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THE JACKAL’S REDEMPTION
Strange, red-armed devil creatures are kidnapping innocent townsfolk, and the town’s guardian is missing A D&D adventure for 9th-level characters.
By Chad MacPhee & Greg Oppedisano

THE WITCH OF SERPENT’S BRIDGE
Sabotage! Workers on the new temple of Kord are being injured or killed at an alarming rate, but is the witch of serpent bridge to blame? A D&D adventure for 3rd-level characters.
By Russell Brown

CRITICAL THREATS: YU’THIOL MANSECHO
The githyanki pursue goals alien to most on the Prime Material Plane. This super agent is prepared to betray anyone to further the Lich Queen’s cause.
By Matthew Sernett

LUST
Heredity can lead you to dangerous and dark deeds, especially if you’re a half-fiend. A D&D Side Trek adventure for 4th-level characters
By J. Bradley Schell

CRITICAL THREATS: KEERSHAZ THE IMP
This once-mighty demon lord has fallen far, but his passion for slaying adventurers can make him a deadly and implacable foe.
By Mike Mearls

PORPHYRY HOUSE HORROR
Only the depraved survive the streets of Scuttlecove for long, but now a dark force has surfaced in the town’s most popular attraction, making even this city crave calmer days. A D&D adventure for 10th-level characters. “Porphyry House Horror” is an adventure featuring mature content in support of the new Book of Vile Darkness. It is presented in a special sealed section.
By James Jacobs

POLYHEDRON v.154

MECHA CRUSADE
By David Noonan

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CRITICAL THREATS: COLD STORAGE
This icy chamber will chill your PCs to the bone. A D&D “Critical Threat.”
By the DUNGEON Staff

HOLLOW THREATS
A dragon turtle is headed the PCs’ direction, having terrorized towns up and down the coast. Is the small fishing hamlet of Fogly next on its menu? A D&D Side Trek for 1st-level characters.
By Richard L.J. Pett

PROVINCIAL PRIOR CAUSE
Cultists of Gruumsh have subverted one of the Soldiers of the Sun, and the PCs must track the traitor down. A D&D adventure for 1st-level characters.
By Johnny L. Wilson

PANDEMONIUM IN THE VEINS
Life as a gladiator is deadly enough inside the arena. So it’s just unfair when something starts killing the prize fighters outside their matches. It’s up to the PCs to go undercover as gladiators themselves and solve the mysterious deaths. “Pandemonium in the Veins” can be used with “Campaign Components: Gladiators” in DRAGON Magazine #303 for extensive gladiatorial mayhem, or played alone. A D&D adventure for 5th-level characters.
By Frank Brunner

BEYOND THE LIGHT OF REASON
The town of Rutherton has lived in peace for years thanks to the protective flame of the light of reason. When the flame is extinguished, the PCs must race against time to re-light it or the town will be destroyed. A D&D adventure for 13th-level characters.
By Caine Chandler

POLYHEDRON v.155

GENE TECH
By Rich Redman

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BLIND MAN’S BLUFF
A pair of leprous mountain dwarves plead for the rescue of their compatriots from a deadly ettin-wight. A D&D Side Trek for 6th-level characters.
By Rob Manning

CRITICAL THREATS: XOLLOX
He rules a kingdom of deceit and subterfuge, and his paranoia makes him deadlier than the average beholder. A D&D “Critical Threat.”
By Robert Harris

HEART OF THE IRON GOD
A 185-foot iron giant has appeared out of the ocean to terrorize the coast. Its metal skin hides many secrets, and only the PCs can find a way to halt its path of destruction. A D&D adventure for 13th-level characters.
By Campbell Pentney

LIFE’S BAZAAR
The DUNGEON Magazine Adventure Path begins! Enter the city of Cauldron, a metropolis recently besieged by a rash of disappearances. The population of the city is nervous, but the disappearances became personal when four orphans were taken from their beds three nights ago. The Lord Mayor is stumped, and the city needs new heroes to uncover the mystery of the lost Cauldronites. A D&D Adventure Path: Shackled City adventure for 1st-level characters.
By Christopher Perkins

DEMONBLADE
The legendary demonblade has resurfaced and claimed the prince of Manderaun. Only the intrepid PCs can rid the land of the former inhabitant of the demonblade, as well as its foul minions. A D&D adventure for 16th-level characters.
By Hank Woon

POLYHEDRON v.156

V IS FOR VICTORY
By Chris Pramas

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GLUTTONY
Blood-sucking evil-doers have been terrorizing remote farms. The locals claim a vampire infestation, but are the fanged, unholy undead really responsible? A D&D Side Trek for 4th-level characters.
By J. Bradley Schell

WINGS, SPIKES, AND TEETH
Lions from the mountains have suddenly come to the lowlands and begun attacking travelers.What fell influence has come over the normally reclusive beasts? A D&D Side Trek for 8th-level characters.
By Brian Marsden

