same.

Same about Greyhawk and the Paizo boards. From surfing here you could think that WotC is crazy of not supporting Greyhawk anymore/more. But that's just one of these sociological phenomenons that tend to be tricky when you do surveys: you have to diversify the groups from which you get opinions or you have biased data, deformed by "cluster effects".

That's why companies which have access to sales figures and other sources of information (like WotC and Paizo) are probably in a better position to know what's good for their business.

What I see right now is Paizo and WotC giving a decent and steady support to Eberron, but not more than they give the FR.

So Eberron is probably one of the currently-solid settings out there, but it does not seem to be in anyway a "standard" or the future of D&D. Just a setting being supported at the moment by WotC and that's great for us if we enjoy it.

Bocklin

PS: Even though I remain faithful to the FR, I have a soft spot for Eberron myself and have bought all the books so far. So that you know I am not coming from any angle.


Bocklin, what have I said that would require support with sales figures?

I am stating what is presented by WotC. There are more sourcebooks for Eberron than FR post 3.5. There are more D&D miniatures. The last and next RPGA campaigns are Eberron. The Retailer Kits and first 30th Anniversary dungeon crawl are Eberron. D&D Open is Eberron. Online dungeon delves are Eberron. The first D&D MMO is in Eberron.

Even the generic are easier to incorporate into Eberron, as shown in the Player's Guide to Eberron. The last time Greyhawk was expanded in Chainmail it had more technomagic than Eberron.

You are correct about circles. We are sitting in one with primarily Greyhawk fans right now based on post responses.


Tiger Lily wrote:
I've played Basic, Expert, 1st Ed, 2nd Ed... up through 2 decades. You do not get to stroll in here and tell me that everything I remember loving is dead, dust, and buried just because the new parent Co. decided to run some contest and throw all thier money behind the new upstart winner. Using Eberron as the setting for the on-line world was a SLAP IN THE FACE to old time gamers, and this new setting that you love so much IS getting the lion's share of resources from Wizards already, so what are you complaining about? One of the things I LOVE about Paizo is the nod they give to those of us that have watched this game develop over 20 years (Morgan Ironwolf in April's Dragon comes to mind.... even if it appears the illustrator gave her a sex change operation). I love that feeling of connection. I love that feeling of history. And I love Paizo for nurturing it.

As one of those "old timers" (playing since '79), I have to say that I credit Eberron with restoring my interest in pre-fab settings. Prior, I felt D&D had gone stale and it was only through homebrew settings that the game remained exciting.

Regardless of my preferences though, it shouldn't be Paizo's business to arbitrarily show favoritism to any particular setting. Just because Greyhawk is the old standby and Eberron is the golden child, doesn't mean that the magazines should cater strictly to those. Put out a good mix of the best submissions as they always do. "I hate that setting so don't support it," isn't a valid argument. Nor is it an editor's job to determine quality based on how easy or difficult a piece is to convert. Conversion is a matter of a few moments thought and creativity; leave opinions of that sort to the gamers. If an adventure has a great story and exciting elements, publish it! Let the gamers at home figure how to make it work for them. If a segment of the readership is unwilling to do this, let them miss out. The game shouldn't be dumbed-down or exclusive because a few aren't willing to extend an effort to do for themselves...


Does anyone actually know how well Eberron is doing? I can't help but be curious after all this discussion :)

Jack


Conversion notes can add incredibly interesting and valuable lore, if the notes are tailored for a setting (Eberron or FR for example). If they are "generic" (like the ones for adapting the adventure in almost all of the Eberron adventures) they can be helpful but not as much IMO.


Takasi wrote:

Bocklin, what have I said that would require support with sales figures?

I am stating what is presented by WotC. There are more sourcebooks for Eberron than FR post 3.5. There are more D&D miniatures. The last and next RPGA campaigns are Eberron. The Retailer Kits and first 30th Anniversary dungeon crawl are Eberron. D&D Open is Eberron. Online dungeon delves are Eberron. The first D&D MMO is in Eberron.

