A series of four Starfinder Quests designed for 1st- through 4th-level characters.
A group of Starfinders get the chance to explore an exciting new frontier by using a powerful artifact that transports them to alternate realities. It's the PCs' job to investigate four mysterious destinations, learn what they can, and return to the mobile Starfinder lodge to report their findings.
Written by: Fabby Garza, Quinn Murphy, Alexi Greer, and Katrina Hennessy
Scenario tags: Quest, Starship, Repeatable
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
Personally, this is the kind of repeatable I dislike - when there's very little incentive to actually replay the scenarios, try something different, and experience something new. Each of the four quest vignettes are good to okay on their own, showcasing alternate realities of the Pact Worlds, but we don't get a ton of time to really investigate any of them besides a cursory glance before getting pulled along to the next. None of the quests interact or feed into each other in any way, so there's a complete lack of coherency in tone or approach. The low level of investment might mean it was good for new players, but they won't know what all is going on in these alternate realities that makes them significant, really raising the question: Who is this for?
The quest pack experiment to me has been one marked by failure and I am glad to hear Starfinder is getting Bounties so we can stop wasting a precious scenario slot every year on one of these.
In terms of the content itself, it was nice to get a tour of different under-visited locales within the pact. But the disjointed feel and the "well these all tie together you see so they're kinda cool" resolution only had me wishing for a more cohesive product.
So quest packs usually have one of two problems: either they feel too disconnected from each other even with overall plot or they feel like regular scenario but splitted into "parts".
This one has benefit of theme working both individually and as overall whole(you see different "what if" facets and as overall whole it brings so many perspectives together its kinda brings tear in my eye because I'm sentimental like that ;D) and having episodic feeling of "and this kind of alternate reality we are seeing today".
This being quest back aside, I also like how free form this is in the end. Mission of players isn't "complete each quest 100%" its "Stay in there as long as you need to get info". So if players wanted, they could nope out of starship combat because they have honestly seen enough (I did get my players to stick around though) which is freeing when its really up to them how long they want to stay around. One of players was testing starfinder and roleplaying Quiq which was fun especially on akiton one ;D
I wish this module had been around when I started my Starfinder campaign. Alternate worlds were a major theme of the campaign at that point. Oh well....