Mythic Monster Manual (PFRPG)

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A Legendary Collection of Monsters!

The Mythic Monster Manual brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that make the creatures in your Pathfinder campaign live up to their flavor text, whether they are creatures of real-world myth and legend or beasts born of the RPG tradition itself. Some are allies extraordinaire, companions and mentors for your aspiring heroes. Among the mythic foes you will find within, even the lowliest minions possess a special spark, and the mightiest among them stand with the greatest threats a Pathfinder Roleplaying Game campaign has ever known.

These creatures work just as well in a traditional Pathfinder campaign as they do in one using the full mythic rules! While this book is an indispensable expansion to the roster of mythic monsters in the official rules, they also provide a delightful change of pace for players who think they've seen it all or know the standard monster stat blocks as well as you do. This amazing array of richly developed mythic creatures also contains dozens of pages of supplemental material for making the mundane of monsters something extraordinary. When you pull out the Mythic Monster Manual, that look of surprise and "What was THAT?" will warm any GM's heart!

The Mythic Monster Manual includes:

  • Over 220 different mythic monsters, ranging from CR 1 to CR 30, including classic monsters from frost giants, metallic dragons, and iron golems to the strange and sinister like the flumph, shoggoth, and intellect devourer!
  • Over two dozen brand-new mythic monsters, drawn from fantasy, myth, literature, and legend, from the angurboda and fell drake to the phantasmagoria wagon and Midgard Serpent, with detailed ecologies and lore!
  • Over 30 new universal monster rules to supplement existing monsters
  • 70 new monster-focused mythic feats, as well as feats usable by non-mythic creatures and characters, including mythic versions of every feat in the Pathfinder Roleplaying Game Bestiary.
  • Support for psionics, including psionic versions of existing monsters and entirely psionic beasts like the phrenic scourge and thought slayer!
  • Appendices detailing monsters by challenge rating, type, and subtype (including new subtypes like the alien and mythos subtype).
  • Guidelines for mythic familiars and companions.
  • Hyperlinked referencing all base monster stat blocks and non-core rules options for ease of reference in the PDF version.
  • and much Much MUCH MORE!

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An Outstanding Addition to the Mythic Ruleset

*****

This review is for the PDF copy and does not cover the physical edition.

Some time back, I noticed that a most interesting project had appeared on Kickstarter - it was a campaign to expand the mythic ruleset by offering three new tomes and trying to flush it out as much as possible. This is one of the tomes in question - almost three hundred pages of mythic creatures, stuffed to the brim with thematic new abilities, gorgeous artwork, and the guiding hand of some of Pathfinder's best writers.

What it doesn't have is fluff. That's an intentional choice, by the way - rather than do a few hundred versions of "it's like X, but special", they simply wrote up the monsters and elected to allow individual GMs to figure out a way to fit the creatures into the game's world. I actually prefer it this way - despite how much I normally enjoy fluff - and it allows the book to pack in more monsters and more art.

These monsters are intended to be above and beyond their lesser kin, and it shows - the Mythic Jabberwock, for example, has damage reduction that is specifically immune to attempts to bypass it. As a GM, I do recommend being thoughtful in which creatures you select - seeing a power fail against a frightening foe can be a good way of scaring PCs, but try to avoid doing it too often.

It should be obvious by now, but the huge majority of this book is GM-only. The only real exception to this is in the appendixes, which include a number of mythic feats that some players may find ways of qualifying for - and a list of creatures that would serve well as mythic familiars. Definitely worth considering if you're running a mythic campaign but one or more players are worried about the survivability of their companion... or want to shock the players by giving an NPC a companion with powers far greater than the party expected.

Formatting follows the standard two-column format, with full-color images for... pretty much everything in it. Basically, it's what you expect from a Bestiary, and one look at the list of authors should be enough to tell you that these guys know how to make a book look good. The PDF version is fully bookmarked, should you prefer to use that instead of searching the text.

Overall, this bestiary is an outstanding addition to both the mythic ruleset and the selection of options that GMs have for menacing players with - and the latter is its true value, applicable even if you aren't running a mythic game. This is what a supplement should be, and as one of the original backers of the Kickstarter campaign, I can say that I got more than my money's worth with this final release.


Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Now available!


I'm a hardcover kinda guy. Looks like I wait for the bundle.


Nice!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Vexous wrote:
I'm a hardcover kinda guy. Looks like I wait for the bundle.