Even the generic are easier to incorporate into Eberron, as shown in the Player's Guide to Eberron. The last time Greyhawk was expanded in Chainmail it had more technomagic than Eberron.

You are correct about circles. We are sitting in one with primarily Greyhawk fans right now based on post responses.

I won't dispute that WotC is providing a lot of support for Eberron... it's a new setting without a core group of historical supporters, and clearly they want it to take hold. I do, however, dispute that this means they intend for it to replace their other settings.

Also, the fact that a lot of young gamers play World of Warcraft and other such high magic games (and I'll take your word for it that they are high magic, as I've never played them) - many probably have. But others are being introduced to D&D without such prejudices, by uncles and aunts and parents who grew up loving the game... and they may not all share your love of Eberron.

For the record, I like Eberron, and I think the player's guide, precisely because it provided a route for all the "generic" capstone elements, is one of the best buys for people playing Eberron.

That said, your tone is dismissive of campaign settings that have a much larger fan base than Eberron does. You make assumptions about WotC plans, and frankly most of us here can only speculate about those. Rich product support for new settings is normal. Forgotten Realms enjoyed similar support when it was new, as did Ravenloft, Planescape, and Spelljammer - though I never felt Dark Sun did. I hope Eberron sticks around. I like it. But as I like several settings, I also hope that generic adventures with occasional conversion notes and very setting specific adventures remain the norm.

- Ashavan


My thoughts exactly Koldoon. I save my axes for the orcs, rail guns for my power armored drow police, and a heightened dismissal for Outsiders (unless the PC's gear looks tempting enough). Besides I think everyone is just tense because we're all forced to painfully await the complete psionics for next month.... ugh... waiting painful... maybe I won't go there, cause that might just be me.


Murastrix Irthosgix wrote:
My thoughts exactly Koldoon. I save my axes for the orcs, rail guns for my power armored drow police, and a heightened dismissal for Outsiders (unless the PC's gear looks tempting enough). Besides I think everyone is just tense because we're all forced to painfully await the complete psionics for next month.... ugh... waiting painful... maybe I won't go there, cause that might just be me.

You're not alone, I'm waiting for that too. Soon.

- Ashavan


Takasi wrote:

Bocklin, what have I said that would require support with sales figures?

I am stating what is presented by WotC. There are more sourcebooks for Eberron than FR post 3.5. There are more D&D miniatures. The last and next RPGA campaigns are Eberron. The Retailer Kits and first 30th Anniversary dungeon crawl are Eberron. D&D Open is Eberron. Online dungeon delves are Eberron. The first D&D MMO is in Eberron.

Hum, I am not sure all of this is accurate:

1) since 3.5 came out, I see 12 FR source books and 8 Eberron sourcebooks. Sure the FR had a head start of a couple of months, but the yearly publication rythm is the same (rougly 4 books for each of these two settings)

2) More Eberron Minis? Maybe. The thing is that these are visible because very specific. If you have a Warforged or Shifter, it's for Eberron. But FR get the iconics done (Drizzt, Elminster, etc.). One would have to do an actual count, but I don't feel like it.

3) RPGA had Mark of Heroes but also Legacy of the Green Regent. If you are familiar with the RPGA and the RPGA Boards, you will have to admit that the Eberron campaign had a very hard time with few adventures published and people complaining that they were not enough. On the other hand Legacy of the Green Regent got a lot more scenarii.

What you should not forget is that WotC is currently (still) *launching* Eberron. So of course they have to create buzz around it and have plenty of promo material around it (like the retailers kit, etc.)

What I am saying is: sure Eberron is coming up big and there is a lot of buzz created around it by WotC. But we should not be fooled by this glitterdust. Eberron has not yet passed its acid test. If it's still there in five years, great for you, great for me.

At the moment, beyond the WotC-sustained hype, it's difficult to know (and therefore preposterous to claim it) that Eberron is the "new standard" or the most significant setting.

It is a good setting that receives serious support, but we don't and can't know how it is actually faring. All we see is a publication rythm similar to the FR and a lot of visible PR.

