The Broken Age - [Homebrew Campaign] - [5 to 8 players needed.] - [Recruitment / Interest Check]


Recruitment

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Preface:
So this is sort of a recruitment and interest check all in one. If I get replies that will be great! If not, then that is self explanatory :)

World Intro:
The world has been ravaged by a crusade of a xenophobic king in possession of a powerful artifact known as the world gem. Humans under his rule have expanded their territories and purge the lands with zeal of anything non-human. Anything that falls out their mandate of what is worthy of the High King is put to sword or put into slavery to extract resources from the ground to fuel their war machine.

Races of all kinds have been pushed back, alliances stressed to the point of breaking, coalitions broken and the will and strength of many sapped from the constant war that has waged on and the losses suffered. Only now there is a moment of respite, the xenophobic humans crusade halting as a massive dessert, seemingly uninterested in crossing.

It's in this moment, the players find themselves enslaved, forced into manual labor in the tunnels in an outlaying outpost. This is where their story begins.

Character Creation:

Level: 1

HP: Maximum HP on Hit Die for your class.

Abilities: 20 point buy system. All stats start at 10, single point to raise stat by one. You can subtract up to -2 points for additional points. No ability scores can be below 8, or above 18, before racial modifiers.

Classes: All Official Paizo classes are available, anything using guns are exceedingly rare.

Races: All Official Paizo classes are available except for any "Advanced" or "Sci-Fi" races. I will allow building of races per my inspection. If you want to build a race, let me know and PM me the details of such.

EDIT: Via the Race Builder Rules, nothing above a 12 RP limit. All Core, Featured, and Uncommon are up for grabs.

Alignment: Any alignment is allowed. It's fun seeing a mix of alignments trying to work together.

Starting Gear & Wealth: None! You are slaves at the moment so any possessions you may have had were discarded. You only wear simple tunics and magic-suppressing shackles.

Things to Know:

This campaign will rely on the players creativity, I encourage out of the box thinking to find ways around circumstances presented to you in this campaign.

I'm a relatively easy going GM, I like to make sure everyone is having fun and that its experience is rewarding. With that said, I like to house-rule a view things against the books. So if you have a cool idea that your character could statistically pull off, propose it to me. I like the creativity and often reward it.

I'd like to keep a couple posts a day if possible, I understand life gets in the way and won't hold it against you. The more posts we can get going, the more we can get through! So just keep that in mind.

I will also post up area maps and region maps as needed. I will be using Google Drive to do such and will host any other extra material needed for the campaign.

One component I love doing in all my games is allowing players to craft weapons, armors, and sometimes spells. Giving that your character has a crafting skill, you might often find unique materials or raw resources that you can use to craft unique weapons. Keep that in mind!

One last thing, you as the players have ultimate control on where the story goes, if all of you suddenly decide to go rampaging through a village, so be it! I like to make interactive campaigns that players have the freedom to help craft their characters stories and adventures. But be warn, every action has a consequence and I will keep track of that.


Dotting and I am definitely keenly interested in the possibilities. Let me know in a pm what the exact race restrictions are if you could and I will definitely look into brainstorming up some character concepts.


Adrian Grimm wrote:
Dotting and I am definitely keenly interested in the possibilities. Let me know in a pm what the exact race restrictions are if you could and I will definitely look into brainstorming up some character concepts.

Done and done! Look forward to what you come up with!


Interested.


looks interesting. actually created a character not too long ago whose backstory included slavery. really like the idea of a very open world with numerous possibilities.


Mainer wrote:
looks interesting. actually created a character not too long ago whose backstory included slavery. really like the idea of a very open world with numerous possibilities.

I've found that a lot of people really enjoy this aspect. Was running a campaign where everyone was trying to save the world once of their own volition, but got tired of one of the NPC's nagging, offed him and decided to join the 'dark side' per se.

It's really fun to see what a party with that freedom does, and where it takes the story, plus it gives the players a sense that they are changing a world their characters are in by their actions.


Vinsomner wrote:
Mainer wrote:
looks interesting. actually created a character not too long ago whose backstory included slavery. really like the idea of a very open world with numerous possibilities.

I've found that a lot of people really enjoy this aspect. Was running a campaign where everyone was trying to save the world once of their own volition, but got tired of one of the NPC's nagging, offed him and decided to join the 'dark side' per se.

It's really fun to see what a party with that freedom does, and where it takes the story, plus it gives the players a sense that they are changing a world their characters are in by their actions.

