A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
A skull with glowing eyes was among the many objects which recently turned up in the Pathfinder Society's vaults, and none of the other objects are quite so talkative as this one! In fact, the skull isn't an object at all, but a person. The Society isn't sure who, or what, they are, and the skull seems to have lost their memories. Nonetheless, the skulls requests—no, insists—that the Society return them to their former glory at once!
Grand Archivist Zarta Dralneen has determined that the skull is from Quantium, the magic-filled capital of Nex. She dispatches a group of Pathfinders to conduct a simple research mission and guide the skull around the city, hoping to jar the skull's memories and learn the truth.
"See the world," they said. "Simple research mission," they said.
This adventure is the first part of the two-part Skull & Scroll metaplot arc in the Year of Boundless Wonder.
For one, this scenario has the highest PPM (puns per minute) rate of any scenario ever.
The mission makes sense, and is fun. Players are given a lot of options on how to approach things, though some of the RP NPC could have been a little more flushed out on how they were supposed to be used. A map of Quantium would also have been appreciated
That all being said, I have run it about 6 times, and each run was a joy. The players seemed to enjoy what was going on, and generally was a good, raucous adventure.
I enjoyed the scenario, but needed to be prepared to communicate a lot with the NPCs.
It was unfortunate that the factional missions turned the players into paranoia.
I love any time we get to really dig into a locale that breaks out from the normal quasi medieval-renaissance-steampunk feel that the setting has, instead bringing to life the almost comedically high fantasy feel of Nex and its commonplace rarity.
The city itself is the center piece of this one and the author does an excellent job laying down the details as the adventure feels like an excuse just to go tour this under-represented city. Unfortunately, a lot of the word count that could have gone to making each stop on the tour really pop went instead to writing a unique pun for the NPC the PCs are accompanying on their tour; this had the effect of making each stop on the tour feel a little sparse. Each stop was like a very small scene fragment and the players were left feeling dissatisified at each turn. I was able to fluff these stops out using background detail from the paragraphs at the start of the adventure but a little more guidance on how to connect the muscles to the bones of this one. Lesser GMs will reduce that section to a very chunky mechanical series of skill rolls.
I also feel as though the conflict with the gang could have used a little more flesh too - the gang had a very specific gang sign but not a name. And even the backstory had a very touchy bit of non-specificity where Id have liked a little more detail to avoid tossing my foot in my mouth.
Plot spoilers:
The arclords transness mixed with the truename ritual's purpose (changing her body in a permament way) gave the impression that the mishap that turned them into a skull was a gender transition disaster which feels pretty hot button for organized play.
I know this review sounds critical but I still really enjoyed it; I was just frustrated because its a masterpiece in the rough.
Playing this pbp so that makes writing the entire review a bit hard as after weeks spent on the intro and skill checks it all becomes a bit hazy.
My impressions of first part: real lack of direction. It's "go to this place roll a bunch of skill checks with no explanation", repeat ad nauseum. Every attempt to dig deeper ends up with "out of scope of the scenario". It doesn't help that the main npc comes off as obnoxious and at some point was just directly insulting party members (not sure if that's intended or a gm flavor). Overall so far, while not technically difficult, the scenario just feels plain shallow and unpleasant.
Just played it with the author; it is fantastic. My table and I all had moments of sheer cackling at the jokes, then we got a little teary eyed at a certain point.
Cannot recommend it highly enough, and if you can catch it with the author sometime, please do. I hear he's a top bloke ;)
Just cruel forcing a GM to play an NPC that has to tell puns. Heartless in fact.
Disembodied skulls should be considered to have expert proficiency in being heartless. I'd call this a tongue-in-cheek fact, but that also does not apply here :P
Disembodied skulls should be considered to have expert proficiency in being heartless. I'd call this a tongue-in-cheek fact, but that also does not apply here :P
Very much enjoyed this one Mike :) Thanks for the humor.