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Adapt. Evolve. Overcome.

Horradin are masters of an exotic art of temporary evolution; they are adaptable adventures that evolve to overcome any challenge! Less "mad alchemist" or arcane transmuter, horradin instead embody the power of magical creatures through the lens of forced adaptation. First developed from a study of molting insects, the magical art has advanced and taken on new aspects. By entering various 'stages' of a magically evolving form, a horradin is able to rapidly grow more powerful in combat or other dramatic situations.

Includes:

  • Full Base Class: The full horradin base class for Pathfinder 1st Edition! It is a d12, full BAB, martial class that focuses on adaptive evolution and reaching increasingly more powerful forms during combat!
  • 5+ Evolutionary Branches: Try all of the various thematic forms of evolution! From the classic "insectoid" evolutions to the ki-blasting "power-up" style, the horradin covers a lot of ground!
  • 10 Adaptations: Modify your evolutions to match your wants and needs! Grow extra arms, change skin color like a chameleon, gain new senses, or become venomous. These are incorporated into your various evolutions.
  • 10+ Developments: If adaptations teach your horradin new ways to evolve, developments are new tactics and new ways to apply those evolutions!

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The East Just Keeps Getting Better!

So in the tradition of the Heroes of the East line, we are continuing to explore themes, archetypes, and stories from the east. In IV we are focusing on the concept of "honor" (or lack there of) and expressing them as prestige classes. There is a heavy focus on the samurai alternate class and prestige classes that augment it.

  • Daibushi (Prestige Class): Described as a "priest" of bushido, a daibushi can prohibit certain kind of dishonorable actions within a radius of themselves as long as they abstain from the same sort of actions.
    These prohibited actions are based on the Seven Virtues of Bushido.
  • Wokou (Prestige Class): Wayward samurai who attempt to dismantle the lifestyle the spiritual warrior have made for themselves, wokou (based on the river pirates) are sort of the "antipaladin" of samurai.
  • Swordmaster (Prestige Class): Sometimes a samurai gets lost on the road to enlightenment by going so deep into his study of his martial prowess. Masters of katana without peer, swordmasters often become instructors or champions of clans. They are reminiscent of the duelist prestige class in the way they play but have their own bag of tricks.
  • Bancho (Prestige Class): A ki based prestige class that brings a bit of street cred to your game. Bancho use their ki to augment their ego and intimidating aura. Leaders and thugs, these chaotic characters can overwhelm, intimidate, and destroy those foolish enough to stand against them!
  • Daitengu (Prestige Class): A mythologically based tengu prestige class that grants tengu characters abilities more like they have in the tales of old.
  • Battojutsu (Style Feats): This style focuses on the drawing and sheathing of a sword, giving extra damage on the first attack in a round (if you played the street samurai it has something similar). Eventually a master can use their saya (scabbard) as a deadly weapon.
  • Samurai Clans (Racial Traits): These are a series of human alternate racial traits for characters in an eastern setting that plays towards samurai, monks, ninja, and clerics characters.

We are of course backing this up with feat support and lore to boot. We have fantastic artwork by a selection of new artists (seriously- downright gorgeous artwork!).

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The Old Black Magic!
Here at Little Red Goblin Games, we’ve had our design goblins busily bargaining with fey and conversing with terrifying creatures from beyond the stars to try and bring you, the readers, a set of flavorful new rules to enjoy. The invoker is a bitter-sweet new class loosely based on other bargain-forging classes from the past some of you might be familiar with.

While the Invoker provides players with the sort of arcane firepower they might expect from certain older classes that make pacts with fell spirits, it’s also packed with new flavorful abilities. The Invoker isn’t the first class to grant a character dark and mysterious powers thanks to bargains with darker forces, and it probably won’t be the last, but we think you’ll find our take on these soul-bartering fiends and anti-heroes to be one of the most flavorful, evocative, and happily melancholy classes you’ve played in a long time.

Class Highlights:

  • At Will Spell Casting
  • Pacts with all sorts of unsavory forces
  • Roleplaying mixed with mechaincs (taboos & boons)
  • Occult powers dripping with imagery for the low-low price of your character's soul

This PDF is 29 pages long, featuring original full color art by Carl Potter, fully hyperlinked, and has been playtested and balanced in public playtests!

