A Starfinder Society Scenario designed for levels 1-4.
With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society's next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society's survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society's public event doesn't end in disaster!
Content in The First Mandate also contributes to the ongoing goals of the Acquisitives and Second Seekers (Luwazi Elsebo) factions. Content in this scenario also contributes to the ongoing Year of Scoured Stars storyline
I love this scenario. It might just have been our GM getting into the spirit and acting out all the little details (like making Zo! out to be a cheesy used car salesman) but it was just super fun to have my Icon Envoy schmooze it up with all sorts of hoity-toity dignitaries. There is a dignitary for almost any kind of person to engage with.
A sleezy media moagul for all the people who are interested in fame and fortune.
A scholar for the PCs that like to discuss heady subjects.
A garrulous dealmaker for those who are looking to forge alliances
A stoic no-nonsense fellow starfinder
And a straight up gossipy entrepeneur.
A couple of the characters at the table didn't want to talk much, but even they found success with the no-nonsense starfinder and were able to do work with her.
There's a minor little hiccup in the scenario where the plot expects the PCs to do the very dangerous and potentially deadly thing because it will make the Starfinders 'look good,' even though it's very stupid, but since it was set up from the begining of the scenario, I let it slide.
I'm not saying I want all scenarios to be like this, but this was a great one that was super fun to do, and a great break from the dungeon crawls and straight up combats of the previous scenarios. Lots of great RP potential.
This scenario was phenomenal by its lonesome with the diplomatic nature. It also included some great intrigue, investigation and combats. Most of all, the 5th star comes from the alluding to multiple future scenarios.
As you said Roc i'm hoping this will introduce the different major players, Hellknight, Blakros, and maybe the different Planetary Governments of SFS Universe.
There's certainly elements of the Blakros Matrimony & Hellknight's Feast in this scenario. We'll also be introducing several new NPCs, each with significance for our inaugural season and beyond. This scenario also acts as the first major "season metaplot" scenario, where we start digging a bit more into the Scoured Stars mystery.
What maps will be called for in the scenario? (I keep asking because I own no pathfinder maps and three have been called for to date. I need to order in advance.)
Is this out yet? it looks like its available for purchase and is part of the society subscription (which I am a subscriber) but its not in my downloads
A Solarian, a Soldier, an Envoy, and a Mystic all walk into a scenario. Nobody has computers. At s certain point the GM had to improvise because it wasn't possible to progress the story.
A Solarian, a Soldier, an Envoy, and a Mystic all walk into a scenario. Nobody has computers. At s certain point the GM had to improvise because it wasn't possible to progress the story.
It was possible, just hard to find :) You get directions from an orc.
Spoiler:
A bigger issue is getting the hidden files off of the computer. Without that can you still ID the assassin to split the party and go for both objectives? The conversation with Rhadazam seems to assume that you did and can identify them.. possibly just off of the curly hair in a can?
Is it just me, or does it seem there's a few ridiculously high DCs in this? The computers check for one, and the influence checks as well. You need 20 successful influence checks to get the secondary success condition. Seems crazy.
My group kept the bombs from detonating--though admittedly it was sheer luck that when the PCs split up to search, one of them happened to be standing right next to the assassin when she realized what was happening and stood up with the detonator. FYI, there's usually good discussions of the scenarios in the Organized Play GM Thread