Now, enough of this: I have "Red Hand of Doom" to read...

Bocklin


Ebberron, for me, has an x-factor missing to it. It’s like someone sat down and said “how can I change things on a case by case basis to make it different for difference sake”. It has no, I don’t know, story I guess.

Ebberron, for me, rates lower than the old 2e settings like Darksun and Planescape. If I had to choose I would pick Greayhawk. Someone wrote a pretty damn good easy of why exactly Ebberron is missing. Unfortunately I lost the link.


I've been gaming a long time. Some settings come and some settings go and everyone one of them had a fan base (except maybe Red Steel. The nod to Greyhawk is perfectly fine it has earned its place. It doesn't need promotion. Historically, gamers very loyal to their gameworlds and there is no doubt a generational attachment. Many of us old school types know Greyhawk like the back of our hands. There is an equally clamoring army of FRCS fans who live and die by that sword. It seems the Ebberon could be destined to be one of those settings that marks itself in the gaming world for a new generation of players. All that is an aside though to the salient question...AoW and Eberron don't mix.

Well it might be better to distill that statement to 'my campaign and your published material don't mix'. Because the second you start DMing you take ownership of your game world and it will diverge from published material.

As DM, it is incumbent on you to make the adpations to fit your campaign, your players, your world. It comes with the job. So, no matter what game world you hold as your favorite you should hone that skill of adaption because sure as you're reading this...some DM killed off Mordenkanien, Elminister, Gandalf and suddenly finds himself filling that key campaign character with something else.


Solomani wrote:
It has no, I don’t know, story I guess.

Solomani, I think I or any Eberron fan could go into Eberron backstory for hours, but if you're not into it, you might fall asleep :)

I'm sad to say I don't know much about Greyhawk beyond what the core books say, what is printed in Dungeon, maybe a dozen 2nd edition modules I've read in the setting (mostly the ones centered around Vecna and his always popular eye and hand - those were pretty cool). The closest I've come to playing in it is in homebrew campaigns "loosely based" on Greyhawk, using the deities, a few country names, but that's it.

I'd be interested in reading a timeline or primer if such a thing exists on the net, or if an official 3.5 edition came out (as has been bandied about here a lot in the last week) I'd certainly give it a go.

I really like the AoW adventure path, and I am worried about losing the flavour if I port it to Eberron. I do think that if I run it, it will be after giving Greyhawk some serious thought as the setting.

Even though I'm not a longtime fan of Greyhawk and am an Eberron fanboy, the "Hand of Vecna" has some real appeal that I'm worried I might lose if I converted it to the "Heart of Vol".


Evilturnip wrote:
I really like the AoW adventure path, and I am worried about losing the flavour if I port it to Eberron. I do think that if I run it, it will be after giving Greyhawk some serious thought as the setting.

Maybe I'm the odd man out here, but my Eberron AoW campaign is a smashing success so far. I'm going three or four steps beyond what Keith authors for the conversion notes, but if a DM doesn't do any work can they call themself a DM?

Anyone can name drop, thats the easy part.

Name dropping is also a great tool for 'porting' an adventure into a given setting. Kyuss <eventually> becomes Katashka the Gatekeeper, Uberdemon. Xyrxog becomes Chyrrashk (I spelled it wrong, I don't have S:CoT with me), etc. For players who know their campaign world (mine don't) this can solve some problems.

The rest comes in bringing out the feel of a given setting...

For Eberron, that (to me as a DM) gives me three opportunities to strut my stuff and play around with my campaign:

1) Travel. A 'global' setting like Eberron requires and benefits from the different cultures and locales one can see. I'm just starting HoHR and my PC's have seen rural Breland, Zilargo, Q'Barra, Argonessen, and now Sharn. On the list comming up are Aundair, the towers of Arcanix, Xen'drik (both the jungle areas and the great desert), Droamm, and the Lhazaar Principalities. The world is so vast, make it work for you as a tool to tell the story.

