Whether players are infiltrating an enemy stronghold or defending against invading troops, the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Keep. With an area that's 45% larger than normal Pathfinder Flip-Mats at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents an extensive multi-level keep, complete with an armory, arrow slits, a drilling yard, guard towers, a mess hall, a moat, and a shrine for valiant defenders.
Don't waste your time drawing every turret, drawbridge, and crenellation. With Pathfinder Flip-Mat: Bigger Keep, you'll be prepared the next time your players decide to scale the walls!
ISBN-13: 978-1-60125-983-7
Other Resources: This product is also available on the following platforms:
At first glance, the Bigger Keep flip-mat is really impressive. The "front" side is a top-down view of a castle built entirely, I guess, on an island, with the only land access through a drawbridge--pretty secure! There's a large courtyard, some buildings, and some towers, along with what I think is a central well. This side could work well if you needed a big "king inspecting the ranks" scene. It's less useful for a traditional "castle siege" encounter because of the water surrounding it--you'd need some sort of flying or amphibious assault to capture this place. Some of the problems with this side is you can't see where the doors are into the buildings, it's a bit confusing to tell whether the stairs are going up or down, and it takes some thought to understand the different vertical levels in different parts of the keep. If you stare at it long enough, you can figure it out--but it's not intuitive. The "back" side is a representation of the interior of the different parts of the keep--there's a mess hall, a shrine, and some offices (oddly, no bunks or barracks). The problem I had with this side is that it's a shifted top-down view and hard to match up with the "front" side. The interior of the towers, for example, are abstracted elsewhere--I guess--and there are some rooms that I can't figure out how they're accessible to the rest of the keep. I can see what the designer was going for, but I just don't think it works well--flip-mats are supposed to make encounters faster and easier, not require puzzle-solving.
One of those maps that I have always wanted! THANKS for doing this map, look forward to getting this when it comes out. Keep up the great work on these and other maps. THANKS!
Is there any way we could get a preview of both sides of this map? Have the original keep map. Plus have been asking for maps of just showing keep walls and think that this would work for what I had in mind?
Announced for October! Image and description are not final and subject to change.
The image is still a placeholder (and contrary to what Marco said, the mockup image is definitely *not* from the actual product). The listing should be updated with final images of both sides in the not-too-distant future.
Announced for October! Image and description are not final and subject to change.
The image is still a placeholder (and contrary to what Marco said, the mockup image is definitely *not* from the actual product). The listing should be updated with final images of both sides in the not-too-distant future.
Where is the placeholder art from?
It looked to me like it could be from the actual product because no flip-mat has a drawbridge leading over a moat into a keep.
Is this keep going to have bathrooms/privies in it this time?
Nope...use chamber pots and throw it over the walls. It was good enough for my great, great, great, great, great, great grandfather. It'll be good enough for you (and your NPCs).
Is this keep going to have bathrooms/privies in it this time?
Nope...use chamber pots and throw it over the walls. It was good enough for my great, great, great, great, great, great grandfather. It'll be good enough for you (and your NPCs).
You outdid yourself, Stephen.
We never had a water-castle before and now we have a very beautiful & useful one.
And to have the interiors too, is something that i already liked with the map-packs, i hope this continues.
Now if we only had a "darklands castle" made from worked & unworked natural stone formations... ;-)
I agree with Marco. The next "Bigger Keep" should be one set into a mountainous area…. essentially a mountain fortress, maybe one partially carved into a mountainside. Instead of a water moat…. what surrounds the fortress is a jagged cliff, where invaders could fall into a precipice with a 250-feet drop.