Couldn't have put it better myself. i think i'll fine tune this character concept i have so that it's ready for this game when recruitment opens.


Mainer wrote:
Vinsomner wrote:
Mainer wrote:
looks interesting. actually created a character not too long ago whose backstory included slavery. really like the idea of a very open world with numerous possibilities.

I've found that a lot of people really enjoy this aspect. Was running a campaign where everyone was trying to save the world once of their own volition, but got tired of one of the NPC's nagging, offed him and decided to join the 'dark side' per se.

It's really fun to see what a party with that freedom does, and where it takes the story, plus it gives the players a sense that they are changing a world their characters are in by their actions.

Couldn't have put it better myself. i think i'll fine tune this character concept i have so that it's ready for this game when recruitment opens.

Feel free to get your character started. I'm confident that we will get enough people. Might be willing to run it even if we don't have all the players. I can always adjust it with no problem.

Silver Crusade

dot


Alright, this is the character minus the backstory. Since the race was accepted, I figure I may as well post it here:

Chleorn:
Plant rp 10

Plants have the low-light vision racial trait.
Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.

Small Size rp 0
Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.

+2 str +2 Cha -2 Wis
Standard (0 RP): Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –2 penalty to any other ability score.

defensive training- humanoid (humans)
Defensive Training, Lesser (1 RP): Prerequisites: None; Benefit: Choose one subtype of humanoid. Members of this race gain a +4 dodge bonus to AC against humanoids of the chosen subtype.

stalker
Stalker (1 RP): Prerequisites: None; Benefit: Perception and Stealth are always class skills for members of this race.

Languages Common, Chleorn and can chose between Draconic, Terran, Auran, Aquan, Elven, Sylvan, Aklo
Standard (0 RP): Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.


Working up wizard crafter. I LUUUUUV playing crafter characters.

Any traits involved in character creation?


Shady_Motives wrote:

Working up wizard crafter. I LUUUUUV playing crafter characters.

Any traits involved in character creation?

It's fun seeing what players craft! If you want to craft just make sure you have skill craft [category]. Besides that it'll come down to item schemetics and materials!


Question on crafting: Do you consider armor and weapons the same crafting skill or 2 separate?


Shady_Motives wrote:
Question on crafting: Do you consider armor and weapons the same crafting skill or 2 separate?

I consider them two separate categories.


Playing with an idea of a race obsessed with weapons. Crafting them, mastering their use, naming each weapon and tracking it through history. Bonzai!


Shady_Motives wrote:
Playing with an idea of a race obsessed with weapons. Crafting them, mastering their use, naming each weapon and tracking it through history. Bonzai!

That sounds pretty awesome actually! Could prove very useful in this campaign :)


I'd definitely be interested! Though I'm really new to Pathfinder, however; would you be willing to take a new player on?


Iraie wrote:
I'd definitely be interested! Though I'm really new to Pathfinder, however; would you be willing to take a new player on?

Of course I'm willing to take on new players. Everyone starts somewhere. Do you have any tabletop experience with other systems?


Unfortunately not, this would be my first experience with tabletop RPGs... although I do have a physical copy of the Core Rulebook so I'll at least have a reference or something along the lines of that.


Iraie wrote:
Unfortunately not, this would be my first experience with tabletop RPGs... although I do have a physical copy of the Core Rulebook so I'll at least have a reference or something along the lines of that.

www.d20pfsrd.com will be a great resource for you. But as long as you have the core rulebook you should do fine. Any question you can send me a pm about it :)


Awesome! I definitely will do so, thank you very much for the opportunity!


Erisathe wrote:
Awesome! I definitely will do so, thank you very much for the opportunity!

Your welcome! Hopefully this will be a great introduction for you!


Would like to present Tsakua Chain-Breaker. Traits weren't mentioned above, but i can remove the one i had attached to him, just let me know. Not quite a crafter, he would rather teach and share his skills.
-Mainer

edit:
@Vinsomner: Had a thought to make this incarnation of the character evil, focused on gaining followers that he could teach and eventually amass an army, would use any tactics to take out enemies (except for kids). would that work as a CE alignment? anyone else can share their thoughts on this as well, always looking for input. thanks!