FLOOD SEASON
The second installment in the DUNGEON Magazine Adventure Path has arrived! As winter approaches, the rains begin to fall on Cauldron. In the past, this season has been a cause for alarm, but the last few years, it has become a reason for celebration. Suddenly, a prominent Cauldronite is brutally slain, and the rains start to fall. Some dark power is linked to these recent events, and the acclaimed new heroes of Cauldron are beseeched once more to find a solution. A D&D Adventure Path: Shackled City adventure for 4th-level characters.
By James Jacobs

POLYHEDRON v.157

UNUSUAL SUSPECTS: THE KAGE
Unlock ancient Eastern secrets with these d20 Modern adversaries.
By Rodney Thompson

STAR WARS RPG: I, JENSAARAI
Untap the possibilities of Jedi philosophy merged with dark Sith teachings.
By Rodney Thompson

STAR WARS RPG: THE WAYFARER
A new ship class for the Star Wars RPG.
By Christopher West & J.D. Wiker

LIVING GREYHAWK: THE BRIGHT DESERT
Explore the forbidden lands of Rary the Traitor!
By Creighton Broadhurst

Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie.

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The centennial issue of DUNGEON Magazine is here. Launched as the consummate D&D adventure magazine in 1986, DUNGEON has become the ultimate DMs supplement. This issue will also be the first to feature the revised 3rd Edition rules. Issue #100 features a sampling of all the best DUNGEON has to offer, including:

INCURSION
"The Lich Queen’s Beloved"
The Incursion has begun! Dungeon’s contribution to this three magazine project sends the PCs to the Palace of Whispers in the githyanki capital city on the Astral Plane. There, the characters must brave the githyanki lichqueen’s deadliest tricks and traps to stop her quest for godhood. A D&D adventure for 18th-level characters.
By Christopher Perkins
Also be sure to check out the Web enhancement!

“Old Embers Never Die”
The designer behind the revised Player's Handbook brings one of DUNGEON’s most memorable villains back to the pages of the magazine. The cover subject of issue #1, Flame, the powerful red dragon featured in that issue's “Into the Fire” and issue #17’s “Out of the Ashes” returns to his lair in the Western Mountains, hungry for blood and treasure. A D&D Adventure for four 12th-level PCs.
By Andy Collins

“Woe to Mistledale”
This sequel to issue #87’s ”Raiders of Galath’s Roost” takes the PCs back to the Dales region of the Forgotten Realms. Someone--whether drow, the local elves, or another force entirely--has taken up residence in the forests near Mistledale, disrupting trade along the Moonsea Ride and slaughtering merchants and taking their goods. The PCs must embark on a convoluted investigation to uncover the mystery behind the attacks. A D&D Forgotten Realms adventure for four 8th-level PCs.
By Skip Williams

“Beast of Burden”
Some massive engine of destruction has appeared from the wilds, stalking and destroying entire villages. That alone would have the region in an uproar, but the fact that an organized army seems to live on the creature’s back, raining destruction on villagers and the land alike. The PCs must catch the mysterious creature and stop the marauders living atop it before it reaches a major city. A D&D adventure for four 6th-level PCs.
By Michael Kortes

Plus, “Critical Threats” by Jonathan Tweet, Monte Cook, Rich Baker, and Peter Adkison; a new Map of Mystery; and an editorial retrospective and timeline looking back at DUNGEON #1-100

POLYHEDRON v.159

KNIGHTS OF THE LICH-QUEEN
Take the role of the enemy in the Knights of the Lich-Queen Mini-Game, in which you play a githyanki invading a Prime Material world. The rest of Incursion assumes you’re the good guys.We know you better than that.
By James Wyatt

Note: The PDF edition does not contain the poster map. Polyhedron #159 Chapter 5 is also not included in the PDF edition.

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The Stink
Folks have been vanishing from the Stink, a disease-filled rubbish quarter of Sunhill. City officials recruit the heroes to investigate the disappearances, putting the PCs on the trail of scaly subterranean denizens with ill plans for the surface world. A Dungeons & Dragons adventure for 4th-level characters.
By Monte Lin

Chasing the Snake
A long-simmering merchant conflict has turned into a war of assassination, and the PCs are called in to prevent an attempt to murder the daughter of one of the merchants. They lead her yuan-ti would-be killer on an overland chase through a canyon called Ehlonna’s Scar, which contains surprises of its own. A Dungeons & Dragons adventure for 6th-level characters.
By John Simcoe

Polyhedron #164
Deathnet
A d20 Modern Mini-Game
Ever feel like you can't escape the Internet? Deathnet, by Eberron creator Keith Baker, puts you in the role of a virtual reality playtester trapped in a deadly computer network. Team up with cartoonish plumbers, fireball-hurling wizards, and frag-happy space marines in an attempt to thwart the evil secret of the Deathnet!

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Test of the Smoking Eye
The Cagewrights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens. A D&D Shackled City Adventure Path adventure for 10th-level characters.
By David Noonan
Note: Scaling the Adventure was inadvertantly left out of the magazine and is available here.