2)Grey Alignments. In Eberron, everything is just a little harder to define. Good can be bad, and the bad guys can be your best friends. Through HoHR and and TCB, my PC's will get an up close view of the Sharn underworld. An operative of the Trust keeps killing off their friends in the name of peace. And the Dreaming Dark is about to give them a big boost in info. Anything is possible, and it is very important to remember that the AoW isn't comming about in a vacuum. That said, it is important to remember point three...

3) Epic, PC centered adventures. The PC's are the only ones who can prevent the comming of Kyuss. Period. Everyone wants a piece of the action, but they have to act through the PC's. The Draconic Prophesy is a great tool to bring this about. Manzorian IMC is a GreatWyrm Bronze who has invested three milennia in preventing Katashka's release, ultimately bringing the PC's together to do the job.

Done right, these three elements can make anything into an Eberron campaign. The beauty of publishing the AoW in Greyhawk is that Greyhawk IS core D&D. Just make Pitch Blade a couple of really angry Valenar (with some extra work on the DM's part, drat!) and spend a month on a ship to Q'Barra and you've got it.

The pro's write the adventures.

You still have to DM, they can't do that for you.

Anarch of Rant.


Awesome, Anarch. That gets my hopes up knowing an Eberron AoW campaign is going well.
I know that there are a handful of people running Eberron AoW campaigns, and I'm really thankful to people like dizzyk and the others who have posted in the <a href="http://paizo.com/dungeon/messageboards/ageOfWorms/expandedEberronConv ersions&page=2#57629">Expanded Eberron conversion thread.</a>

http://paizo.com/dungeon/messageboards/ageOfWorms/expandedEberronConversion s&page=2#57629

You don't have to sell me on Eberron. My current campaign is in the setting, and I love it!

Maybe after the last issue for AoW comes out and I can wrap my head around the whole thing I'll run it in Eberron.

Cheers to you and your players!


Anarch of Xaos wrote:
Maybe I'm the odd man out here, but my Eberron AoW campaign is a smashing success so far. I'm going three or four steps beyond what Keith authors for the conversion notes, but if a DM doesn't do any work can they call themself a DM? (...)

Sounds great, Anarch! Thanks for sharing.

Bocklin

Dark Archive

jjust4me wrote:


In regards to the D&D online game, I was skittish about buying it as well-I saw Eberron and groaned, but bought it at the constant nagging of a friend and have been blown away by it. A few of my friends have also not bought the game for the same reason-they were hoping for Greyhawk or FR. The gamefeels more like generic D&D than Eberron, so buy it, you won't be disappointed!

The game has been fun, but the Eberron flavor has been too much for me. Maybe I would like it more if the Bionic men looked a little more like Colt Seavers.


I think that Paizo have made the right decision in setting AoW in Greyhawk (even if they've had to remove one or two Greyhawk things to make it more generic). The vast majority of players use Greyhawk, Forgotten Realms or a homebrew not too dissimilar to these. It's sensible of Paizo to make an adventure path that is easy for the greatest number of people to use or convert.

Plus, it gives something to the Greyhawk fans, who don't get any product support from Wizards.

Eberron is like Dark Sun or Spelljammer - distinguished by the big differences from regular D&D. It would be unwise of Paizo to set an adventure path in this setting (and, anyway, Wizards seem to have the Eberron adventures covered at the moment).


And to the nay-sayers: My party mage just posted this on the messageboards we use to communicate in-character when not playing. This is during 3FoE, right after clearing out Theldrick's Mockery temple. They are reading his journal entries (which I slightly tweaked, but the part he is analyzing is straight out of the magazine.

Barclay the Mage wrote:
Grallak Kur, some type of abomination perhaps? A beholder? I do not know. This whole Overgod claptrap sounds like a ruse to get the assistance of the gullible to build some other type of abomination. The more I read the more I suspect the powers that toppled the Dhakaani Empire are behind this. a slumbering power that must be awoken This could refer to several powers trapped in Kyber, all of them more dangerous than anything you could possibly imagine. But again the evidence of the Dolgaunts and this whole plan to combine the gods hints at the Daelkyr.