Backstory:
Born into a world that considered him a sorry accident, Tsakua never knew parents beyond the slavers that lashed their whips across his back. Year after year, for 18 years, Tsakua was bought and sold in the slave-pits, shipped from one master to the next, with no hope in sight but death itself.
Hope arrived in the form of a group of adventurers. Upon sacking the plantation Tsakua was held, they proclaimed the slaves free of their bonds.
Leaving the plantation, and the life of a slave behind, Tsakua set out for the mountains, hoping to find respite among the free orcs he had heard about. However, the first town he wandered through, the sound of whips caught his ear. Following the sound, he saw two men lining up dozens of slaves, preparing to send them to their new owner.
Tsakua walked towards the men, almost hypnotized by the jingling sound of the chains that shackled the slaves together. The slavers took little notice as he approached, recognizing him only when Tsakua grasped a portion of the chains in his hand. His clothing in rags, Tsakua knew they would recognize the scars of an escaped slave, but he had made his choice.
"You have a weak link in this chain," he growled. "Masters, might I mend this for you?" Unsure and off-guard, the slavers nodded their consent.
Years of hard labor had left Tsakua with great strength. Grasping the chain on both sides of the weakness, he pulled with all his might. The slavers moved to get behind Tsakua, eager to get a new slave for no expense. Just as they were about to attack, the snap of the weak chain breaking stopped them. When he turned and spoke, Tsakua's gravelly voice was barely audible.
"Masters, a mistake has been made. Would you like me to fix it?" Faced by the towering half-orc, one slaver ran for the city guard, while the other attacked. The one that ran lived to tell the tale of a rogue slave breaking the chains that held their profits.
Hunted and on the run, Tsakua made a deal with a traveling circus caravan, to work in exchange for being smuggled away from those who would harm him.
In the circus, Tsakua found an acceptance of a sort. The circus strongman, Felix, took Tsakua under his wing and taught him some basic tumbling and some principles of fighting. As the circus moved from town to town, Tsakua began challenging local champions in fights, and gained a reputation for being hard to hit and harder to take a hit from. For once, Tsakua knew peace.
Unfortunately, even this had to end. While traveling through a hamlet, Tsakua witnessed a local lord beating a slave that had slipped and splashed a few droplets of mud on the lord's fine cloak. Ignoring the irate lord, Tsakua gently picked up and wiped the mud from the slave. Furious, the lord moved to strike, only to miss the quick footed half-orc. Turning and striking, Tsakua struck the lord in the jaw, breaking it and sending the silly man tumbling into the mud.
Knowing the wrath of an embarrassed noble is worse than that of a dead one, the circus quickly left town and headed for for their next show. Upon arrival, Tsakua began preparing to help unload the wagons, only to find himself surrounded by slavers. Ready to fight, Tsakua was stopped by the circus master.
"'Ere, we're not gettin' off 'ere lad, this one's just for you." Rage and confusion must have showed on Tsakua's face, because the circus master went on, "We can't be 'avin with that sort of thing, y'know? We're a fam'ly, and got to look out fer one another, can't be 'avin lords chasin' us about the countryside."
Betrayed by those he had once thought of as family, Tsakua's only goal now is to escape the tunnels he is being forced to dig. Escape, and teach others the skills he has learned, that they too may fight the monsters that now rule the world.

Statistics:
Male Half-Orc Brawler 1
Init +2; Senses Perception +1
------------------------------
DEFENSE
------------------------------
AC 14, touch 12, flat-footed 10
hp 15
Fort +4, Ref +5, Will +1
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee
Unarmed Strike
Attack: +4
Damage: 1d6+3
Critical: x2
Type: Bludgeoning
------------------------------
STATISTICS
------------------------------
Str 17, Dex 16, Con 15, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 18
Traits
Enemy of Slavers
Drawbacks
Feats
Toughness
Skills
Acrobatics (+6)
Perception (+3)
Escape Artist (+6)
Intimidate (+3)


Appearance and Personality:

Tall and muscular, Tsakua dislikes conversation and can be very blunt. Most of the slaves avoid the tall, wild looking half-orc, and give him a wide berth.
Gruff to those that first meet him, Tsakua respects strength, but dislikes bullies, along with any reference to rank, even in regards to himself, though he does view himself as something of a teacher, or potential teacher. His ultimate goal is to be able to teach others to fight and defend themselves and others, and may even open up an underground school if the chance (and freedom) ever becomes available.
Tsakua does have a soft spot for children, especially orphans, although he's never quite sure how to handle them or talk to them.


The alignment will work for me. It's going to be about how all of the characters work together. Unless other players might have some issue with it I believe it will be alright.


Sent you the race write up Vin.


Shady_Motives wrote:
Sent you the race write up Vin.

