
Stebehil |

The Living Greyhawk Gazetteer is worth the buy if you want Greyhawk feeling.
The City of Greyhawk Box is set 15 or so years prior to the AoW AP, but still the definitive source on the Free City. Updates are found in the Living Greyhawk Journals. Issue 2 has a Poster map, 4 and 5 look into separate quarters of the City. Some information is repeated from the box, of course.
The box is worth the buy for the aerial view of the city alone, IMO. This thing is pretty much unique in roleplaying publications, I think.
Stefan

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The City of Greyhawk supplement is pretty old but not bad, and as it'll only be $4 or $5 to download it's probably worth picking up.
The best "current" reference for the setting as a whole is the LGG even if you're not playing Living GH. And even as Living Greyhawk and (for wont of a better term) Paizo Greyhawk diverge the LGG will likely remain a pretty reasonable snapshot of the WoG ca 591CY.

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I don't really think we need anything in depth... Mostly we will just be following the path. But I dont want it to seem like modules, without me knowing anything about the world. I guess I just need to know who runs the Free City, notable characters, ect. Will the journals suffice for this?
The "Gem of the Flanaess" articles Stebehill mentions in LGJ are excellent, in depth overviews of the details of various quarters of the CoG. As they were spread accross several issues it may well be cheaper/easier to get either the box set, LGG, or The Adventure Begins.
Alternatively, to get a quick feel for the city try the Wikipedia entry for the city. Or for a quick summary:
Originally a tradinging outpost, rose in fame, wealth and size under the rule of Zagig, after he left it declared itself a free city in 498CY, since then it's been ruled by a council of "Directing Oligarchs" made up of key military, mercantile, criminal, social and religious figures, and who apoint one of their number as Lord Mayor (and head of state) -- the current Lord Mayor is a former thief called Nerof Gasgal who retainsstrong ties with the powerful thieves and assassins guilds in the city. Relations are strained with many of the outlying settlements within the domain of Greyhawk, perhaps most notably with Hardby, and the city isn't as friendly with the Duchy of Urnst as it ought to be -- control over some parts of the Cairn Hills is contested.

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What have you been using to add a Greyhawk feel to AOW in your campaign? Is the gazeteer worth it for AOW?
The Living Greyawk Gazetteer, while useful, has limited information for the City of Greyhawk. Once our Age of Worms campaign entered play in the "Free City," I found that the best one-booklet resource is Roger E. Moore's Greyhawk: The Adventure Begins. Luckily, I have several copies and have been able to literally hand it out to players. If you can couple that with the map from Living Greyhawk Journal #2 by Denis Tetrault, you have pretty good implements for your City of Geyhawk portion of the Adventure Path. Mr. Tetrault's map is also available HERE with the extra buildings added that are not in Moore's Greyhawk: The Adventure Begins map fold-out.
If you can get your hands on all of the Living Geyhawk Journals (#0 to #5), then you have the perfect resource. As they list, throughout the series, all of the buildings in the city's quarters up to 595 Common Year. Greyhawk: The Adventure Begins only lists those to 590 CY, and is thus missing a few buildings in each quarter when used with the Tetrault map.
I hope this helps. Happy gaming.
Don Kenneth Brown
West Jordan, Utah

hanexs |

I was thinking about changing the names of some of the powerful wizards/clerics in AOW to popular Greyhawk npcs. For example Manzorian, Eligos, Lashonna, could be switched to Mordikain, Tenser ect.
I think this would be interesting to my players who have never played in Greyhawk before (sorta like meeting Drizzt in FR). Anyways, does anyone see anything wrong with this? Or any tips for who should be who?
Thanks