Mellorn Hospitality
Every seven years, the elven village of Mellorell hosts the Festival of Life, an opportunity to trade, shop, and celebrate with the folk of nearby lands. But a dark secret that could cost the life of fairgoers draws the heroes into a plot that leads all the way to Hades. A D&D adventure for 7th-level characters.
By Russel Brown

Polyhedron #166
Explore Green Ronin Publishing's Freeport campaign setting with a complete d20 fantasy adventure by Graeme Davis (Shadows over Bogenhafen). d20 Modern co-author Rich Redman presents "Monster Hunting the Department-7 Way," an invaluable guide to field agents exploring the Urban Arcana campaign setting. Plus Downer, Release Roundup, RPGA News and more.

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IRON SATYR
CHALLENGE OF CHAMPIONS V
DARK-MATTER

THE IRON SATYR
A massive horned statue at the center of the village of Dramshae draws interest from townsfolk and extraplanar interlopers alike. A D&D adventure for 11th level characters.
By Scott Stearns

CHALLENGE OF CHAMPIONS V
Once again, the Adventurers Guild has sent out the call for those who dub themselves great adventurers to compete in a contest designed to challenge low- and high-level heroes alike. Can you make it through to victory without suffering the humiliation of defeat? A D&D adventure for characters of any level.
By Jonathan M. Richards

POLYHEDRON v.167

DARK MATTER: SHADES OF GREY
All that you see is not all that there is. The world is a buzzing hive of conspiracies, from subtle alien plots aimed at taking over the world to the centuries-old machinations of numerous illuminati groups, your player character investigators may be the last hope of the freedom loving citizens of Earth. A d20 MODERN Mini-Game of conspiratorial suspense.
By Andy Collins

Dungeon 108 “Challenge of Champions” Free Download

Download the player handouts for the "Challenge of Champions" adventure.

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THE BUZZ ON THE BRIDGE
LAST STAND AT OUTPOST THREE

THE BUZZ ON THE BRIDGE
The isolated halfing village of Lindley has a problem. The main supply route into town, a large covered bridge spanning a mountain chasm, has been infested by a hive of giant bees. The sheriff has already perished in an attempt to remove the vermin, so when the PCs arrive in town, mayor Dunleary Appletop pleads for their help. A D&D adventure for 3rd-level characters, featuring a miniatures-scale map. .
By John Simcoe

LAST STAND AT OUTPOST THREE
The PCs find themselves besieged by marauding elves in a wilderness trading outpost. Can they organize a defense of Outpost Three against the elves and their sinister allies and figure out why the elves attack night after night? A Dark Sun D&D adventure
By David Noonan

POLYHEDRON v.169

THE DARK SUN DM’S GUIDE
Delve into this massive Mini-Game sized guidebook to the treacherous world of Dark Sun, where barbaric races battle against ruthless enemies under the burning red rays of a dying sun. Our in-depth guide to the setting presents the creatures and history of the world, complementing the Dark Sun Player’s Guide in Dragon #319!
By David Noonan

DARK SUN MONSTER SUPPLEMENT
Match your skill with a blood obsidian scimitar against these creepy critters from the Dark Sun campaign setting.
By David Noonan

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STRIKE ON THE RABID DAWN
A terrible thunderstorm batters a seaside port, yet thunder and lightning are nothing compared to what is about to be unleashed by the diabolic crew of the Rabid Dawn. A D&D adventure for 15th-level characters.
By Frank Brunner

LORDS OF OBLIVION
The Shackled City Adventure Path enters the home stretch as the forces of evil take direct action against the heroes of Cauldron. Dangerous secrets are revealed, important NPCs bite the dust, and your heroes will never know who to trust again! A D&D adventure for 13th-level characters.
By Christopher Perkins

POLYHEDRON v.170

DROIDS
Oh my! Former owners of C-3PO and R2-D2 come alive in this Star Wars Roleplaying Game spectacular.
By Rich Handley & Abel Peña

DARK SUN MONSTER APPENDIX 2
Journey back to the blasted deserts of last month’s Dark Sun campaign setting with these nasty beasties or spring them on your regular players who’ve memorized the Monster Manual.
By David Noonan

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30 years in the making! Dungeon provides the very best in official Dungeons & Dragons adventures every single month! Issue #112 features:

MAURE CASTLE
By Robert J. Kuntz & Gary Gygax
Celebrate the 30th Anniversary of Dungeons & Dragons by delving deep into one of the classic dungeons that started it all! Pierce the Unopenable Doors to discover the ruins of Maure Castle, last bastion of a twisted family of warlocks. Will you brave the caverns of the guardian demon Kerzit to ponder the pages of the Tome of the Black Heart? How will your party survive an encounter with the fiend-handed wizard Eli Tomorast? With a new “undiscovered” level designed by original author Robert J. Kuntz, this adventure updates a First Edition classic to the current D&D rules and serves as the launching point for a major dungeon delving campaign! A massive D&D adventure for 12th-level characters.

