Pathfinder Society Scenario #9-02: A Case of Missing Persons (PFRPG) PDF

4.40/5 (based on 20 ratings)

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A Pathfinder Society Scenario designed for levels 3-7.

When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It's since become apparent that the officials didn't leave; they were abducted, and the captors' trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they'll uncover a secret that has long plagued the town.

Contents in A Case of Missing Persons also contributes directly to the ongoing storyline of the Liberty's Edge faction.

Written by Alex Greenshields.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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4.40/5 (based on 20 ratings)

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Did someone call for an investigator?

5/5

This scenario showcases the troubled nation of Galt. It involves some easter egg shout-outs to the retirement arch, lots of creative problem-solving, and hard-core investigation. Be prepared to take a couple pages of notes as the local Venture Captain lays out her leads and you follow them one by one, finding answers, more questions, and the occasional plot twist. A very flavorful boon at the end, and one I hope I never have to use.

Our GM looked to be having lots of fun, and did a great job of allowing us to try out different ideas. He enticed the quieter players, even the ones without social or knowledge skills, into engaging.

There's 1-2 combats, depending on your skill rolls and ability to think on your feet. The one most parties will engage in was extremely dangerous at low tier.

A very fun scenario. I, for one, will never forget the 'demonic heart attack'!


Well laid out

5/5

Just ran this one over the weekend for my local venture officers, who thoroughly enjoyed themselves with all the name drops in the plot development.

Most of the time Investigation laid outs can be hard to follow, this one is done pretty well. Gives some pretty good guidance of alternate information paths.

The plot twist brought a drop jaw effect as the group did not see it coming in that way. The group returned the favor by coming up with a creative solution of a non-violent means to solving the final fight and were able to use their profession skills to pull it off.


All hail the magic gerbil


FRIENDSHIP


All hail the gerbil god....long may she reign!

5/5

FRIENDSHIP!!!


5/5

I played this at my local game day and all I have to say is: magic gerbils can take over the world.
FRIENDSHIP!


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Sovereign Court

The usual request for a list of maps?

Shadow Lodge

Amazing. A natural fit for my Liberty's Edge order of the Torrent signifier. Now to just keep her within tier.

Paizo Employee Pathfinder Society Lead Developer

Maps Appearing in Pathfinder Society Scenario #9–02: A Case of Missing Persons:

  • Pathfinder Flip-Mat Classics: Forest
  • Pathfinder Flip-Mat Classics: Prison

  • I played this scenario at GenCon and I'd be careful with this one. a Group of level 3's that could take 40 damage in one hit from a rend in addition to the two claws damage is scary.


    Would playing this in the midst of a campaign made up mostly of Season 5 adventures be a problem?

    I am thinking more about the faction developments that have already happened by the start of this one and by the end

    Also I don't think I can realistically can't run Hellknights Feast after this (which would be the plan due to tier structures) because of the status of reoccurring characters...

    I am only considering this because I have just run Stolen Heir and my players might like the familiarity moment of Andoran/Galt/Almant.

    Paizo Employee Organized Play Lead Developer

    2 people marked this as a favorite.
    Lanathar wrote:

    Would playing this in the midst of a campaign made up mostly of Season 5 adventures be a problem?

    I am thinking more about the faction developments that have already happened by the start of this one and by the end

    Also I don't think I can realistically can't run Hellknights Feast after this (which would be the plan due to tier structures) because of the status of reoccurring characters...

    I am only considering this because I have just run Stolen Heir and my players might like the familiarity moment of Andoran/Galt/Almant.

    There are several good scenarios that lead up to the events in this adventure, namely the...

    Spoiler:

    ...revelations about Colson Maldris.

    Pathfinder Society Scenario #6: Black Waters:

    The tie-in here is largely due to the Andoran faction mission, which identifies some shady stuff Colson Maldris was pulling to mine for intelligence.

    Pathfinder Society Scenario #4–16: Fabric of Reality:

    The Andoran faction mission in this adventure is rather infamous for the motives of Colson Maldris. After this adventure, the calls to oust Maldris began in earnest.

    Pathfinder Society Scenario #5–04: The Stolen Heir:

    This adventure lays some really good groundwork for #9–02, including the morally gray choices that the faction sometimes needs to make.

    Pathfinder Society Special #5–99: The Paths We Choose:

    You'll want the Andoran faction mission in this one. This introduces a VIP that Colson Maldris has identified as an aristocratic sympathizer who needs to be removed.

    Pathfinder Society Scenario #7–05: School of Spirits:

    This is a superb follow-up to Black Waters, bringing back a major NPC from that adventure, providing more revelations about the Maldris family, and giving the PCs a great opportunity to choose what to do with that information. Maldris features prominently.

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