A Pathfinder Society Scenario designed for levels 1–4 (subtiers 1–2 and 3–4).
Venture-Captain Bjersig Torrsen has set out the call for a group of Pathfinders to compete in a race known as the Balgirdtrek. Taking place in the Land of the Linnorm Kings, this race is an annual event that includes participants from both the Varki and Ulfen people of the region. Bjersig hopes that by having the PCs participate, they might not only bolster the Society's reputation in the Saga Lands, but also document this exciting event. Although the Society has the organizers' official permission, some of the Ulfen competitors in particular see the Pathfinders' participation as an intrusion on their time-honored pastime. The true challenge of this race is not monsters or villains, but the harsh nature of the grueling marathon itself.
Written by: Steven Hammond
Scenario tags: Repeatable
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
Trail is mostly skill checks and some roleplay followed by a devastating combat.
I'm not going to run this scenario for my group, it's too deadly for my level 1 group: Two rogues, a wizard, and a druid. I ran the stats, they don't have the damage output to win.
Spoiler:
Many GMs will not read that the enemy runs at 50% health, but even if he stops at 50%, he is too tough for many groups.
This is another repeatable that I enjoy GMing but don't like as a player.
The things that matter never change. (Like who the bad guys are.)
The overland travel mechanics don't really make sense. There's an influence skill game that doesn't really matter either.
The order that some challenges are can be randomized, along with the weather and exactly what kind of sabotage but nothing that actually matters.
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GMing it I do my best to provide flavor/knowledge advantages based on befriending other teams, as well as streaching creative solutions to make the night phase more interesting/rewarding.
I skip the maps for all the skill encounters as they don't provide any real benefit
That said the setup is neat, I really like the intro with the Venture Captain and there aren't any weak filler combats just cuz.
It needs a couple more skill challenges to have it being repeatable make sense. The night phase and the social/investigative stuff need a little more development to tie them in better and we're so close to rating this 5 stars.
Instead I'm a 2.5 Good premise, good skill challenges. The social bit is largely pointless, the replayability is low and there's some lack of clarity in the writing regarding both rewards, and some of the challenges. That said I enjoy GMing it.
If this was a non-repeatable scenaro, I'd give it 5 stars. I love the winterland atmosphere with the human vs nature feeling, the race, the various teams and the stalker. Unfortunately the replay value is relatively low, hence the 4 stars.
For GMs:
It's important to check if you have the revised version. In the original one the players simply cannot lose the race which makes this aspect somewhat pointless.
There could be 2-3 randomized tasks for the checkpoint areas, this would already enhance the replay value a lot. (I guess the GMs can invent some themselves as long as they don't change the settings but that would be the scenario's job.)
Also, I don't really understand why there isn't a variable monster encounter in the end. Maybe some custom draconic creature? Mini frostworm? ...?
The bear can insta-kill lvl1 characters, so GM needs to pay extra attention with low tier parties.
I found it useful to have a race tracker map which the players can inspect each day.
It is 4 and 4. There is a comment that clarifies this on the GM forum thread.
Do you happen to have a link? I also think it's supposed to be 2 and 2 for each, but given how the text is written, and repeated, as "2 and 1" I wanted to check.
It is 4 and 4. There is a comment that clarifies this on the GM forum thread.
Do you happen to have a link? I also think it's supposed to be 2 and 2 for each, but given how the text is written, and repeated, as "2 and 1" I wanted to check.
Thanks!
I was certain I read it on the GM section of the society - but the thread where I thought it is doesn't answer it. Now I'm confused if I took a question for an answer or mis-remember the place where I read it.
On a different note:
The PP and success calculations seem to have been warped during development. It has been acknowledged that this part is wrong and that they will issue a corrected pdf. Unfortunately due to Christmas that might not happen before next year anymore.
For more details - my OP showing that something is off (my Maths isn't 100% either - one trial can't be done multiple times to gain PP). But the important replies are the second and fourth reply by Michael Sayre - organized play developer.
https://paizo.com/threads/rzs42vv4?pfs2-110-PP-vs-success-Maths-completely- off
It is 4 and 4. There is a comment that clarifies this on the GM forum thread.
Do you happen to have a link? I also think it's supposed to be 2 and 2 for each, but given how the text is written, and repeated, as "2 and 1" I wanted to check.
Thanks!
I was certain I read it on the GM section of the society - but the thread where I thought it is doesn't answer it. Now I'm confused if I took a question for an answer or mis-remember the place where I read it.
On a different note:
The PP and success calculations seem to have been warped during development. It has been acknowledged that this part is wrong and that they will issue a corrected pdf. Unfortunately due to Christmas that might not happen before next year anymore.
For more details - my OP showing that something is off (my Maths isn't 100% either - one trial can't be done multiple times to gain PP). But the important replies are the second and fourth reply by Michael Sayre - organized play developer.
It is 4 and 4. There is a comment that clarifies this on the GM forum thread.
Do you happen to have a link? I also think it's supposed to be 2 and 2 for each, but given how the text is written, and repeated, as "2 and 1" I wanted to check.
Thanks!
I was certain I read it on the GM section of the society - but the thread where I thought it is doesn't answer it. Now I'm confused if I took a question for an answer or mis-remember the place where I read it.
Perhaps you mean Linda Zayas-Palmer's post in this thread. It's a thread for different scenario but I think the intent is that this is the standard pattern for all scenarios.
logsig - that is likely what happened. I read the post for 1-06 and in my mind must have applied it to 1-08. Luckily as CanicDirus pointed out - it has now also been confirmed by Michael for 1-10.
Michael - I never got any emails about this scenario being updated (just learned about it by watching the threads on the PFS boards). I had some new questions based on the update which I also put over there, too (don't want to be bothering you and Linda in multiple places when I already hate bothering either/both of you at all to begin with...).
I can’t find this anywhere in the scenario. How much money is in the coin purse given to the party by Venture-Captain Bjersig Torrsen in the pre-mission briefing?
I can’t find this anywhere in the scenario. How much money is in the coin purse given to the party by Venture-Captain Bjersig Torrsen in the pre-mission briefing?
It's not stated. I assume it's enough to handwave the cost of the equipment listed in handout 1 for the purpose of playing the scenario. I tell players to use their own funds to buy anything they want to keep after the scenario.