Legacy of Fire

The sands of the desert are unforgiving, and those who show weakness rarely survive. Beset by gnolls and genies, can the heroes stop a wish-maddened warlord from raising one of the infamous Spawn of Rovagug, a living holocaust cast down millennia before? In order to do so, they'll need to brave sand, flame, and the terrors of the Outer Planes—yet the forces at work against them are limited only by the reach of their imagination. And the enemy has had thousands of years to prepare...

The Legacy of Fire Adventure Path begins in the desert nation of Katapesh, where the heroes must attempt to retake a conquered town from a pack of fearsome gnolls. From there, the trail leads to the fortress known as the House of the Beast, an ancient map-world created by one of the most powerful wizards in history, and even the legendary City of Brass on the Plane of Fire.

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.

Howl of the Carrion King

(1 of 6): In the desert nation of Katapesh, the heroes must retake a fallenvillage from a tribe of ferocious gnolls and their mysterious warlord. Also includes a cultural overview of the gnoll tribes of the Brazen Peaks, a set-piece adventure in a ruined temple of the god of magic, and the first installment of Elaine Cunningham's new Pathfinder's Journal, featuring hard-edged water druid Channa Ti!

House of the Beast

(2 of 6): In order to root out a new evil at its source, the heroes must venture into the ominous and ancient fortress known as the House of the Beast, from which the Carrion King and his gnolls raid the surrounding countryside—and guard a treasure even they fear to claim. Also includes a gazetteer of the Pale Mountain region and details on the church of the sun-goddess Sarenrae, as well as a race to uncover a killer in the Pathfinder's Journal.

The Jackal's Price

(3 of 6): The discovery of an ancient map leads the heroes into the heart of the market city known as Katapesh, as well as into a web of intrigue as various factions scheme to relieve them of their prize. But could it be that the map itself contains an entire world? Also includes an exploration of the markets of Katapesh and the secret world of genies, as well as Channa Ti's subterranean adventures with the bizarre jackal-gremlins known as pugwampis.

The End of Eternity

(4 of 6): Drawn into a secret demiplane hidden inside their magical map, the heroes uncover mystical wonders and legendary beasts—but is this wondrous land a paradise or a prison? Also includes an overview of the chaotic proteans and genie-binding magic, plus Channa Ti's encounters with hippopotamuses and bandits on a dangerous river voyage in the Pathfinder's Journal.

The Impossible Eye

(5 of 6): Trapped in an efreeti palace in the legendary City of Brass, can the heroes lift an ancient curse and escape before a burning legion descends on their own world? Also includes a tour of the City of Brass and the savage cult of Rovagug, as well as adventures under the sea with Channa Ti in the Pathfinder's Journal.

The Final Wish

(6 of 6): Powered by an unlimited stream of wishes, the armies of a mad genie have come to Golarion to resume an age-old war and awaken a living holocaust of fire. Also includes details on the Spawn of Rovagug and the magic of genie wishes, as well as a dark god's arrival in the climax to Elaine Cunningham's Pathfinder's Journal.

Download the Legacy of Fire Campaign Outline (840 KB zip PDF; contains spoilers)


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Chapter 1: "Howl of the Carrion King"
by Erik Mona

Hear the cry of war!

In the exotic nation of Katapesh, a land of fortune and wonders, heroes are those with the courage to command their destinies. Such wisdom leads a daring band to the abandoned village of Kelmarane with the hopes of reestablishing the once prosperous community. But buzzards still feast upon the secluded settlement’s corpse: a savage tribe of gnolls and their bestial allies hold the town in the name of a merciless master known only as the Carrion King. Can the PCs retake the village from its feral conquerors, or is Kelmarane but the first bastion of civilization to fall before the hordes of the mysterious warlord?

    This volume of the Pathfinder Adventure Path begins the Legacy of Fire, and includes:
  • “Howl of the Carrion King,” an adventure for 1st-level characters, by Erik Mona
  • An investigation into the savage gnoll tribes of the Brazen Peaks, their brutal culture, and their merciless members, by Eric Haddock
  • Ruins once sacred to the god of magic have become the lair of a living curse in “The Refuge of Nethys,” a Set Piece adventure by James MacKenzie
  • The adventures of druid Channa Ti begin in “Dark Tapestry,” a new chronicle in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
  • Five new monsters by Adam Daigle, James Jacobs, and F. Wesley Schneider

For characters of 1st to 5th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-159-6

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Chapter 2: "House of the Beast"
by Tim Hitchcock

For ages, the House of the Beast has loomed, black, ominous, and abandoned, a fortress of depravity raised by followers of the god of destruction. Now, a new evil has taken root within the dark citadel and the beastmen of the Carrion King threaten to cast the land into a new era of savagery. Only a strike against the murderous warlord himself can topple the ravenous gnoll war machine, but such a bold assault means a raid on the House of the Beast itself. Do the PCs dare enter the crumbling halls of this accursed fortress? And what treasures lie within the ruins’ depths that even the merciless Carrion King fears to claim?

