GM Treppa's War for the Crown

Game Master Treppa

Let's play the War for the Crown Adventure Path.

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Male Half-Elf Bard (Court Bard) 1

"These look to be of fine make," Auguste says, squatting down to examine the weapons.

Perception - General: 1d20 + 2 ⇒ (19) + 2 = 21
Perception - Weapons: 1d20 + 2 ⇒ (3) + 2 = 5


General perception 15+:

Though this room is quiet, you can vaguely hear a weak metallic scraping sound from beyond the closed door, interspersed with occasional crackling noises, like the sound of a bad shock from metal in dry weather.

Dawnilea:

You see little evidence of what caused the hands to crumble. But from the positions of the arms and forearms that remain, you can tell that the statues on the left held spears, while the ones on the right held swords.

Auguste:

The weapons are obviously fine, usable as well as beautiful. Each bears an a pegasus crest like the one on the wax seal used by Remaio.

I always type Remaio "Remail" and just realized why.


Male Human Swashbuckling Cleric of Cayden (1)

Emil enters with the others, and surveys the room.

Per 1d20 + 3 ⇒ (20) + 3 = 23

The youthful priest perks up, his eyes flick back and forth, and he gestures towards the closed door with his rapier.

"Does anyone else hear that? That metallic, scraping sound?"


Male Half-Elf Bard (Court Bard) 1

"I do," Auguste says, drawing his rapier. He approaches cautiously.


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Dawnilea nods, "I do. No idea what it is. Anyone think of anything significant that these were spears on one side and swords the other?"


Male Human Swashbuckling Cleric of Cayden (1)

Emil glances at the damaged statues,

"Hm. Good question,..."

Religion: 1d20 + 4 ⇒ (17) + 4 = 21

Presuming that any info he might have would be regarding burial procedures, and the possible meaning of weapons on one side or teh other?


Not really anything telling about swords on one side and spears on the other. Perhaps it was an aesthetic choice. But these weapons seem to be made especially for tomb duty, which is odd. They are more then decorative and perfectly functional, yet unused. And marked with the family seal, as the tomb is. With the statues' hands smashed, it's impossible to tell if they could be drawn from the statues at need, or if they were fixed and permanent there.


Male Human Swashbuckling Cleric of Cayden (1)

"Interesting,..." Emil murmurs, pointing out that the weapons are fully functional, as opposed to mere decorations. The cleric picks up a sword and examines it. He tucks it into his belt.

"These are here for a reason. It may come in handy. Perhaps as a key, or a ward against a guardian. I suggest that everyone borrow a weapon. We can return them on our way out."

Emil pauses suddenly, makes a quick count of the statues in the hall, and of the weapons lying on the floor, being sure to count the one tucked into his belt.

Just a thought,... Do the number of statues in the hall and weapons present match? Or are there weapons missing?


There are four spears and three longswords.


Male Human Swashbuckling Cleric of Cayden (1)

Sorry, cant seem to find a description of how many statues are in the hall? if there are 8 statues, then we are missing a sword,...


Yes, there are 8: 4 left, 4 right.


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Dawnilea asks, "Do we think one of these wasn't armed, or that whatever smashed them took a weapon?"


Male Human Swashbuckling Cleric of Cayden (1)

Emil pats the 'borrowed' sword tucked into his belt.

"I suspect that whomever preceded us had the same thought I did. They were just, not as polite about it." He says wryly, indicating the damaged statues.

"Which means they may know something we do not. Everyone borrow a weapon. Just in case." He advises again.

"Sounds as if our 'friend', or something, is not too far ahead. Tiem to introduce ourselves, I think." Emil says with a smirk, headed cautiously towards the closed door,...


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Dawnilea looks at the blades with distaste, "Not really my preferred weapon, but I suppose I can take one in case there's something special."


M Aasimar Ranger 1 [ HP 12/13 (0 NL) | AC 15 Tch 12 FF 13 | Fort +4 Ref +4 Will +0 | CMD 17 | Init +2 | Perc +4, darkvision 60' | Effects: none ]

Thaddeus nods, grabbing a sword and slinging it quickly from his backpack with a smile of appreciation at the cleric's intelligent suggestion.