My players obviously feel like they are in Eberron :)

Dark Archive

Tatterdemalion wrote:

Does anyone actually know how well Eberron is doing? I can't help but be curious after all this discussion :)

Jack

I think checking in on Amazon.com sales figures will give some indication; last I checked, the Eberron Campaign Setting and the supplements were among the better-selling WotC hardcovers.

I'm a fan of the setting. Those who have dismissed it as having "no story" and being a mishmash of weird techno-fantasy should take a closer look. The 'Dragonshards' articles at the WotC website are an excellent starting point. Also, Google "Jhonen Olain's Eberron Journal" for some insightful design notes.

I haven't played or DM'ed in the Realms or Greyhawk, so I can't say, "I don't like it." Those who, in this thread or in their minds, have similarly dismissed it as "dead" could also benefit from digging a little deeper in the gaming community, online or otherwise.

Our Age of Worms campaign set in Eberron is going very well. I've freely told the players that I'm converting a Greyhawk campaign to Eberron, and nobody has said, "Eh, doesn't have the Eberron mystique," so far. I've invested a good deal of time familiarizing myself with the plot of the campaign, its major players, and have used a great number of conversion/adaptation ideas found both in the Paizo-provided material and (of even more frequent use in our games) ideas provided by online forums.

It takes time and energy to do ANY conversion of an adventure written for the mass-market--whether you're tweaking a Realms module to a homebrew campaign, an Eberron adventure for use in Greyhawk, or whatnot. Investing that time and energy into fitting AoW into the rich world of Eberron has been worthwhile for our game experience.


Golbez57 wrote:
I'm a fan of the setting. Those who have dismissed it as having "no story" and being a mishmash of weird techno-fantasy should take a closer look. The 'Dragonshards' articles at the WotC website are an excellent starting point.

Indeed. For those who feel that they should read a bit about Eberron so they can form a real opinion for themselves could try some of the Dragonshards:

http://www.wizards.com/default.asp?x=dnd/archeb/ds

Personally, I would recommend the following ones (for a varied panorama of Eberron):

1 - The Daughters of Sora Kell
http://www.wizards.com/default.asp?x=dnd/ebds/20041018a

2 - The Church of the Silver Flame
http://www.wizards.com/default.asp?x=dnd/ebds/20041115a

3 - The Role of Dragons
http://www.wizards.com/default.asp?x=dnd/ebds/20050418a

These should prove that there is indeed a rich backstory to Eberron and that some elements can be interestingly combined to adapt the AoW.

I don't want to post any spoilers here, but I would suggest that people with doubts about the present issue should read the last two conversion notes by Keith Baker. It goes far beyond "replace this name with that or that". I especially like the integration of dragons in the Eberron variant of the AoW (considering their specific history in the setting, as per the Dragonshard above).

And the above comes from a guy who has been DMing the AoW in the FR (with the help of the "at least equally great" conversion notes of Eric Boyd). ;-)

Bocklin


Bocklin wrote:
...I would suggest that people with doubts about the present issue should read the last two conversion notes by Keith Baker. It goes far beyond "replace this name with that or that". I especially like the integration of dragons in the Eberron variant of the AoW (considering their specific history in the setting, as per the Dragonshard above)...

Yeah, the conversion notes are fantastic (even though I use GH, and don't need them).

Someone (James Jacobs?) suggested that they won't be so extensive for the next AP -- I hope that's not true.

Jack


Thank you dungeon for publishing in Greyhawk. I don't feel like buying an FR or EB sourcebook to run your path, and with GH I don't need to. Of all the settings I find GH the most flexible and open.

Dark Archive

I think Eberron has more than enough story and history, it's the other things in the setting that seem to bother most of us that grew up playing AD&D. It just looks more like Gamma World than D&D to me. I am sure I would enjoy playing or DM'ing in Eberron for a change of pace, but I don't think it would have the "feel" of D&D that I have become comfortable with. It seems like AoW is working perfectly in Eberron for quite a few gaming groups though, so it must not be too far off the charts from the core-books. The key is for all of us to have fun playing in any setting!!!