I really like it. You have my approval on the race.

this is going to be a very fun and interesting group!


Vinsomner wrote:
The alignment will work for me. It's going to be about how all of the characters work together. Unless other players might have some issue with it I believe it will be alright.

ok. it's really more in the sense that he'd do almost anything to achieve his goals. i'm not planning on having a psychopath that wants to kill everyone in the group, no one enjoys that.


Hey Vinsomner, these characters get any traits?


Shady_Motives wrote:
Hey Vinsomner, these characters get any traits?

To start off with no, besides the crafting skills. Traits will be earn throughout the campaign as your characters grow and from their choices.


Tsakua wrote:
Vinsomner wrote:
The alignment will work for me. It's going to be about how all of the characters work together. Unless other players might have some issue with it I believe it will be alright.
ok. it's really more in the sense that he'd do almost anything to achieve his goals. i'm not planning on having a psychopath that wants to kill everyone in the group, no one enjoys that.

Yeah as long as it's not the extreme example you provided you should be good to go!


I sent you another quick message follow up to try and lock in the final concept to start designing.


Adrian Grimm wrote:
I sent you another quick message follow up to try and lock in the final concept to start designing.

Sent a reply :) sorry for the late response.


Vinsomner wrote:
Tsakua wrote:
Vinsomner wrote:
The alignment will work for me. It's going to be about how all of the characters work together. Unless other players might have some issue with it I believe it will be alright.
ok. it's really more in the sense that he'd do almost anything to achieve his goals. i'm not planning on having a psychopath that wants to kill everyone in the group, no one enjoys that.
Yeah as long as it's not the extreme example you provided you should be good to go!

Sounds good, this has given me some good stuff to think about.

Vinsomner wrote:
Shady_Motives wrote:
Hey Vinsomner, these characters get any traits?
To start off with no, besides the crafting skills. Traits will be earn throughout the campaign as your characters grow and from their choices.

Thanks for clarification on this. really interested in seeing how this will turn out.


Vinsomner wrote:
Adrian Grimm wrote:
I sent you another quick message follow up to try and lock in the final concept to start designing.
Sent a reply :) sorry for the late response.

Not at all a problem, been giving this character a lot of thought and just about have everything in place. Just doing the finishing touches before fleshing out all the nitty-gritty stats.


if traits are coming as we make decisions, things like alignment will probably be more fleshed out as decisions are made as well. what will these former slaves do with this newfound freedom?


Vinsomner:

So how would you rule on spells memorized for a wizard who doesn't have his spellbook? A system I have used before was that when a wizard casts a spell it doesn't wipe the spell from his mind, just that use for the day. So as long as he didn't change his spells memorized he wouldn't have to study his spellbook every day, just get a good night's sleep and meditate for an hour every day.

I'm asking this question because it affects what spells I will have memorized, especially if I can only cast the 1st level spells one and done.


Mainer wrote:
if traits are coming as we make decisions, things like alignment will probably be more fleshed out as decisions are made as well. what will these former slaves do with this newfound freedom?

That's the beauty of it. What will the former slaves do... if they make it out alive. What does fate hold in store for this rag tag group of souls.

This will keep you on your toes ;)


Shady_Motives wrote:

Vinsomner:

So how would you rule on spells memorized for a wizard who doesn't have his spellbook? A system I have used before was that when a wizard casts a spell it doesn't wipe the spell from his mind, just that use for the day. So as long as he didn't change his spells memorized he wouldn't have to study his spellbook every day, just get a good night's sleep and meditate for an hour every day.

I'm asking this question because it affects what spells I will have memorized, especially if I can only cast the 1st level spells one and done.

Funnily enough I had a similar system running for another group. I think we will follow this system as it makes things a bit easier. You will still need a book to change your assortment of spells. But you shouldn't need it to replenish your spells per day.


Character is pretty much almost finished, did you want me to send you the basic bare-bones of what i have started on her?


Dot! I'll start working on a character soon. My initial concept is a kitsune hunter but I don't mind shifting classes to accommodate party needs.


Sounds interesting! I'm not a fan of playing complex characters on PBP, so I'll probably be drafting up something simple like an archer or Wizard, definitely s background combatant.


Octavian Lucarin

Ilidari

Spoiler:

Millenia ago a race of humans dedicated themselves to the god of fire and forges on their world. For centuries they roamed their world to learn every technique for the crafting and use of weapons and when they learned all that there was, they moved to another planet. To them the crafting of a weapon was not just an event, it was a spiritual connection with their god, another fragment added to the divinity of their patron spirit.

