The award-winning game of killing
monsters and taking their stuff meets the
award-winning universe of the Pathfinder
Roleplaying Game in Munchkin Pathfinder!
Try out new classes like Alchemist and
Witch. Join a faction to become an Eagle
Knight or a Red Mantis Assassin. Arm
yourself with the T-Bone Stake and the
Armor of Insults. You’ll need them to defeat
the Ghoul Friday, the Whispering Tyrant,
and especially Lamashtu, the Mother of
Monsters. But first you’ll have to fight your
way through all those goblins... and kill
them and take their stuff!
Play it by itself, or combine it with
the original Munchkin and as many
supplements as you like.
168 cards, one six-sided die featuring the iconic
Pathfinder goblin,
and a rulesheet, in a 6" x 9" box.
Designed by Andrew Hackard and Steve Jackson
Illustrated by John Kovalic
Product Availability
Available now
Ships from our warehouse in 3 to 5 business days.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
I was lucky enough to pick up a copy of Munchkin Pathfinder at GenCon this past weekend, and after reading through all of the cards and playing a couple games, I have to say it's a real treat to play. I love the Munchkin brand, I love the Pathfinder brand, and seeing the mashup of them is just amazing.
There are four Classes and four Factions in the game (Factions sort of taking the place of Races in this set, though if you mix it with regular Munchkin you'd have both). I thought I'd say a few lines about each one.
Classes:
Alchemist: The alchemist does exactly what I expected... usable once only items count double in combat. Along with that, when you sell items for levels, each item counts as a minimum of 300 gold pieces. This means that you can stock up on low-cost items, selling them for levels when you can and using relatively weak potions to have a significant impact on combat!
Necromancer: This is a cool one. I was wondering how they would do a magic user like the Sorcerer when the Wizard already exists in the basic Munchkin set, and this is what they went with. The Necromancer can discard three cards during combat to add the top monster from the discards to the combat and make it Undead. Alongside that, if you kill an Undead monster, you get to draw an extra face-down door. This gives your Necromancer the option to throw away some less-than-useful cards to pull out a low-level Undead creature from the discards and add it to your own combat to get an extra level and a door.
Summoner: The Summoner obviously summons monsters. You can play a monster from your hand during any combat as a one-shot bonus equal to double that monster's treasures. To get those monsters into your hand, you can discard a card from your hand once per turn to take the top monster from the Door discards into your hand. This is a great combo, and if you end up with a Super Munchkin card, you can also combine these abilities with the next Class, the Witch!
Witch: The Witch in the Pathfinder RPG uses Hexes to debuff her enemies, and this version of the Witch does the same thing. You can play a monster from your hand to cause that monster's Bad Stuff to happen to another player as if it were a Curse (though it doesn't work for death). Your familiar also protects you from Curses found when you Kick Open the Door, so you also have a bit of your own Curse protection.
Factions:
Eagle Knight: The Eagle Knight's power is exactly like that of the generic Warrior class, with a slight penalty built in also. You can discard up to three cards to give yourself a +2 to your combat check for each one, but you take a -1 to Run Away for each discarded card also.
Hellknight: The Hellknight's ability is Hellknight Armor, which gives you a +5 in combat, taking up your Armor and Headgear slots at all times. This is the first Class-type card I've ever seen that gives you a direct combat bonus, and it's a very interesting idea.
Pathfinder: The power for the Pathfinder lets you look ahead at the next two Door cards before you Kick Open the Door, choosing one of those cards to leave on top of the deck, and discarding the other one. Very cool, and very thematic.
Red Mantis Assassin: You get a +1 to Run Away from your Stealth ability. Along with that, when you Look for Trouble, you can discard up to three cards to get a +2 bonus against the monster for each one.
Alright, so now that I've told you about each of the Classes and Factions, let's get into the other cards. First of all, the pictures, all drawn by John Kovalic, are awesome! His version of Goblins are just excellent, and I love that you can add more Goblins to combats involving them just like Undead. My very favorite card in the whole set is the Hobbes Goblin, which looks like Calvin and Hobbes, and the Bad Stuff is that the tiger eats you. It's just plain awesome.
Other cards of note:
Chelish, which is a +10 Monster Enhancer, and has a devilish-looking Goblin printed on it.