Right now we are on target to get books around the end of June, so look forward to them then!


Does this one include Path of Villains and Path of Dragons?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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VM mercenario wrote:
Does this one include Path of Villains and Path of Dragons?

It does not. Those books were not part of the Mythic Monsters line and not incorporated into this book.

As a side note, from the Mythic Monsters line, generally about 5 or 6 creatures out of the 13 in each book (Mounts, Bugs, and Animals have around 20 monsters in each) appear in the Mythic Monster Manual. Some of the frontmatter is included in the hardbacks (generally feats and spells where they appear), but most is not. The monsters from the various books that appear in the Mythic Monster Manual are listed here for ease of reference:

Aberrations (5): aboleth (veiled master), froghemoth, mimic, otyugh, roper

Aliens (5): aballonian, dragonkin, flumph, intellect devourer, qomok

Animals (6): dinosaur (tyrannosaurus), dire bear, dire tiger, dire wolf, dire wolverine, murder of crows

Bugs (13): ankheg, ant (giant, army ant swarm), deadly mantis, drider, formian (queen, warrior), phase spider, remorhaz, black scorpion, spider (swarm, giant, black widow)

Colossal (3): colossal dire ape, linnorm (Midgard Serpent), tarrasque

Constructs (6): clockwork goliath, iron golem, homunculus, phantasmagoria wagon, retriever, wickerman

Demons (7): babau, balor, glabrezu, gulgerak, quasit, shadow demons, succubus

Devils (8): bearded, barbed, contract, erinyes, horned, imp, pit fiend, temptation

Dragons (10): dracolisk, green, black, white, blue, red, pseudodragon, fell drake, frost drake, tor linnorm

Emissaries of Evil (5): ankou, night hag, maldonado, shadow mastiff, yeth hound

Fairy Tale Creatures (7): boojum snark, green hag, pixie, redcap, faerie dragon, jabberwock, unicorn

Giants (7): angurboda, cloud, frost, rune, storm, merrow, stone

Guardians of Good (8): blink dog, chiron, couatl, copper dragon, gold dragon, brazz dragon, swan maiden, triton

Inner Planes(7): janni, djinni, efreeti, marid, shaitan, invisible stalker, liminal hound

Lords of Law (8): archon (hound, lantern, star, trumpet), inevitable (marut, arbiter), kyton, sakathan

Magical Beasts (4): basilisk, bulette, peryton, warpwolf

Masters of Chaos (8): azata (ghaele, lyrakien), cayhound, chaos beast, crassodov, protean (keketar, voidworm), shining child

Molds, Slimes, and Fungi (5): fairy ring, fungus queen, mu spore, myceloid, vegepygmy

Monstrous Humanoids (6): centaur, doppelganger, annis hag, winter hag, serpentfolk, xotenga

Mounts (10): dog, giant eagle, hippogriff, hippocampus, horse, nightmare, pegasus, pony, sleipnir, triceratops

Mythos (5): denizen of Leng, gibbering mouther, greater byakhee, +hound of Tindalos, shoggoth

Mythos Too (4): blackgate behemoht, colour out of space, morlock, star-spawn of Cthulhu

Oozes (5): black pudding, gelatinous cube, magma ooze, quicksilver ooze, white pudding

Oozes Too (4): brain ooze, sorcerous cube, plasma ooze, sonic slime

Plants (4): assassin vine, bodythief, giant flytrap, shambling mound

Sea Monsters (7): dragon turtle, draugr crew, sea hag, jorganth, kraken, sea serpent, great white whale

Undead (8): banshee, demilich, dullahan, ghoul, jigsaw man, spectre, wraith, mohrg

Worms (6): conqueror worm, frost worm, neothelid, purple worm, seugathi, worm that walks

There are also additional monsters that have not appeared in any announced Mythic Monsters product. Hope that helps!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review, Rednal!