    This volume of Pathfinder includes:
  • “House of the Beast,” an adventure for 5th-level characters, by Tim Hitchcock
  • A gazetteer of the Pale Mountain region, a savage land of unconquerable mountains, mythical beasts, and ageless treasures, by Steve Kenson
  • The word of Sarenrae, goddess of the sun, redemption, and healing, along with details on her beneficent followers, by Sean K Reynolds
  • Accused of murder, Channa Ti races to reveal a killer in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
  • Five new monsters by Adam Daigle, Tim Hitchcock, Robert McCreary, and Sean K Reynolds

For characters of 5th to 7th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-160-2

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Chapter 3: "The Jackal's Price"
by Darrin Drader

The savage Carrion King is dead, and in his treasure the heroes recover a mysterious magical map. Rumored to be a portal to several islands of paradise, the heroes must travel across the country to the distant city of Katapesh to seek aid in unraveling the map’s powerful magic and perhaps to find a buyer for the precious item. Unfortunately, the heroes aren’t the only ones with an interest in the map, and before long they’ll be thrown up against a mysterious group of violent genies and one of Katapesh’s most notorious crimelords—a shapeshifting cult leader known only as Father Jackal.

This volume of Pathfinder also includes an in-depth exploration of the world’s genies, reveals many secrets of the world’s second-largest city, and features a bonus adventure set at a remote desert oasis. Also included are several new monsters and the third part of New York Times best-selling author Elaine Cunningham’s Pathfinder Journal.

For characters of 7th to 9th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-161-9

Other Resources: This product is also available on the following platforms:

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The most fabulous treasures of the Legacy of Fire Adventure Path come alive in this jewel-encrusted new assortment of 54 unique GameMastery Item Cards. From magical lamps to silver-tipped scimitars and genie rings, the exotic items in this set add a delightful dimension to any Item Card collection and bring a great sense of immersion to Legacy of Fire campaigns, or any fantasy campaign!

GameMastery Item Cards allow heroes to keep track of their equipment in style, and the set is completely compatible with all of Paizo's other GameMastery Item Card sets. Each of these full-color cards features a beautiful portrait of an item on one side with space on the back to keep notes. GameMastery Item Cards are compatible with any fantasy roleplaying game.

ISBN-13: 978-1-60125-176-3


1 Chainmail
2 Padded Armor
3 Heavy Shield
4 Gem
5 Palanquin
6 Key
7 Camel
8 Cactus
9 Hookah
10 Waterskin
11 Chariot
12 Monkey
13 Goggles
14 Holy Symbol
15 Holy Symbol
16 Potion
17 Potion
18 Ring
19 Ring
20 Ring
21 Ring
22 Rod
23 Scroll
24 Scroll
25 Staff
26 Wand
27 Wand
28 Scimitar
29 Falchion
30 Khopesh
31 Greataxe
32 Punching Dagger
33 Nunchaku
34 Sling
35 Goad
36 Madu
37 Longbow
38 Drum
39 Egg
40 Sitar
41 Kaffiyeh
42 Lamp
43 Carpet
44 Map
45 Turban
46 Mirror
47 Veil
48 Bracers
49 Earring
50 Helm
51 Vest
52 Bottle City
53 Slippers
54 Hat


Sample cards. Click to enlarge.

Illustrations by Christophe Swal.

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Chapter 4: "The End of Eternity"
by Jason Nelson

Hidden amid the tattered parchment and mundane ink of a mysterious map hides the fabulous paradise of Kakishon. A realm of mystical wonders, mythical beasts, and legendary treasures, this long-lost creation of one of history’s greatest wizards once again inspires the bold to seek its wonders. Yet time, ancient magic, and bitter rivalries work to corrupt the incredible realm, turning it into both paradise and prison. Can they tame the powers of Kakishon’s magical islands and best the masters of the wondrous land? Or will they forever be prisoners of paradise?