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All Hail the King of the Kaiju!
Kaiju fighters are warriors who have devoured the flesh of a kaiju and gained some of their strength! Given time and the proper training a kaiju fighter uses that as a catalyst and begins to manifest the traits of the titanic monsters themselves. Kaiju fighters are the best solution to the problem of kaiju and take the front line in battles against them. They form guilds and unions and offer their services to the highest bidder to solve their kaiju problems. Adventurers also find themselves in need of a little kaiju-slaying and kaiju fighters fit the bill perfectly.

Included:

  • Kaiju Fighter: The full kaiju fighter base class for use in your Pathfinder 1st Edition game!
  • 20+ Mutations: Warp your flesh and grow your power with over 20 ways to mutate your character into a deadly kaiju killing machine!
  • 12 "Catalyst Kaiju": Did your character have a big ol' tarrasque-steak or maybe they took a bite of Mogaru's Godzilla-esque flesh?! 12 towering monsters (including all the kaiju) are included in this book as catalysts for your character's growth.

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Ancient Classes

While the average adventurer is not expected to live long, one may live well into old age. Back pains, young rips running about quicker than ever before, and the steady loss of toughness and ability is enough to make any long time adventurer cranky and crotchety; and these situations could be increasingly fun to play. Why should roleplayers be limited to young, spry characters when their imaginations could surely use some older characters?

These classes are an alternative way to circumvent the age penalties and are meant to honor those who refuse to let age slow them down. After all; if you live long enough in this business, you have to be good at it, right?

Little Red is proud to produce Ian Sisson's (writer the Tyrant prestige class from the Tome of Twisted Things) first solo book on playing older characters in Pathfinder!
The book includes a number of "ancient classes" which are special prestige classes only available to characters of the "old" age category or older. Additionally, characters may only have one of these classes.

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The Guardians of The Pharaohs

Medjay are royal guards who fuel their martial endeavors with the strength of the blessings offered to them by the pharaohs. However, in a pinch they can expend some of those blessings in order to cast powerful arcane magics. This drains the medjay considerably though and may drain them terribly. Without their magics they are mere mortals and find themselves toothless.

The Medjay Class

Egyptian themed warrior
New "ib" resource
A "full BAB" non-vancian 9 level caster?!
Egyptian campaign setting tips
Also

Racial Favored Class Bonuses
New Feats
Amazing artwork by Konrad Dobson and François “Seigneurbacon” Chéné

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The Necroknight base class is is ALIVE and kicking!

This base class combines necromancy, swordplay, horror tropes, and the potential to use non-evil necromancy! DID WE MENTION IT'S FOR ALL 3 SYSTEMS?

We've got Pathfinder 1E, Pathfinder 2E, AND Starfinder (android necrotic magic knights with chainswords anyone?)

It's a big one (~45 pages, or 23 when you're looking at spreads) and it's got everything:

  • Full base class for all 3 of Paizo's systems.
  • Each one has a lot of customization options (different "necromantic focuses", which are like "schools" for wizards)
  • 2 Archetypes for PF1E (Dark Chi Warrior & Phantom Knight)
  • Feat support
  • New focus spells for PF2

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  • Original Art by Rui Ferreira!

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The noble and the skirmisher were some our first stand alone base classes. We have learned quite a bit in three years and we wanted to revisit these classes in order to give them a facelift!

This PDF has 9 pages of content, includes both the noble and skirmisher base classes, 3 gorgeous art pieces by the talented Alissa Mathiasmeier!

Like to roleplay? This is the book for you!

First is the Noble base class. Why draw your weapon when you can talk your opponent into submission? With excellent diplomacy checks and a slew of social skills, this is the class for you if you live for roleplaying!

Second is the Skirmisher base class. Styled after the fighters who brave the chaos of the flanks to protect the shield lines, the skirmisher lives or dies by his creativity. Using a unique new dice mechanic, the skirmisher plays like a light fighter with a lot more fluff. Due to the mechanics of this class, out of game creativity is a must.

Note: The feats and prestige class normally found in the Tome of Ingenuity are not included in this book. This is simply for the two base classes found in that book.

All copies of the Tome of Ingenuity include this PDF as well.

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Part herbalist and part assassin, a poisoner is an enigmatic figure who brews noxious poisons for use in their deadly vocation. They have a special talent for remaining out of the way, going unseen, and plying their trade in the shadows. Many favor blow darts or other easily concealable ranged weapons but they'll settle for anything that can deliver their fatal concoctions.

