A Starfinder Bounty designed for 4th-level characters.
The adventurers are hired by the mysterious Clearbright Institute of Discovery to investigate and secure a wing of their testing facility on Aucturn, where the staff has mysteriously stopped all communications with the corporation. Aucturn is a strange world full of dangers and occult secrets, ruled by cultists of eldritch gods and wrapped in a toxic atmosphere.
The mission takes the adventurers to a corporate testing facility in the wilderness, just outside of the mobile fortress Grindhold, itself a strange place for newcomers. To complete their job, the heroes explore the facility, facing dangers and unexpected discoveries around every corner.
Written by: Basil Wright
Content sanctioned for use in the Starfinder Society Organized Play program.
Scenario tags: Repeatable
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
Tries too hard to be a little bit mysterious. Its a unique situation where you get a new way to start the mission. Also don't gate keep what the mission parameters are behind a skill check. If you fail the skill check you don't know what you need to do for the mission. This really is strange. Which makes the "classic star finder twist" or moral quandary more vague then ever. Do you save the data? Do you destroy the data? In a bounty such as this with very little lore, do you even care about this institute? In the absence of everything trying to make a decision has the same weight as flipping a coin.
Then their is the rub, you have to pay to land the ship. I really hate modules that take your pay check away from you. Bounties don't give much in the way of rewards to begin with and now your literally being punished for choosing to play and you are now playing the module for free.
In the end with world building, RP, and a mysterious story; this would have been a lot better as a module and not as a bounty. Their is a lot going on here and should have been fleshed out as a true module instead of trying to short change things as a bounty...
Honestly I love content in places we don't get alot of access. I think Aucturn has only been explored in one scenatio and in one adventure module, so even just a bounty length job is a welcome addition.
FYI, there was a post in the GM forums about some problems with this PDF. Crossposting here just for visibility:
The Organized Play page in this Bounty references success conditions from Bounty 9, rather than this one. (Particularly relevant for this bounty, since, without getting into spoilers, this bounty has some specific "do you get paid or not" conditions.)
The Chronicle Sheet also doesn't seem to have a Chronicle Code on the bottom, so it can't be used to validate proof of purchase on RPGChronicles.net.