    This Pathfinder Adventure Path volume includes:
  • "The End of Eternity," an adventure for 9th-level characters, by Jason Nelson
  • A glimpse into the Maelstrom and the lives of its enigmatic natives, the proteans, lords of primeval chaos, by Todd Stewart
  • The magical rites of Sulesh the Great, master of seals and binder of genies, as transcribed by Wolfgang Baur and James Jacobs
  • Pathfinder Channa Ti faces danger on the River Asp in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
  • Six new monsters by Adam Daigle, James Jacobs, Jason Nelson, F. Wesley Schneider, and Todd Stewart

For characters of 9th to 11th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder products use the Open Game License, they are 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-173-2

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Chapter 5: "The Impossible Eye"
by Greg A. Vaughan

A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality? And can they ever hope to escape a prison that has for untold centuries caged some of the most powerful creatures of a realm of endless flame?

    This Pathfinder Adventure Path volume includes:
  • "The Impossible Eye," an adventure for 11th-level characters, by Greg A. Vaughan
  • A tour of the City of Brass, the ancient capital of the efreet and most legendary city in all the planes, by Wolfgang Baur
  • A fearful look into the savage cult of Rovagug, the imprisoned god of wrath, disaster, and destruction, by Sean K Reynolds
  • The adventures of Pathfinder Channa Ti as she discovers wonders and dangers under the sea in the Pathfinder's Journal, by New York Times bestselling author Elaine Cunningham
  • Four new monsters by Adam Daigle and Greg A. Vaughan

For characters of 11th to 13th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder products use the Open Game License, they are 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-179-4

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Chapter 6: "The Final Wish"
by Rob McCreary

Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its wake. Empowered and perverted by the granting of wild wishes, this seemingly invincible legion strangles the realm in its fearful grasp as an obsessed general stokes the embers of an age-old devastation. Can the PCs save Katapesh from both a burning tyrant and the resurrection of a living apocalypse? Find out in this, the climax of the Legacy of Fire Adventure Path!

    This volume of Pathfinder Adventure Path includes:
  • "The Final Wish," an adventure for 14th-level characters, by Rob McCreary.
  • Accounts of the Spawn of Rovagug, the titanic spawn of the god of destruction, by Clinton Boomer.
  • The magic of genies and insights into the power of wishes, by Wolfgang Baur.
  • Pathfinder Channa Ti's last-ditch efforts to prevent a dark god from entering the world, in a climactic Pathfinder's Journal by New York Times bestselling author Elaine Cunningham.
  • Seven new monsters by Adam Daigle, Rob McCreary, and F. Wesley Schneider.

For characters of 14th to 15th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-185-5

Other Resources: This product is also available on the following platforms:

Archives of Nethys

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3.80/5 (based on 16 ratings)

Chapter 1: Howl of the Carrion King ... by Erik Mona ... Hear the cry of war! ... In the exotic nation of Katapesh, a land of fortune and wonders, heroes are those with the courage to command their destinies. Such wisdom leads a daring band to the abandoned village of Kelmarane with the hopes of...

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4.70/5 (based on 3 ratings)

Chapter 2: House of the Beast ... by Tim Hitchcock ... For ages, the House of the Beast has loomed, black, ominous, and abandoned, a fortress of depravity raised by followers of the god of destruction. Now, a new evil has taken root within the dark citadel and the beastmen of the Carrion King...

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3.80/5 (based on 5 ratings)

Chapter 3: The Jackal's Price ... by Darrin Drader ... The savage Carrion King is dead, and in his treasure the heroes recover a mysterious magical map. Rumored to be a portal to several islands of paradise, the heroes must travel across the country to the distant city of Katapesh to seek aid in...

List Price: $10.99

Our Price: $4.00

Add to Cart
3.80/5 (based on 6 ratings)

The most fabulous treasures of the Legacy of Fire Adventure Path come alive in this jewel-encrusted new assortment of 54 unique GameMastery Item Cards. From magical lamps to silver-tipped scimitars and genie rings, the exotic items in this set add a delightful dimension to any Item Card...

Add PDF $19.99

Print Edition Out of print

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4.80/5 (based on 4 ratings)

Chapter 4: The End of Eternity ... by Jason Nelson ... Hidden amid the tattered parchment and mundane ink of a mysterious map hides the fabulous paradise of Kakishon. A realm of mystical wonders, mythical beasts, and legendary treasures, this long-lost creation of one of history’s greatest...

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Print Edition Unavailable

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2.70/5 (based on 6 ratings)

Chapter 5: The Impossible Eye ... by Greg A. Vaughan ... A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti...

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Print Edition Unavailable

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2.50/5 (based on 2 ratings)

Chapter 6: The Final Wish ... by Rob McCreary ... Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its...