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Dungeon features the very best official Dungeons & Dragons adventures each and every month. Issue #113’s offerings include:

Practical Magic
A Forgotten Realms adventure by Jason Nelson
An investigation into a wizard’s disappearance leads to tangles with an unusual mermaid soothsayer and her obedient servitors, a tattoo-covered magical ghoul, and the deadliest necromancer the city of Marsember has ever known. For 9th-level characters.

Foundation of Flame
Adventure Path Part 8
By Chris Thomasson
All hell breaks loose in the city of Cauldron, as a long-dormant volcano sputters to life. The heroes must deal with the terrible consequences, ushering citizens to safety and negotiating fiend-filled streets littered with collapsed buildings. And with the death of the Lord Mayor, who will lead what’s left of the city? For 15th-level characters.

The Queen with Burning Eyes
An Eberron adventure by James Wyatt
Take your first exciting foray into D&D’s newest campaign setting with a deadly foray into Sharn, City of Towers. Descend into the ruined undercity to face the legacy of the daelkyr, aberrations from the evil plane of Xoriat, and come face to face with the Queen with Burning Eyes! For 1st-level characters.

Plus the last Dungeon installment of Polyhedron features a new preview of d20 Future, the Knights of Holy Shielding for the Living Greyhawk campaign, and a review of the RPGA Network’s Winter Fantasy convention

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The Birth of a New Era!
This issue kicks off a new era for Dungeon, with these exciting features!

Mad God’s Key
by Jason Bulmahn
A hunt for a missing key leads the heroes from the streets of the city of Greyhawk to the Tomb of Blood Everflowing in the treacherous Cairn Hills. A Living Greyhawk-compatible adventure for 1st-level characters.

Torrents of Dread
by Greg Vaughan
A supernaturally powerful storm, mudslides, and agitated dinosaurs are the least of the worries in the tropical village of Mora. The village’s spiritual leader, the Zombie Master, has gone missing, and now undead rise from sodden graves and the village matriarch lies dead, murdered by her own son. What dire menace awaits in the flooded catacombs below? Find out in this adventure for 6th-level characters, set on the infamous Isle of Dread.

Thirteen Cages
by Chris Thomasson
At last! The heroes finally track down the insidious Cagewrights for a final showdown in their lair deep beneath the volcano of Cauldron. But who secretly leads the Thirteen, and what will his final message mean for the PCs? A Shackled City Adventure Path scenario for 16th-level characters.

Backdrop: The Isle of Dread
by Gary Holian
Detailed encounter charts, a poster map, adventure hooks, new monsters, and places of mystery complete this overview of a dinosaur-ridden jungle island that has spelled doom for thousands of D&D players. Suitable for any campaign.

Plus!
Monte Cook’s “Dungeoncraft,” Wil Wheaton’s “Wil Save,” the Campaign Workbook, and an all-new format!

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The Dungeon re-launch continues! Check in with Monte Cook's Dungeoncraft and see what Wil Wheaton is up to in the second installment of Wil Save. The Campaign Workbook has a host of suggestions for your game.

Raiders of Black Ice
by Wolfgang Baur
Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved people? A D&D adventure for 3rd-level characters.

Steel Shadows
by Keith Baker
A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn? A D&D Eberron adventure for 7th-level characters.

Strike on Shatterhorn
by Christopher Perkins
The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge we had to split it into two parts. The eleven-adventure storyline enters its penultimate chapter as the heroes track the remaining Cagewrights to the ruined yuan-ti stronghold of Shatterhorn. A D&D Shackled City Adventure Path adventure for 18th-level characters.

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Glance 30 years into the past with "The 30 Greatest D&D Adventures of All Time." Every player and DM has his own favorites, and we've compiled a list of classic adventures with help from an all-star panel of judges including Ed Greenwood, Christopher Perkins, Bruce Cordell, and Monte Cook! Dungeoncraft and the Campaign Workbook offer more helpful suggestions for your game, and Wil Wheaton lets us in on one of his earliest D&D memories. Plus Mt. Zogon, Downer, and these great adventures:

Palace of the Twisted King
by Phillip Larwood
A blistering sandstorm finally breaks, revealing a moribund ruin long shrouded by the desert sands. Its crumbling walls might provide respite from the terrible winds, but the keep's ancient meenlock master has a special bed for visitors—his grisly operating table. A D&D adventure for 5th-level characters.

The Death of Lashimire
by Tim Hitchcock
The infamous psion Lashimire is dead, leaving an undefended fortress ripe for looting. But the PCs soon discover they aren’t the only ones after Lashimire’s fabled treasure when they begin to encounter bands of githyanki in search of a missing crystal sword. A D&D psionics adventure for 12th-level characters.

Asylum
by Christopher Perkins
In the final chapter of the Shackled City Adventure Path, the heroes abandon the Material Plane to seek out a demon lord imprisoned in a bizarre asylum on the Prison Plane of Carceri. There they do battle with surviving Cagewrights, duplicitous demodands, and the mad Adimarchus himself. A D&D Shackled City Adventure Path adventure for 19th-level characters.

