Wow Thread necromancy hah! Ever get reeealllly bored at work?
I definetely didn't login to complain about Pett's work, as I said somewhere upstream he's actually one of my favourite authors. We LOVED sound of a thousand screams. But sadly your right I don't have the time and did greatly suffer from DM burnout. I tried 4e, cause in a lot of ways I wanted to run a simple combat game, but I still wanted the ideas and themes to be creative complex ect. I never got that from 4e, instead we got rooms and rooms of more 1hp minions or 300HP bosses and too much of a feeling of hack and slash. On the other hand, with Dungeon - I never really had the time to "appreciate" the 5 paragraph backgrounds of something that happened 1000 years ago but has nothing to do with the adventure, or even worse, when I did appreciate the story, my players never found a way to hear it so it hardly mattered.
In the end a lot of the read alouds continue to fail my test, -- heres the test: read it to your players during an adventure. You shouldnt have to add anything else to explain the scene, you can answer questions sure, but you shouldnt have to highlight or reiterate things because if it was worded properly it you wouldnt have to.
Hanexs, you said earlier that reading a module and preparing for play beforehand is something you don’t like, and that’s why you prefer ready to play scenarios. You make DMing sounds as microwave cooking (1. put away the tinfoil; 2. Ting! It’s ready!). For you, preparation time seems to be a chore, something you don’t want to do unless the very last moment.
I truly can’t understand your point on that. For my part, I love doing preparations, and often giggle to myself insanely while imagining in advance my players’ reaction to a given situation letting the creative juices flowing. I am often planning one or two adventures in advance, which lets me plant some hints, rumors or false leads foreshadowing what is to come.
I reread modules sure, but I like to have a lot of content deliverable "as is" to my players. Maps, readalouds, handouts ect should be in the form that an average player can appreciate. I much prefered simpler 8 page adventures that I could add onto then adventures where I had to reread 6 times with sticky notes all over the place just to understand what is going on.
Loving pathfinder tho! Who would have known back when this thread started the APs would grow into such an awesome product.