Some municipalities have sanctioned poisoners or poisoner guilds who both develop poisons for the kingdom and develop counter-agents to them. Snipers and scouts will often go to poisoners to add a particularly deadly sting to their attacks.

Check out this full base class from Little Red Goblin Games!

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This book weaves together three character classes into a tapestry of politics and power. The buck, a noble-born soldier, relies on his family name as much as his rifle to assure victory for himself and his squadmates. The courtier plays at being the power behind the throne and specializes in providing support for his lord (a chosen ally) both on and off the battlefield. Finally, the sycophant is a powerful spellcaster whose abilities are derived from his service to another being whom he worships like a god. When used together, they allow a GM to run a more politically-minded game. In such a game, backgrounds are brought to the forefront and combat is married to story. Remember, sometimes it is not about who is killed but who will care if he is killed.

Included:

  • The Buck Base Class
    A landed noble with a proper military training. He wields his influence as well as any sword and has a command of both firearms and martial weapons.
  • The Courtier Base Class
    Courtiers are the power behind the throne. They serve their lord (another player or NPC) and augment their already impressive skills. Powerful in their own right, courtier come from many walks of life and follow many paths (mundane and magical). However, the glue that binds them is their loyalty, cunning, and connections.
  • The Sycophant Inquisitor Archetype
    Sycophants, obsessive devotees of a charismatic leader, gain enhanced arcane might through their fervor. Eternal yes-men, they see their leaders as being able to do no wrong and fawn on their every word as if it were holy scripture. Sycophants lose a bit of their identities, choosing instead (consciously or unconsciously) to define their existences by their relationships to their leaders.

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Pages: 26 (23 content, 1 credits, 1 cover, 1 OGL)
Original Artwork by Jessica Zellner.

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Keep it Simple: Protector
Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn't bogged down with options backed up with a strong but balanced chassis (HD, saves, BAB, etc).

Protector Base Class (Pathfinder 1st Edition)
Protectors are defensive paragons that fight with cunning and resolve. They are able to stand against the mightiest foes and suffer even the most grievous injuries and still remain standing.

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It's SO Simple!

We feel that oftentimes, prestige classes were not always “worth it”. They rob a character of their higher-level abilities and often dictate many aspects of the character’s growth by way of heavy entry requirements. This upcoming book, aptly named “Really Simple Prestige Classes” allows you to do just that! It includes 9 new 3 level, simplistic, no-frills, straightforward prestige classes! They have low entry requirements, only last a few levels, and provide a bang for their buck, yet are otherwise mundane. They are designed to complement a wide variety of classes and builds as well as to cover some areas that might have been previously overlooked.

Included:

  • Acrobat: Dip, duck, dive and don’t get hit. Acrobat lets you evade your problems with ease with useful skills like uncanny dodge.
  • Arcane Dabbler: Now anyone can learn magic! Pick up a few useful spells and metamagic feats without impacting your BAB or HD too much.
  • Beastlord: Need an animal companion? Gain one that will be useful for the remainder of your levels as well as some nice abilities that focus on detecting and defeating beasts.
  • Enchanter: Is magical crafting your thing? Enchanter cuts down on crafting time and grants you some of the much-needed feats, allowing you to bypass a lot of red tape.
  • Magic User: Expand your spell list, boost your casting stats, and overall make your spellcasting more versatile.
  • Metamagister: Metamagic feats getting you down? Offset them with this class without sacrificing your caster level.
  • Runner: Need to get somewhere quicker? Runner boosts your movement speed, deals with terrain challenges with ease, all while still offering attracting options for skirmishing characters.
  • Weapon Master: Why be good at one weapon when you can be good at all of them? (Make sure to pick up a ‘Bag of Holding’, you definitely want one.)
  • Weapon Specialist: Why be good at all the weapons when you can be an undisputed master of one? Quickly learn to get the most out of your favorite weapon with free fighter feats.

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Keep It Simple: Resistor
Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn't bogged down with options backed up with a strong but balanced chassis (HD, saves, BAB, etc).

Resistor
Resistors are, for some reason, all but immune to a specific type of magic. That limited immunity grows as they grow in power and eventually renders them resistant, if not totally immune, to all forms of magic.