And when the star of their home planet began to dim it threatened all that they were. Since the beginning of their people they had written down all they knew of their craft. Weapon secrets thousands of years old faced the void as the dimming of the sun heralded another event: the death of their god.

Yet prophecy and chance would not so easily abandon the People of the Forge, as they called themselves. For while the pantheon that had created their planet lived only so long as the planet could a fragment of every god was given to their most fervent followers, thereby transforming them into something more then human.

When the final divine flame of Vulcan descended unto the planet and touched the Ilidari they changed. Blue skin and glowing yellow eyes barely contained the soul of flame they all inherited and even the most basic of weapons turned into the beginning of something great in their hands.

Physical Description: Trained in the crafting and use of weapons almost from the time they can walk Ilidari are powerfully built. To a one the species has long black hair they usually tie into ponytails or warrior knots. Males are unable to grow facial hair and both sexes have very little body hair aside from their flowing locks. Their glowing yellow eyes enable them too see even on the darkest night and their natural resistance to fire allows them to touch red hot metal and craft weapons with almost impossible precision. Both sexes will decorate their bodies with fluorescent tattoos that stand out against their dark blue skin.

Medium Outsider (Native)
Darkvision 60 ft.
+2 Str, +2 Int
Resist Fire 5
+2 to Craft (Weapons)
+2 to Knowledge History
Spell-Like Ability - Masterwork Transformation 1/day
Weapon Familiarity - When every Ilidari undergoes their coming of age ceremony they have to craft a single weapon of masterwork quality without the aid of their racial magic. This weapon is more then just a tool however and even the most frail of Ilidari is trained in the use of their crafted weapon. At 1st level choose 1 melee weapon. Regardless of your class your character is proficient with that weapon
Languages: Ilidari begin play speaking Common and Ilidari. Ilidari with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

History:

Spoiler:
Octavian was born in the Ilidari mecca of New Alexandria over a century ago. Descended from multiple generations of wizards and crafters he took to the ancestral teachings of his people with zeal and quickly entered the lowest tier as an Apprentice. The study of magic fascinated him, especially the binding of magic to physical objects to ehance their natural properties or give them fantastic abilities limited only by the imagination of the enchanter. He earned his first tattoo when he completed his First Blade at the young ago of 75 and was presented before the Forge of Souls to recieve it's blessing.

At this time the great fire overtook his mind and swept it to vistas never before imagined. Great fire serpents danced across the clouds, mighty colossi shook entire mountains as they strained in an eternal wrestling match. All too quickly the vision faded and left him in a coma like state for several weeks. When he awoke his First Blade lay in the bed next to him, changed. Later it was explained that when the fire left his body the great blade he had named Samehada rose from it's sheath across his back and reacted to his ancestral magic by turning into it's current form, all by itself.

What these omens meant was not clear but for several years Octavian threw himself into the scrolls in the library, learning all he could about dreams and how magic could interact with his subconscious mind. He found very little records on the Ilidari's ancestral gift activating spontaneously and soon realized that for the first time, the great library didn't have the information he sought. Historical records dating back thousands of years and what had happened to him had only occured a handful of times since the Great Exodus.

Samehada strapped securely to his back the young wizard had packed all of his spellbooks and maps and joined a trade caravan crossing the desert to trade with the human and elf countries. Their journey had been cut short the moment they entered the human lands and the caravan was attacked by soldier's bearing the seal of the human king. Those Ilidari who survived the attack were quickly stripped of all of their valuables and slapped with magic sealing chains. That was the last Octavian saw of Samehada, the mighty blade being carried away by a grinning soldier who would most likely dishonor the blade by losing it in a gamble.

That had been 20 years ago. Physically unchanged thanks to the longevity of his species Octavian still carried the scars of a long imprisonement, his weapon crafting skills abused by ignorant humans who knew nothing of the honorable blades they stole from him every week. He was the last of the 20 Ilidari captured who still lived, the others dying from the violence of the guards or hunger. Would he ever see his home again? Would Samehada ever return to him? These questions, familiar as the scars around his wrists, circled through his head every day.

