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Issues of Dungeon magazine containing adventures from the Age of Worms Adventure Path.


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Shut In
by F. Wesley Schneider and James Sutter
An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who need protection, from their aging ward. A D&D adventure for 2nd-level characters.

The Champion’s Belt
by Tito Leati
The hidden masters of the Ebon Triad have something special planned for the culmination of the Champion’s Games: a foul ritual designed to transform the arena into a stage of enormous carnage to honor their dark overgod. To stop them, the PCs must explore the dark complex of the arena’s master, and destroy his pet monster before it’s too late. An Age of Worms Adventure Path Adventure for 9th level characters.

The Fireplace Level
by Eric L. Boyd
The High Hunt draws to a close deep beneath the noble villas of the North Ward, but bearding Waterdeep’s vampire master in his lair threatens to unleash the buried ghosts of a forgotten feud between two of Waterdeep’s merchant houses. The third adventure in the Vampires of Waterdeep Campaign Arc, “The Fireplace Level,” is A FORGOTTEN REALMS adventure for 14th-level characters.

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Murder in Oakbridge
by Uri Kurlianchik
The PCs match wits with a brilliant assassin driven insane by the accidental death of her daughter years ago. To solve this dark murder mystery, the PCs must use their perception and intellect along with their arsenal of spells and abilities. A EBERRON adventure for 5th-level characters.

Gathering of Winds
by Wolfgang Baur
The PCs return to Diamond Lake to consult with the sage Allustan, only to find the place in shambles after a visit from the black dragon Ilthane. Allustan himself is missing, and tracking him leads to an active gate within the Whispering Cairn. Can the PCs survive the fully-active true tomb of Icosiol, General of the Wind Dukes of Aaqa, and claim a fragment of the Rod of Seven Parts? An Age of Worms Adventure Path scenario for 11th-level characters.

The Twisted Run
by Wil Upchurch
Faerun’s Northlands have always been a dangerous frontier. The frozen woods and treacherous mountains are home to orcs, trolls, lycanthropes, and worse. When the Lady Alustriel brought the northern nations together, the Beastlord Malar could no longer watch as his wilderness was slowly civilized. The god chose his most worthy follower, anth-Malar, suffused him with divine essence, and tasked him with bringing devastation and chaos to all who defiled the wilderness. A FORGOTTEN REALMS adventure for 17th-level characters.

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Within the Circle
By Sam Brown
The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle don’t pay a ransom, Belig has promised them much worse will come with the next poison tide. A Forgotten Realms adventure for 1st-level characters.

Palace of Plenty
By Tito Leati
The fair Yayosei were the children of an ancient tribe and benign river spirits, until they tried to preserve their paradise by trapping the power of the Void Dragon. Their home was indeed preserved, but at a terrible cost. Today, the descendants of the Yayosei have degenerated into beasts, but what remains trapped within the Palace of Plenty is much worse. An Oriental Adventures scenario for 10th-level characters.

The Spire of Long Shadows
By Jesse Decker
Centuries ago, a despotic priest-king sacrificed his nation to fuel his ascension to divinity. He left legions of the hungry dead in his wake, along with a ruined city that now hides the truth behind the advent of the coming apocalypse. A man became a god in this worm-eaten city, and the secrets hidden within may hold the keys for his defeat. An Age of Worms Adventure Path scenario for 13th-level characters.

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The Beasts of Aulbesmil
by Skip Williams
Aulbesmil’s silver mines are played out and mercantile traffic has grown sparse. Orcs and monsters lurk in the nearby woods, but the real menace hides behind twitching whiskers in the town itself. A D&D adventure for 3rd-level characters.

The Prince of Redhand
by Richard Pett
Prince Zeech cordially invites you to party with bandits, slavers, pirates, and a mysterious woman who may hold the key to preventing an apocalypse. An Age of Worms Adventure Path scenario for 15th-level characters

The Hateful Legacy
by Greg A. Vaughn
At the end of the Hateful Wars, Lord Sandor led an army into the foothills of the Barrier Peaks in pursuit of a host of goblins and orcs. He and his army vanished, and now a group of adventurers follows his footsteps to discover what doom fell upon him and his men. A Greyhawk adventure for 12th-level characters.

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Wingclipper's Revenge
by Christopher Wissel
Danger lurks in the woodland surrounding the village of Turvin. Strange lights and sounds emerge from deep in the forest, and now villagers have started to disappear. Some evil force is turning nature against mankind, and it’s up to the PCs to put a stop to it. A D&D adventure for 4th-level PCs.

Caverns of the Ooze Lord
by Campbell Pentney
Something’s not right with the hamlet of Verdinica. The locals are quiet and withdrawn, and seem strangely nervous about answering questions to outsiders. Why do they wear such thick clothing, even though the summer is so hot and muggy? And what sort of “prisoner” could make the strange, sloshing noises that are heard some nights coming from the gaol? A D&D adventure for 8th-level characters.

The Library of Last Resort
by Nicolas Logue
Tilagos Island does not appear on most maps of the Nyr Dyv, yet the storm-shrouded island hides the greatest repository of knowledge of an ancient cabal of druids who defeated Kyuss 1,500 years ago. The PCs must brave the mysterious island and locate this repository, itself a last resort against the Wormgod’s Return. An Age of Worms Adventure Path scenario for 16th-level characters.

Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie.

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Chimes at Midnight
By Nicolas Logue
The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn that they can’t live without him. A EBERRON adventure for 5th-level characters.