Male Half-Elf Bard (Court Bard) 1

Auguste shrugs and takes a sword. ”Hmm. Weighted differently than I am used to, but a fine weapon all the same.” Even so, he stows the weapon in favor of his trusty rapier.


[ooc]Sorry, but Emil, Dawni, and Thaddeus grabbed the three swords before Auguste could! Four spears adorned with the flying pegasus remain.[ooc]


Male Half-Elf Bard (Court Bard) 1

A spear it is then!


One day to place yourselves correctly on the map, then we resume tomorrow morning. Nobody is near the room we've been discussing. Time to position yourselves for possible combat. o_o


Thaddeus and Auguste, who are in the statue room, hear something scrape along the floor and thud against the door, with the accompaniment of odd crackling noises.

Details:

Auguste Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Dawni Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Emil Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Thaddeus Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Init.wth: 1d20 + 2 ⇒ (3) + 2 = 5

Initiative order (nobody is surprised):

23 Dawni
23 Emil
22 Auguste
19 Thaddeus

5 The Thing Beyond the Door


Male Human Swashbuckling Cleric of Cayden (1)

"I guess the party is coming to us?"

Emil looks about at his companions. He seems excited, but nervous. But his smile is quick and his rapier is sharp. And currently pointed at the door,...


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Dawni nods, keeping her cutlass in hand, ready to strike when the door opens.

Readied action


Round 1: (bolded may go)
Auguste
Thaddeux

Thing Behind the Door
Dawni
Emil


Male Half-Elf Bard (Court Bard) 1

Auguste holds his new spear ready. (Delay to see what happens.)


M Aasimar Ranger 1 [ HP 12/13 (0 NL) | AC 15 Tch 12 FF 13 | Fort +4 Ref +4 Will +0 | CMD 17 | Init +2 | Perc +4, darkvision 60' | Effects: none ]

Thaddeus glances behind in hopes the others will appear, then bravely raises his newfound sword to defend the hall! Ready to attack any hostiles that come into range.


There's another thud against the still-closed door, and the subsequent scraping noise grows fainter.

Round 2:
Dawni
Emil
Auguste
Thaddeus
(no longer a binary person)
Scrapey thing


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Dawni whispers, "Guess we need to open the door?", then, rather than waiting, pulls on it.


I moved Dawni's token in front of the door that she's opening.

With the door open, Dawni can see stairways leading up to a marble dais, where rotted wooden offerings lie in splinters. The tiles of the floor are scorched black, and the smell of magical ozone fills the air. A pile of statue fragments lie in a pile on the floor before the dais, wildly throwing blue sparks from its metal jaws. As the metal frame crawls along the floor, the statue pieces follow in its wake.

Move to open, your standard remains.


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Dawnilea says, "There's some sort of frame moving here," and steps back to let someone rush in... or to be able to jump the creature as it comes out.


Male Human Swashbuckling Cleric of Cayden (1)

Am I understanding the room description right? There is a smashed statue & frame on a scorched floor. The frame is animated & still moving, and the statue fragments are following it?? Hoo boy. O_o

Emil peeks past Dawn's own frame (pausing only the briefest of moments to admire it as he does so) to observe the 'frame' mentioned in the room. He takes in the scene at a glance.

"Looks like our predecessors didn't stop at smashing the statuary in the entryway. I'm guessing,... enchanted guardian-golem of some sort? Magically repairing itself it looks like."

Emil's eyes gleam with something dangerous.

"Well then. I'd say our predecessors are doing us a favor. They can't be too far ahead. IF we run past such already disabled defenses, we can catch up to them while they wear themselves out clearing our path for us!"

Emil grins. "If it doesn't respond to the symbols on the weapons we 'borrowed', Be sure to play 'whack the statue' on your way past! We dont want to have to fight it leaving now do we?" The cleric laughs.

Emil pulls his borrowed longsword out and holds it defensively in his left hand, his rapier ready in his right. He judges the path before him, and dashes forward into the room. As he crosses the chamber, he holds the Crypts' longsword between himself and the animated statue fragments.