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I was thinking about changing the names of some of the powerful wizards/clerics in AOW to popular Greyhawk npcs. For example Manzorian, Eligos, Lashonna, could be switched to Mordikain, Tenser ect.
I think this would be interesting to my players who have never played in Greyhawk before (sorta like meeting Drizzt in FR). Anyways, does anyone see anything wrong with this? Or any tips for who should be who?
Take a look at the Age of Worms overload, freely available at Paizo. According to the overload and locales such as Magepoint, Manzorian is in reality Tenser the Archmage, once a member of the Circle of Eight. The deceased Balakarde converts into the deceased Bucknard. I haven't heard of anyone adding Mordenkainen to the AoW. Most claim that Mordenkainen's neutral outlook would make him less inclined to get involved than Tenser. I'm not sure I agree, as Mordenkainen does have more contacts and resources than Tenser. It would be interesting to find out if anyone's incorporated him into the campaign. As for Allustan, Eligos, Celeste, and Lashonna, they are creations of the fine folks at Paizo as far as I can tell. Celeste does appear in the Shackled City Adventure Path. Agath, Dragotha, and Zeech, however, were already established NPC's in Greyhawk before AoW.
Other major NPC's that might be easy to introduce:
-Jallarzi Sallavarian: Circle of Eight member living in Greyhawk.
-Otto: Circle of Eight. Also lives in Greyhawk.
-Warnes Starcoat: Circle of Eight. Lives in Urnst, just East of Alhaster.
-Iuz: Demigod son of Iggwilv and Grazz't. Sworn enemy of Greyhawk. Redhand is technically part of his empire.
-Nerof Gasgal: Lord-Mayor of Greyhawk.
-Derider Fanshen: Greyhawk City Constable.
-Org Nenshen: Guildmaster of the Greyhawk Guild of Thieves.
-Vesparian "Vesper" Lafanel: Guildmaster of the Greyhawk Guild of Assassins.

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While the City of Greyhawk boxed set is probably the best source of information for the Free City, I don't know of any place that sells the pdf. Paizo has the most Greyhawk pdf's as far as I have seen, but the best sourcebook they have for the Free City is Roger Moore's Greyhawk: The Adventure Begins, which is excellent except for the lack of a map. The best map I've seen is Denis Tetreault's from Living Greyhawk Journal #2.
The Player's Guide to Greyhawk also has a decent map of Greyhawk.

hanexs |

Thanks everyone for your comments, you are definetely helping me make the free city come to life.
One more question about the Free City supplement that came with dungeon. Are any of the locations in the Midnight Muddle actually in the Greyhawk map? I am looking at the city and cannot seem to find it, just wondering if I am missing something :)

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One more question about the Free City supplement that came with dungeon. Are any of the locations in the Midnight Muddle actually in the Greyhawk map? I am looking at the city and cannot seem to find it, just wondering if I am missing something :)
The Midnight Muddle is a new addition to Greyhawk.

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Are any of the locations in the Midnight Muddle actually in the Greyhawk map? I am looking at the city and cannot seem to find it, just wondering if I am missing something.
Look at the map of Midnight Muddle in Dungeon 128. Notice the little stream behind it and the shape of the nieghborhood. Now, look at a map of the City of Greyhawk, specifically look at the northwest corner of Low Market in Old City. Midnight Muddle is an exact match of that corner of buildings facing Low Market - even the Millstream matches up.
So, while all of the establishments written in the Midnight Muddle Backdrop are new, the location matches up perfectly with the Low Market area on the City of Greyhawk map.
On a side note, it was mentioned above that Greyhawk: The Adventure Begins does not have a map. But, it most certainly does. It has a great fold-out map of the city and its environs, and a sixteen page map booklet of specific locations in the surrounding area. If your copy of GtAB is missing those two items, try to find them - they are awesome!
Hope that helps.
Don Kenneth Brown
West Jordan, Utah

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On a side note, it was mentioned above that Greyhawk: The Adventure Begins does not have a map. But, it most certainly does. It has a great fold-out map of the city and its environs, and a sixteen page map booklet of specific locations in the surrounding area. If your copy of GtAB is missing those two items, try to find them - they are awesome!
Ahh! I bought it new when it came out, got the booklet, but no fold-out map. All these years wasted. I'm so mad I think I'll go back to my hobby shop and demand my map. Maybe I should stop sending those death threats to Roger Moore . . .

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So, while all of the establishments written in the Midnight Muddle Backdrop are new, the location matches up perfectly with the Low Market area on the City of Greyhawk map.
Yup. When Rich Pett wrote the Free City article, I scanned in a section of the map of Greyhawk, picking a section of the city that, to this point, had not had any development or specific encounters (as far as Erik and I could tell) already keyed to that particular region.