Ill-Made Graves
By Kevin Carter
The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragon’s spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead king’s corpse, awaiting only the caress of the funeral pyre before it can awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.

Kings of the Rift
By Greg A. Vaughan
Dragotha’s phylactery lies hidden somewhere in the ruined city of Kongen-Thulnir, a ruin now inhabited by tribes of giants and in the throes of a draconic siege. Can the PCs discover the secret vault that hides the phylactery before Dragotha’s dragons tear the city apart to reach it? An Age of Worms Adventure Path scenario for 18th-level characters.

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Home Under the Range
By Michael Kortes
The dwarves have a problem—a tiefling-related problem. The tieflings raid under the shield of magical darkness, but if the PCs can supply the dwarves with giant scarab beetles capable of generating potent bursts of magical light, they might just survive. Unfortunately, they’ll need to escort the herd of giant beetles through the Underdark first… A D&D adventure for 3rd-level characters.

And Madness Followed
By Matthew Hope
Something vile has transformed a sleepy rural village—the locals have become monsters, and the only survivors are insane. Can the PCs unravel the mystery before a troupe of insane bards plunge the heart of an unsuspecting city into the Far Realm? A D&D adventure for 9th-level characters.

Into the Wormcrawl Fissure
By James Jacobs
Dragotha’s phylactery has been destroyed or captured, yet the undead dragon still exists. If the PCs are to avert the age of worms, they must invade the heartland of Kyuss’ power, the Wormcrawl Fissure, and destroy one of the world’s most powerful dracoliches before the Wormgod awakens. An Age of Worms Adventure Path scenario for 19th-level characters.

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Funeral Procession
Mark A. Hart
For months, the brutal serial killer Crimson stalked the streets of Saltmarsh, preying on dozens of men and women. Now the brutal murderer lies dead, but although justice has been done, the danger has not yet passed. A soul as wicked and deprived as Crimson’s will not rest quietly, and the local cult of Graz’zt has plans for the coming monstrosity. A D&D adventure for 1st-level characters.

Chains of Blackmaw
by Nicolas Logue
Framed by the Covenant of the Knife and thrown in the notorious Blackmaw Prison, Karl Manderholm awaits his execution at the hands of the deadly assassins’ guild. In order to save him, the PCs must enter Blackmaw in the guise of lowly prisoners and expose the one man who can clear Karl’s name, the Shadowmaster of the Covenant himself. A D&D adventure for 10th-level characters.

Dawn of a New Age
by Tito Leati
Alhaster is in flames, choking on the poison mists of the Wormgod's first tentative breaths on the Material Plane. The Age of Worms has begun, and unless the PCs can kill a God, this New Age will be dark indeed. An Age of Worms Adventure Path scenario for 20th-level characters.

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The Whispering Cairn ... by Erik Mona ... A handful of would-be adventurers gathers to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within presages the advent of the Age of Worms, an era of darkness, decay, and writhing doom. A D&D...

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The Three Faces of Evil ... by Mike Mearls ... Clues discovered in Diamond Lake lead to the Black Cathedral, a forlorn chamber hidden below a local mine. There they battle the machinations of the Ebon Triad, a cult dedicated to three vile gods. What does the ebon Triad know about the Age of...

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WARNING: The remaining print copies of this issue do NOT contain the map that originally came with this magazine issue! Encounter at Blackwall Keep ... by Sean K Reynolds ... The wizard Allustan requests the party's company on a trip to Blackwall Keep, a militia outpost on the border of a...

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The Hall of Harsh Reflections ... by Jason Bulmahn ... The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, festering in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band...

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Shut In ... by F. Wesley Schneider and James Sutter ... An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who...

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Murder in Oakbridge ... by Uri Kurlianchik ... The PCs match wits with a brilliant assassin driven insane by the accidental death of her daughter years ago. To solve this dark murder mystery, the PCs must use their perception and intellect along with their arsenal of spells and abilities. A...

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Within the Circle ... By Sam Brown ... The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle don’t pay a ransom, Belig has promised them much worse...

Printed Issue Unavailable

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The Beasts of Aulbesmil ... by Skip Williams ... Aulbesmil’s silver mines are played out and mercantile traffic has grown sparse. Orcs and monsters lurk in the nearby woods, but the real menace hides behind twitching whiskers in the town itself. A D&D adventure for 3rd-level characters. ... The...

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4.00/5 (based on 1 rating)

Wingclipper's Revenge ... by Christopher Wissel ... Danger lurks in the woodland surrounding the village of Turvin. Strange lights and sounds emerge from deep in the forest, and now villagers have started to disappear. Some evil force is turning nature against mankind, and it’s up to the PCs to...

Printed Issue Unavailable

PDF Unavailable

4.00/5 (based on 1 rating)

Chimes at Midnight ... By Nicolas Logue ... The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn that...

Printed Issue Unavailable

PDF Unavailable

Home Under the Range ... By Michael Kortes ... The dwarves have a problem—a tiefling-related problem. The tieflings raid under the shield of magical darkness, but if the PCs can supply the dwarves with giant scarab beetles capable of generating potent bursts of magical light, they might just...

Printed Issue Unavailable

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Funeral Procession ... Mark A. Hart ... For months, the brutal serial killer Crimson stalked the streets of Saltmarsh, preying on dozens of men and women. Now the brutal murderer lies dead, but although justice has been done, the danger has not yet passed. A soul as wicked and deprived as...