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deuxhero wrote:A Mauler familiar can not speak, even if its kind normally could. Does this mean a spellcasting familiar (Farie or Tidepool Dragon) can't use spells with verbal components?Pretty much. Pick a different familiar choice for a mauler.
a tidepooldragon does not have the ability 'speak with animal of its kind' so cannot be a mauler anyway.

Aido_Hwedo |
Mark Seifter wrote:a tidepooldragon does not have the ability 'speak with animal of its kind' so cannot be a mauler anyway.deuxhero wrote:A Mauler familiar can not speak, even if its kind normally could. Does this mean a spellcasting familiar (Farie or Tidepool Dragon) can't use spells with verbal components?Pretty much. Pick a different familiar choice for a mauler.
yes it does it gains the ability at level 7.

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Vrischika111 wrote:yes it does it gains the ability at level 7.Mark Seifter wrote:a tidepooldragon does not have the ability 'speak with animal of its kind' so cannot be a mauler anyway.deuxhero wrote:A Mauler familiar can not speak, even if its kind normally could. Does this mean a spellcasting familiar (Farie or Tidepool Dragon) can't use spells with verbal components?Pretty much. Pick a different familiar choice for a mauler.
Well...
Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
Bold is mine.

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doc the grey wrote:It's more similar to an archetype, though it isn't explicitly listed as an archetype, simply that any bloodrager or sorcerer can trade out their 1st level bloodline power and delay access to their bloodline spells for one level in exchange for a familiar with a particular benefit related to their bloodline. It doesn't cost a feat.Matrix Dragon wrote:Is that meant to be a feat or archetype option?I just got my copy of the PDF. Turns out that only Wizards can get the school familliars. Saddening, but it makes sense thematically.
HOWEVER. Sorcerers can get bloodline familliars. The abilities aren't as powerful, but you get them only for the cost of losing your first bloodline power and geting your bonus spells one level later.
That's really good if you don't care about the spells, since first level powers generally aren't that great anyway.
So there still isn't a way for me to just take a feat as say a rakshasa sorcerer and get the rakshasa familiar?

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The bloodline familiar text calls out "other creatures with bloodlines" (that's not exactly it) but also calls out 1st level. Can Eldritch Heritage users take bloodline familiars?
Also, I'm thinking that even with the loss of some spells, a Silvanshee Mauler could have potential. Or maybe I'll stick with an elemental.

Luthorne |
Luthorne wrote:So there still isn't a way for me to just take a feat as say a rakshasa sorcerer and get the rakshasa familiar?doc the grey wrote:It's more similar to an archetype, though it isn't explicitly listed as an archetype, simply that any bloodrager or sorcerer can trade out their 1st level bloodline power and delay access to their bloodline spells for one level in exchange for a familiar with a particular benefit related to their bloodline. It doesn't cost a feat.Matrix Dragon wrote:Is that meant to be a feat or archetype option?I just got my copy of the PDF. Turns out that only Wizards can get the school familliars. Saddening, but it makes sense thematically.
HOWEVER. Sorcerers can get bloodline familliars. The abilities aren't as powerful, but you get them only for the cost of losing your first bloodline power and geting your bonus spells one level later.
That's really good if you don't care about the spells, since first level powers generally aren't that great anyway.
As a rakshasa sorcerer, you can:
a) trade out your first bloodline power and get your bloodline spells a little later in exchange for getting a bloodline familiar, then take Improved Familiar
b) take Iron Will, then Familiar Bond, and then Improved Familiar, with Improved Familiar Bond as an option if you want the extra abilities
c) take Skill Focus (knowledge [any]), Eldritch Heritage (arcane), and then Improved Familiar
Personally, I think a decoy familiar would be quite apt for a rakshasa sorcerer.