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Were there ever any Greyhawk books besides the Gord the rogues?
There are a few novels set in Greyahwk beyond the Gord series, but not in the City of Greyhawk like Saga of Old City is.
A couple of my favorites are Thomas Reid's Temple of Elemental Evil, Keith Strohm's Tomb of Horrors and Paul Kidd's GDQ series and White Plume Mountain. There are others - Quag Keep, the Rose Estes books (which I would avoid) and Keep on the Borderlands, which I diod not read (yet).
But, as above, none of these are particular to the City of Greyhawk. Just a few reads on the setting.
Happy gaming.
Don Kenneth brown
West Jordan, Utah

Torpedo |

When Rich Pett wrote the Free City article, I scanned in a section of the map of Greyhawk, picking a section of the city that, to this point, had not had any development or specific encounters (as far as Erik and I could tell) already keyed to that particular region.
James, this is another example of the many little things you, Erik, and the rest of the Paizo staff do to make my subscriptions so enjoyable. Thanks for treating Greyhawk so well. Keep up the good work.

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... picking a section of the city that, to this point, had not had any development or specific encounters (as far as Erik and I could tell) already keyed to that particular region.
Great idea, and I think it worked very well. You can't fit something into an established city more seamlessly than doing what you guys did with Midnight Muddle in the City of Greyhawk. And, this shows that even an old setting like good ol' Greyhawk still has room for development - even after thirty years.
But, this adventure path is so freakin' good, I'd of played it in any fantasy campaign!
Don Kenneth Brown
West Jordan, Utah

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Why do some maps refer to alhaster as Radigast City? Are they the same?
The map you refer to isn't incorrect, it just doesn't have Alhaster on it. Radigast City, capital of the County of Urnst, is approximately 100 km southeast of Alhaster. The Artonsamay River forms the border between Redhand and Urnst.

hanexs |

Thank you for clarification about Alhaster. I just read Library of Last resort I like it a lot. But one thing, near Alhaster is an Island permanently surrounded by a storm? Wouldn't sailors notice this? I am thinking about making this a topic of rumours in my campaign;.... so eventually the pcs will figure out the real reason behind it.

Maldin |

Many thanks, guys, for the kind comments on the LGJ series of City of Greyhawk articles (and my map)!! I only wish we could have continued them.
James, you didn't have to scan my map for Midnight Muddle. I coulda sent you a high-res snippet of my original files. Iq knows all he has to do is ask. ;-)
Denis, aka "Maldin"
Chronicler and Cartographer of Greyhawk
========================================
Maldin's Greyhawk http://melkot.com
Tons of edition-independent Greyhawk goodness!
And expansions on the City of Greyhawk (among many other things)

Maldin |

Ahem?
Oh! Sorry grodog... I guess I missed that one. ;-)
What can I say? I will say "Never say Never".After this school term is over, I intend to set some time aside to work on the website again. That includes, among other things (such as a certain HUGE map that needs finishing), more "City of Greyhawk Locations" for that branch of my site tree. I'll continue to invite Erik to contribute to it as well, but I know that he's as busy as I am, and I suspect writing material for my website is not high on his list of priorities.
On the other side of things, Erik already knows that if he wants to get together on ANYTHING for the magazines, all he has to do is ask... and that certainly includes any City of Greyhawk material. Incidentally, I also extend that invitation to anything the LG Circle wants to do with the CoG as well - if they want my help or advice, they only have to ask.
But what can I say? The original articles were a perfect fit for the original Living Greyhawk Journal's mandate. Erik has other mandates for Dragon and Dungeon magazines. While you and I would love that sort of thing, Erik (and his minions) has a larger more diverse audience to serve now, and he has to keep that constantly in mind. Articles consisting of location descriptions and raw plot hooks don't really fit that shoe, so we have to come up with different ways to bring you Greyhawk content.
If you can get Erik to publicly comment (I believe he's on vacation right now, though), he can voice his own views on the topic. Ultimately, the buck stops with him. ;-)
Denis, aka "Maldin"
====================================
Maldin's Greyhawk http://melkot.com
Tons of edition-independent Greyhawk goodness, new spells, items, maps, ancient histories, and the only Multiverse-spanning Grand Unified Theory for all of D&D.

