The Horradin - New Base Class (PFRPG) PDF

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Adapt. Evolve. Overcome.

Horradin are masters of an exotic art of temporary evolution; they are adaptable adventures that evolve to overcome any challenge! Less "mad alchemist" or arcane transmuter, horradin instead embody the power of magical creatures through the lens of forced adaptation. First developed from a study of molting insects, the magical art has advanced and taken on new aspects. By entering various 'stages' of a magically evolving form, a horradin is able to rapidly grow more powerful in combat or other dramatic situations.

Includes:

  • Full Base Class: The full horradin base class for Pathfinder 1st Edition! It is a d12, full BAB, martial class that focuses on adaptive evolution and reaching increasingly more powerful forms during combat!
  • 5+ Evolutionary Branches: Try all of the various thematic forms of evolution! From the classic "insectoid" evolutions to the ki-blasting "power-up" style, the horradin covers a lot of ground!
  • 10 Adaptations: Modify your evolutions to match your wants and needs! Grow extra arms, change skin color like a chameleon, gain new senses, or become venomous. These are incorporated into your various evolutions.
  • 10+ Developments: If adaptations teach your horradin new ways to evolve, developments are new tactics and new ways to apply those evolutions!

Technical:
-Page Count: 20 (1 cover, 2 credits, 2 OGL, 15 content)
-PDF Optimized Version: A high resolution (300 dpi) bookmarked PDF with beautiful art! This product includes a single-page and a spread version depending on how you want to read it!

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Since the evolutionary trees are what this class is all about, I figured someone ought to list what all of them are in case one isn't sure if they want this or not.

The first is Fleshwarping, as in the Drow art, in this case for an aberration style monstrosity. So also really appropriate for games that include lovecraftian goodness in them.

The second is for those who alchemically transform into oozes with Gelatinous. Could probably be rebranded for nanotech goo sort of stuff in a high tech game.

Insectoid was already mentioned above.

Power up for DBZ style power ups, already mentioned above.

Toadish surprised me, but it occurred to me that a knightly order of the frog prince might suit some games.

And finally last but not least, a werebeast inspired evolution. Which makes it real easy to see introducing this class as a skinwalker invention to reclaim the power of their heritage.


What is the gist of the capstone? Also, is there a permanent creature type change at some point.


The NPC wrote:
What is the gist of the capstone? Also, is there a permanent creature type change at some point.

Let me get out my copy here....

Their capstone is "Form that Surpasses the Gods" which counts them as in their final form at all times for adaptation use. So an aquatic Horradin can be always aquatic or venomous or giant or whatever.

They also gain a benefit based on their evolutionary track. Toads grow a size, werebeasts gain DR silver, etc.

As for permanent creature type change, no.

They can do temporary though.

Fluctuating heritage allows a humanoid horradin to count as both humanoid and another creature type when transformed.

And omni-heritage allows a horradin to choose what creature type they count as with a swift action while in their final form.

And every horradin gains the shapechanger subtype when they change shape.

But horradin automatically change back to their base form when combat ends, but their shapeshifting doesn't have a time limit out of that, so a horradin could count as an undead or dragon or whatever all combat every combat.

Hope that helped.


1 person marked this as a favorite.
StSword wrote:
The NPC wrote:
What is the gist of the capstone? Also, is there a permanent creature type change at some point.

Let me get out my copy here....

Their capstone is "Form that Surpasses the Gods" which counts them as in their final form at all times for adaptation use. So an aquatic Horradin can be always aquatic or venomous or giant or whatever.

They also gain a benefit based on their evolutionary track. Toads grow a size, werebeasts gain DR silver, etc.

As for permanent creature type change, no.

They can do temporary though.

Fluctuating heritage allows a humanoid horradin to count as both humanoid and another creature type when transformed.

And omni-heritage allows a horradin to choose what creature type they count as with a swift action while in their final form.

And every horradin gains the shapechanger subtype when they change shape.

But horradin automatically change back to their base form when combat ends, but their shapeshifting doesn't have a time limit out of that, so a horradin could count as an undead or dragon or whatever all combat every combat.

Hope that helped.

That does. Thank you :)

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