Agents of G.A.I.A. (PFRPG) PDF

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You have always seen a glimpse of the strange and unknown out of the corner of your eye. You dismissed it from the time you were little until now. You knew that your friend was attacked by werewolves when you were fifteen, even though the entire block was looking for a stray dog. You continued to experience these events as an adult until one day you could not let the attacks go. You had to report something to the authorities, you had to tell someone that Mr. Mason next door was attacked by a mummy in his front yard, no matter how crazy that sounds. Your report did not go unnoticed, as you were visited by a government agency you had never heard of before. The agents that arrived on your doorstep informed you that you were one of the Veil-born, and have the gift of seeing things not seen or believed by most of the populous. You have been recruited by the agency and you are now part of the group called G.A.I.A. an organization designed to protect people from the strange and unusual that exists out there.

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I'm curious about this, anyone willing to give a little review of this?


Pathfinder Adventure Path, Rulebook Subscriber

Yeah, what IS this exactly? I sounds neat, but I'd have no idea what I'd actually be getting.


Nate Z wrote:
Yeah, what IS this exactly? I sounds neat, but I'd have no idea what I'd actually be getting.

I've read a bit more about this product, and it's like a Men in Black/Librarians kind of scenario where the players work for an organization that deals with the things that go bump in the night so that the muggles can keep enjoying their cable TV and fast food without realizing that humans aren't on the top of the food chain.

So I know I like the concept, I've watched several tv shows with that concept, after all.

It's their execution of the concept that I want to know more about before I know if this is a must buy for me or not.

I want to know what are the PCs like in particular. Do they deal with monsters by using hunting techniques to deal with superior opponents like on Supernatural? Use wits and knowledge to solve the issue without generally resorting to violence like in Librarians? Or do they use cinematic skills or their own supernatural powers to fight fire with fire?

There are a lot of different ways they could have gone.

Wayfinders

This could actually go in any direction above. In the current campaign that I am running, the PCs deal with the creatures as the need arises in the best way possible. They hunted down vampires, they talked Gremlins into fixing the tech they messed up with a promise to relocate them somewhere nice. They used their powers to get a ghost out of Toys R Us (which probably explains why it shut down :D). The current campaign characters consist of a Kineticist, a Druid, a Ranger and a Bard.

It really depends on how the gamemaster wishes the adventures or the campaign to go. However, if it helps any.. The Librarians and Warehouse 13 were the primary sources of inspiration for this setting.


Ah, okay, thank you!

So Agents of GAIA uses the standard pathfinder classes, that was not actually something I knew before.

How does it change things mechanically to represent standard pathfinder classes in a modern secret magic setting?

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