Rob Bastard |

I am still trying to find where midnight muddle should be in greyhawk. By following the river I guess it is either in the River quarter or the slum quarter. I would guess the river quarter?
It's in the Foreign Quarter, right next to (ie, upper left) the Low Market. Check Maldin's map & compare it to the Muddle map.

hanexs |

Ok I think I got it, it looks to be right across the river from R13 (Silver Garter) strangley enough on my map (the original greyhawk box set) there are no houses there, but on melkots map there it is... To make thids fit in my campaign I think i will make it down and to the left of the market (where there are unmarked buildings...)

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Regarding Greyhawk, I want to have a shop called Quall's tokens, where tokens and other minor items are sold. Is Quall a detailed character in Greyhawk? Anyone know his race? Just wondering
Apart from the tokens which bear his name, little to nothing is known about Quall. The original WoG boxed set rated him as a quasi-deity. That is to say, the lowest possible rank for someone on the path to godhood (above that, there is hero-deity and then demi-god).
Jason's index (bless him for his work!) gives only one reference and that is WoG.
I seem to recall reading somewhere long ago that he had elven blood but I could easily be mistaken. If someone can clear this up, I bet it's Grodog (or Gary, but tough luck getting a straight answer from him).

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There are a few novels set in Greyhawk beyond the Gord series, but not in the City of Greyhawk like Saga of Old City is.
Not entirely correct Greyson. You forgot about this one:
http://www.amazon.com/gp/product/0880389141/102-4001485-8687308?v=glance&am p;n=283155Granted it's set in a different time period and doesn't stick 100% to what the Free City is supposed to be but it was well written and had a grim & gritty feel I hadn't encountered since EGG novels.

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Most claim that Mordenkainen's neutral outlook would make him less inclined to get involved than Tenser. I'm not sure I agree, as Mordenkainen does have more contacts and resources than Tenser. It would be interesting to find out if anyone's incorporated him into the campaign.
Well, Mordenkainen always had links (at least in the Gord novels) with the druidical orders of the Flanaess, so I figured that if someone knew about the Order of the Storm, it had to be him.
I haven't reached that part yet in my campaign, but when I do I plan on bringing him in as a one-shot "guest star".

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I'm not sure if introducing Mordenkainen to AoW is a good idea. I imagine it would lessen the impact that Tenser has; just how many archmages should one introduce anyways?
As far as making AoW more Greyhawkish, I was planning on introducing the Scarlet Brotherhood in the Spire of Long Shadows as a rival group of adventurers. I would like to show my players a glimpse of their slaving operations as well. Next is introducing Iuz in some way. I can't let all this stuff happen in Alhaster and the Rift Canyon without some sort of response from the forces of Iuz. Perhaps Miszen Mitchwillow from the Prince of Redhand needs a more important role. I was also considering introducing the Rhennee during the Library of Last Resorts. I might have my players meet them while on the way to the island, or maybe as a group of castaways on the island itself. Another option is simply replacing the Orcs with the bargefolk. I was also considering adding in the Horned Society but I couldn't really figure out how. Most of them were followers of Nerull and he plays no role in AoW other than being Kyuss' patron. However, there are a couple of Hierarchs in Greyhawk itself. Being a fan of the Horned Society, I might have Andrade Mirrius (Cleric of Nerull 18) get involved behind the scenes. Last, I wonder what to do about Greyhawk itself. There are A LOT of NPC's that I would love to add in. A lot of it depends on the actions of my players. If they try to settle a peace between Greyhawk and the Mistmarsh Lizardfolk, then I can add guys like Gasgal and other members of the Oligarchy. I wouldn't mind if the rogue got involved with the Thieves' Guild. If things get out of hand in Champion's Belt and the city finds itself with 20,000 rampaging wights, I'll probably use the opportunity to introduce Otto and Jallarzi Sallavarian from the Circle of Eight.