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Fallen Angel
by Keith Baker
On Olarune 9th in the 918th year since the founding of the Kingdom, one of the city of Sharn’s floating towers fell from the sky, leaving much of the Godsgate District a ruin of crushed buildings and shattered glass.  Years later, the slum is home to the ravers, bestial scavengers barely clinging to the shreds of humanity. Now, a band of ravers searches Godsgate for remnants of  a broken statue, pulling the PCs into a plot that could destroy Sharn itself. A D&D Eberron adventure for 4th-level characters.

Istivin: City of Shadows
by Greg A. Vaughan & Erik Mona
In the shadows of the great western mountains lies a tragic kingdom wracked by the desolation of war and poisoned by the opportunistic crush of would-be nobles holding false claims on ravaged lands. At the heart of this kingdom  is star-crossed Istivin, a city haunted by demonic pacts, devious dark elves, and worse. A complete Backdrop of urban dark fantasy for all D&D campaigns.

Touch of the Abyss (Part 1)
by Greg A. Vaughan
A decade ago, the drow goddess Lolth captured the city of Istivin in her world-spanning Demonweb. Adventurers eventually won the day, but the affair left a dark stain on the city’s soul that now sputters to terrible life. A D&D adventure  for 11th-level characters.

The Winding Way
by Nicholas Logue
The Temple of the Winding Way stands watch over the twisting passes of the northern mountains, but who stands watch over the temple’s terrible secret? An army of undead from a distant age lurks in the darkened catacombs, awaiting their time to march on the civilized kingdoms of man. A D&D adventure for 14th-level characters.

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This issue presents the first of four eight-panel poster maps of the World of Greyhawk, one of D&D's most beloved campaign settings. This first quadrant unveils (among others) the location of the Lost Caverns of Tsojcanth, the expanse of the Land of Black Ice, much of the demon-haunted lands of Iuz, and the expansive Vesve Forest, the location featured in this month's adventure, "Throne of Iuz." Also in this issue, our regular columns "Dungeoncraft" and the Campaign Workbook offer more helpful suggestions for your game, including a new Critical Threat. Plus, a new Wil Save, "Mt. Zogon," "Portent," "Downer," and these three adventures:

Box of Flumph
by Tim Hitchcock
It had to happen. Of all the creatures in the history of Dungeons & Dragons, the lowly flumph has perhaps the worst reputation. Can Tim Hitchcock and the Dungeon staff revive this lovable loser in a way that won't fill Prison Mail with hate mail? Drop by and see! A D&D adventure for 1st-level characters.

Shadow of the Abyss
by Greg A. Vaughan
On the trail of Ilkharis, frost giant cleric of Kostchtchie and pawn of the Malgoth, the PCs venture out of Istivin to a mountain border fort inhabited by giants and a nasty blue dragon. Part Two of the Istivin: City of Shadows campaign arc. A D&D adventure for 11th-level characters.

Throne of Iuz by John Simcoe
At the heart of the Vesve Forest lies the warped, twisted region of deadly bogs, acidic gasses, and treacherous terrain known as the Defiled Glades. And from these glades comes King Bog One-eye, a titanic toad gifted with an appetite for destruction and the intelligence to carry it out by none other than Iuz himself, one of the greatest villains from the World of Greyhawk. A D&D adventure for 14th-level characters.

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Greyhawk Map Insert
Our massive map of the World of Greyhawk continues with our second eight-panel poster. Track your party's progress through the world, from their lowly beginnings in Saltmarsh to their epic triumphs in the Vault of the Drow.

Unfamiliar Territory
by Chris West
When his wizardly master's tower collapsed ages ago, the imp Hezzrack found himself trapped in the basement for a long, long time. After spending many years playing chess with himself and arranging macabre passion plays with the animated skeletons that survived the collapse, he finally found a way to escape. Unfortunately, that escape required signing a contract with a particularly unpleasant goblin adept; Hezzrack had managed to escape his prison of stone by leaping into a prison of servitude. If only a group of adventurers were to come along and take care of the goblin and release him completely! A D&D adventure for 3rd-level characters.

Wrath of the Abyss
by Greg A. Vaughan
A new conspiracy against shadow-haunted Istivin has been laid bare! The drow have returned to the beleaguered city, and worse, they have captured the only living creature who possibly knows how to destroy the parasitic Abyssal entity that taints its alleys and foundations. What ties do these dark elves have to the notorious Vault of the Drow? And what exactly is the creature that haunts the city above? Find out in the exciting conclusion to the Istivin: City of Shadows campaign arc! A D&D adventure for 12th-level characters.

Tomb of Aknar Ratella
by Jack Flynn
Long ago, Aknar Ratella brought pain and desolation down upon the land. His reign of ruin was finally ended by an unlikely alliance of the forces of law: a band of devils and devas slew the warlord but were unable to destroy his dangerous weapons and relics. They chose instead to hide these potent artifacts of evil in a remote tomb, selecting a devil and a deva to stand guard over the tomb for the rest of time. For many centuries, the tomb stood unspoiled... but now, a new player has entered the scene. After infiltrating the tomb themselves, a band of adventurers must become its guardians and use its denizens and traps to prevent a monstrous gnoll chieftain from claiming the deadly artifacts hidden within for his own nefarious glory. A D&D adventure for 14th-level characters.