Mythic or non-mythic, these monsters should be a great addition to anybody's Pathfinder game.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber
Jason Nelson wrote:

As a side note, from the Mythic Monsters line, generally about 5 or 6 creatures out of the 13 in each book (Mounts, Bugs, and Animals have around 20 monsters in each) appear in the Mythic Monster Manual. Some of the frontmatter is included in the hardbacks (generally feats and spells where they appear), but most is not. The monsters from the various books that appear in the Mythic Monster Manual are listed here for ease of reference:

Aberrations (5): aboleth (veiled master), froghemoth, mimic, otyugh, roper

Aliens (5): aballonian, dragonkin, flumph, intellect devourer, qomok

Animals (6): dinosaur (tyrannosaurus), dire bear, dire tiger, dire wolf, dire wolverine, murder of crows

Bugs (13): ankheg, ant (giant, army ant swarm), deadly mantis, drider, formian (queen, warrior), phase spider, remorhaz, black scorpion, spider (swarm, giant, black widow)

Colossal (3): colossal dire ape, linnorm (Midgard Serpent), tarrasque

Constructs (6): clockwork goliath, iron golem, homunculus, phantasmagoria wagon, retriever, wickerman

Demons (7): babau, balor, glabrezu, gulgerak, quasit, shadow demons, succubus

Devils (8): bearded, barbed, contract, erinyes, horned, imp, pit fiend, temptation

Dragons (10): dracolisk, green, black, white, blue, red, pseudodragon, fell drake, frost drake, tor linnorm

Emissaries of Evil (5): ankou, night hag, maldonado, shadow mastiff, yeth hound

Fairy Tale Creatures (7): boojum snark, green hag, pixie, redcap, faerie dragon, jabberwock, unicorn

Giants (7): angurboda, cloud, frost, rune, storm, merrow, stone

Guardians of Good (8): blink dog, chiron, couatl, copper dragon, gold dragon, brazz dragon, swan maiden, triton

Inner Planes(7): janni, djinni, efreeti,...

Is there any way folks who purchase this book can get the other mythic monster pdfs at a discount since there's a significant amount of overlap?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Nephatrine wrote:
Is there any way folks who purchase this book can get the other mythic monster pdfs at a discount since there's a significant amount of overlap?

Yes, we'll be creating a coupon code, probably to release with the next Mythic Monsters installment, on our webstore for people who have purchased the Mythic Monster Manual and want to pick up the other Mythic Monsters books at a discount.

We also have a TWO$DAY product of the week on our website, where you can pick up a different product each week for just 2 dollars, and Mythic Monsters products pop up there fairly often.

We also run periodic sales here at Paizo, on our own site, and elsewhere, and you could certainly take that opportunity to pick them at a nice discount.


I'm not a fan of mythic, but I'm interested in what Legendary has done to 'fix' it. I have heard and read that you are great in this line (actually, I have no complaints over Legendary products). If I were to buy the other books, I would actually have the complete set, compared to this, correct?

RPG Superstar 2009, Contributor

Correct.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

I'm curious, are there any plans to release a second (or third/fourth/fifth) compilation of these mythic pdfs?


Jason Nelson wrote:

Thanks for the review, Rednal!

Mythic or non-mythic, these monsters should be a great addition to anybody's Pathfinder game.

Thanks for the information. What creatures does it have with CRs in excess of 20? How easy are they to advance to CRs in excess of 30? The characters in my campaign have reached levels 33-35. Thanks! :-)


It has 23 creatures in excess of CR 20, and two CR 30 creatures. There are several ways to advance creatures further, from giving them all mythic spells for anything they know (especially defensive abilities) to adding templates from something like the Advanced Bestiary. If nothing else, the Mythic Tarrasque should still be something of a challenge.

Or you could just throw Achaekek at them. He has stats (albeit not in this book), and they are horrific. XD

(At the game level you're talking, there's very little published, although this Kickstarter might help. But a few apocalypse swarms, maybe a Daikaiju creature, or the Hero Killer template... there ARE options for challenging your characters.)


Thanks, Rednal! I looked up Achaekek and found a listing (albeit not with stats) and it looks like a giant, red praying mantis. Pretty much any but looks pretty horrifying if you magnify it to giant proportions! Then add intelligence and abilities...

Thanks for the Kickstarter link. I liked the look of the Armageddon Tarrasque. By design (I think) I can't really make out the stats, but I think it says CR 34. I've toyed around with making a much nastier tarrasque to challenge the party as a particular point, if they ever get there. It would have to be a lot more powerful now than when I first envisioned it, as they're really taking the long way 'round to rescuing the wizard's mother. I'd thought about making it aquatic, in part because that environment seems the most difficult for the party, in party because if they were too beat up to fight it I could have it just swim away underwater where they might not feel too obligated to chase it, and probably mostly because Godzilla was aquatic, at least in early movies I recall as a kid in the 1960s. :-D

