I thought that even tho the human FCB lets you add cleric spells to your spells known, but because there's this weird FAQ ruling ( that I can't find atm) that says you can't use spells known if their aren't on your actual spell list you still couldn't use the cleric spells unless said spells were added by a feature ( which the Human FCB doesn't count as). Or did a FAQ saying that you could come out?
The hippogriff's level is your effective druid level -1 plus you can ride it but can't fly on it till you get monstrous mount mastery which you can get at lvl 6 for a combat feat or 7 for a reg feat but cause its level is -1 you still can't fly it till its level 7 which for a full ranger would be level 8.
Just want to say a level 11 steelblood arcane bloodrager can get blur, haste, and iron skin to get +7 to their AC and 20% miss chance in a free action. And can give up a spell to increase their AC as an immediate action after a attack is rolled against them to help turn a hit into a miss. Whats better then High DR? Not getting hit in the first place.
I see people talk about how the barbarian is better at taking hits but I don't agree with that. People seem to forget 2 archetypes that the bloodrager has namely, steelblood and spelleater. With steelblood you get the ability to wear heavy armor, take the destined bloodline, and use your abilities to buff your ac super high. While even tho you lose a total of 5 damage reduction with spell eater you still gain fast healing, the ability to eat your spells for healing like using lay on hands on yourself ( you can even dump your charisma and still use the spell slots for eating) and by picking primalist you can still get damage reduction from rage powers and feats and even take 1 fighter level to go the stalwart route.
Ah thank for the answers this helps a lot. Yeah I must have missed the mounted combat section and I also had looked it up on the pdf but couldn't find it so thank you for the help. I was confused on the cavalier and paladin mount class features cause I was trying to see if I can get the no armor ride check penalties and free light armor prof for it and also get all the good stuff from the paladin mount features but had read the sentence as only which ever mount feature I first used to meet the feat counted.
Hello I've been looking over mount related rules and I have a few questions regarding some of the feats and class features involved with them. I've been looking around and from what I've seen there's no penalties involved with a small creature riding a large mount. So a halfling for instance could ride a large mount like large cat with no penalties. Is this right? Next if I use a lance is the reach measured from my character or the mount when mounted? For a small character riding a large mount if I were to use the intimidate skill would the bonuses and penalties for size be based off my character's small size or would he count as large when mounted? I was looking at the feat Fly-by attack and notice it doesn't say anything about not drawing attacks of opportunity for diving/charging at the target then flying away from the target in the same turn. But if I were to take the Ride-by feat on my character and the Fly-by feat on my mount would Fly-by still provoke or not any longer. Or is Wheeling Charge also required to be able to dive, attack, and then fly away in the same turn? Next is the monstrous mount feat
Spoiler:
You have learned how to tame and ride exotic beasts.
Prerequisite(s): Handle Animal 4 ranks; Ride 4 ranks; divine bond (mount), hunter's bond (animal companion), or mount class feature with an effective druid level of 4. Benefit(s): You can select an exotic beast from the list of monstrous mounts to serve as your animal companion or special mount. You acquire and advance this creature in the same way as the mount or animal companion detailed in the class feature used as a prerequisite for this feat. You can also dismiss the creature as dictated by your class feature. You must meet additional prerequisites to choose a creature with an Intelligence score of 3 or higher, as described in each creature's entry. I'm after some clarification on this sentence. If I to chose the cavalier at level 1 then took 5 levels as a paladin and chose a mount for the divine bond does it (A) Only get the benefits from cavalier's mount class feature cause it was the first one used?
Finally when choosing a animal companion using the monstrous mount feat does the cavalier's and paladin's effective druid levels stack for my mount?
the creature is called a necrocraft Spoiler:
http://www.d20pfsrd.com/bestiary/monster-listings/undead/necrocraft Also I'd feel remiss if I don't add that the shaman class also has access to necromancy as well as even a bone spirit and with the hexes and what not you'd be a debuffing/undead army summoning machine.
Hello I thought it was pretty cool that they added the ability to get a flying mount, the hippogirff being my favorite and even rolled it into an archetype for the ranger class. The sable company marine, or sky stalker as it is known on the d20pfsrd site. Gives up 2 combat style feats to give you the monstrous mount as well as the hippogriff only at level 2 and mastery at level 6. When I looked over said feats one of the ways to meet prerequisites was hunters bond, which you give up in the archetype for the hippogriff, and an effective druid level of 4. Now what I'm asking for advice on is that if at level 5 I retrained my level 3 feat and took animal boon and at level 5 and 7 took the mount and mastery feat is it better in the long run to give up 3 reg feats or 2 of my combat feats that allow me to ignore prerequisite?
I guess my concern was that the boon companion feat would only take into account the animal companion itself as treating my character as 4 druid levels higher and not the actual bloodrider's mount class feature as 4 levels higher. But if it works cool then. Found the FAQ dealing with retraining too.
I don't think I explained my rule problem properly. At level 5 my bloodrider's effective druid level -4 Spoiler:
So if I were to say take boon companion to increase my effective druid level as 4 levels higher for my animal companionQuote: Feral Mount (Ex): At 5th level, the bloodrider gains the service of a feral mount. This ability functions as the druid’s animal companion, using the bloodrager’s level – 4 as his effective druid level. This companion must be one he is capable of riding and suitable as a mount. A Medium bloodrider can select a camel or a horse. A Small bloodrider can select a pony or wolf, but can also select a boar or riding dog if he is at least 8th level. Whenever a bloodrider is bloodraging, this feral mount gains a +2 morale bonus to its Strength. This ability replaces uncanny dodge and improved uncanny dodge. Spoiler:
by retraining my level 3 feat to it. Would I qualify as having the effective druid level of at least 4 for my mount class feature thus allowing me to take the
Quote:
Monstrous Mount feat Spoiler: for my level 5 feat? Quote:
The feat says to chose a sorcerer bloodline. You get to use that bloodlines 1st level power, you do not gain any of the other bloodline abilities.. Now my reading of this you in effect gain a bloodline but only gain access to its 1st level power. What you do not gain is the bonus feats or spells that comes from picking a bloodline. Now then if I'm reading too much into this feat then that's my fault and I'm in the wrong.