Personality:

Spoiler:
A true Ilidari, Octavian thirsts for knowledge and the perfection of his craft. 20 years of slavery have damaged his body but his mind and soul are unflinching, forged in the fires of survival and buoyed by the spark of divine gifted to his people so long ago. He works diligently to avoid the wrath of the guards, several who he had known since the beginning of his captivity. These men now were in positions of command and their hair was streaked with grey. And yet he was unchanged. A little thinner and several more scars but as unyeilding as the mountains. He helps out the other slaves when he can, several who had been here before his time. Though they were all seperate races the common thread that linked them was their inhumanity. Several of the species were long lived such as the elves and the dwarfs and had learned to take the long view.

One day they would be free. And the humans would reap the whirlwind.

Appearance:

Spoiler:
Though containing numerous scars on his back and wrists Octavian still stands proudly over the tallest of his captors. His dark blue skin simply became indigo under the constant unyielding sun. His long black hair falls to just below his shoulders but had an uneven edge, the result of one sadistic guard hacking it off with a sword to try and further humiliate the proud Ilidari. The few rags he had formed a simple toga that fell to his knees. Both he and the toga were caked with years of accumulated dust and ash and with how often the slaves were allowed new clothes or bathes, most likely to remain that way for several more years.

Crunch

Spoiler:

Level 1 Transmuter Wizard
LN Ilidari, 143 yrs.
Init +1
Darkvision 60ft.
Perception +2

STATS
Str 14(15), Dex 12, Con 14, Int 20, Wis 14, Cha 10

DEFENSE
AC 11, touch 11, flat-footed 10
hp 8
Current hp 8
Fort +2, Ref +1, Will +4
Resist Fire 5

Speed 30 ft.
CMB: 0
CMD: 11

OFFENSE
Base: +0
Melee +2
Ranged +1

WIZARD SPELLS KNOWN
0 Level - Mending, Drench, Acid Splash, Spark

1st Level - Crafter's Fortune, Expeditious Retreat, Break

FEATS
Eschew Materials

TRAITS

SKILLS
Acrobatics: +1
Appraise: +5
Bluff:+0
Climb: +2
Craft (Weapon): +11
Diplomacy: +0
Disguise: +0
Escape Artist: +1
Fly: +1
Heal: 2+2
Intimidate: +0
Knowledge:
>>Arcane: +9
>> Engineering: +9
>>History: +11
>>Nature: 9
Linguistics: +9
Perception: +2
Perform: +0
Profession (Miner): +6
Ride: +1
Sense Motvie: +2
Spellcraft: +9
Stealth: +1
Survival: +2
Swim: +2

LANGUAGES
Common, Ilidari

SPECIAL ABILITIES
Scribe Scroll
Cantrips
Arcane Bond (None)

Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Items:
Slave Rags
Magic Supressing Manacles


Adrian Grimm wrote:
Character is pretty much almost finished, did you want me to send you the basic bare-bones of what i have started on her?

No need, you can just post the character when your completed with her :)

Orcetta wrote:
Dot! I'll start working on a character soon. My initial concept is a kitsune hunter but I don't mind shifting classes to accommodate party needs.

Awesome, I think a hunter would fit right into the party dynamic just fine.

GypsyMischief wrote:
Sounds interesting! I'm not a fan of playing complex characters on PBP, so I'll probably be drafting up something simple like an archer or Wizard, definitely s background combatant.

Even simple characters are fun. Often times when I don't feel like going out of the box, my usual run is a dwarf fighter. So simple is never a bad route to take.

-------------------------------------------------------------------

The characters are looking good so far! To help everyone, here is the current list of Players & Characters along with some additional information.

It is important to make sure you have an Alias set up for your character with all required information!

Current Player/Character/Class List:

Shady_Motives: Octavian Lucarin - Wizard (Transmuter)
GypsyMischief: N/A
Winter Phoenix: N/A - Hunter(?)
Adrian Grimm: N/A - Oracle (Heavens)(?)
Xan Nes: Chuthan - Oracle (Nature/Haunted)
Erisathe: N/A
Mainer: Tsakua Chain-Breaker - Brawler (Steel-Breaker)
rorek55: N/A

I think this good start! I will update the list when more information becomes available. This is exciting.

Just to recap:

Traits are earned via playing. It's part of the interactive experience, you characters choices, decisions and actions ultimately all have consequences, immediate and prolonged. Over time the story will begin to change and morph depending on what the group of characters do.

This goes the same with Reputation. Over time this will build up, depending on what the overall group does.

Spells: Your allotment for the day does not need a spell-book to replenish your daily use. You only need a spell-book to change out your spells or learn new spells (besides from leveling and on your class).