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The World of D&D Poster Map (3 of 4)
The third of four giant poster maps by all-star cartographer Robert Lazaretti reveals the sinister Scarlet Brotherhood, the vast reach of the corrupt Great Kingdom, and the location of D&D’s most infamous location, the Tomb of Horrors. At last, DUNGEON readers can chart our core D&D adventures on a world map fit for kings!

The Obsidian Eye
by Nicolas Logue and Brendan Victorson
The shifting desert sands have revealed an ancient obelisk from a forgotten age, an obsidian monolith whose presence is having an unsettling effect on the surrounding desert. Ancient dead arise from the dunes, dangerous jackalweres launch attacks on caravans and villages, and the mysterious Order of the Obsidian Eye has flocked to the unearthed ruin for reasons no doubt dire. What monstrous portents do these events foretell? A D&D adventure for 3rd-level characters.

The Forsaken Arch
by Timothy J. Haener
The pearl divers of Shoalbury are in trouble. A band of birdlike kenku and ogres have been ambushing and plundering outgoing shipments of pearls, and the villagers are growing desperate. And why are the bandits stealing eyes from the bodies of their victims? A single guard survived the most recent ambush with one eye intact, and his testimony may just be enough to lead a brave band of adventurers to the bandit lair, and to the sinister cult they serve. A D&D adventure for 7th-level characters.

Lost Temple of Demogorgon
by Sean K Reynolds
His name has inspired fear in legions of heroes, and his cult has lurked in the dismal reaches of the world for countless ages. His minions are savage and feral, his worshipers vile and wretched. He is Demogorgon, and his temples are nightmare realms haunted by primeval menaces and hateful legacies from a time when the world was savage. And now, a vengeful death knight has discovered one of these lost temples—will the PCs aid him in his dark quest for revenge, or will they fall before the awakened host of the Prince of Demons? A D&D adventure for 14th-level characters.

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The World of D&D Poster Map (4 of 4)
The fourth and final giant poster map by all-star cartographer Robert Lazaretti reveals the infamous Causeway of Fiends, the beleaguered Duchy of Tenh, and the trackless lands of the Snow Barbarians. At last, DUNGEON readers can chart our core D&D adventures on a world map fit for kings!

Fiend’s Embrace
by Stephen S. Greer
Ages ago, the demon prince Graz’zt fashioned a cloak, the Fiend’s Embrace, from the skin of a pit fiend captured in the Blood War, and offered it as a gift to his lover, the witch-queen Iggwilv. Today, rumors hold the Fiend’s Embrace is hidden in a keep in the Cold Marshes—will agents of a jealous demigod get to the cloak before the PCs? A D&D adventure for 4th-level characters.

The Styes
by Richard Pett
Once, the Styes was the ocean gateway to a major city, her magnificent buildings crowning a man-made island held aloft on piers and boardwalks. Now, it has grown old and diseased, a perfect haven for sadists, cultists, and hungry things that flop and writhe. A D&D adventure for 9th-level characters.

Secrets of the Arch Wood
by Skip Williams
A few years ago, the swords of Archendale went ahead with plans to log a section of the Arch Wood near their borders. Yet only a year later, the logging stopped abruptly—Archendale’s rulers did not reveal the reason, but that reason is about to make itself known. A FORGOTTEN REALMS adventure for 13th-level characters.

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The Whispering Cairn
by Erik Mona
A handful of would-be adventurers gathers to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within presages the advent of the Age of Worms, an era of darkness, decay, and writhing doom. A D&D adventure for 1st-level characters.

Diamond Lake
by Erik Mona
Kick off Dungeon’s new 12-adventure Age of Worms Adventure Path campaign with this overview of Diamond Lake, a run-down mining community nestled in hills laden with the tombs of a dozen lost civilizations. Bonus poster map by Robert Lazzaretti!

Temple of the Scorpion God
by James Wyatt and Andy Collins
An insane villain plots ruin deep beneath the city of Sharn. In order to save the city, the PCs must find the one thing that can stop him, an enormous Siberys dragonshard hidden somewhere in the jungles of the lost continent of Xen’drik. An Eberron adventure for 7th-level characters.

Chambers of Antiquities
by Robert J. Kuntz
Deep under the ruins of Maure Castle lie the Chambers of Antiquities, vaults designed by ancient wizards to store magic items even they didn’t quite understand. A continuation of last year’s hit “Maure Castle,” “Chambers of Antiquities” is a D&D adventure for 16th-level characters.

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The Hall of Harsh Reflections
by Jason Bulmahn
The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, festering in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band from out of town may be in over their heads. Their actions in Diamond Lake have attracted the wrath of one of the city’s hidden masters. A gang of infiltrators and an enigmatic mastermind plot their destruction, and only tracing the rot to the root can stop the onslaught. An Age of Worms Adventure Path adventure for 7th-level characters.