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Set in Stone

For ages, the symbolism of runes have sparked the imagination and inspired us to delve deeper into the lore behind them. Presented here are ways to integrate them into the fantasy worlds we know and love!

Highlights:

  • A new magic system with rules for carving runes
  • The runesmith base class which supports the rune system
  • Pre-plan your runes and go into battle emblazoned with runes!
  • 11 pages, fully bookmarked (cover, credits, table of contents, 7 content, OGL)
  • 3 original full color pieces of art by Carl Potter!

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Deeply introverted and intelligent, the sage has a strong and healthy respect for the power she wields. Often found on impassable mountaintops, in deserted forests, or deep within abandoned ruins, she values the refinement of understanding above all else. After years of meditation and quiet contemplation, some sages find it freeing to use their powers more actively, shaping the world to suit their own ideals. The few sages that choose to venture out into danger do so to further their own comprehension of the universe, or set in motion some larger and more sophisticated goal.

Overview

  • The sage is an arcane caster who enters into trance-like "meditations"
  • Low base attack bonus (as the wizard class), good Will saving throws, 2 + Intelligence modifier skills points per level, casts up to 9th level arcane spells, lots of fun supernatural abilities.
  • Class written by Jeff Gomez
  • Full color artwork
  • Bookmarked and optimized PDF

Pages: 15 (1 cover, 1.5 OGL, 12.5 content)

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The Best Toolbox Class You Never Knew You Wanted To Play!
Introducing the Shapeshifter! This 37 page beast of a book features the easy-to-use base class features 9 mantles and over 80 "visages" (ways to morph their body). With so many ways to play- you'll never play the same shapeshifter twice! Check out this full BAB, d10 HD, 4 + Int skill ranks per level, character in our extensive PDF preview!

Included:
The Shapeshifter Base Class!
3 Shape Shifting Archetypes! The "wild dog" barbarian, "wild thing" druid, and "Charadier" for rogue!
8 New Feats!
8 New Magic Items!

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The Dungeon Is Yours!
Introducing the Sind! A medium BAB, d8, 6 level arcane caster, who draws their power from dungeons and other old ruins! Their (literally) academic approach to adventuring gives them a slew of unique "class credit" abilities that make this "dungeon mage" useful to any party! They can modify dungeons on the fly, morphing terrain and messing with things like traps, haunts, and locked doors! At higher levels they even get a "personal dungeon" that they can step into, train in, and creatively use to muck with their enemies!

Add to that the "living dungeon" plot-hook. A solid bit of lore that details how living dungeons grow!

The sind gets an archetype, "the dungeonmancer", which sacrafices their personal dungeon for better spellcasting and discoveries from the alchemist and wizard!

This book also includes the "hutling" player race- a race of lving huts that have extra-dimensional space for their party to relax in!

Take control of your dungeon today!

Overview:
The Sind base class
Plot Hook: Living dungeon
Dungeonmancer sind archetype
New Race: The Hutlings

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Keep it Simple: Size-Changer
Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn't bogged down with options backed up with a strong but balanced chassis (HD, saves, BAB, etc).

Size-Changer (Pathfinder 1st Editon)
Size-changers have supernatural control over their size and density; this allows them to both shrink and grow at their whims. Grow to the size of a cottage or shrink to the size of a pixie; the power is yours!

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Nowhere to Run, Nowhere to Hide, Nothing to Do But Die!

The steel guard base class represents stoic and disciplined shock troops. They instill fear in their opponents and exploit every weakness and opportunity to inflict maximum punishment. Steel guards can be found in almost any warrior culture though they are set aside from other martial classes (fighters, barbarians, monks, rogues, etc) by their discipline, focus, cruelty, and efficiency. They specialize in using heavy armor to their advantage as well as employing other defensive equipment offensively. Be the calm in the center of the storm!

Included:

  • The steel guard base class!
  • 13 disciplines and 10 attritions!
  • The abjurmain steel guard archetype—punish mages and destroy magic!
  • The vanguard steel guard archetype—a more aggressive steel guard who counts as "mounted" for a number of class features while unmounted!
  • Feat support!

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Science Meets Faith!
Churches are generally known for their cloistered monks, fiery pastors, and love of tradition. Some embrace the changing tides of the world however and use them to fulfil their god’s mission. The anointed warriors who follow this creed are known, in slang terms, as “techadins” for their wondrous ability to use technology along with their faith.