So how backwards compatible is mythic Pathfinder with original 3.5? I use many house rules, some of which are Pathfinder rules (some more, some less, like a feat every two levels, but not realizing that Pathfinder did it every odd level, I did it every even level, and had redone many epic-level NPCs before realizing my error, so I wasn't going to change :-D), but it's still fundamentally a 3.5 game. Pathfinder was simply a bigger change than we wanted, so we stuck with 3.5. At low levels the different wouldn't be that significant from what I've seen, but by 35th level the differences might make something Pathfinder difficult to fit in. I don't know anything about the mythic rules, other than that, if I'm remembering correctly, they add powers without adding levels, so sort of like a way of getting epic-level characters while ignoring the Epic Level Handbook.


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Mythic should be pretty 3.5 compatible. It's basically an optional rule system that adds to what's already there and gives a bunch of new options. If you really want to challenge super-high-level players, mythic foes are a good way to go. In your case, I would suggest getting Mythic Adventures, the Mythic Hero's Handbook, and the Mythic Spell Compendium. The first is the basic ruleset for the series. The Hero's Handbook is the most important addition, and includes TOOOOOONS of mythic feats, as well as Mythic Class Abilities. The Spell Compendium provides literally hundreds of improved spells that are more likely to challenge your players. The Mythic Monster Manual, here, is more useful for games in the Level 1-25 range, although you can certainly use templates or class levels to improve the creatures within.

Achaekek, as 'The Mantis God', is here.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for hopping into the discussion Rednal.

I'd agree that the monsters in here cap out at CR 30 by design, as that's as far as any official published Pathfinder monsters go, but Rednal offers a lot of good suggestions for how to improve them further.

I'd also suggest the Path of Villains and Path of Dragons as good supplements to existing mythic rules that really make your monsters more effective and resilient to dirty tricks your PCs will try to pull on them. This content is not duplicated in our mythic hardbacks (other than a couple of mythic dragon abilities).


Thanks Rednal and Jason.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion Subscriber

Jason, what's happening with the Herolab files for the kickstarter backers for this? I've given you money and have received nothing... (as far as Herolabs is concerned...)


The Hero Lab files for the Mythic Hero's Handbook have been submitted to Lone Wolf Development (as mentioned in Update #142 on Kickstarter), who should be looking over the coding between all the other stuff they're doing. Basically, there's not much anyone can do except wait for them to be finished, and there's quite a lot of code to check. The rest should follow relatively quickly once that's done. ^^


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion Subscriber

GM Rendal, thanks for your super quick reply, its more than I would expected, assuming you are part of Legendary Games(I have no way to know). But the last update was in March, and nothing seems to have happened since. Legendary games seems perfectly capable of producing new product, but are seemingly unable to produce product I have paid for. I understand, as a Herolab user, that code is time consuming to produce content, but still a firm commitment to what and when I have paid for content will be provided is appreciated.


Nope! I'm just a fan who likes answering questions. ^^ I totally understand wanting to have a ballpark range for the release, though, especially now that it's so close to being done.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion Subscriber

So are you a backer for this kickstarter?


Yes, I am. I backed for the PDFs and Hero Lab files, then picked up some physical copies of the books later.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion Subscriber

Ok, (and I acknowledge you as a fellow backer, or this would have taken a entirely different tone) but do you have anything official to add? or please don't waste my time....

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

The Purity of Violence wrote:
Ok, (and I acknowledge you as a fellow backer, or this would have taken a entirely different tone) but do you have anything official to add? or please don't waste my time....

Hi Purity,

We're just as frustrated as you are with the delay on the HeroLab files, but at this point there's nothing we can do but wait.

HeroLab has had the Mythic Hero's Handbook files for almost 2 months, and aside from a small amount of corrections they sent back to our coder (which he sent back to them) there hasn't been any movement.

About 85% of the mythic spells are entered for the Mythic Spell Compendium. Our coder put in a request to LoneWolf for access to some of the raw data files for the remaining 140 or so spells but has yet to receive it. Once that is done. They will be ready for review.

On the Mythic Monster Manual, again he put in a request for raw daa files for bestiary monsters and has yet to receive them.

This is the second project for which we offered HeroLab support (the first being the Gothic Campaign Compendium), and both times the process has been long and frustrating. Some of that has to do with finding reliable coders to bring a project to completion, but some of it also has to do with the workflow and capacity at LoneWolf. I think they outgrew their original architecture and staffing framework, and they just aren't able to keep up with demand, especially for 3PP.