PER:, see if statue thing is reacting to me, or sword? or just trying to 'pull itself together'? :)

Per: 1d20 + 3 ⇒ (3) + 3 = 6

Sadly, the cleric is too busy running, (and looking good doing it!) to pay much attention to the moving frame. Or anything else, really.


Emil, your token is still outside. I'll let you move your token to a tactical position in E3 (behind Dawni and Thaddeus), but that will take your first move action. Sorry, but I did ask several times for people to move their tokens to their actual position before combat. You do have a second move action. Drawing a weapon (the Alcasti longsword) from your belt would take a second move action, or you can just run!

You are correct that you see a metal framework in the general form of a midsized animal surrounded by chunks of stone that trail its movements and attempt to assemble (unsuccessfully) around the frame when it pauses.

K(arcana) 10:
This looks like a construct, with all the normal abilities and limitations of any other construct.

K(arcana) 15:
From the information Thaddeus provided earlier, you suspect this may be a tomb guardian which resists damage not inflicted by the family weapons.

K(arcana) 20:
The amount of sparks coming from the broken construct suggests the possibility of being damaged by electricity when it strikes, or possibly when it is struck.


M Aasimar Ranger 1 [ HP 12/13 (0 NL) | AC 15 Tch 12 FF 13 | Fort +4 Ref +4 Will +0 | CMD 17 | Init +2 | Perc +4, darkvision 60' | Effects: none ]

Knowledge (Arcana, Untrained): 1d20 - 1 ⇒ (7) - 1 = 6

Thaddeus studies the strange sight in the room, a puzzled look on his face. At Emil's explanation, his eyes widen and he nods in appreciation. "Ohhhhh... that makes sense..." he mutters, moving into the room and waiting for a moment, then giving the creature a quick boop with his borrowed sword if it seems about to attack. Can use Acrobatics if needed. Move in, wait to see if it seems like it's going to attack. If it seems to be about to attack, boop it.

Readied Boop:
Boop: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 6 ⇒ (8) + 6 = 14


Thaddeus:
As you're moving through a threatened space, that qualifies the move for an attack of opportunity. The question is, do you want to do the hokey pokey through that square to attempt to avoid attack, or not? It's up to you whether you use Acrobatics.

Whether you use Acrobatics or not, if an opponent takes an attack of opportunity, it gets that attack before yours comes in, so you can't pre-empt theirs with yours.

So let me know if you're Acrobaticsing or not, and I'll let you know what happens. :)


M Aasimar Ranger 1 [ HP 12/13 (0 NL) | AC 15 Tch 12 FF 13 | Fort +4 Ref +4 Will +0 | CMD 17 | Init +2 | Perc +4, darkvision 60' | Effects: none ]

DM:
Yup, danceydance! Couldn't tell if the baddie threatened. :)

Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human Swashbuckling Cleric of Cayden (1)

Sorry. I forget which of these threads have online maps & tokens, etc. ;P Emil has good speed due to his 'gifts', BUT I want him to have the (presumably deactivating) ward on the Aldori sword handy, So he'll pull the sword, and run next round. :) I'll try to move my token so it's right.

Emil pauses at the entrance, taking time to pull the Aldori longsword from his belt and properly preparing himself. He takes another good look at the room before dashing in headfirst.

K:Arcane: 1d20 + 3 ⇒ (5) + 3 = 8
Nope. Too busy deciding how to look awesome when starts his run! ;)


Male Half-Elf Bard (Court Bard) 1

Auguste moves to get a closer look. ”Poor thing. It seems to have fallen to pieces. I suppose the pressure got to it.”

I doubt that it will work, but I’m trying Satire on it. If it’s not immune to mind-effecting (which it probably is) it will get -1 to pretty much everything.


Skills:
(Acro +5; Bluff: +2; Climb +3; Diplo +6; Disguise +2; EscArt +1; Intim +2; Kn(Nob) +6; Ride +1; SenMot +3; Stealth +1; Swim: -2)
Female Human Paladin (Virtuous Bravo) 1
Vitals:
(HP: 12/12 AC: 17/13/14; Percep: +4; Init: +3; Fort +4, Ref: +3, Will: +1; CMD: 14; CMB +1)

Dawnilea says, "Sadly, I don't think the edge of your wit will be as useful as the weapons we just picked up."