Luthorne |
The bloodline familiar text calls out "other creatures with bloodlines" (that's not exactly it) but also calls out 1st level. Can Eldritch Heritage users take bloodline familiars?
Also, I'm thinking that even with the loss of some spells, a Silvanshee Mauler could have potential. Or maybe I'll stick with an elemental.
Personally, I'd argue that someone with eldritch heritage doesn't technically have a bloodline, but rather has one (with just eldritch heritage) of the bloodline powers, rather than the bloodline itself. No bloodline arcana, no bloodline feats, and perhaps most relevantly, they don't get any bonus spells from it to take a level later, either, which is the other thing you're supposed to trade. But, of course, your DM might rule otherwise, so worth a shot, maybe?
I am curious, though, if improved familiars are intended to not be able to take many familiar archetypes due to technically not having the 'speak with animals of its kind' ability, or if that was an oversight. Improved familiars are already a lot better than regular familiars, but they do require investing a feat into...and possibly more than one if your class doesn't automatically get a familiar. Though a couple archetypes (such as Chosen One and Pact Wizard) get around this now, which is cool. Hmm...now I want to homebrew a sorcerer archetype whose familiar is a bloodline familiar, gets some of its master's bloodline powers, and automatically becomes improved, depending on the bloodline...

Alexander Augunas Contributor |
1 person marked this as a favorite. |

Personally, I think a decoy familiar would be quite apt for a rakshasa sorcerer.
Improved Familiars don't get the speak with animals ability, so therefore they don't qualify for most of the familiar archetypes.
I can't recall if the decoy familiar replaces speak with animals or not off of the top of my head. If it does, a rakshasa familiar couldn't take it.

Luthorne |
Luthorne wrote:
Personally, I think a decoy familiar would be quite apt for a rakshasa sorcerer.
Improved Familiars don't get the speak with animals ability, so therefore they don't qualify for most of the familiar archetypes.
I can't recall if the decoy familiar replaces speak with animals or not off of the top of my head. If it does, a rakshasa familiar couldn't take it.
A rakshasa sorcerer could certainly have a familiar with the decoy familiar archetype, though. An improved familiar, such as a raktavarna familiar, could not have that archetype, but nothing prevents them from having a regular familiar with it.

Nate Z |

I'm actually really liking the idea of that fighter archetype with the sage familiar. I'm sure mauler was created was with the fighter in mind, but sage seems like a fun way to make a "smart fighter," plus perception as a class skill! :D
If only it stacked with lore warden...

Alexander Augunas Contributor |

I'm just wondering why parrots, based on ravens and can actually talk in real life, are specifically singled out as not being able to talk?
As someone who has a good friend who keeps macaws, its actually a myth that they can "talk." Parrots can only repeat the sounds they hear back at people and with training, they can effectively learn which "words" they're expected to repeat in order to get a desired outcome. Its sort of like having a dog raise its paw for you to shake its hand. It doesn't really know what a handshake is, but it knows that if it does X, it'll get Y, where Y is praise and/or a reward.
In short, conditioning at its finest.

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As someone who has a good friend who keeps macaws, its actually a myth that they can "talk." Parrots can only repeat the sounds they hear back at people and with training, they can effectively learn which "words" they're expected to repeat in order to get a desired outcome. Its sort of like having a dog raise its paw for you to shake its hand. It doesn't really know what a handshake is, but it knows that if it does X, it'll get Y, where Y is praise and/or a reward.
In short, conditioning at its finest.
Sometimes I wonder if we are really any different....

Caedwyr |
1 person marked this as a favorite. |
Possible errata required:
A petrifern can petrify itself as a standard action in order to defend itself from predators. When it does so, the petrifern's natural armor bonus to AC increases by 5, it gains resistance 10 to cold and fire, and it can take 20 on Stealth checks to appear as a sprout or fallen tree branch.While petrified, the petrifern can't move or take any actions. A petrifern can remain petrified indefinitely, and can cease its petrification as a standard action.
The two bolded sections contradict each other and do not seem to be written in a way that a plain-English reading of the text could infer that one is an exception to the other. This text needs something else to make it more clear that the only action a Petrifen can take while petrified is a standard action to end the petrification.