Techadins are often at odds with the hardliners in their faction- they are pushers of new ideas and are more willing to embrace and explore new venues of faith. Techadins are progressive but full of as much righteous zeal as their counterparts. Enlightened, educated, and ruthless in their pursuit of evil- techadins are paladins made for a more progressive world. Techadins are more common amongst good-aligned knowledge deities or even deities of magic. Such deities often have many techadins (though they have a more formal name such as “Brother Scientists of The Will” or “Guardian-Researchers” or “Seekers of the Divine Mind”).

Parent Classes: Paladin and Alchemist

Highlights
-Throw Holy Hand Grenades!
-Wear Magic Reliquary Mecha Armor!
-Divinely Modify Your Gun! (Everyone needs a grappling hook)
-Golems for Days!

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The Judge Base Class

The scales of justice are balanced precariously. One side is weighted down by villainy and scum and only one order can bring balance to the world- the judges.

They are the eternal champions of Order: part lawyer, part detective, and all executioner.

Pages: 20 (1 cover, 1 credit, 1/2 OGL, 17.5 content, 4 images)
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Note: If you own our "Law & Order" PDF you have a free copy of this PDF! Check your downloads!

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The Master of Momentum!
Introducing the Vector! A medium BAB, d8, 4 + Int, character who tap into a branch of magical study known as “kineomancy”. They are able to manipulate some the fundamental forces of the universe. This affords them a high degree of control over movement, gravity, and directionality. They can manipulate their own personal gravity, create magical marks that change or rebound forces, and blast away with pure kinetic force.

The vector features 20+ unique and diverse, supernatural "kineomancy powers" to chose from as you level up as well as 3 "schools of thought" which allow you to pick the ability score this class uses for its class features!

Overview:
The Vector base class
20+ kineomancy powers
15+ flairs

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Reclaim The World for Nature!
Wardens are not made, they are formed. Those who died on sacred ground may awake to find themselves to have escaped death's icy grasp. The forest choses those of a balanced heart to be its champions- infusing their form with an iota of primal power.

Wardens wield the fury of the forest, armored with root and thorn and staving off those who would upset nature's harmony. Wardens are part plant, part man, and all warrior. Wardens themselves are a mysterious lot- forbidden from living in urban environments or partaking in technological wonders.

Overview:

  • Chassis: d10, full BAB (+20 at 20th), 4 + Int mod skill points.
  • "Zones": One of the main mechanics of this class is to define an area around you and kind of terraform it into some kind of natural terrain.
  • Magical effects can be added to it depending on how you reclaim it for nature.
  • Planar Warden (Warden Archetype): Bring slices of other planes to this one!
  • Beast Knight (Warden Archetype): Unleash the beast with this archetype! It changes up how the warden works, making it more focused on delivering natural attack and gaining the ability to wild shape.

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  • Page Count: 21 pages (1 cover, 1 credit, 1 OGL, 18 content)
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Take Your Game To The Next Level! ... Introducing Alternate Paths: Martial Characters. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. ... Overview ... 7 new base classes, non-vancian magic systems, 8...

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Forge a God, Grow Your Faith. ... To forge a god is a bold move. Artifex are religious adherents to extremely minor deities: often household gods, ancestral family deities, and occasionally long forgotten gods that are no longer worshiped. The little gods they follow are often only as strong as...

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Kill Things, Gain Their Powers. It's That Simple. ... Azure mages are masters of magical mimicry. They draw the essence of creatures from their bodies and, through hard-learned magical spells, distill that essence and use it to empower themselves. The essence of a creature has a short half-life...

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Keep it Simple: Bale Child ... Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn't bogged down with options backed up with a strong but balanced chassis (HD, saves,...

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Battle of the Foods! ... Disciples of the delectable dish, battle chef’s are culinary combatants who specialize in succulent surprises that spice up the battlefield. A chef needs discipline, class, a clean palate, a mastery of culinary magic, and a good knife hand. These are rare ingredients to...

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The Battle Chef is Serving up an Extra Helping of Pain! ... Disciples of the delectable dish, battle chefs are culinary combatants who specialize in succulent surprises that spice up the battlefield. Becoming a battle chef requires an understanding not only of arcane magic, cooking, and combat,...

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Keep it Simple: Beastspeaker ... Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn't bogged down with options backed up with a strong but balanced chassis (HD,...

