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IRON SATYR
CHALLENGE OF CHAMPIONS V
DARK-MATTER

THE IRON SATYR
A massive horned statue at the center of the village of Dramshae draws interest from townsfolk and extraplanar interlopers alike. A D&D adventure for 11th level characters.
By Scott Stearns

CHALLENGE OF CHAMPIONS V
Once again, the Adventurers Guild has sent out the call for those who dub themselves great adventurers to compete in a contest designed to challenge low- and high-level heroes alike. Can you make it through to victory without suffering the humiliation of defeat? A D&D adventure for characters of any level.
By Jonathan M. Richards

POLYHEDRON v.167

DARK MATTER: SHADES OF GREY
All that you see is not all that there is. The world is a buzzing hive of conspiracies, from subtle alien plots aimed at taking over the world to the centuries-old machinations of numerous illuminati groups, your player character investigators may be the last hope of the freedom loving citizens of Earth. A d20 MODERN Mini-Game of conspiratorial suspense.
By Andy Collins

Dungeon 108 “Challenge of Champions” Free Download

Download the player handouts for the "Challenge of Champions" adventure.

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SECRETS OF THE SOUL PILLARS
DEVIL BOX
CITY OF ADVENTURE: HARDBY

SECRETS OF THE SOUL PILLARS
The Shackled City Adventure Path continues! At last, the action returns to the city of Cauldron, where the wicked Cagewrights hatch a deadly plan that could lead to the city’s destruction! A D&D adventure for 12th-level characters.
By Jesse Decker

FACES OF CAULDRON
One of our favorite artists reveals the “look” behind the movers and shakers of the Shackled City Adventure Path. Next time your players ask what Nidrama looks like, point to this massive image.
By Jeff Carlisle

THE DEVIL BOX
Friendly kobolds, a bizarre freakshow, and Tiny devils conspire to bring havoc to the lives of your player characters. Can you rescue the Reptile Boy from bondage before a diabolical plot brings trouble to the citizens of a friendly village? A D&D adventure for 2nd-level characters.
By Richard Pett

POLYHEDRON v.168

UNUSAL SUSPECTS: FEAR
Plunge your game deep into CODE ORANGE with this ruthless terrorist organization that’s determined to rule the world!
By Rodney Thompson

CITIES OF ADVENTURE: HARDBY
A new locale for the LIVING GREYHAWK campaign! Seek high adventure in Hardby’s districts or settle in for a nightcap in one of the city’s infamous taverns.
By Paul Looby

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THE BUZZ ON THE BRIDGE
LAST STAND AT OUTPOST THREE

THE BUZZ ON THE BRIDGE
The isolated halfing village of Lindley has a problem. The main supply route into town, a large covered bridge spanning a mountain chasm, has been infested by a hive of giant bees. The sheriff has already perished in an attempt to remove the vermin, so when the PCs arrive in town, mayor Dunleary Appletop pleads for their help. A D&D adventure for 3rd-level characters, featuring a miniatures-scale map. .
By John Simcoe

LAST STAND AT OUTPOST THREE
The PCs find themselves besieged by marauding elves in a wilderness trading outpost. Can they organize a defense of Outpost Three against the elves and their sinister allies and figure out why the elves attack night after night? A Dark Sun D&D adventure
By David Noonan

POLYHEDRON v.169

THE DARK SUN DM’S GUIDE
Delve into this massive Mini-Game sized guidebook to the treacherous world of Dark Sun, where barbaric races battle against ruthless enemies under the burning red rays of a dying sun. Our in-depth guide to the setting presents the creatures and history of the world, complementing the Dark Sun Player’s Guide in Dragon #319!
By David Noonan

DARK SUN MONSTER SUPPLEMENT
Match your skill with a blood obsidian scimitar against these creepy critters from the Dark Sun campaign setting.
By David Noonan

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30 years in the making! Dungeon provides the very best in official Dungeons & Dragons adventures every single month! Issue #112 features:

MAURE CASTLE
By Robert J. Kuntz & Gary Gygax
Celebrate the 30th Anniversary of Dungeons & Dragons by delving deep into one of the classic dungeons that started it all! Pierce the Unopenable Doors to discover the ruins of Maure Castle, last bastion of a twisted family of warlocks. Will you brave the caverns of the guardian demon Kerzit to ponder the pages of the Tome of the Black Heart? How will your party survive an encounter with the fiend-handed wizard Eli Tomorast? With a new “undiscovered” level designed by original author Robert J. Kuntz, this adventure updates a First Edition classic to the current D&D rules and serves as the launching point for a major dungeon delving campaign! A massive D&D adventure for 12th-level characters.

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Dungeon features the very best official Dungeons & Dragons adventures each and every month. Issue #113’s offerings include:

Practical Magic
A Forgotten Realms adventure by Jason Nelson
An investigation into a wizard’s disappearance leads to tangles with an unusual mermaid soothsayer and her obedient servitors, a tattoo-covered magical ghoul, and the deadliest necromancer the city of Marsember has ever known. For 9th-level characters.