As a result, we haven't offered HeroLab files for any of our subsequent projects, Kickstarter or otherwise, because we don't want to promise something we aren't confident we can deliver. Unfortunately, we have very little control over the pace of HeroLab work. You mention that we have no problem turning out new products, and certainly that's true; we can set whatever pace we like in terms of releasing product in print and PDF. The only limiting factors are our own workflow and budget.

With HeroLab, that's not the case. We are entirely at the mercy of another company's schedule and priorities for when products are available, and that's not a very fun place to be.

At the time we did Mythic Mania, we had just successfully finished the HeroLab for the Gothic book and felt that the delays there were perhaps an aberration. We had several coders tapped to work on the project and felt ready to go forward. Obviously, it hasn't worked out as hoped for a variety of reasons.

The project is MOSTLY done, and no one will be happier than I when it's finally ALL THE WAY done, but as far as being able to promise exactly when it will be available I just don't know. I'll certainly keep everyone updated as soon as I know anything.


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Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion Subscriber

Hi Jason, that's a totally awesome reply! Much more than I could have hoped for, and I'm thankful for quick and detailed response. Looks like you share my frustration, so I will continue to hang in there. Cheers!


I wanted to know if it was possible to get some kind of discount (of any % or $ amount) on the pdf of this product based on the other Mythic Monsters pdf products I have already purchased?

For full disclosure, I will list in the spoiler below the ones that I do have and where I got them (for Legendary Games to take into consideration if they do decide to provide a discount code; unfortunately, I don't have immediately on hand how much I originally paid for said products as I would have to hunt down the receipts for that. If Legendary Games do want me to provide that information to them, I'm willingly to oblige via e-mail - I want to make this as transparent and honest as possible so that I am not hurting their business).

List:
Purchased from DriveThruRPG: Mythic Monsters 36: Mesoamerica; Mythic Monsters 38: China; and Mythic Monsters 42: Halloween.

Purchased from Legendary Gamess' webstore: Mythic Monsters 5: Mythos; Mythic Monsters Monsters 9: Undead; Mythic Monsters 14: Giants; and Mythic Monsters 15: Magical Beasts.

Purchased from Paizo: Mythic Monsters 4: Mounts and Mythic Monsters 12: Fairy Tale Creatures.

Cheers!

CB out.

The Exchange

Canadian Bakka wrote:

I wanted to know if it was possible to get some kind of discount (of any % or $ amount) on the pdf of this product based on the other Mythic Monsters pdf products I have already purchased?

For full disclosure, I will list in the spoiler below the ones that I do have and where I got them (for Legendary Games to take into consideration if they do decide to provide a discount code; unfortunately, I don't have immediately on hand how much I originally paid for said products as I would have to hunt down the receipts for that. If Legendary Games do want me to provide that information to them, I'm willingly to oblige via e-mail - I want to make this as transparent and honest as possible so that I am not hurting their business).

** spoiler omitted **

Cheers!

CB out.

Canadian Bakka,

I can't say for certain about the earlier Mythic Monsters pdfs, but I do know that the later issues were released well after the Mythic Monster Manual, so there is no overlap. They are new mythic adaptations of monsters not in the Mythic Monster Manual.


Yup, I recognize that the later ones are not part of the Mythic Monster Manual but I included them in the list for the purpose of being transparent and providing a complete list. I certainly do not expect that those particular products to influence their response nor do I actually demand a discount (not saying you said that is what I wanted, just wanted to clarify since I might have not be clear about that in my first post).

I am curious because I do intend to get the Mythic Monster Manual at some point this year - it is merely a matter of considering all possible factors at this juncture and deciding between getting it sooner or getting it later. :)

Cheers!

CB out.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Canadian Bakka wrote:

Yup, I recognize that the later ones are not part of the Mythic Monster Manual but I included them in the list for the purpose of being transparent and providing a complete list. I certainly do not expect that those particular products to influence their response nor do I actually demand a discount (not saying you said that is what I wanted, just wanted to clarify since I might have not be clear about that in my first post).

I am curious because I do intend to get the Mythic Monster Manual at some point this year - it is merely a matter of considering all possible factors at this juncture and deciding between getting it sooner or getting it later. :)

Cheers!

CB out.

Hi CB - Send me an email over at makeyourgamelegendary@gmail.com and I'm sure we can make something happen. I know a guy... :)

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