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Command a Storm of Flying Steel! ... By mastering the use of dancing weapons bladestorms are able to fill the battlefield with a storm of flying steel. They coordinate a confusing choreography that is as much an art as it is a display of combat prowess! While they don't have the arcane talents of...

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When You Just Have to be a Massive Jerk ... Rogues steal, fighters fight and folks cry either way when their work’s done. A bravo is a bully who skips all the pleasantries and training that a fighter might have and just kicks ‘em right in the unmentionables. Sure he’s not as nimble or skilled as...

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Call in The Cavalry! ... Mage cavalry has been a much sought-after cavalry on the battlefield for many years — mobile mages able to relocate to wherever they are needed to turn the tide of battle. The answer to this need is the cantermage — the horse-riding mage who specializes in...

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The Detective Base Class ... Detective fiction has been a staple of literature. The stories of C. Auguste Dupin, Sherlock Holmes, Judge Dee, Father Brown, the Hardy Boys, Hercule Poirot, Nancy Drew, Miss Marple, Dr. Who, and even Dr. Gregory House have captivated the minds and hearts of many. ......

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Fight With The Fury Of The Elements! ... Elemental Hosts are warrior-shamans who wield elemental forces to devastate their foes, powered by a spiritual bond with an elemental spirit who now resides within them. Blast your enemies with elemental fire, conjure weapons made from lightning, or fuse...

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More Martial Classes for the Pathfinder Roleplaying Roleplaying Game! ... Fencer Alternate Class for a Caviler: ... Gallantry is not dead nor is the time honored art of fencing. Armed with a rapier, the gentleman’s weapon, a fencer stands strong against those who would offend him. One by one he...

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The Godhand’s Back for A Second Round ... There’s quite nothing like using using your sentient dragon arm to torch a rampaging army so the godhand is back for another showing! We heard you asking for more morphologies, feats, and types of godhand and here’s our answer! We’ve got godhands with...

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Fighters Can Have Nice Things Too! ... Fighters are a mainstay in fantasy fiction and have thus far have got the short end of the stick in terms of optimization in the metagame. They have a distinct lack of competitive options, have rather static progression, and later publications have done a...

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The Forsworn ... Paladin Alternate Class ... Forsworn are virginal female paladins who are gifted with the companionship of a unicorn. They feature enhanced spell-casting abilities at the cost of some of their martial abilities and draw from a more druid-ish spell list to show their dedication to...

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Defy the Gods! Ride the Storm! Tame the Storm! BE the Storm!“I need more POWER! I will not lose to the likes of you!” raged the Bjorne the warrior, the bloody stump where his arm once was now the perfect receptacle for the pact he craved. With a flourish he invoked the ancient blood magic of his...

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I Love the Smell of Gunpowder In the Morning... ... Ever smelt that intoxicating smell of a spent round? Ever feel the “thud thud thud” of shells hitting the ground while you cut down fourteen men with your gun? It’s a dream come true and if you missed that dream- you’ve still got time to rectify...

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The Warriors Return! ... The warriors of the east are back again, with flashing blade and a score to settle. The martialist will use any method. Be irritated by the Harrier’s antics and find the Student of the Sword within. Warriors of the east unite! ... Included: 32 page document; Martialist:...

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Adapt. Evolve. Overcome. ... Horradin are masters of an exotic art of temporary evolution; they are adaptable adventures that evolve to overcome any challenge! Less mad alchemist or arcane transmuter, horradin instead embody the power of magical creatures through the lens of forced adaptation....

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The East Just Keeps Getting Better! ... So in the tradition of the Heroes of the East line, we are continuing to explore themes, archetypes, and stories from the east. In IV we are focusing on the concept of honor (or lack there of) and expressing them as prestige classes. There is a heavy focus...

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The Old Black Magic! ... Here at Little Red Goblin Games, we’ve had our design goblins busily bargaining with fey and conversing with terrifying creatures from beyond the stars to try and bring you, the readers, a set of flavorful new rules to enjoy. The invoker is a bitter-sweet new class...

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All Hail the King of the Kaiju! ... Kaiju fighters are warriors who have devoured the flesh of a kaiju and gained some of their strength! Given time and the proper training a kaiju fighter uses that as a catalyst and begins to manifest the traits of the titanic monsters themselves. Kaiju fighters...