Peruhain of Brithondy |

I haven't decided exactly what to do with the Free City yet--one of my PCs got his position in the Greyhawk militia thru his dad's connections with the D. of Urnst ambassador and the head of the Heironean temple, so he'll have to make social calls and possibly be introduced to more of the Greyhawk elite from there. Zyrxog's list of names could be expanded into a quite extensive urban intrigue, if one chose to take the campaign in that direction for a bit.
I have also decided, after reading an Oerth Journal article on the Amedio Jungle, that I'm going to make the trip to Kuluth-Mar quite a bit more complicated than it's written. I never really liked the teleport paintings in Tenser's castle, so I'm going to have the party need to do a lot more detective work to find out where Kuluth-Mar is. They'll take ship for Gradsul in Keoland--near which is a manner that is the repository of the Matreyus Expedition's journals and specimens from a series of expeditions in the 570s--to the Hidden Shrine of Tamoachan, and to ancient Olman ruins at Lake Matreyus. IMC Bucknard will have used this library to locate K-M, and the PCs will follow in his footsteps, and maybe talk to old Matreyus himself. Then they'll meet Rhialle, the Olman guide for the expedition, who is organizing an expedition against a Scarlet Brotherhood slaving outpost on the Amedio coast, near the mouth of the river that flows down from Lake Matreyus. K-M will be about 60 miles southwest of the lake, and the Matreyus Expedition sent an ill-fated scouting party there . . .
Anyhow, I think this would be a fun way to give Kuluth-Mar a little historical and geographical context and tie it in with another classic Greyhawk adventure--it might as well be on another plane the way it's written in now.

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I just read the Oerth Journal #4 article that you suggested. Good stuff. I think I'll use your suggestion of following up on the Matreyus Expedition. My only worry is combining the existing Greyhawk lore of the Amedio Jungle (Storm Lake, Elatalhuihle, Olmans, Amedi, etc.) with Sasserine and Cauldron. Since my group is currently playing SCAP, a trip to Cauldron and Sasserine would be great, but they don't fit so well in the geopolitical sense. I decided that Sasserine was founded by Suloise settlers as a Keoish trading port around -100 CY. Its location is the same as that found on the 4-part Greyhawk map included in Dungeon not so long ago. Sasserine effectively gained its independance when it was cut off from Keoland when the Hold of the Sea Princes was established in 444 CY. I might make Sasserine a royal holding since in 433 CY, the King of Keoland, Tavish III, lost his younger brother. Reports placed him as lost in the Amedio Jungle. Perhaps said brother took refuge in Sasserine and his descendants now rule it today. This would actually make the ruler of Sasserine the rightful ruler of Keoland as well, since Tavish IV died in 488 CY without an heir. The only reason that Sasserine hasn't been conquered by the Scarlet Brotherhood is because of its Suloise population. Since I can hardly imagine how Sasserine would thrive as a trading city if it was unfriendly with the Brotherhood, I must assume that it is on friendly terms with the Brotherhood and that monks and slavers are regularly seen at its docks. As for Cauldron, I dislike the location it was given on the Greyhawk map. After taking a look at the map of the Amedio Jungle that came with "The Scarlet Brotherhood", I decided it would be better placed near the mouth of the Bodal River, approximately 160 miles south-southeast of Sasserine. I'm not too sure where to place the Spire of Long Shadows. I might leave it near Cauldron or move it closer to Lake Matreyus (aka Storm Lake).
Kuluth-Mar was founded around -1400 CY, during the D'Kana (gorilla people) period and 400 years before the arrival of the Olmans. Somehow, the exiled Kyuss and his followers made the trip from the Sulm Empire to the middle of the Amedio Jungle. Perhaps Kyuss himself was responsible for forcing the peaceful D'Kana to withdraw from the area. According to "Spire of Long Shadows", it was wild elves allied with a host of ghaele eladrins who sealed Kuluth-Mar with the Obsidian Ring. However, no elves are mentioned as having ever lived in the Amedio. Perhaps I'll replace the elves with the D'Kana. Then again, since all this might tie in to AP3, it might be best to leave the elves alone and just add the D'Kana. "The Scarlet Brotherhood" mentions the Olman city of Elatalhuihle on the northern shore of Lake Matreyus. The deserted city was later discovered by the Suel who inhabited it for about 180 years before falling to a curse. It also mentions that a great volcano to the west erupts every few decades and that the resulting debris blows onto the lake. This ash hovers over the lake for days at a time and summons evil things in the nearby jungle such as spawn of Kyuss, vampiric mists, lightning, and acidic rains. Sounds like the making of a great D&D horror flick to me. It might be fun to show my players a firsthand account of what happened to the Olman and Suloise inhabitants of Elatalhuihle. It's also a nice hint of what will happen if they fail to prevent the Age of Worms from becoming reality.
On a side note, I have never read the "Hidden Shrine of Tamoachan". Is there any useful background information for use in AoW or an Amedio Jungle game? I hesitate to purchase a pdf of an adventure that I'll probably never run.