Hojas wrote:
I think Eberron has more than enough story and history, it's the other things in the setting that seem to bother most of us that grew up playing AD&D. It just looks more like Gamma World than D&D to me. I am sure I would enjoy playing or DM'ing in Eberron for a change of pace, but I don't think it would have the "feel" of D&D that I have become comfortable with.

This, I can totally understand. If you want to enjoy your game, the world needs to appeal to you and the "feel" is very important.

For example, I never managed to buy into Maztika or Kara Tur. Why? I actually grew up playing Warhammer RPG for years so you'd think that I'd be more sensitive to settings that are close to earth reality, but I never could appreciate the "feel".

The problem with Eberron is that many of the fan-boys over at the WotC Boards tend to project a very manga picture of the setting, which I do not find at all in the books when I read them.

Actually the world is quite grim and I find that the most cliché elements (or actually those presented as such) have a very dramatic touch.

I am thinking for example of the oft maligned Warforged. Some people just dismiss them as "robots" or "manga droids", but their backstory is very sad and their current outlook very gloomy. I don't know: there is something of Frankenstein's sad monster in these sentient constructs that makes you want to hug them. ;-)

Anyway, it's great to see that the AP can indeed be very efficiently adapted to Eberron.

Bocklin

Dark Archive

Bocklin wrote:

I am thinking for example of the oft maligned Warforged. Some people just dismiss them as "robots" or "manga droids", but their backstory is very sad and their current outlook very gloomy. I don't know: there is something of Frankenstein's sad monster in these sentient constructs that makes you want to hug them. ;-)

Thinking of them in those terms might help me enjoy the MMORPG a little more.


Takasi wrote:

Eberron is not difficult to convert at all, considering that 95% of Eberron is built from the core books.

Queen with Burning Eyes was very easy to convert, as was the Shards of Eberron trilogy. It's all about how you write the adventure.

Greyhawk is not a setting at all in the 3.5 world, it's just a bunch of proper nouns in the Core book. A new player to D&D has no place to turn, as far as retail support is concerned, to build a detailed campaign. Eberron and Forgotten Realms are now the only supported campaign settings and only Paizo (and con PUGs) continues to dole out snippets of the dead to retail setting to the old grognards of the past (with their dusty tomes on their shelves to reference).

Its still a very convenient setting to use as a baseline - Greyhawk is so entwined with D&D that anything made for it can be shuffled into any campaign working off that basic swords and sorcery concept. I've never run a campaign in Greyhawk - its always been a home brew but nothing made for Greyhawk is going to be that hard to toss into my home brew.

Now one can make adventures for Eberron that don't use any part of the setting that makes it unique and purposely steers away from the Noire style game but what is the point of that? Nothing wrong with Eberron adventures and I enjoy reading them and with a little motivation I can convert them into my home brew but when I read an Eberron adventure I think one owes it to the Eberron Fans to try and make the adventure drip the atmosphere of that campaign - More crashing lightning rail's not less is my take. More quirky murder mysteries and where is the desperate battle on a plummeting airship...oh wait that has been done...but anyway how 'bout having the players hijack a lightning rail while the BBEG is aboard trying to make his escape - a fight through the trains corridors with lots of innocents could make for one heck of an encounter - and get Chris West to make us a Map of Mystery featuring a Lightning Rail or a cool Airship.

In other words Eberron adventures should be hard to convert back to Greyhawk - highlight the unique and exciting aspects of the world as opposed to downplaying them. Leave it to the guys on the message boards to deal with making the plot line work in Greyhawk if it can be done at all.


About the minitures...

Did a quick look...

For all the sets we have...

Greyhawk 4
Eberron 18
Forgotten Realms 26
Dragonlance 3
Generic 481
Total 532

Now I might have missed a few that I did not realize were Eberron and I also did not place all the Core God miniatures as Greyhawk.

The ones I am most unsure about are the Crow Shamans and the Samuri minis...

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