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Ancient Classes ... While the average adventurer is not expected to live long, one may live well into old age. Back pains, young rips running about quicker than ever before, and the steady loss of toughness and ability is enough to make any long time adventurer cranky and crotchety; and these...

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The Guardians of The Pharaohs ... Medjay are royal guards who fuel their martial endeavors with the strength of the blessings offered to them by the pharaohs. However, in a pinch they can expend some of those blessings in order to cast powerful arcane magics. This drains the medjay considerably...

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The Necroknight base class is is ALIVE and kicking! ... This base class combines necromancy, swordplay, horror tropes, and the potential to use non-evil necromancy! DID WE MENTION IT'S FOR ALL 3 SYSTEMS? ... We've got Pathfinder 1E, Pathfinder 2E, AND Starfinder (android necrotic magic knights...

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The noble and the skirmisher were some our first stand alone base classes. We have learned quite a bit in three years and we wanted to revisit these classes in order to give them a facelift! ... This PDF has 9 pages of content, includes both the noble and skirmisher base classes, 3 gorgeous art...

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Part herbalist and part assassin, a poisoner is an enigmatic figure who brews noxious poisons for use in their deadly vocation. They have a special talent for remaining out of the way, going unseen, and plying their trade in the shadows. Many favor blow darts or other easily concealable ranged...

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This book weaves together three character classes into a tapestry of politics and power. The buck, a noble-born soldier, relies on his family name as much as his rifle to assure victory for himself and his squadmates. The courtier plays at being the power behind the throne and specializes in...

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Keep it Simple: Protector ... Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn't bogged down with options backed up with a strong but balanced chassis (HD, saves,...

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It's SO Simple! ... We feel that oftentimes, prestige classes were not always “worth it”. They rob a character of their higher-level abilities and often dictate many aspects of the character’s growth by way of heavy entry requirements. This upcoming book, aptly named “Really Simple Prestige...

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Keep It Simple: Resistor ... Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn't bogged down with options backed up with a strong but balanced chassis (HD, saves,...

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Set in Stone ... For ages, the symbolism of runes have sparked the imagination and inspired us to delve deeper into the lore behind them. Presented here are ways to integrate them into the fantasy worlds we know and love! ... Highlights: A new magic system with rules for carving runes; The...

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Deeply introverted and intelligent, the sage has a strong and healthy respect for the power she wields. Often found on impassable mountaintops, in deserted forests, or deep within abandoned ruins, she values the refinement of understanding above all else. After years of meditation and quiet...

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The Best Toolbox Class You Never Knew You Wanted To Play! ... Introducing the Shapeshifter! This 37 page beast of a book features the easy-to-use base class features 9 mantles and over 80 visages (ways to morph their body). With so many ways to play- you'll never play the same shapeshifter twice!...

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The Dungeon Is Yours! ... Introducing the Sind! A medium BAB, d8, 6 level arcane caster, who draws their power from dungeons and other old ruins! Their (literally) academic approach to adventuring gives them a slew of unique class credit abilities that make this dungeon mage useful to any party!...

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Keep it Simple: Size-Changer ... Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn't bogged down with options backed up with a strong but balanced chassis (HD,...

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Nowhere to Run, Nowhere to Hide, Nothing to Do But Die! ... The steel guard base class represents stoic and disciplined shock troops. They instill fear in their opponents and exploit every weakness and opportunity to inflict maximum punishment. Steel guards can be found in almost any warrior...

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Science Meets Faith! ... Churches are generally known for their cloistered monks, fiery pastors, and love of tradition. Some embrace the changing tides of the world however and use them to fulfil their god’s mission. The anointed warriors who follow this creed are known, in slang terms, as...

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The Judge Base Class ... The scales of justice are balanced precariously. One side is weighted down by villainy and scum and only one order can bring balance to the world- the judges. ... They are the eternal champions of Order: part lawyer, part detective, and all executioner. ... Pages: 20 (1...

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The Master of Momentum! ... Introducing the Vector! A medium BAB, d8, 4 + Int, character who tap into a branch of magical study known as “kineomancy”. They are able to manipulate some the fundamental forces of the universe. This affords them a high degree of control over movement, gravity, and...

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Reclaim The World for Nature! ... Wardens are not made, they are formed. Those who died on sacred ground may awake to find themselves to have escaped death's icy grasp. The forest choses those of a balanced heart to be its champions- infusing their form with an iota of primal power. ... Wardens...