Vinsomner wrote:


Just to recap:

Traits are earned via playing. It's part of the interactive experience, you characters choices, decisions and actions ultimately all have consequences, immediate and prolonged. Over time the story will begin to change and morph depending on what the group of characters do.

This goes the same with Reputation. Over...

Will this apply to feats as well?


Mainer wrote:
Vinsomner wrote:


Just to recap:

Traits are earned via playing. It's part of the interactive experience, you characters choices, decisions and actions ultimately all have consequences, immediate and prolonged. Over time the story will begin to change and morph depending on what the group of characters do.

This goes the same with Reputation. Over...

Will this apply to feats as well?

This will also apply to some feats you can gain via the campaign. Normal feat acquisition on level ups will be standard, but lets say for example the team is always fighting in close tight formations, you might be rewarded feats associated with that.


This is Adrian Grimm's Oracle, will make more edits to the character as necessary.

Breewyn's Crunch

spoiler:
Level 1 Heavens Oracle
Gnome
Stats
Str 6, Dex 12, Con 14, 16 Int, 14 Wis, 20 Cha

Defense
AC 12, Touch 12, Flat-footed 11
HP 10
Current HP 10
Fort +2, Reflex +1, Will +4
+2 on saving throws against fear and despair effects

Speed 20ft
CMB -3
CMD 8

Offense
Base: +0
Melee -2
Ranged +1

Oracle Spells Known
Orisons - Create Water, Detect Magic, Light, Resistance

1st Level - Doom, Summon Monster I

Traits
Small: +1 size bonus to AC and on attack rolls and -1

Skills
Craft (Int): +3
Diplomacy (Cha): +5
Fly (Dex): +1
Heal (Wis): +6
Knowledge (arcana) (Int): +7
Knowledge (history) (Int): +7
Knowledge (planes) (Int): +7
Knowledge (religion) (Int): +7
Perception (Wis): +4
Profession (Wis): +2
Sense Motive (Wis): +2
Spellcraft (Int): +7
Stealth (Dex): +5
Survival (Wis): +6

Languages
Common, Gnome, and Sylvan

Special Abilities

Mystery: Heavens
Orisons

Oracle’s Curse (Ex):
Foretold - Your life fulfills the predictions of one or more important prophesies. You may choose to embrace, or resist, your foretold fate.
Effect
Subtract your curse level from the DC of gather information or Knowledge checks to learn things about you. You suffer a-10 penalty to Will saves versus non-mind-affecting spells and spell-like abilities of the divination school. Once per day, you can "take 10" on a check even you would not normally be able to do so because of distractions or threats.

Revelation:
Spray of Shooting Stars (Su): As a standard action, you
can unleash a ball of energy that explodes in a 5-footradius
burst dealing 1d4 points of fire damage per level. A
successful Ref lex save halves this damage. This attack has
a range of 60 feet. You can fire one explosive ball per day.


Updated

Current Player/Character/Class List:

Shady_Motives
Octavian Lucarin - Wizard (Transmuter)

GypsyMischief
N/A

Winter Phoenix
N/A - Hunter(?)

Adrian Grimm
Breewyn - Oracle (Heavens)

Xan Nes
Chuthan - Oracle (Nature/Haunted)

Erisathe
N/A

Mainer
Tsakua Chain-Breaker - Brawler (Steel-Breaker)

rorek55
N/A

Hopefully the we can get started before the week is out!


interested

I thinking of a halfling sorceror. I'll detail it soon


Alrighty. I think I've got her put to gether. Let me know if I need to change anything. Thanks!

Iraldia - Childhood:

There was a hush before the attack. It was an eerie calm that made Iraldia's fur prickle with anxiety. The little kitsune girl stopped in the middle of the dirt road, peering around at the small village she called home.

"Mom?"she called out meekly. That's when it came. It started low like the roar of a wave rushing up toward land. But by the time it crashed, it was a crescendo of rage. The humans rushed in from all sides, swallowing the village in a single swoop. Fire rained from their bows and lit the wooden homes a blaze. Just barely, the screams of her neighbors could be heard over the war cries. Frozen for a moment, she watched as the soldiers stormed toward her. With a dash, she dove under the nearest porch and scrambled toward the other side in hopes of escape. The wood above her began to sag and splinter under the weight of armored boots. She stopped short as her name was cried out. Her mother. The cry was full of such terror.