Bloatmage, which is a Level 10 monster, and takes a -3 against Necromancers because they're used to the sight of blood.
Lamashtu, the Mother of Monsters, who is a Level 20 monster which lets other monsters join her in combat. The animation is pretty amazing, too.
Shield of Aroden, which looks awesome and is usable by Eagle Knights only.
Finally, a simple card like "Find the Path -- Go Up A Level" is all it takes to make my day.
One thing I've thought a bit about is the idea of mixing this set with the standard Munchkin game. Mixing with the plain base set should work out perfectly, but I feel like the Gnome class from Munchkin 2 and 3 will probably step on the toes of the Summoner. My plan is to mix this set with my Munchkin Legends set.
One last thing: the purple dice that comes with this and has the Goblin face on it looks AMAZING. Seriously.
So, is the Munchkin Pathfinder game for younger players?
Munchkin is an (awesome) card game that makes fun of hack&slash gaming, thespian roleplaying, popular culture and many other things that make gaming fun and strange. This is going to be the Pathfinder version (the baseline Munchkin is heavily inspired by D&D, ther was a Vampire version, a Superhero version etc.). It can be played by younger players, but the humor of the game isn't necessarily aimed at them.
Thanks Feythran! That is very helpful and it sounds like it may actually be an "instant buy!" :D
feytharn wrote:
FattyLumpkin wrote:
So, is the Munchkin Pathfinder game for younger players?
Munchkin is an (awesome) card game that makes fun of hack&slash gaming, thespian roleplaying, popular culture and many other things that make gaming fun and strange. This is going to be the Pathfinder version (the baseline Munchkin is heavily inspired by D&D, ther was a Vampire version, a Superhero version etc.). It can be played by younger players, but the humor of the game isn't necessarily aimed at them.
Was really thinking about buying this, but had a question. If I buy Munchkin Bites and/or Munchkinfinder, are they stand alone games, or do I also need to buy the base Munchkin game? That is, are these (and other variations) more like expansions or are they like a different version of the same game?
I am pretty sure it is a standalone game. Munchkin bites is a standalone game, as are Star Munchkin, Munchkin Possible, Munchkin Cthulhu and Supermunchkin (those are the games I can be sure of because I do own them).
Is it possible to mix and match the games? For example, to play SuperMunch'Thulhu Bites?
Yes. Sometimes it works brilliantly but other times it can be a little strange. Always works rules-wise.
I imagine some Pathfinder fans making custom decks, like Pathfinder/Pirate for a Skull & Shackles Munchkin or Pathfinder/Cthulu for those who want Dark Tapestry Munchkin.
This is one of those super-awesome mash-ups that I didn't expect would be so darn fun. Seeing stuff that you've been a fan of for six years in a Munchkin game is super surreal, and just an absolute blast to play.
I was lucky enough to pick this up at GenCon this past weekend, and I gotta say I absolutely love it. When I get home from work tonight, I plan to write up a full review of it, but suffice it to say that two of my obsessions, Munchkin and Pathfinder, have come together into an amazing whole.
Price wise, you're going to have a bit of a tough sell on this one. A Stand-Alone set (i.e., Conan, Star Munchkin) goes for $18-$19 on Amazon. They are about $25 at a FLGS. And I just bought Legends for $25 at Target this week.
Munchkin PF (same # of cards as the regular stand alones) is $35 from Paizo.com.
EDIT: $35.77 = $22.46 (game) + $13.31 (S&H)
That's a lot more. I could buy two standard expansions, with fifty-ish more cards, for less than $35.
I'm a big fan of both Munchkin and Pathfinder, but that's quite a premium to pay when there are a lot of alternative Munchkins out there.
If there doesn't end up being a more cost effective delivery method than paizo.com, I hope a lot of FLGS' carry it for you: Maybe piggyback sales of the PF Adventure Card Game, which is selling well at my local store.
I'd seriously consider paying the extra $5 or $6 at my FLGS to get PF instead of a Conan or Cthulhu themed set. But not double the price.
Price wise, you're going to have a bit of a tough sell on this one. A Stand-Alone set (i.e., Conan, Star Munchkin) goes for $18-$19 on Amazon. They are about $25 at a FLGS. And I just bought Legends for $25 at Target this week.