Foundation of Flame
Adventure Path Part 8
By Chris Thomasson
All hell breaks loose in the city of Cauldron, as a long-dormant volcano sputters to life. The heroes must deal with the terrible consequences, ushering citizens to safety and negotiating fiend-filled streets littered with collapsed buildings. And with the death of the Lord Mayor, who will lead what’s left of the city? For 15th-level characters.

The Queen with Burning Eyes
An Eberron adventure by James Wyatt
Take your first exciting foray into D&D’s newest campaign setting with a deadly foray into Sharn, City of Towers. Descend into the ruined undercity to face the legacy of the daelkyr, aberrations from the evil plane of Xoriat, and come face to face with the Queen with Burning Eyes! For 1st-level characters.

Plus the last Dungeon installment of Polyhedron features a new preview of d20 Future, the Knights of Holy Shielding for the Living Greyhawk campaign, and a review of the RPGA Network’s Winter Fantasy convention

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The Birth of a New Era!
This issue kicks off a new era for Dungeon, with these exciting features!

Mad God’s Key
by Jason Bulmahn
A hunt for a missing key leads the heroes from the streets of the city of Greyhawk to the Tomb of Blood Everflowing in the treacherous Cairn Hills. A Living Greyhawk-compatible adventure for 1st-level characters.

Torrents of Dread
by Greg Vaughan
A supernaturally powerful storm, mudslides, and agitated dinosaurs are the least of the worries in the tropical village of Mora. The village’s spiritual leader, the Zombie Master, has gone missing, and now undead rise from sodden graves and the village matriarch lies dead, murdered by her own son. What dire menace awaits in the flooded catacombs below? Find out in this adventure for 6th-level characters, set on the infamous Isle of Dread.

Thirteen Cages
by Chris Thomasson
At last! The heroes finally track down the insidious Cagewrights for a final showdown in their lair deep beneath the volcano of Cauldron. But who secretly leads the Thirteen, and what will his final message mean for the PCs? A Shackled City Adventure Path scenario for 16th-level characters.

Backdrop: The Isle of Dread
by Gary Holian
Detailed encounter charts, a poster map, adventure hooks, new monsters, and places of mystery complete this overview of a dinosaur-ridden jungle island that has spelled doom for thousands of D&D players. Suitable for any campaign.

Plus!
Monte Cook’s “Dungeoncraft,” Wil Wheaton’s “Wil Save,” the Campaign Workbook, and an all-new format!

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The Dungeon re-launch continues! Check in with Monte Cook's Dungeoncraft and see what Wil Wheaton is up to in the second installment of Wil Save. The Campaign Workbook has a host of suggestions for your game.

Raiders of Black Ice
by Wolfgang Baur
Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved people? A D&D adventure for 3rd-level characters.

Steel Shadows
by Keith Baker
A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn? A D&D Eberron adventure for 7th-level characters.

Strike on Shatterhorn
by Christopher Perkins
The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge we had to split it into two parts. The eleven-adventure storyline enters its penultimate chapter as the heroes track the remaining Cagewrights to the ruined yuan-ti stronghold of Shatterhorn. A D&D Shackled City Adventure Path adventure for 18th-level characters.

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Glance 30 years into the past with "The 30 Greatest D&D Adventures of All Time." Every player and DM has his own favorites, and we've compiled a list of classic adventures with help from an all-star panel of judges including Ed Greenwood, Christopher Perkins, Bruce Cordell, and Monte Cook! Dungeoncraft and the Campaign Workbook offer more helpful suggestions for your game, and Wil Wheaton lets us in on one of his earliest D&D memories. Plus Mt. Zogon, Downer, and these great adventures:

Palace of the Twisted King
by Phillip Larwood
A blistering sandstorm finally breaks, revealing a moribund ruin long shrouded by the desert sands. Its crumbling walls might provide respite from the terrible winds, but the keep's ancient meenlock master has a special bed for visitors—his grisly operating table. A D&D adventure for 5th-level characters.

The Death of Lashimire
by Tim Hitchcock
The infamous psion Lashimire is dead, leaving an undefended fortress ripe for looting. But the PCs soon discover they aren’t the only ones after Lashimire’s fabled treasure when they begin to encounter bands of githyanki in search of a missing crystal sword. A D&D psionics adventure for 12th-level characters.

Asylum
by Christopher Perkins
In the final chapter of the Shackled City Adventure Path, the heroes abandon the Material Plane to seek out a demon lord imprisoned in a bizarre asylum on the Prison Plane of Carceri. There they do battle with surviving Cagewrights, duplicitous demodands, and the mad Adimarchus himself. A D&D Shackled City Adventure Path adventure for 19th-level characters.

