Michael Sayre Organized Play Developer |
Michael Sayre Organized Play Developer |
numbat1 |
3 people marked this as a favorite. |
Do we get credit as a GM only once for the scenario? (I ran it four times and really enjoyed it.)
As it does not have the repeatable tag then we can only take credit once without some form of legal replay to use. I had fun running it several times at Gen Con and will be running it several more times in the near future.
Morgen |
3 people marked this as a favorite. |
This is hands down the most tedious adventure I've ever had the displeasure of playing in the past 20 years of various living campaigns. If that's what encounter mode is supposed to play like I'm totally out for 2nd edition Pathfinder. It was so bad I felt compelled to come here and complain about it.
Now that I've done that I feel better and can try to put this out of my memory.
Tonya Woldridge Organized Play Manager |
I checked the system and it is a "consumes replay" adventure. This catagory is for those scenarios that aren't replayable now, but that would be if we introduced a replay points pool to the Pathfinder (second edition) program. Forward planning, on our part.
We've got new/improved reporting sheets coming, but they are still a bit out.
jdripley |
3 people marked this as a favorite. |
This is hands down the most tedious adventure I've ever had the displeasure of playing in the past 20 years of various living campaigns.
Huh, I had the opposite experience this past weekend when I played this adventure at a local con.
I suspect that a big part of it is the GM and how they use exploration mode, and the players and how they engage in it.
I've played at tables where the players just aren't into it, and if the GM digs in and forces all of the skill checks, it can certainly drag. I've had other tables where the GM doesn't inject any of the roleplay into it and it is just a spreadsheet to churn through.
On the other hand I've had GMs who get into it, and my experience with Escaping the Grave was great. We all felt the clock ticking as we worked our way through the adventure, and the pervasive danger and fear of the Gravelands was experienced by all of us. It was the highlight of the whole con for our group. And, I believe, the Exploration Mode part of the adventure was a big part of it.
I'd say that there are a few keys here, though.. spoiler free here, but there is a few moments when the PCs should be made aware that they need to HUSTLE during this adventure and make efficient use of their time. If those moments are missed, it takes the fear out of the Exploration Mode skill checks. When you fail a check and need to try again, you will only feel that hit home if you know that [redacted] is 100% coming for you, and you need to complete your tasks before [also redacted] happens.
If that time pressure is off, then yeah, I can see how it would be just a series of rolls to be made without much context or meaning.
Michael Sayre Organized Play Developer |
1 person marked this as a favorite. |
Unikatze wrote:The Zombie Shambler on page 26 is listed as a large creature while the bestiary has it as medium. It's also missing the undead trait.Anyone going to officially address this?
The Appendix entry overrides whatever's in the Bestiary; that's part of why we completely reprint monsters in the back.
The undead trait missing is an error tied to the fact that this adventure was being written and developed while the Bestiary was still being worked on, but the zombie trait clarifies that creatures who have it are mindless undead, so this shouldn't impact running the adventure in any meaningful way.Unikatze |
Zero the Nothing wrote:Unikatze wrote:The Zombie Shambler on page 26 is listed as a large creature while the bestiary has it as medium. It's also missing the undead trait.Anyone going to officially address this?The Appendix entry overrides whatever's in the Bestiary; that's part of why we completely reprint monsters in the back.
The undead trait missing is an error tied to the fact that this adventure was being written and developed while the Bestiary was still being worked on, but the zombie trait clarifies that creatures who have it are mindless undead, so this shouldn't impact running the adventure in any meaningful way.
Thanks for the clarification :)
Jeffrey Hunt 189 |
1 person marked this as a favorite. |
Had the privilege to play in this adventure yesterday as part of ThodCon. I wanted to express how much fun this scenario was. It's understood that no small part of the enjoyment was due to the GM and others who shared the adventure with me, but as I've now played in over half a dozen various adventures, I feel confident in expressing that this one was very well written and presented.
It provided a great mix of opportunities for exploration, role play, and combat. It was equally satisfying with regards to the potential for rewards for smart play. I would highly recommend to anyone, GM and player alike, to put this one on your must play list.
Michael Sayre Organized Play Developer |
caps |
caps wrote:I can't seem to leave a review for this one.If you're just not seeing the Reviews tab, try refreshing the page; I've noticed it tends to get "eaten" when I first load the page but then magically reappears on refresh.
I have had that experience. But that is not what I am referring to. When I am able to get to the Reviews tab, the "leave a review" button is not there.