Munchkin PF (same # of cards as the regular stand alones) is $35 from Paizo.com.
That's a lot more. I could buy two standard expansions, with fifty-ish more cards, for less than $35.
I'm a big fan of both Munchkin and Pathfinder, but that's quite a premium to pay when there are a lot of alternative Munchkins out there.
If there doesn't end up being a more cost effective delivery method than paizo.com, I hope a lot of FLGS' carry it for you: Maybe piggyback sales of the PF Adventure Card Game, which is selling well at my local store.
I'd seriously cosider paying the extra $5 or $6 at my FLGS to get PF instead of a Conan or Cthulhu themed set. But not double the price.
Umm...it's $24.95 as MSRP when I look at it here...
$13.31 in Postage is added on at checkout. I understand they can't eat that cost, but that's almost the cost of an entire 112 card expansion, like Munchkin 2.
It doesn't show up on amazon as a pre-order, so I'm not assuming it will be selling there at the regular stand alone price.
$13.31 in Postage is added on at checkout. I understand they can't eat that cost, but that's almost the cost of an entire 112 card expansion, like Munchkin 2.
It doesn't show up on amazon as a pre-order, so I'm not assuming it will be selling there at the regular stand alone price.
Oh, well, yeah if you add in S&H it's going to be above MSRP. Paizo pretty much charges you what it's going to cost them to ship a box. A box of cards weighs a couple of pounds, and it's not media, so it is probably getting shunted to a slightly higher service.
This is a 2nd party product, so it's not like Paizo has a lot of wiggle room in pricing of the base item and even less in terms of the shipping costs.
Ask your FLGS to order you a copy, and they probably would be happy to. I know mine is ordering one for me.
Sara Marie
Customer Service Dire Care Bear Manager
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Several of us here at the office have been playing it during lunch (person at the highest level at the end of the hour wins). It is a TON of fun! Our noontime games have been dubed "Lunchkin".
I just had to point out, for my own nerd-cred, that my review has been mentioned on the front Munchkin page over at Steve Jackson Games!
World of Munchkin
It being September 20, is there a date we can expect it to show up at our FLGS? Munchkin has been supplanted for my lunchtime gaming group by the PF Adventure Card Game. Munchkin needs a boost!
It being September 20, is there a date we can expect it to show up at our FLGS? Munchkin has been supplanted for my lunchtime gaming group by the PF Adventure Card Game. Munchkin needs a boost!
It's gotten pushed back to October, sadly:
From Andrew Hackard:
(Andrew adds: Unfortunately, we've run into shipping delays, and now we expect to see Munchkin Pathfinder in stores in October . . . just one month before Munchkin Pathfinder: Gobsmacked! Twice the Pathfinder fun!)
Trust me, it's worth the wait. The Witch and Summoner powers, especially, are really excellent and add a lot of "screw you!" into the game. :)
The ONLY thing I am not a huge fan of is the lack of change-sex Curses, because there are several male-only and female-only cards in the set. Apparently Paizo asked Andrew to remove those before the set was published. I would strongly suggest either grabbing a few from the regular Munchkin set and tossing them in, or getting some blank cards from Warehouse 23 and making 2-3 of your own.
Is there a reason that this has shifted from my October Subscription shipment to the December one? If this is due out in October and the expansion is due in November, then why are they both in my December Subscription shipment (and for that matter, why is there no November Shipment)?
The Pathfinder faction's ability to look at the top two cards and discard one (playing the other) EVERY Kick Down the Door stage seems pretty overpowered compared to the other factions (and races from prior games).
We rotate between the base game and first expansion, Legends and now Pathfinder. That PF ablility seems awfully strong.
I just got Munchkin Pathfinder in the mail and immediately combined it with a new copy of the base munchkin game. We've only played it once (and we're still getting the cards properly randomized), bit it seems like a very fun addition to the game so far.
To those waiting (mine came into the FLGS several weeks ago), it's a pretty good Munchkin version. Better than Legends and just a notch below the original (though by not including the annoying Rogue, it may actually be an improvement).
The factions (replaced races) really add to the game. As do some of the new powers for cards. This has become our standard Munchkin game.