The Hive
by Phillip Larwood
The once-dwarven wizard Hehranna knows that her previous race, for all its pride and skill, is hampered and distracted by lesser concerns—family, friendship, emotion. Once they join the Hive, they won’t begrudge a few moments of pain in exchange for the industrious awakening she has to offer them. A D&D adventure for 5th-level characters.

Dungeon of the Crypt
by Eric L. Boyd
The High Hunt leaves the streets of Waterdeep and heads beneath the City of the Dead where monstrous criminal overlords compete for the favor of their mysterious master. It will take more than skill with a blade to cut through the web of deceit and treachery that surrounds the Vampire Master of Waterdeep. Do you have what it takes to survive the Dungeon of the Crypt? A FORGOTTEN REALMS adventure for 13th-level characters.

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The Beasts of Aulbesmil
by Skip Williams
Aulbesmil’s silver mines are played out and mercantile traffic has grown sparse. Orcs and monsters lurk in the nearby woods, but the real menace hides behind twitching whiskers in the town itself. A D&D adventure for 3rd-level characters.

The Prince of Redhand
by Richard Pett
Prince Zeech cordially invites you to party with bandits, slavers, pirates, and a mysterious woman who may hold the key to preventing an apocalypse. An Age of Worms Adventure Path scenario for 15th-level characters

The Hateful Legacy
by Greg A. Vaughn
At the end of the Hateful Wars, Lord Sandor led an army into the foothills of the Barrier Peaks in pursuit of a host of goblins and orcs. He and his army vanished, and now a group of adventurers follows his footsteps to discover what doom fell upon him and his men. A Greyhawk adventure for 12th-level characters.

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Wingclipper's Revenge
by Christopher Wissel
Danger lurks in the woodland surrounding the village of Turvin. Strange lights and sounds emerge from deep in the forest, and now villagers have started to disappear. Some evil force is turning nature against mankind, and it’s up to the PCs to put a stop to it. A D&D adventure for 4th-level PCs.

Caverns of the Ooze Lord
by Campbell Pentney
Something’s not right with the hamlet of Verdinica. The locals are quiet and withdrawn, and seem strangely nervous about answering questions to outsiders. Why do they wear such thick clothing, even though the summer is so hot and muggy? And what sort of “prisoner” could make the strange, sloshing noises that are heard some nights coming from the gaol? A D&D adventure for 8th-level characters.

The Library of Last Resort
by Nicolas Logue
Tilagos Island does not appear on most maps of the Nyr Dyv, yet the storm-shrouded island hides the greatest repository of knowledge of an ancient cabal of druids who defeated Kyuss 1,500 years ago. The PCs must brave the mysterious island and locate this repository, itself a last resort against the Wormgod’s Return. An Age of Worms Adventure Path scenario for 16th-level characters.

Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie.

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This exclusive supplement to “The Lich Queen’s Beloved,” an adventure that appears in DUNGEON issue #100 is available now as a digital download.Both “The Lich-Queen’s Beloved” and this exclusive supplement are authored by gaming industry luminary Christopher Perkins, and are part...

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Please note that the spine of this issue was mislabeled. It incorrectly shows the issue #92. The correct issue number can be found on the bottom right of the front cover. BLOODLINES ... The long-forgotten monastery to the lord of winds hides a secret of immense evil. A D&D adventure...

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THE JACKAL’S REDEMPTION ... Strange, red-armed devil creatures are kidnapping innocent townsfolk, and the town’s guardian is missing A D&D adventure for 9th-level characters. ... By Chad MacPhee & Greg Oppedisano ... THE WITCH OF SERPENT’S BRIDGE ......

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CRITICAL THREATS: COLD STORAGE ... This icy chamber will chill your PCs to the bone. A D&D “Critical Threat.” ... By the DUNGEON Staff ... HOLLOW THREATS ... A dragon turtle is headed the PCs’ direction, having terrorized towns up and down the coast. Is the small fishing...

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BLIND MAN’S BLUFF ... A pair of leprous mountain dwarves plead for the rescue of their compatriots from a deadly ettin-wight. A D&D Side Trek for 6th-level characters. ... By Rob Manning ... CRITICAL THREATS: XOLLOX ... He rules a kingdom of deceit and subterfuge, and his...

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GLUTTONY ... Blood-sucking evil-doers have been terrorizing remote farms. The locals claim a vampire infestation, but are the fanged, unholy undead really responsible? A D&D Side Trek for 4th-level characters. ... By J. Bradley Schell ... WINGS, SPIKES, AND TEETH ... Lions from...

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The centennial issue of DUNGEON Magazine is here. Launched as the consummate D&D adventure magazine in 1986, DUNGEON has become the ultimate DMs supplement. This issue will also be the first to feature the revised 3rd Edition rules. Issue #100 features a sampling of all the best DUNGEON...