Peruhain of Brithondy |

Hagen--
I don't have the Hidden Shrine of Tamoachan either, but I'll bet you can get it for about $4 on this website. I think, though, that there's plenty in Oerth Journal #4 to put together a good wilderness travel episode, and give necessary background on NPCs like Rhialle.
Does the Scarlet Brotherhood have a lot of relevant info? I don't have that one either.
As for wild elves--the only reference I've seen to them in the Amedio is in AoW (unless there's something in LGG). I have put together a party of wild elves (with a half-elf and a Suloise human) and posted the stat blocs on Lillith's NPC bank, which you can access at
http://www.darkmoongallery.com/npc/
I posted a little more background on them in an earlier thread which died, but should be retrievable from the archives (it was titled something like "Share your AoW NPCs here"). Basically, I'm going to use them as a rival party that is also investigating the ruins because of their connection to the Kyuss worms. I plan on keeping them in my hip-pocket as a "rescue" party if my PCs run into serious difficulty in the Spire and can't extricate themselves.

Scoti Garbidis |

If I remember correctly the Elves mentioned above from the Amedio Jungle were supposed to be or could have been Dakon. But it was decided to stick with elves.
I believe Erik Mona said this but without remembering the exact link, i do not want to quote him without a source.
Many over at the Wizards - Greyhawk Message Board have talked of replacing the elves with Dakon.

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Actually, the Scarlet Brotherhood is quite good. It details pretty much everything one would want to know about the Brotherhood: Philosophy, history, languages, religion, politics, monster-breeding, current plans, and culture. It also has 27 pages detailing Hepmonaland and 10 pages on the Amedio Jungle. The Olman and Touv races are detailed, as well as their pantheons. Finally it comes with a decent map of the Tilvanot Peninsula, Hepmonaland, and the Amedio Jungle. Definately worth the investment for a long Greyhawk campaign. Keep in mind that my views are somewhat tainted as I've always thought that the Brotherhood was the coolest group of villains in any D&D game.

Peruhain of Brithondy |

Actually, the Scarlet Brotherhood is quite good. It details pretty much everything one would want to know about the Brotherhood: Philosophy, history, languages, religion, politics, monster-breeding, current plans, and culture. It also has 27 pages detailing Hepmonaland and 10 pages on the Amedio Jungle. The Olman and Touv races are detailed, as well as their pantheons. Finally it comes with a decent map of the Tilvanot Peninsula, Hepmonaland, and the Amedio Jungle. Definately worth the investment for a long Greyhawk campaign. Keep in mind that my views are somewhat tainted as I've always thought that the Brotherhood was the coolest group of villains in any D&D game.
Thanks for the review Hagen, I think I'll add it to my shopping cart soon.
By the way--great moniker. I once made my Dad play with me, and he rolled up a fighter and named him Hagen--after the Nibelungenlied character.

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Thanks for the review Hagen, I think I'll add it to my shopping cart soon.By the way--great moniker. I once made my Dad play with me, and he rolled up a fighter and named him Hagen--after the Nibelungenlied character.
Actually, Hagen was a Cyberpunk character I ran over 10 years ago. He was still alive after my buddies were on to their 5th characters so I became a bit attached. He finally died in the end though, setting off an explosive inside his head to take out an "unkillable" cyborg. Shortly thereafter, when I finally went online for the first time, I honoured his memory by using his name as my e-mail address and online moniker. Many people assume I'm of German origin. Joke's on them since I'm French-Canadian.:)

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The more I think about it, the more I believe the Amedio Jungle has something to do with AP3. So far I have read the following about AP3:
It was mentioned that the third adventure path would have ties to the first two.
There will be a lot more outdoor encounters.
It will be more 'Greyhawkish' than Shackled City but less than Age of Worms.
Other than both campaigns actually taking place there, there are a few other things to consider:
The Spell-Weavers are indirectly responsible for Kyuss as well as the Demonskar.
The background information of Spire of Long Shadows was somewhat vague. Elves, Eladrin, Spell-Weavers, Sulm, etc.
While part of Greyhawk, the Amedio and lands beyond it have been left relatively untouched by Greyhawk lore, at least compared to most of the Flanaess.
With that in mind, maybe I'll let my players stumble upon some Spell-Weaver or Elven ruins...