"Mom?!"The kitsune reversed direction. Then Iraldia froze again. Only a few yards from the porch, her mother lay in the dirt. Her eyes were wide and full of tears. A mortal wound was cut into her chest. The older kitsune, with her last bit of energy, motioned for the girl to stay. So Iraldia lay, staring out as the life faded from her mother's face. Neither moving, neither looking away.

Come morning, the girl crawled out from under the collapsed porch. Slowly, she approached her mother's body and gingerly closed those violet eyes. Turning to survey the carnage, she took in the grave that was now her village. Only one human soldier had fallen. She was propped against a fence and clung to life by a mere thread. Iraldia approached the woman with a numb curiosity. The soldier's eyes lifted to the girl and they turned from pain to clear hatred. The woman's breath quickened and she tired to move, her hand twitching toward the shortsword at her side. The kitsune tilted her head letting something draw her to the human. As she closed, a power rippled between them. Iraldia's fur melted away and took on the pink hue of flesh. Her violet eyes dulled and her paws elongated into hands. Hair cascaded down her shoulders. The human's eyes widened as she recognized the small girl, as if she were looking at her younger self. But as the transformation completed, the last spark of life was drawn from the soldier and she fell still. Iraldia looked over her new form with a mix of disgust and relief. It sickened her to resemble her family's murders...but it would be a useful disguise to get close...

Iraldia the Hunter:

The kitsune's ears perked as she heard the yelp. She dodged through the trees and moved closer to the small human camp. Her human form slipped over her without effort as she stood only a few yards from camp. The two men hadn't noticed her yet. They were too busy abusing a poor dog.
"Hail good sirs," she called out. Their cruel laughter died out as they sought out the voice.
"Whats you want?" one responded between swigs from a tankard.
"I was hoping you'd see any catch today. I've had no luck," Ira lied.
"Nah. This mutt ain't helping nuffin' and her pups too damn scrawny to be anything good," the other chuckled, "guess we'll have to eat them instead."
They both laughed. The kitsune joined in to put them ease as she closed the distance. A female dog, broken and beaten whimpered softly at their feet. A twitch of her paw drew, Ira's attention to a small cage at the edge of the fire circle. A small puppy echoed his mother's whimpers, pawing at the ground in an effort to get to her. A cold rage drew up in Ira's heart. Before she, or the men for that matter, knew what was happening, the kitsune's sword slide from it's scabbard and found a new home in one man's gullet. The second cried out as her guise dropped and she became a kitsune once more. He fumbled to grab his weapon but found that same sword cut across his arm. Dropping the sword, he limped away, trying to run for safety. She let him gain distance as she set her sword down and drew her bow. The arrow would find it's target between his shoulder blades. He was still alive...but she would provide no aid. Instead, she aided the ailing dog to her eternal rest before scooping the pup out of the cage and headed back to her home.

Ira reflected on that day as she sat upon the roof of a burnt out village house a year later. She picked up a ball fashioned out of hay and clay dirt. The hunter tossed it out into the graveyard below her. Now a grown dog, Gommie darted between the hand made head stones to find the doughy ball. Beyond, a caravan shambled across the horizon.
"Come on, Gommie. Time to hunt," She called as she hopped down from her perch.

Char Sheet:

Iraldia
Kitsune hunter 1
CN Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee bite +3 (1d4)
Hunter Spells Known (CL 1st; concentration +3)
1st (2/day)—magic fang, shield companion, summon nature's ally I
0 (at will)—guidance, lightning sand (DC 12), resistance, simple bed
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 12, Wis 15, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse
Skills Acrobatics +5, Climb +4, Handle Animal +6, Heal +6, Knowledge (geography) +5, Perception +6, Stealth +7, Survival +6, Swim +4; Racial Modifiers +2 Acrobatics
Languages Common, Elven, Sylvan
SQ animal companion (dog named Gommie), animal focus (1 minutes/day), change shape, fast shifter, nature training, wild empathy +3
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (dog named Gommie)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Change Shape (Human) (Su) Assume a single human form.
Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Updated!

@Orcetta, Looks good! Make sure you have an alias set up for the character!

Current Player/Character/Class List:

Shady_Motives
Octavian Lucarin - Wizard (Transmuter)

GypsyMischief
N/A

Winter Phoenix
Iraldia - Hunter

Adrian Grimm
Breewyn - Oracle (Heavens)

Xan Nes
Chuthan - Oracle (Nature/Haunted)

Erisathe
N/A

Mainer
Tsakua Chain-Breaker - Brawler (Steel-Breaker)

rorek55
N/A

chillblame
N/A

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