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The Stink ... Folks have been vanishing from the Stink, a disease-filled rubbish quarter of Sunhill. City officials recruit the heroes to investigate the disappearances, putting the PCs on the trail of scaly subterranean denizens with ill plans for the surface world. A Dungeons & Dragons...

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Test of the Smoking Eye ... The Cagewrights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens. A...

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IRON SATYR ... CHALLENGE OF CHAMPIONS V ... DARK-MATTER ... THE IRON SATYR ... A massive horned statue at the center of the village of Dramshae draws interest from townsfolk and extraplanar interlopers alike. A D&D adventure for 11th level characters. ... By Scott Stearns ... CHALLENGE OF...

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THE BUZZ ON THE BRIDGE ... LAST STAND AT OUTPOST THREE ... THE BUZZ ON THE BRIDGE ... The isolated halfing village of Lindley has a problem. The main supply route into town, a large covered bridge spanning a mountain chasm, has been infested by a hive of giant bees. The sheriff has already...

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STRIKE ON THE RABID DAWN ... A terrible thunderstorm batters a seaside port, yet thunder and lightning are nothing compared to what is about to be unleashed by the diabolic crew of the Rabid Dawn. A D&D adventure for 15th-level characters. ... By Frank Brunner ... LORDS OF OBLIVION ......

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30 years in the making! Dungeon provides the very best in official Dungeons & Dragons adventures every single month! Issue #112 features: MAURE CASTLE ... By Robert J. Kuntz & Gary Gygax ... Celebrate the 30th Anniversary of Dungeons & Dragons by delving deep into one of the classic...

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Dungeon features the very best official Dungeons & Dragons adventures each and every month. Issue #113’s offerings include: Practical Magic ... A Forgotten Realms adventure by Jason Nelson ... An investigation into a wizard’s disappearance leads to tangles with an unusual...

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The Birth of a New Era! ... This issue kicks off a new era for Dungeon, with these exciting features! ... Mad God’s Key ... by Jason Bulmahn ... A hunt for a missing key leads the heroes from the streets of the city of Greyhawk to the Tomb of Blood Everflowing in the treacherous Cairn Hills. A...

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The Dungeon re-launch continues! Check in with Monte Cook's Dungeoncraft and see what Wil Wheaton is up to in the second installment of Wil Save. The Campaign Workbook has a host of suggestions for your game. ... Raiders of Black Ice ... by Wolfgang Baur ... Bracing for a terrible winter, the...

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Glance 30 years into the past with "The 30 Greatest D&D Adventures of All Time." Every player and DM has his own favorites, and we've compiled a list of classic adventures with help from an all-star panel of judges including Ed Greenwood, Christopher Perkins, Bruce Cordell, and...

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Fallen Angel ... by Keith Baker ... On Olarune 9th in the 918th year since the founding of the Kingdom, one of the city of Sharn’s floating towers fell from the sky, leaving much of the Godsgate District a ruin of crushed buildings and shattered glass.  Years later, the slum is home to the...

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This issue presents the first of four eight-panel poster maps of the World of Greyhawk, one of D&D's most beloved campaign settings. This first quadrant unveils (among others) the location of the Lost Caverns of Tsojcanth, the expanse of the Land of Black Ice, much of the demon-haunted lands...

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Greyhawk Map Insert ... Our massive map of the World of Greyhawk continues with our second eight-panel poster. Track your party's progress through the world, from their lowly beginnings in Saltmarsh to their epic triumphs in the Vault of the Drow. ... Unfamiliar Territory ... by Chris West ......

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The World of D&D Poster Map (3 of 4) ... The third of four giant poster maps by all-star cartographer Robert Lazaretti reveals the sinister Scarlet Brotherhood, the vast reach of the corrupt Great Kingdom, and the location of D&D’s most infamous location, the Tomb of Horrors. At last, DUNGEON...

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The World of D&D Poster Map (4 of 4) ... The fourth and final giant poster map by all-star cartographer Robert Lazaretti reveals the infamous Causeway of Fiends, the beleaguered Duchy of Tenh, and the trackless lands of the Snow Barbarians. At last, DUNGEON readers can chart our core D&D...

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The Whispering Cairn ... by Erik Mona ... A handful of would-be adventurers gathers to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within presages the advent of the Age of Worms, an era of darkness, decay, and writhing doom. A D&D...

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The Hall of Harsh Reflections ... by Jason Bulmahn ... The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, festering in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band...

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The Beasts of Aulbesmil ... by Skip Williams ... Aulbesmil’s silver mines are played out and mercantile traffic has grown sparse. Orcs and monsters lurk in the nearby woods, but the real menace hides behind twitching whiskers in the town itself. A D&D adventure for 3rd-level characters. ... The...

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Wingclipper's Revenge ... by Christopher Wissel ... Danger lurks in the woodland surrounding the village of Turvin. Strange lights and sounds emerge from deep in the forest, and now villagers have started to disappear. Some evil force is turning nature against mankind, and it’s up to the PCs to...