Chess Pwn wrote:
It never calls out in the feat that it doesn't count as a bloodline. The feat says all I get to use is the bloodline power from the bloodline and not the use of its other bloodline abilities. Bloodline development only requires that I have a bloodline which I do from the feat. Unless of course theres a FAQ I missed that calls out that the feat isn't a bloodline.
If this question was already asked/answered I'm sorry for the post but as I could not find an answer thread. Eldritch Heritage Spoiler:
Quote:
Bloodline Development Spoiler:
Quote: Bloodline Development: The arcanist selects one sorcerer bloodline upon taking this exploit. The arcanist gains that bloodline's 1st-level bloodline power as though she were a 1st-level sorcerer. The arcanist must select an ordinary bloodline with this ability, not one altered by an archetype. As a swift action, the arcanist can expend 1 point from her arcane reservoir to bolster her latent nature, allowing her to treat her arcanist level as her sorcerer level for the purpose of using this ability, which lasts for a number of rounds equal to her Charisma modifier (minimum 1). She does not gain any other abilities when using this exploit in this way, such as bloodline arcana or those bloodline powers gained at 3rd level or higher. If this ability is used to gain an arcane bond and a bonded item is selected, the arcanist can only use that item to cast spells of a level equal to the level of spell that could be cast by her equivalent sorcerer level (limiting her to 1st level spells unless she spends a point from her arcane reservoir). If the arcanist already has a bloodline (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted her access to the bloodline when determining the powers and abilities of her bloodline. Seeing as Eldritch Heritage would qualify as having a bloodline for Bloodline Development my question is just what is my effective caster level for stacking? The way I read it heritage calls out my class level as my sorrceor level -2 and the exploit says it stakes with what ever class gave the bloodline. Does this mean 1. My arcanist level stacks with itself from the feat for an effective arcanist level + arcanist level -2? OR 2. Is it just my arcanist level -2? Also because the wildblooded bloodlines are archtypes this means that it wouldn't work with the exploit correct?
Anzyr wrote:
Would it work that way? The spirit talker feat says it lets you take 1 hex from the shaman's hex list but doesn't mention the shaman's spirit's hexes? Cause to me it just reads like you can only chose one of the shaman's hexes and not the ones provided by the spirit's hex feature.
should I bring up the ( possible) shaman life link error in the rules section or just take it on the chin that the way its written is the way the creators of the class intended the skill to be played? Also I'm a bit curious if I took a level in life shaman and a level in life oracle does this mean i get the life mystery stuff as well as the abilities gained from life spirit? By that I mean could I get 1 type of channel energy based of my oracle level and another based off my shaman level for multiple uses of said ability?
huh I see now. How did they think this would be a good ability. It doesn't even say it stabilizes just that they heal 5 points and I take 5 points. Does that still count as far as healing spells are concered with down and bleeding out players or not? What was the overall goal with them making the ability like that?
Sammy T wrote: You are misunderstanding lifelink. Furthermore, and muddying the waters, the Shaman Lifelink does not work like the Oracle lifelink. I would suggest skipping it. how are the 2 different? Also i do find it weird that shaman use their wisdom for their spells but the spirit and some of the hexes are tied to charisma.
okay so going off the help I've gotten i was thinking of because it was going to be healing and not frontline smacking then I could go something like gnome or halfling. A decent 20 point buy to start at for level 1 in my eyes looks like L1 Gnome Shaman (Witch Doctor) / Life Spirit ( Wandering Spirit/Heaven)
I guess with this charisma score i would be the face so i took gift of tongues for better bluffing and diplomacy.
Note worthy abilities: Channel positive energy: 1+ charisma modifier/day ( 1d6 + shaman level as cleric level) Life link: link to an ally within 30 feet first 5 points of damage they would take is instead subtracted from your hp. Number of links based on total level. I do wonder if the witchdoctor is worth going because is seem to give up a lot of hexes for just channel energy and spell countering ( but then again have 2 diff uses of channel energy, 1 at my level and the other a1 my level -3 ,might be worth it if they actually stack together). If not the witchdoctor then maybe hospitaler archetype paladin for 4 levels so that i still get the channel energy but also get lay on hands and hexes or would this be going too many levels into paladin?
Kalvit wrote:
Oh good to know. Man the more I learn about the shaman the more I love it. BTW on the subject of spirit magic. I was looking at it and the magic
example at level 1 I got 3-0 and 1-1 uses. would this increase it to 3-0 and 2-1 uses at level 1? P.S it says i can choose spells that my spirit gives me but doesn't say I have to so if I'm reading this right that means i could use any spell on my shaman spell list or my chosen spirit list?
On a RP side note because I'd be going into paladin this means I'll be stuck with a LG alignment correct? Also I keep looking over the shaman class cause some casters can't wear armor because of spell failure it says that shamans can wear up to medium armor. Does this mean I can wear medium armor without spell penalty?
hello I was going over the classes and one of my favorite ones was the shaman. I liked the lore of it and with all the spirits and hex stuff thought it would be fun to make. I wanted to make a life/something one but I'm having mind blocks on what work together for the spirit and wandering spirit. I was wondering if this was an idea that could work could someone give me tips on what would be good feats or items to use with it? |