Nothing to see here, move along:

1d20 + 0 ⇒ (6) + 0 = 6
1d20 + 12 ⇒ (18) + 12 = 30
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 4 ⇒ (13) + 4 = 17


Thaddeus skips past the snap of the dog-like creature's mechanical jaws and stops where he can get a good swing in. His Alcasti sword bites deep, but does not completely disable the statue, whose rocky pieces assemble around the frame again.

The creature ignores Auguste's jibe, but very much does not ignore the flesh creature standing next to it.

Without warning, Emil, Dawni, and August feel something drop onto their heads from above without warning. The Something attempts to claw them and hang on.

vs Auguste: 1d20 + 5 ⇒ (7) + 5 = 12
vs Dawni: 1d20 + 5 ⇒ (7) + 5 = 12
vs Emil: 1d20 + 5 ⇒ (13) + 5 = 18
hit on Emil: 1d1 + 1 ⇒ (1) + 1 = 2
vs Emil: 1d20 + 0 ⇒ (11) + 0 = 11

Only Emil's attacker manages to scratch him. Nobody feels like their hair or necks have been grabbed.

The guardian dog snaps again at Thaddeus, this time biting the big man. Thaddeus feels a shock as the jaws close in a bite, and the creature tries to hang on and bring Thaddeus to the ground, with no success.

bitey bitey: 1d20 + 5 ⇒ (14) + 5 = 19
chomp!: 1d4 + 2 ⇒ (2) + 2 = 4
electrical spice!: 1d4 ⇒ 1
trip attempt: 1d20 + 3 ⇒ (6) + 3 = 9

Round 3!
Dawni
Emil
Auguste
Thaddeus

Something on the head
Guardian dog.


Male Half-Elf Bard (Court Bard) 1

Can we see what fell on us?


You're last in line, so you can doubtless see what's on Dawni. They are hands, but stony, like the unsmashed few that were broken off the statues.


Male Human Swashbuckling Cleric of Cayden (1)

"OW!! Of all the,... GET OFF ME you,... No, NO! Not the face! NOT THE FACE!"

What kind of reactions can I get here? I guess I can drop my swords and try to grab/grapple it? Not really wanting to swing a sword at my own head and miss! ;P


They all failed to grapple (grab), so you can knock them off if you like. Or grapple them back. They're diminutive, so they can land in your square.


Male Human Swashbuckling Cleric of Cayden (1)

Knock them off it is!

Emil pulls back his hand holding the Aldori sword, and tries to knock the thing off of his shoulder by punching it with the guard.

Melee att: 1d20 + 3 ⇒ (8) + 3 = 11


You can just knock them off without an attack, since they have not grappled you.


Male Human Swashbuckling Cleric of Cayden (1)

Knock, knock!

Emil does NOT shriek like a little girl as he continues to do an absurd dance until he can no longer feel the things on him. He looks at the thing now on the ground at his feet, blinking in surprise.

Remembering the smashed statues in the previous room, he asks, "Does anyone ELSE get the impression that mayhaps our competition is a teensy bit better informed that we are?"


Male Half-Elf Bard (Court Bard) 1

Auguste gingerly attempts to skewer the stone hand with his newly acquired spear.

Attack: 1d20 - 1 ⇒ (20) - 1 = 19
Piercing: 1d8 - 1 ⇒ (4) - 1 = 3

Uh, crit confirm, I guess: 1d20 - 1 ⇒ (15) - 1 = 14


Spear is just x2 crit as far as I can see. Which hand are you attacking? Did you brush yours or Dawni's to the floor, then skewer it? I put colored dots on the hands - should have done that in the first place, sorry.

The Aldori spear skewers the wriggling hand for a moment, then it pulls itself off the blade and drops to the floor again, still full of fight. But now it has a gaping, unclosing wound in the top.


Male Human Swashbuckling Cleric of Cayden (1)

"OH come ON! This is getting redonkulous!" Emil declares, seeing the effect (or rather, LACK of it) of Auguste's attack upon the stone appendage.


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Male Half-Elf Bard (Court Bard) 1

I would start with the hand that landed on me. Auguste is not that selfless.

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