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Fallen Angel
by Keith Baker
On Olarune 9th in the 918th year since the founding of the Kingdom, one of the city of Sharn’s floating towers fell from the sky, leaving much of the Godsgate District a ruin of crushed buildings and shattered glass.  Years later, the slum is home to the ravers, bestial scavengers barely clinging to the shreds of humanity. Now, a band of ravers searches Godsgate for remnants of  a broken statue, pulling the PCs into a plot that could destroy Sharn itself. A D&D Eberron adventure for 4th-level characters.

Istivin: City of Shadows
by Greg A. Vaughan & Erik Mona
In the shadows of the great western mountains lies a tragic kingdom wracked by the desolation of war and poisoned by the opportunistic crush of would-be nobles holding false claims on ravaged lands. At the heart of this kingdom  is star-crossed Istivin, a city haunted by demonic pacts, devious dark elves, and worse. A complete Backdrop of urban dark fantasy for all D&D campaigns.

Touch of the Abyss (Part 1)
by Greg A. Vaughan
A decade ago, the drow goddess Lolth captured the city of Istivin in her world-spanning Demonweb. Adventurers eventually won the day, but the affair left a dark stain on the city’s soul that now sputters to terrible life. A D&D adventure  for 11th-level characters.

The Winding Way
by Nicholas Logue
The Temple of the Winding Way stands watch over the twisting passes of the northern mountains, but who stands watch over the temple’s terrible secret? An army of undead from a distant age lurks in the darkened catacombs, awaiting their time to march on the civilized kingdoms of man. A D&D adventure for 14th-level characters.

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STRIKE ON THE RABID DAWN ... A terrible thunderstorm batters a seaside port, yet thunder and lightning are nothing compared to what is about to be unleashed by the diabolic crew of the Rabid Dawn. A D&D adventure for 15th-level characters. ... By Frank Brunner ... LORDS OF OBLIVION ......

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The Black Egg ... The screams became overpowered by the sound of the terrible falling star--a black orb of malign energy hurled from the firmament in the dead of night. In that instant, the village of Rhale was utterly destroyed, reduced to a hollow crater of flaming decay. Now, frightened talk...

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Test of the Smoking Eye ... The Cagewrights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens. A...

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IRON SATYR ... CHALLENGE OF CHAMPIONS V ... DARK-MATTER ... THE IRON SATYR ... A massive horned statue at the center of the village of Dramshae draws interest from townsfolk and extraplanar interlopers alike. A D&D adventure for 11th level characters. ... By Scott Stearns ... CHALLENGE OF...

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SECRETS OF THE SOUL PILLARS ... DEVIL BOX ... CITY OF ADVENTURE: HARDBY ... SECRETS OF THE SOUL PILLARS ... The Shackled City Adventure Path continues! At last, the action returns to the city of Cauldron, where the wicked Cagewrights hatch a deadly plan that could lead to the city’s...

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THE BUZZ ON THE BRIDGE ... LAST STAND AT OUTPOST THREE ... THE BUZZ ON THE BRIDGE ... The isolated halfing village of Lindley has a problem. The main supply route into town, a large covered bridge spanning a mountain chasm, has been infested by a hive of giant bees. The sheriff has already...

Our Price: $4.95

Unavailable

5.00/5 (based on 2 ratings)

30 years in the making! Dungeon provides the very best in official Dungeons & Dragons adventures every single month! Issue #112 features: MAURE CASTLE ... By Robert J. Kuntz & Gary Gygax ... Celebrate the 30th Anniversary of Dungeons & Dragons by delving deep into one of the classic...

Our Price: $4.95

Unavailable

5.00/5 (based on 1 rating)

Dungeon features the very best official Dungeons & Dragons adventures each and every month. Issue #113’s offerings include: Practical Magic ... A Forgotten Realms adventure by Jason Nelson ... An investigation into a wizard’s disappearance leads to tangles with an unusual...

Our Price: $4.95

Unavailable

The Birth of a New Era! ... This issue kicks off a new era for Dungeon, with these exciting features! ... Mad God’s Key ... by Jason Bulmahn ... A hunt for a missing key leads the heroes from the streets of the city of Greyhawk to the Tomb of Blood Everflowing in the treacherous Cairn Hills. A...

Printed Issue Unavailable

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The Dungeon re-launch continues! Check in with Monte Cook's Dungeoncraft and see what Wil Wheaton is up to in the second installment of Wil Save. The Campaign Workbook has a host of suggestions for your game. ... Raiders of Black Ice ... by Wolfgang Baur ... Bracing for a terrible winter, the...

Our Price: $4.95

Unavailable

Glance 30 years into the past with "The 30 Greatest D&D Adventures of All Time." Every player and DM has his own favorites, and we've compiled a list of classic adventures with help from an all-star panel of judges including Ed Greenwood, Christopher Perkins, Bruce Cordell, and...

Add Printed Issue $7.00

PDF Unavailable

5.00/5 (based on 1 rating)

Fallen Angel ... by Keith Baker ... On Olarune 9th in the 918th year since the founding of the Kingdom, one of the city of Sharn’s floating towers fell from the sky, leaving much of the Godsgate District a ruin of crushed buildings and shattered glass.  Years later, the slum is home to the...